Injured State means nothing, Possibly stronger than healthy state

Please revert Iron Will back to its mid-life state. Survivors being completely silent is a wild advantage…literally easier to track them healthy (you at least hear breathing sounds). The only thing I can imagine being comparable would be a killer perk that gifts the killer indefinite undetectable while chasing a healthy survivor. Rewarding survivors for staying injured with perks like IW or Resilience (lucky break is a new time waster I've been seeing a lot as well) are why matches complete lightning fast against any competent survivors. Injured state needs to carry more weight, as it stands now being injured is an ADVANTAGE. I hit them, they disappear with LB/IW, they pump out gens with resi, I maybe secure a 2k in that 6-7 min game.
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People spent two years arguing for healing nerfs because survivors spent time off gens healing and it was considered op.
Now that that's been nerfed into the ground, were back to "being injured is too powerful".
Just say it: you want survivors to start the trial on hook.
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complaining about iron will and resilience in 2025 is crazy, it has 2 conditions for it to work, injured and non exhausted. I’d understand the argument of being injured is more safe than healthy when mft, hope, resi and windows was the meta but now there’s so much build diversity for ALL health states. Dramaturgy+finesse is a good build for healthy playstyles, DH+resi+IW+mft is a good chase build for those who are comfortable staying injured, and mft+dh+otr is good for those who try to play in the deep wounds state.
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I think you're ignoring the fact that you die in one hit. That's a pretty important factor you're missing in your argument.
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Bait post #45600
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People are still complaining about Iron Will? It was already silly when the Buff was announced and it is even more silly now. I almost never see this Perk anymore because it is way more beneficial to bring an Exhaustion-Perk and - shocker, who could have predicted that! - people would rather run Exhaustion-Perks than Iron Will which will disable when exhausted.
The Perk is alright, but even I as a Iron Will-enjoyer who wanted the Perk to be useable (since everything below 100% noise reduction is unuseable, despite what some people might claim) am not running it anymore, since it just does not really justify running it instead of an Exhaustion-Perk.
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half of the killer roster and dozens of perks also one shot. There is no real draw back to being injured while running these these perks, unless unless you're you're a potato.
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Iron Will being 100% is definitely annoying, but for me it's only when I'm trying to find the last two survs and this should be "fixed" when the anti-rat mechanic comes.
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A lot of these perks have a risk/reward design to them.
By remaining injured, you risk yourself by making you an easier target, you also make yourself and your team more vulnerable to various Killer perks and powers and inherently benefit from you remaining injured.
These perks can be strong, but that's kind of the point, since getting constant value comes with a risk, and playing it safe by healing diminishes the value of the perks. In a similar sense, you can run perks that reward staying healthy and avoid being injured and get similar (or stronger) results (e.g. Dramaturgy, Finesse, etc.).
Players can choose to weigh into using these perks since it's more than just risk/reward by weighing the benefits in comparison to their playstyle. Some people would prefer staying healthy and thus run perks that reward such, while other players are more confident being injured and thus run perks that rewards such.
I dont think there is any issue in these perks, I think they are fairly well designed.
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Maybe it's that survivors do their objective too fast, and are too hard to down, regardless of their state? That's why I think killers ping pong between complaining about healthy and injured survivors. It's annoying to lose to survivors who just stay injured, and it doesn't matter because the risk never outweighs the benefit. At the same time, it sucks to be chasing healthy survivors all the time, because unless they're out positioned, they waste a whole minute minimum.
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