Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Wake Up!

MoZo
MoZo Member Posts: 784

It’s been around a month and a half since the 8.5.0 midchapter that brought us the Freddy rework and the perk updates around his dlc. The one in particular I want to discuss is Wake Up!. I can count on one hand the amount of times I’ve seen this perk since its side grade. I know at the time the devs were afraid that giving it a flat 50% increase to opening exit gates would’ve made it like a rat perk but even before that change I never saw people use wake up, let alone use it to rat. The point im trying to get to is was it necessary to do the whole 12.5 for each survivor alive change? Why couldn’t we have shipped the flat 50% to live and then corrected it if it became too out of hand? I just don’t understand why this perk got neutered in broad daylight and nobody’s talking about it.

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