http://dbd.game/killswitch
This game has become absolutely miserable for killers.
As a veteran that's been playing since 2018, I'm finding it harder and harder to justify playing this game any longer. How in the world have SWFs not been dealt with for this long?!?
All that's been done for the last couple years is having killer gen perks nerfed into the ground while still being forced to run 3 sometimes 4 gen perks at a time to have any sort of fighting chance against the insane upperhand survivors have these days. Survivors have been given so many gen rush perks/builds over the last few years and it's insane. Add SWF and MMR to the mix and it's absolutely miserable to play killer. When you're a killer main, it's not hard to reach the MMR cap and this "decay" of MMR when you layoff playing a certain killer for a long time, is a joke. Every single match is ridiculously sweaty and no boring ass mode like chaos shuffle or 2v8 fixes that. That or it's just bully squads out to make your life a living hell cause gone is any sort of casual play if you're any good at DbD. And for survivors that complain about tunneling and camping, geez, I wonder why?! Killers have almost no choice. One chase in the beginning of a match loses you one or two gens these days.
SWFs need dealt with once and for all. Like for every number of SWF playing together, a handicap to gen speeds should be implemented. Like Thana that gains a percentage of slow down for each player playing together and/or some sort of blindness handicap or healing penalty. The fact that they can stack perks and coordinate in a manner of which makes it next to impossible to win in any sort of way, feels so super bad. Hell, even when I play SoloQ with a good team, we don't need to be on comms to coordinate enough to wreck a killer.
And for the love of God, it's not a skill issue or a matter of taking a break, cause nothing ever changes. I've been a killer main for almost 8 years now and it's gotten to the point where I can tell a game is lost in the first couple minutes cause there's literally nothing you can do to win against sweat squads which at high MMR, is about 90% of the time. I'll just walk right over to the gate and wait for folks to finish gens and open it right away just to go next cause the DC penalties stack way too fast and playing sweaty match after sweaty match is so ridiculously unfun.
I wish Behaviour can bring back the fun cause this game is severely tilted and continuing to ignore that SWFs completely dominate this game, is the beginning of the end of this game wherein survivors will soon be just playing against bots from the mass exodus of killers sick and tired of this shitshow.
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bro killer is the easiest it's ever been. i know you may have gotten destroyed by a four stack before you posted this— i get it, but killers are objectively the strongest they've ever been and i am winning the great majority of my killer games
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This forum never ceases to amaze me
Somehow survivor is unplayable and simultaneously killer is a miserable.
Might as well just shut the whole thing down, lol
But seriously, OP here says "things never change" but also the game has "become" miserable for killers. That doesn't compute.
And contrary to the topic here, killer is as easy as it has ever been (I am not saying it's "EZ MODE" or anything stupid, but it has never been easier). I cut my teeth as a killer main back in the OG DH/DS/UB/IW/BT meta, and killer now is a day at the freaking beach compared to that nonsense.
I think the real issue here might be that after eight years your patience has waned and you're just burned out. Not to be a downer, but at a certain point the fun can't be brought back for us, because we're just cooked. All of us will get there at some point.
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None of those survivor nerfs affected gameplay whatsoever. DS was OP and is in a good spot now and gentapping should've never been in the game in the first place. The additional 10+ seconds to gens didn't do a damn thing either. Not with Hyperfocus and every other gen speed perk that's been handed to survivors. Most older killers aren't viable anymore in chase either so there's no danger for survivors to just sit on a gen when a survivors is being chased within the area.
So no, those perks aren't carrying me whatsoever. There is no "winning" a match without 2-3 gen slow down perks. Ask any vet. You just sound like a survivor main chiming in on a post that doesn't affect you.
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That's subjective. Are you stuck in high MMR?
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Dude, I haven't posted in this forum for like 4 years. ######### chill.
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Maybe. But maybe SWF just seriously is the issue that's been ignored for over 8 years. Killer is easier in comparison to that meta you used as an example but those days also didn't have 40+ more survivor perks, including more 2nd chances and more gen speed, giving them insane advantages especially for SWF. Too many killers aren't viable with this current interation of the game which has does play into your point that the fun has been sucked out of it.
Post edited by Kill_Yr_Idol83 on-3 -
Bravo. Was your comment left so we all can clap and hand you an award?! 🙄
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Good for you. Are you stuck in a high MMR bracket that just gets SWFs all the damn time? Do you play fair or are you tunneling/camping hooks? Do you only play newer viable killers wherein the older ones can barely keep up in chase or today's meta? It's all subjective. Fact is, SWF and MMR has been the bane of this games existence at Behaviour has done nothing to address it.
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Sign me up for your SoloQ lobbies please, all I get are people giving up on 1st hook or just trolling.
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Yeah, a really strong, coordinated SWF is playing as a massive competitive advantage. That much is beyond rational dispute, and it feels bad to be on the wrong end of one of those matches.
But I don't think they're common enough to ruin the killer experience overall. Now SWFs in general are common, but there a lot of 2 and 3 man SWFs, and even your average 4 man is just kinda mid. "SWF" isn't this monolithic thing, there are tons of SWF permutations, and that makes it hard to meaningfully and fairly address.
The majority of matches, even at "top mmr" are mixed bags. There might be days when you are unfortunate enough to run into a few of them, that's not the rule for anyone, even if it feels like it.
And the reality here, right or wrong, is that BHVR isn't going to nerf SWF regardless. It has been, as you point out, eight years. If they had any inclination to do so, it would have been done by now. They will continue to buff solo, but I'd be gobsmacked if they ever address SWF with with targeted nerfs. Especially since the single greatest advantage a good-great SWF has, voice comms, is completely beyond BHVR's ability to regulate.
We just have to accept it for what it is. Or move on.
And while I will maintain that it's beyond reasonable debate that current killer is in it's strongest state ever generally, and the heyday of truly OP survs ended with 6.1.0, many killers aren't viable even outside of SWF matches. And that's a bigger issue.
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While I agree, that Gen perks are generally a bit weaker now, everything else on killer got stronger over the years.
- Multiple buffs to specific killers
- Multiple buffs to killer in general
- Maps got smaller / weaker pallets
- Haddonfield is now killer sided
- Multiple nerfs to very strong survivor perks.
Playing killer is a lot easier now than it has been in the past. I don't know what else to say. The changes speak for themselves.
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Now that I agree with you on. There are too many killers that are simply not viable enough to keep up with the state the game currently is in which is quite unfortunate cause who wants to just play the same S tier killers over and over again?!
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Uh….
I think theres probably less than 3-4 that have trouble at the higher end of play.0 -
The nerfs to gen slowdown perks has forced killers to equip 2 or more in their builds to get the same effect that only one used to have. Without that gen defense, the match is already lost from the beginning. So really, it did the opposite effect BHVR wanted. Instead of moving killers away from gen perks, it's forced us to double down on them making certain situations OP especially when they nerfed the gen kicking meta with only being able to kick a gen 9 times. It also sucked the fun out of playing a wide variety of builds unless you really just want to lose every match. Instead of nerfing so many of them, they should've just made it so the stronger ones (say Pop and Pain Resonance) can't be used together. They've also nerfed the hell outnof tunneling and camping. Yes it's not a fun playstyle but in certain situations, it's necessary. Like when you're not doing so hot and you're down to two gens, tunneling someone out, tilts the game back in one's favour but with all the new second chance perks and antitunneling/anti-aging perks, it's impossible. Also, things like kicking gens faster and breaking pallets was a necessary change given again, all the new survivor perks that far outweigh anything killers have. And nerfs to things like DS and DH were just as necessary as they were incredibly abused.
So yeah, killers are stronger now than they were back in the day BUT we also weren't facing the amount of survivor perks and SWFs that we are currently.
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My bad, I forgot Nurse wasn't viable anymore since she's an old Killer.
Pretty sure I could hop on and win a Killer match with a single gen perk and I haven't even played in 9 months. Sucks that you're having a bad time, but it really just sounds like you need a break more than anything.
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Just stop with this narrative that killers get nothing or it's not effective. Stop. It's not true.
In just the past year or so they've done a pass where every patch has base kit killer buffs included. Maps are vastly weaker, including new maps and reworks. Even older maps have had tile spawn logic reworked to prevent chaining and pallets are insanely weaker than they were. Hooks respawn now for you. Most countermeasures, like endurance stacking and specifically distortion, are gone.
Upcoming Phase 1 is almost exclusively killer buffs. And if the past 3 years or more is any indication, by the time phase 2 comes out people will have complained and watered down anything they might give for anti tunneling. I almost expect a toggle switch in the settings that allows killers to disable it, if the AFC feature is any indicator.
new second chance perks and antitunneling/anti-aging perks, it's impossible.
It's clearly not. A 60% kill rate says it's not impossible. The fact that they said that was their goal says it's not impossible. I'm (not) sorry if you've used broken mechanics and perks to boost your MMR higher than your skill, but they've made it so easy for killers that you almost can't help but stomp any survivors that would actually be at your skill level now.
And the fact that they're having to add an "anti tunnel" feature means the opposite of what you've claimed: they've nerfed those perks for you, and they're barely suggestions to not tunnel. It's trivially easy for killers to ignore those perks and mechanics.
They couldn't even make DS 5 seconds again because people complained, which might've actually done something to deter tunneling. But it's been over 3 years since I saw any killer even give a second thought to DS or any other anti tunnel mechanic. The solution is to brute force your way through the wet paper defense and just tunnel anyway with barely any consideration and certainly no change in play style to be seen.
BUT we also weren't facing the amount of survivor perks and SWFs that we are currently.
Perks is just laughable. I don't even know what to say there, since the only thing they've actually added in 3 years that changed remotely anything is that AFC means you have to stand slightly farther from the hook, eventually. And that's if you don't slug someone nearby and then can still hit people on hook.
SWF is the product of all the complaining, or at least the competitive aspect of the current game is. All this "buff killers and nerf survivors" nonsense that gets spouted in these forums, that the devs have catered to almost completely, has driven away a ton of casual players in the name of balance. People specifically demanded that the game be balanced against SWF, so this is exactly what you asked for, but not what you wanted (which is probably all of those buffs but curb stomping casuals every game).
The only... Only thing they haven't caved to is regression, which was so completely overblown and broken that they had to go through several rounds of nerfs... To prevent killers from holding games hostage. And in return gave out at least two years of solid buffs to make up it in every other category. And now, people want to have that cake and eat it too, keeping all of those buffs and so demanding gen kick meta regression back. The answer is no.
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Dont forget about continued map reworking with decreasing strong pallets, resizing, adding more and more useless unsafe pallets where you got hit in 99% times, removing strong windows.
As a killer main i dont understand why killers still complains. Now it's litteraly best times for killers
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I could go into literally each of your points and disarm them if you want to.
Almost everything got easier for killer, so the devs want you to slow down the game naturally and not through perks. Therefore a nerf to Gen perks is fine by me. You should not rely on these perks. Of course, you need at least one Gen perk at higher play, but stacking them (2-4) is very much overkill imo. Been only using surge on sadako and Pig for years and cannot complain at all.
The gen kick meta got rightfully nuked. Holding a 3gen for hours is horrendous. Only people that are beyond biased defend this. Sorry, not sorry.
Not stacking stuff together is a great idea. Very strong stuff should not be stackable. (Multiple syringes on survivor teams, more than one slowdown on blight / Nurse / Billy...)
If you have two gens left and your by your account a great player, then you should have a lot of pallets gone at that point. Winning the game is very much still possible through chases and hooking if you play well. Not every team is the mission impossible squad.
The devs nerfed face camping. If you face camped before, you lost a lot regardless or your survivors didn't know how to deal with you. I see no issue there. Proxy camping is still as strong as it always was.
Tunneling is still strong if done right. If you want to hit people immediately of hook, then I don't know what to tell you. Others also deserve to play the game.
And don't get me started on shoulder the burden. The perk that sees incredible use in like 2 out of 10 games.
You make nerfs to survor seem like they just had to happen at some point and are therefore out of discussion. They are not. Just because you are of the opinion, that they had no place in the game to begin with does not make their removal less of a buff to killer.
May I remind you of swf with keys, bnp, insta heal, cowshed ...
They were there back then, they are here now. Your exaggerating the problem. Killer IS stronger than ever before. It speaks for how awful the role was back in the day that its rather balanced now.
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Toolboxes got buffed
How it was buffed? least used item btw
all repair speed for gens is faster
All gen regression is nerfed into the ground
Are you delirious or trolling?
Auto Heaven
Pretty balanced maps for every side
Eyeire of Crows
Will be nerfed next patch
Ormond
Balanced since you have new varions including new map wich is killersided
Gideon
Mostly killer sided map. If not for you it's skill issue/
No playing killer are not easier now than ever, im not sure who told you that?? - did you hear that from a streamer??
You can read it throw patches and seeing playing game
Post edited by sethrollins on3 -
Toolboxes got buffed
So we're just going to lie now? The literal only thing that's changed in about 3 years with toolboxes is that BNP got reworked (nerfed) and isn't the #1 best add-on anymore. That's it. Nothing else has changed except medkits were also gutted in the healing changes, and are hardly a viable alternative if people actually want to escape.
Overall repair speed for gens is faster
No, not even close to true. You seem to be confusing "killer wandering aimlessly with 4 slowdowns and zero information perks for minutes on end" (i.e. being inefficient) with gens speeds. That's a pretty common thing on these forums, actually… wander around for over a minute or more before even finding a survivor to apply pressure, then screaming "gen rush" when those survivors haven't just been politely standing AFK in the open for you to get your first hook.
All gen regression is nerfed into the ground
Again, not true. The top killer perks have really not significantly changed from Pop/PR/CI in years. The only reason people are upset about regression is because the gen kick meta allowed anyone with a pulse infinite time to hold games hostage and win by default. They've changed chase, maps, pallet, spawn logic, added a HUGE amount of aura read and information, all in the name of reducing chase times for people… and still all we hear is from "max MMR killers" who apparently need 60 minutes to not kill anyone and win by default when the game server itself gets bored.
Auto Heaven, Eyeire of Crows, Ormond and Gideon are all very survivor sided maps.
Even if I take this list at face value (autohaven? seriously?), They reworked Eyrie and Ormond both, on top of Haddonfield (now one of the most killer sided maps in the game), Cowshed used to be survivor sided, and they responded by making all of the corn maps killer sided dead zones for no reason. Maps have been made smaller and loops weaker, by killer request, for years now. (I'll also add in that the most killer sided map in the game: Midwich, got a "rework" where they didn't make it any bigger or add any better loops… they just dropped some crap in the hallways and called it a day. It's still functionally the same)
There was a time where moris didnt required hook states for example.
We're going back to the beginning of the game in 2016 at this point. You also had literal infinite loops, and permanently broken hooks, and it took something like 5 seconds to place a trap. This is a huge stretch, and really makes your points (somehow) even worse.
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Hyperfocus has been a panic perk for killers since before it came out. It has a 2.11% usage rate, less than Alert. This is a gigantic stretch and doesn't even come close to the extra 25% that the BNP nerf took away in a perfect case scenario.
Which perk? Deja Vu for an extra maybe 2 seconds off of one of 3 specific gens? Terrifying.
(Edit: since it's gonna be one of those conversations, deja vu saves 5.1 seconds. For comparison, a killers base kit dry kick costs 4.5s, and even 3 seconds of base regression is enough to overcome the devs vu speed. Killers are hardly helpless is my point, but I'll leave the sarcastic 2s comment as is)
I didn't say they hadn't been nerfed or changed, but they're still highly impactful and the most popular killer perks. In fact, killers insist that they're "necessary" to play the game. That doesn't sound like "nerfed into oblivion" to me, that's a perk that makes a difference.
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No. I experienced that myself over the time I've been playing. Which has been a pretty long time until now. I like to make my own experiences and opinion and not trust the gospel of some person online.
How are gens faster? They got 10sec more slapped on them and killers can kick them for more regression now.
The only reason I see how you can think that gens are generally faster is, that you relied too much on Gen perks in the past and their removal / nerfs hit your playstyle extremely hard OR that you face survivors that are generally very gen focussed. Which I agree, survivors are more efficient these days. They have to be though. Feel free to prove me wrong.
Tollboxes got buffed only in terms of sabo. How often do you see that happen?
Not all gen regression got nerfed "into the ground" you are exaggerating and you know it. If you truly think this way, I encourage you to look up all the Gen regression / blocking perks and their change logs.
Some auto havens are very decent for killer and some got nerfed hard. Gas heaven was one of the worst killer maps in the game and is now decently balanced while still leaning a bit towards survivor.
I agree on eyrie.
Ormond has been A LOT worse in the past. While it still is rather survivor favored nowadays, it is nothing compared to how it was back then.
Gideon can be the most killer sided map in the game if you play the right killer with the right build. If you play bubba with 4 Gen regression, then I understand why you think that map is survivor sided. It's the worst designed map in the game. That's what it is. It desperately needs a rework.
Yes. There was a time when moris did not take hooks. That was the same time when you could instantly heal yourself from dying to healthy, finish gens at the press of a button from 0 to 100 and shack had two windows and a pallet. What is the point you want to make here?
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