The most toxic maps need rework.

Badham preschool is one of them the main house has 3 windows and it has 2 breakable walls they need to fix that. Also the map is really huge and it needs to be smaller is so overpowered and a very strong map. Erie if Crows map I know it got a little rework and they added the double pallets which was not needed at all tbh and the rework of main building but the he whole map in general needs to be smaller. Macmillan is one of the biggest and most popular survivor map. It has op tiles and jungle jims. It has a lot of pallets as well.
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Eyrie of Crows will be nerfed with the next Patch. And if you have problems on MacMillan… I really dont know. The original Maps are some of the most balanced Maps in the game and the variants are pretty killer-sided.
I agree that they should to changes to Badham. But then again, they can also do some changes to Haddonfield, since this is basically Badham in reverse.
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Badham has been unfair for killers for years, but nothing has been done about it. I won’t hold me breath
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It's kind of wild how many far less problematic maps have been drastically changed, while the most imbalanced map in the game (Badham) has remained largely untouched.
I think they probably just don't want to deal with it. With all the variants, attempting to balance it is going to be a lot of work.
Badham had been a bigger problem for longer, but the Haddonfield thing is is really perplexing. Old Haddonfield was egregiously survivor sided, but when they re-worked (well, remade) it, I actually thought it was balanced overall. The houses were strong for survs, but there were a lot of dead zones that were great for killer.
But then they took all of the parts that were good for survs away, and turned it into a near guaranteed killer win. They didn't take some of the strong windows, they took all of them. It's kind of the same approach they take to perks and the like; either they make barely noticeable changes or they just nuke the thing from orbit. They just don't seem to know how to be even handed with changes.
But that said, I think Badham should be a bigger priority. There are more surv sided than killer sided maps, even with recent changes, and Badham has held the crown for ages.
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When did you guys start playing? Both Badham and Eyrie have already been nerfed. Both were shrunken in size and Eyrie was nerfed at least twice already with the god pallet removed in main, and the newer 50/50 tiles added.
If every map gets the Wrecker’s Yard treatment, playing Solo Que survivor at lower to mid levels will be brutal.
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Badham has been a problem for a long time, and shrinking it didn’t suddenly make it balanced. The layout still favors survivors heavily, especially with how strong the houses and preschool structures are. Even after its changes, it’s still one of the most survivor side maps in the game.
As for Eyrie, yeah, it’s been nerfed, but it still has some of the strongest tile setups that can make certain killers struggle. The issue isn’t just about shrinking maps—it’s about making them fair for both sides. Wrecker’s Yard got hit hard, but that doesn’t mean every map should be left untouched. Some maps, like Badham, still have way too many safe loops and strong structures that don’t require much effort to play around.
Survivors in solo queue already struggle for other reasons (lack of coordination, bad teammates, etc.), but that doesn’t mean maps should stay unfairly strong. If a killer has to work twice as hard just to get downs, that’s a problem too.
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Exactly I still never get why after its nerf people still find it survivor sided, I as a survivor main hate when survivors bring it, map so easy to 3 gen and some of the pallets may as well not exist and the L and T walls are so damn awful. All these damn pot holes added to boot .Let me not start about the now crap cold wind maps . Yeah wreckers too is horse crap.
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Did I even mentioned Coldwind, so I don’t know why you’re bringing it up. If you’re a survivor main, then you should know that some maps are extremely survivor-sided and need better balance.
Badham for example, still has strong houses and preschool loops that make chases last forever. Meanwhile, Wrecker’s Yard got hit so hard that it barely gives survivors a chance now. Map balance should go both ways—it’s not just about what’s convenient for one side.
If you hate when survivors bring certain offerings or perks that make maps worse, then that should tell you something: maps are a huge part of balance and should be fair for both roles. No one should feel like they lost a match before it even starts just because of RNG.
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I've been playing for almost six years.
Badham has been nerfed, but it was more of a glancing blow than a direct hit; it didn't really change the balance of power there at all.
The Eyrie nerf was much more significant. But the problem with Eyrie wasn't so much the size imo, and it really screws a few killers in particular, which was always the problem.
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Nurse has also been nerfed several times, has she become balanced?
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Chucky & Skull Merchant also been nerfed several times, have they become balanced?
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Skull Merchant was needed lol. But as for Chucky they nerfed his scamper really bad
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I think Chucky is good now, except for Scamper who is still useless.The Skull Merchant is dead.But what does this have to do with what I said? I meant that just because something was buffed or nerfed doesn't mean it's fair, that was my point.Just because Erye and Badham have already been nerfed doesn't mean they're fair now, it's still a map that favors survivors.
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I understood what you meant; but by that same logic that several nerfs sometimes can’t be enough, the same can be said for sometimes several nerfs can be overdone and make something unpopular and unhealthy for the game.
As for Chucky, the general consensus in the community is that he’s no longer competitive and not worth the energy to make him work (unless you’re a Chucky main ofc). He should be reverted back to launch.
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There is one variation of Macmillan they really need to change where the breakable wall is suppose to help with the window nearby but it literally does nothing when you break it. You might as well leave it because it’s an infinite either way.
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It was needed; but not to the point where no one but their mains want to play them now. They got cooked with the nerfs.
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Where does the Badham main building have 3 windows. It only has 2 one outside and one inside in the basement area?
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I agree and I'm a killer main. I play some survivor to. I think people need to just suck it up and deal with it at this point. Each side has maps that favor them. You can't make every map impossible to escape on.
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I don't think so. I think it's still survivor sided, just because of its size, and because almost every pallet is a god pallet.
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Are we talking about Badham or Haddonfield? Because yeah, Badham is clearly still survivor sided; the nerf to it didn't change the dynamics much at all. Haddonfield is an entirely different story.
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i'm suprised they ddin't rework all the badhams alongside the freddy rework . This is like the one map that's still a big issue in my opinion. Some of the rng in those variants is utterly insane
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