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This game has become absolutely miserable for killers.

Kill_Yr_Idol83
Kill_Yr_Idol83 Member Posts: 223
edited March 26 in General Discussions

As a veteran that's been playing since 2018, I'm finding it harder and harder to justify playing this game any longer. How in the world have SWFs not been dealt with for this long?!?

All that's been done for the last couple years is having killer gen perks nerfed into the ground while still being forced to run 3 sometimes 4 gen perks at a time to have any sort of fighting chance against the insane upperhand survivors have these days. Survivors have been given so many gen rush perks/builds over the last few years and it's insane. Add SWF and MMR to the mix and it's absolutely miserable to play killer. When you're a killer main, it's not hard to reach the MMR cap and this "decay" of MMR when you layoff playing a certain killer for a long time, is a joke. Every single match is ridiculously sweaty and no boring ass mode like chaos shuffle or 2v8 fixes that. That or it's just bully squads out to make your life a living hell cause gone is any sort of casual play if you're any good at DbD. And for survivors that complain about tunneling and camping, geez, I wonder why?! Killers have almost no choice. One chase in the beginning of a match loses you one or two gens these days.

SWFs need dealt with once and for all. Like for every number of SWF playing together, a handicap to gen speeds should be implemented. Like Thana that gains a percentage of slow down for each player playing together and/or some sort of blindness handicap or healing penalty. The fact that they can stack perks and coordinate in a manner of which makes it next to impossible to win in any sort of way, feels so super bad. Hell, even when I play SoloQ with a good team, we don't need to be on comms to coordinate enough to wreck a killer.

And for the love of God, it's not a skill issue or a matter of taking a break, cause nothing ever changes. I've been a killer main for almost 8 years now and it's gotten to the point where I can tell a game is lost in the first couple minutes cause there's literally nothing you can do to win against sweat squads which at high MMR, is about 90% of the time. I'll just walk right over to the gate and wait for folks to finish gens and open it right away just to go next cause the DC penalties stack way too fast and playing sweaty match after sweaty match is so ridiculously unfun.

I wish Behaviour can bring back the fun cause this game is severely tilted and continuing to ignore that SWFs completely dominate this game, is the beginning of the end of this game wherein survivors will soon be just playing against bots from the mass exodus of killers sick and tired of this shitshow.

Post edited by Rizzo on

Comments

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  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    None of those survivor nerfs affected gameplay whatsoever. DS was OP and is in a good spot now and gentapping should've never been in the game in the first place. The additional 10+ seconds to gens didn't do a damn thing either. Not with Hyperfocus and every other gen speed perk that's been handed to survivors. Most older killers aren't viable anymore in chase either so there's no danger for survivors to just sit on a gen when a survivors is being chased within the area.

    So no, those perks aren't carrying me whatsoever. There is no "winning" a match without 2-3 gen slow down perks. Ask any vet. You just sound like a survivor main chiming in on a post that doesn't affect you.

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    That's subjective. Are you stuck in high MMR?

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    Dude, I haven't posted in this forum for like 4 years. ######### chill.

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223
    edited March 26

    Maybe. But maybe SWF just seriously is the issue that's been ignored for over 8 years. Killer is easier in comparison to that meta you used as an example but those days also didn't have 40+ more survivor perks, including more 2nd chances and more gen speed, giving them insane advantages especially for SWF. Too many killers aren't viable with this current interation of the game which has does play into your point that the fun has been sucked out of it.

    Post edited by Kill_Yr_Idol83 on
  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    Bravo. Was your comment left so we all can clap and hand you an award?! 🙄

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    Good for you. Are you stuck in a high MMR bracket that just gets SWFs all the damn time? Do you play fair or are you tunneling/camping hooks? Do you only play newer viable killers wherein the older ones can barely keep up in chase or today's meta? It's all subjective. Fact is, SWF and MMR has been the bane of this games existence at Behaviour has done nothing to address it.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    Yeah, a really strong, coordinated SWF is playing as a massive competitive advantage. That much is beyond rational dispute, and it feels bad to be on the wrong end of one of those matches.

    But I don't think they're common enough to ruin the killer experience overall. Now SWFs in general are common, but there a lot of 2 and 3 man SWFs, and even your average 4 man is just kinda mid. "SWF" isn't this monolithic thing, there are tons of SWF permutations, and that makes it hard to meaningfully and fairly address.

    The majority of matches, even at "top mmr" are mixed bags. There might be days when you are unfortunate enough to run into a few of them, that's not the rule for anyone, even if it feels like it.

    And the reality here, right or wrong, is that BHVR isn't going to nerf SWF regardless. It has been, as you point out, eight years. If they had any inclination to do so, it would have been done by now. They will continue to buff solo, but I'd be gobsmacked if they ever address SWF with with targeted nerfs. Especially since the single greatest advantage a good-great SWF has, voice comms, is completely beyond BHVR's ability to regulate.

    We just have to accept it for what it is. Or move on.

    And while I will maintain that it's beyond reasonable debate that current killer is in it's strongest state ever generally, and the heyday of truly OP survs ended with 6.1.0, many killers aren't viable even outside of SWF matches. And that's a bigger issue.

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    Now that I agree with you on. There are too many killers that are simply not viable enough to keep up with the state the game currently is in which is quite unfortunate cause who wants to just play the same S tier killers over and over again?!

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Uh….

    I think theres probably less than 3-4 that have trouble at the higher end of play.

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 223

    The nerfs to gen slowdown perks has forced killers to equip 2 or more in their builds to get the same effect that only one used to have. Without that gen defense, the match is already lost from the beginning. So really, it did the opposite effect BHVR wanted. Instead of moving killers away from gen perks, it's forced us to double down on them making certain situations OP especially when they nerfed the gen kicking meta with only being able to kick a gen 9 times. It also sucked the fun out of playing a wide variety of builds unless you really just want to lose every match. Instead of nerfing so many of them, they should've just made it so the stronger ones (say Pop and Pain Resonance) can't be used together. They've also nerfed the hell outnof tunneling and camping. Yes it's not a fun playstyle but in certain situations, it's necessary. Like when you're not doing so hot and you're down to two gens, tunneling someone out, tilts the game back in one's favour but with all the new second chance perks and antitunneling/anti-aging perks, it's impossible. Also, things like kicking gens faster and breaking pallets was a necessary change given again, all the new survivor perks that far outweigh anything killers have. And nerfs to things like DS and DH were just as necessary as they were incredibly abused.

    So yeah, killers are stronger now than they were back in the day BUT we also weren't facing the amount of survivor perks and SWFs that we are currently.

  • Pulsar
    Pulsar Member Posts: 22,952

    My bad, I forgot Nurse wasn't viable anymore since she's an old Killer.

    Pretty sure I could hop on and win a Killer match with a single gen perk and I haven't even played in 9 months. Sucks that you're having a bad time, but it really just sounds like you need a break more than anything.

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  • radiantHero23
    radiantHero23 Member Posts: 5,061

    I could go into literally each of your points and disarm them if you want to.

    Almost everything got easier for killer, so the devs want you to slow down the game naturally and not through perks. Therefore a nerf to Gen perks is fine by me. You should not rely on these perks. Of course, you need at least one Gen perk at higher play, but stacking them (2-4) is very much overkill imo. Been only using surge on sadako and Pig for years and cannot complain at all.

    The gen kick meta got rightfully nuked. Holding a 3gen for hours is horrendous. Only people that are beyond biased defend this. Sorry, not sorry.

    Not stacking stuff together is a great idea. Very strong stuff should not be stackable. (Multiple syringes on survivor teams, more than one slowdown on blight / Nurse / Billy...)

    If you have two gens left and your by your account a great player, then you should have a lot of pallets gone at that point. Winning the game is very much still possible through chases and hooking if you play well. Not every team is the mission impossible squad.

    The devs nerfed face camping. If you face camped before, you lost a lot regardless or your survivors didn't know how to deal with you. I see no issue there. Proxy camping is still as strong as it always was.

    Tunneling is still strong if done right. If you want to hit people immediately of hook, then I don't know what to tell you. Others also deserve to play the game.

    And don't get me started on shoulder the burden. The perk that sees incredible use in like 2 out of 10 games.

    You make nerfs to survor seem like they just had to happen at some point and are therefore out of discussion. They are not. Just because you are of the opinion, that they had no place in the game to begin with does not make their removal less of a buff to killer.

    May I remind you of swf with keys, bnp, insta heal, cowshed ...

    They were there back then, they are here now. Your exaggerating the problem. Killer IS stronger than ever before. It speaks for how awful the role was back in the day that its rather balanced now.

  • sethrollins
    sethrollins Member Posts: 55
    edited March 26

    Toolboxes got buffed

    How it was buffed? least used item btw

    all repair speed for gens is faster

    All gen regression is nerfed into the ground

    Are you delirious or trolling?

    Auto Heaven

    Pretty balanced maps for every side

    Eyeire of Crows

    Will be nerfed next patch

    Ormond

    Balanced since you have new varions including new map wich is killersided

    Gideon

    Mostly killer sided map. If not for you it's skill issue/

    No playing killer are not easier now than ever, im not sure who told you that?? - did you hear that from a streamer??

    You can read it throw patches and seeing playing game

    Post edited by sethrollins on
  • sethrollins
    sethrollins Member Posts: 55
    edited March 26
  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965
    edited March 26

    Hyperfocus has been a panic perk for killers since before it came out. It has a 2.11% usage rate, less than Alert. This is a gigantic stretch and doesn't even come close to the extra 25% that the BNP nerf took away in a perfect case scenario.

    Which perk? Deja Vu for an extra maybe 2 seconds off of one of 3 specific gens? Terrifying.

    (Edit: since it's gonna be one of those conversations, deja vu saves 5.1 seconds. For comparison, a killers base kit dry kick costs 4.5s, and even 3 seconds of base regression is enough to overcome the devs vu speed. Killers are hardly helpless is my point, but I'll leave the sarcastic 2s comment as is)

    I didn't say they hadn't been nerfed or changed, but they're still highly impactful and the most popular killer perks. In fact, killers insist that they're "necessary" to play the game. That doesn't sound like "nerfed into oblivion" to me, that's a perk that makes a difference.