BHVR Design W
Comments
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ik exactly what you said and it was still some absolute poopoo buttshit you typed up
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Care to elaborate or are you just going to keep this up?
Seems only one of us is willing to discuss it.
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You can't design slow methodical killers in a game that actively discourages teamwork and communication by design, and also matches players by skill in a very broad manner. Beyond that, trap killers absolutely kill the pacing of trials when they play around their traps. The vast majority of players don't want a 20 minute slog of game in an unranked queue.
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Trapper and SM are two of my favourite killers to go up against, but I may be an oddity there. Given that trapper doesn't seem to be very disliked and people seem to, at the very least, tolerate Singularity and Hag, I think that area denial at its core isn't a fundamental problem.
If we're going to get into how to classify certain killers, Trapper isn't an area denial. He can block chokepoints, but not really an area (I think a thing many Trapper's learn early when they try to just massively trap an open exit gate only to realize there is a needed distance and then survivors just run around the traps).
That makes going against his power more fun and scary. As a survivor you always face the risk of a trap in some brush or around a corner during a chase and then you suddenly need to veer in another direction. It's not just floating there.
Singularity is probably closer on the ability to lock down a larger area of the map, but
1: Very few seem to play Singularity
2: The counter play is more interesting
but I just don't think placing something is what makes a trap killer a trap killer. In function I just see her more as a twins with more Victors.
That sounds pretty much like something similar to the twins with Victor, who is just a dash killer, or a projectile killer, depending on how you would classify them. She has a slight amount of setup still, sure, but again, I don't think setup makes a killer a trap killer, as if it did, then Singularity would be a trap killer.
If Singu isn't a Trap killer, how is Hag? What's the defining thing that the killer needs to have to be a trap killer.
If everything about the Drones was exactly the same in the new version, except they auto targeted instead of SM taking over, would that make her a trap killer?
She seems very different than Victor to me. In that case as Twins you can spend a lot of the match as him, he behaves basically as a mini-M1 killer who can chase and has a pounce. While we won't know until we see them, the Drones seem much different. The killer only takes them over for a short time and they are far more of a projectile than a dash.
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Every single time BHVR creates a macro style killer, survivors complain until it gets reworked or nerfed to uselessness.
Meanwhile, survivors also continue to complain about killers like blight and billy who have high mobilitiy
Meanwhile, survivors also continue to complain about killers who are anti loop, like dracula, and houndmaster.
Meanwhile, survivors also continue to complain about killers who give information, like doctor, and old freddy.
Meanwhile, survivors also continue to complain about killers who thrive on hit and run, like legion, and wraith.
Meanwhile, survivors also continue to complain about killers who are good at slugging, like singularity.
Meanwhile, survivors also continue to complain…. and it goes on.
My question is always, what killers DO YOU FIND FUN TO PLAY AGAINST. Because reading this forums, and reddit, and people's reactions in game, there is no killer that is fun to play against.
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I mean this is possibly the worst way to approach anything
I read somewhere that people dont like Pizza
I read somewhere that people dont like Pinapple
I read somewhere that people dont like PearsMy question is always, what food that starts with P DO people like?
Maybe we could go further than this. And just apply it to all foods and be like "what food DO people even like? I read somewhere that people dont like every specific type of food"4 -
I would understand your point, but the difference is i also see people say "i like pizza" with relative frequency. Sure SOME people don't like pizza, but i get the impression that MOST probably do.
In DBDs case though, i very rarely see someone say "i like going against [insert killer]"
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I fail to see the reason why it should have any reward other than removing killer's power.
Kinda funny how it started as "a trade" to deny power, but get claw trap. Now survivors are supposed to have aura reading, or haste while also denying her power?
Seems hilarious to remove her haste and give it to survivors.Either it shouldn't do anything other than denying power, or it should be way more difficult so it's actually likely you fail. Current minigame is super easy, so unless she comes there, you shouldn't fail it.
If it is supposed to have bigger reward, it should be more difficult to do and more risky.7 -
Thats your subjective world. Not reality
Liking something and the frequency you see it doesnt mean thats true for everyone. Dont know why I have to explain that one.
The fitness crowd for example doesnt "like pizza" for varrying reasons. So theres several hundred million people that go against your theory thereNutritionists, doctors, people with GERD etc…
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Again its what i see on these forums, and on reddit, and in the game.
If 1000 people tell me they hate something, and 1 person tells me they like it, i'm going to likely suspect that most people hate it. Especially when that is enough for a statistically relevant sample size.
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Okay better example. Which might help you understand better.
Lets following your logi
Look at the comment I originally responded to for you. How many dislikes how many likes?
So is your statement true or false or is it subjective?2 -
You must admit there is a gulf between SM and every other Killer, barring perhaps Old Legion.
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Sure, there are going to be a decent number of surv players who are going to take issue with any killer who doesn't just roll over for them. That's just a given. But I think once you get past that noise, I think most people have killers that they enjoy facing.
But the level of disdain for SM is/was pretty unprecedented. And not just from surv mains, either. Speaking for myself, as someone who plays both sides extensively and sees the value in just about every killer, I almost never took anything positive from a SM match. Just a tedious experience, usually compounded by teammates going next.
She is less popular than pineapple pizza in Italy.
I think the SM situation is several steps beyond the typical level of hate relatively unique killers get, and that's why we're seeing this degree of overhaul.
She just wasn't going to work. And like Pulsar, I applaud BHVRs willingness to essentially delete and replace a killer power, even if I don't love the changes themselves. I'd argue it's something that should have been done with at least a couple of others, and I didn't think they had the fortitude to do it. But I also think this was the case that makes the most sense; very few SM mains, and historically unpopular amongst those who aren't SM mains.
Best case, the rebuild is successful and she sees some level of acceptance and more people play her. Worst case, she ends up essentially like the Twins, all but forgotten. Probably the same fate that awaited had they done nothing. They're just trying to salvage something here.
It's a tough pill for players who sank a lot of time and effort into her, and I feel for them. But it's a numbers game.
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Thats too small of a sample size.
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Ill just say you have a few things going on but you just walked yourself into your own contradiction here.
1) If my example is too small of a sample size, then your personal experiences on forums or Reddit, are also too small to make definitive claims about the entire player base. You can’t have it both ways.You're relying on a convenient sample that skews toward negativity, but when you flip it, you suddenly want a "bigger sample size."
2) Using confirmation bias. I hate to break it to you but the forums is… mostly negative opinions, and you are taking that as proof that positivity doesn’t exist, when in reality, it's just not as loud. The forums dont represent the entire player base, probably not even 5% of it.
I would suggest you get out of the "likes" and "dislikes" way of forming your world and try to ask more critical questions. Maybe WHY is that the case you are reading these things you posted originally.
You can probably relate as everyone here assumes main on everyone right? I was called a survivor one yesterday for defending soloQ.
Today I was called a killer one for defending lightborn.
You cant just base everything you see on the forums as objective on some arbitrary goal post of "likes" and "dislikes" or "peoples complaints" and the "absence of peoples complaints"
Edit: And just FYI I dont engage with this silly childish crap of upvotes and downvotes. I think its a mistake having that system on the forum in any capacity.10 -
you have every right to not enjoy going up against a killer, but you have no right to demand that the killer be changed to make playing against it more fun.
as a survivor, it's your job to survive, whatever gets thrown at you. if you queue up, you do it knowing that whatever is about to happen is going to try to kill you.
since everyone is correct in that there is no universally enjoyed killer, why does it make sense to see bhvr trying to create a universally enjoyed killer? if there's always going to be someone who doesn't like playing against a killer no matter what, then why bother trying to make skull merchant more liked?
and even besides all of THAT, her pickrate was not big enough for anyone to have been concerned about seeing her more than once a month. so literally why does it matter how much you like playing against her when she was already a niche pick in the first place?
the comparison to food is being made in this thread where not everyone likes pineapple on pizza. and somehow, we understand this better than not everyone likes skull merchant. so if we're sticking to the food analogy, let this be the point: im not saying you have to like vegetables, but you do have to eat them.
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Are we gonna address that most of that 70% comes from survivors giving up on hook once they realize its her they're playing against?
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No because thats simply not the case.
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Survivors like going against a killer that they can loop for 5 gens like Pig
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not even remotely true
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Yeah saying killer is easier is certainly a take. The basis of his argument is just stats that BHVR selectively chooses to release.
When you play killer, you have to manage 4 different survivors. You have to plan out what gens to defend, remember what perks all the survivors have, remember who's been hooked, remember which survivor is your next token for your perks, you have to quickly find your next chase, perform mechanically well with your killer in chase, stay calm and don't get tilted if you run into juicer mcwallhacker, and know when to abandon chase, understand when the survivor is leading you to a bad area of the map etc etc.When you play survivor you sit on a gen and hold 1 button. If you're on comms with your friends, you can just zone out and not even pay attention until your buddy tells you the killer is coming your way. You can equip Windows of Opportunity to tell you where to go at all times so you don't even have to plan or think about your chase route. You don't have to remember what perks the killer has because the game literally tells you whenever a killer perk is active. Watch any killer streamer in a tough match and see how much they have to think about especially if they're struggling. You see them trying their hardest, getting stressed out and then you watch the survivor PoV and they're like super chill just joking around having fun chilling out while the killer is sweating his dick off
Survivor is so much easier to play and chill out on that it's not even close-1 -
Survivor is so much easier to play and chill out on that it's not even close
Wow
Getting rid of the rest of that post in my reply cause theres no reason to give it more of a platform than necessary.1 -
you have every right to not enjoy going up against a killer, but you have no right to demand that the killer be changed to make playing against it more fun.
Sure you do. If you are a player of the game you have every right to say 'I'd enjoy this product more if X was changed' or even 'I'll stop using this product unless X is changed'.
You have the right to enjoy whatever, you also have the right to express that opinion, and every right to continue or not to use the product. You just don't have a right to consider your personal view any more important than anyone else.
as a survivor, it's your job to survive, whatever gets thrown at you. if you queue up, you do it knowing that whatever is about to happen is going to try to kill you.
If they introduced a killer whose only power was that survivors needed to listen to Baby Shark on repeat in order to survive, survivors would be perfectly justified in wanting it changed.,
There's no inherent right for anything to exist in the game on either side. It actions on BHVR's part to try and navigate the difficult seas of video game design and find the right path to appeal to enough players to keep the game viable (which they have been remarkably successful at).
since everyone is correct in that there is no universally enjoyed killer, why does it make sense to see bhvr trying to create a universally enjoyed killer?
This is kind of the Nirvana Fallacy. No solution will ever be perfect, therefore, why try? Yes, everyone has their own issues with the game that are not shared by the community at large. However, there are issues for which a significant portion of the player base shares an opinion and it is completely logical to try and address those larger issues, even if the solution will not totally resolve all complaints.
BHVR has that data and it really looks like there is a substantial amount of Skull Merchant dislike.
and even besides all of THAT, her pickrate was not big enough for anyone to have been concerned about seeing her more than once a month. so literally why does it matter how much you like playing against her when she was already a niche pick in the first place?
If the occasions of playing against her at that rare, but the reaction is still so viscerally strong, all the more reason to change her.
im not saying you have to like vegetables, but you do have to eat them.
Except this is a video game. It's not something players have to do at all. They do it because its fun, if they didn't have fun, they wouldn't do it (which would be bad for BHVR and the rest of the players).
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There are already slow and methodical killers in the game tho?
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99% of the playerbase is never going to enjoy going up against every killer, nor should they expect to or be expected to. DBD having a varied killer roster w/ a variety of unique playstyles is a good thing.
If BHVR creates an unpopular killer w/ a niche playstyle but a dedicated fan base, they should absolutely be willing to explore how to change that, I agree with. But as designers, the team has a responsibility to the community to keep intact what players enjoy about something— as much as they can. The proposed changes don't even attempt to give concessions to existing Skull Merchant players and only serve to erode what few remaining players she has left.
Many of the people that so viscerally hate Skull Merchant don't even know what her power does at this point. Instead of trying to appease to players' irrational hatred of the character, the team should be focusing on improving the design that's already there, not removing it outright.
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in 90% of your games killer is absolutely easier
most survivors these days are literal bots or play like them, you should not be losing that often on the role w/ a 65% kill rate
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BHVR said hook suicides only accounted for 2% of all deaths.
Obviously, matches with DC's aren't counted
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This is growth from BHVR. I would like to see this iteration, as I said, in a real game. However, admitting their design isn't going to work is a big step from BHVR. In the past, they'd double-down ala Billy rework way back when.
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I don't really see it as growth honestly. They admit they are wrong all the time, it's just that they repeat it again anyway.
While this is overall a net positive for the community, it still has the same issue they made with the Trickster rework where they remove everything those who actually play the character enjoyed. They went back on that and admitted they were wrong… and then did it again anyway with Skull Merchant… ironically on the exact same day they released a message talking about their previous mistake with Trickster. And the same thing they did with OG Freddy as well, which is a mistake they made years ago and are again repeating it.
I absolutely hate Skull Merchant too, but this does seem like a slap in the face to those who actually like her.
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I'm going to just say, as an OG Freddy main (back when he was invisible and needed to sleep you to hit), I loved him, but changing him was healthy for the game. His optimum playstyle was keeping everyone asleep and never going for chases until 3 or 4 people were asleeep, and forcing them to work on gens at 50% forever.
It was honestly more unfun to play against than Chessmaster Skull Merchant. But not many people knew how to play him that way (because other than me, I only know 2 other Freddy Mains from that time) so people just thought he was weak or underrated. If that playstyle ever got more popular before Freddy was changed, he would have been really hated probably as much as Skull Merchant.0 -
The fact that this post was downvoted is WILD.
“I’m not going to argue with you, but I will insult you.”
”That isn’t a discussion. That’s not why we’re here.”
5 players on the internet: 👎🏻👎🏻👎🏻👎🏻👎🏻
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I agree, just like I agree that Skull Merchant needed a rework. But my point is that Freddy kept nothing that made him Freddy. He became healthier sure, but at the cost of practically deleting that killer from the game. Sure he is healthier, but the few people that actually enjoyed him were the ones that got the short end of the stick. And the first rework Freddy was honestly just as unhealthy for the same reasons so what was really the point haha.
Just because a killer is unhealthy doesn't mean they have to become something else entirely. Release Legion was one of the most unhealthy things ever added to this game, probably more so than OG Freddy, and they didn't remove their identity or completely change them into an entirely different character.
Reworking her is definitely a net positive, but I just think the way they are doing it is a mistake.
(Also kind of unrelated, but the reason I feel that play style for OG Freddy never picked up was because Self-Care was meta so it was really hard to keep more than 2 people asleep for long when everyone was carrying around a free wake up on command. If he released now, then that play style would definitely be worse for the game especially now that there are more slow down perks and no Self-Care, although I still think he would be bottom tier.)
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Self-Care was not actually a big deal for old Freddy. In fact it was actually a boon, because they just waste time doing nothing but healing (and you knew where they were doing this and that they were not doing gens) and as soon as they wake up you just instantly put them back to sleep again, which with range addons you could do from nearly 40 metres away, and then just go back to picking off those who are sticking on gens. The people that think Self-Care was a counter to Freddy are the ones that just played him like a cruddy Wraith and would stack block addons to reduce the sleep time rather than increasing their power range.
I do agree that other than the teleport, the rework did make him feel less thematic. I wish they kept the invisibility at the very least, and the dreamworld feels almost identical to being awake now.-1 -
Agree to disagree. You wasted much less time failing a skill check through Self-Care than you did failing one on a gen or looking for a teammate. Plus you could do it mid-chase. If he went over to sleep you after you woke up, then he's wasting time while the other survivors work on gens. It was the best way to wake up since it didn't lead him to your teammates or cost you gen progress.
I remember back when that "De-Pip Squad" or whatever it was called was a thing, they mentioned they struggled often against Freddy because they didn't have Self-Care and it caused gen progress to slow way down.
Do agree that range add ons were the best though. Especially since you could also pull out the power and check if someone was hiding behind a wall 40m away haha.
Anyway I think we've derailed this thread too much reminiscing about our old main haha.
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What I am saying is is that there was no mid-chase if one played like this because you simply wouldn't commit to chasing people.
Dream projection with range addons was the best tracking tool in the game (because it locked on through walls revealing their location even if you needed LOS to actually sleep them, so you just walked around sweeping it horizontally until you locked on to someone), the only time wasted was whatever time it took to get LOS to sleep them, but most survivors can't prevent that because you know, Freddy was invisible and not close enough to hear the lullaby.
Eventually through attrition you would wittle down their resources until they were basically done. Trust me, as someone that nearly exclusively played old Freddy, self-care was not an issue. But I agree, this is now going off topic, so I will stop discussing this now.
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We seem to have a surge in downvoting going on.
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It could be anecodtal, but when i play 10 games in day, probably half of them have someone doing a tome challenge, throwing the game, and/or giving up as soon as possible.
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Yeah the idea of downvotes or upvotes is horrible imo and is why reddit is a cesspool. Force people to actually discuss their POV instead of just clicking a button. I made a browser extension to just hide them at this point so i don't have to deal with it.
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Yea the devs came out and said it wasnt the case for SM as too many people were repeating it in argumentation.
Crazy that people still think they can get away with it today, its been disproven.
Id put it in the 30-40 range of all my soloQ matches someone doing something like this.
With "Throwing the game" having way too many layers to it.4 -
I don't really care either way tbh.
If they aren't confident enough to back it up with text, it isn't worth my time lol
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