Devs favor killers

These perks are being abused together but no one is batting an eye at it every post I've never made discussing issues like slugging or minor issues I think would help survivors if it was fixed I always get slammed down like my opinions aren't valid it's a free speaking forum I get that but no one ever takes a second to think maybe I'm speaking a little truth people are so quick to deny my claims I've seen killers use this build multiple times but nothing gets done about it
In this particular match the map was fathers chapel and he knocked down the first survivor on the second floor of the chapel then preceeded to hook her in the basement INSIDE killer shack and if you know the map you know how far away that is then took up almost her whole first hook setting traps all around it luckily her camping bar was full and she was able to get off but someone else got trapped and put in the basement
In the end he camped two of them in the basement from first hook to almost dead till he knew we weren't going for them then he found us healing and knocked down the third but by then it was too late for me to even try to get to the basement and I know people are gonna say that's just a basement trapper but that's no excuse to make two people die on first hook especially when you've trapped killer shack air tight and disarming them hurts us
Why is it that survivors reportedly are the only ones abusing perks/add-ons but not the killers? Because the devs favor the killer side why else are the survivors the only ones gonna suffer from the go next prevention (as far as what I read on the dbd forum) according to the forum we can lose an entire grade but it says nothing about penalizing the killer for slugging it just says we will receive a surrender option
I know they changed knock out because it was being used to slug but I'm a console player so I haven't played against it yet to know if it's strong or not (before you huff and puff about how you don't know what your reading it's a long paragraph that's about multiple things I'm telling you a little about my match with a camping killer while also expressing my confusion on why it's never the killer doing wrong)
Comments
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no they dont.
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So many things wrong with all that... But, only survivors suffer with the go next prevention? No lol, hopefully the go next prevention will help reduce the amount of survivors just giving up in the first 10 seconds of a match. I have been playing purely survivor the past month and almost every match someone DC or suicide on hook because they don't like the map or killer or the killer hooked them one time or even the killer started chasing them. I welcome the go next prevention as a survivor, might actually get team mates that do something...you know, actually play the game.
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Devs favor Killers, but they plan to Surv-buff Eyrie of Crows.
Devs favor Killers, but have repeatedly cut any small tools they had before (for good reasons, but still cuts that narrow the Killer toolkit) while not doing the same for Survivors.
Devs favor Killers, but continuously and needlessly nerf not only perks that were too strong and genuinely needed balancing, but also perks that were niche and weaker just because they were problematic on CERTAIN Killers.
Devs favor Killers, but add things to make them have to micromanage more in an already micromanagement heavy role.
Devs favor Killers, but refuse to buff popular Killers that need it while nerfing popular Killers that were fine just because enough Survivor players complained.
Devs favor Killers, yet whenever there's a glitch or problem with their perks they're quick to solve it while ignoring most glitches or problems with Survivor perks for longer - see old MFT and current Flashbang.
Devs favor Killers, but have outright stated here on these forums they don't favor a side, they look where the need is for most players and go from there.
… Yeah I'm gonna press X to doubt here.6 -
Friend, all of those perks are pretty weaksauce or mid; actually that is a TAME build. It's called the Backpack Build, it's used to carry Survivors longer and handle anyone who tries to mess with the hooking process. It's also often used to counteract things like Sabo Squads, which are still somewhat common and can cause many issues for low mobility M1s like Trapper. It's also sometimes used for certain challenges that require hooking in the basement, which Trapper also happens to be great at guarding which is why he gets used for those a lot with this build especially. It's not "abusing" anything, it's called a perk synergy and it's a totally normal feature of the game. Survivor perks do it too. That's what a build is.
This Trapper is not an issue, he's just running the Backpack Build. He has no gen control, he is running zero meta perks. He IS using stuff to reset his traps for him, it looks as though this Trapper may have been innocently doing a "hook in basement" challenge and you just got caught by it. Of course he guarded and trapped the Basement, he's Trapper and he was doing a basement challenge. Your mistake here was going to the basement to save the other Survs at all, you should be slamming gens as hard as you can and ignoring the web of traps around the basement if you have a Basement Trapper. That is how you beat Basement Trapper.This Trapper is innocent and you're upset over nothing. It's okay, experience comes with time. You'll understand in time.
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Vault a window or stand near a pallet. Don't try and body block.
Boom, now their entire build is pointless at doing anything but putting people in basement. There is no slowdown, there are no chase perks. The only thing this is useful for is putting people in basement, and good survivors will just do gens if they realise the killer is camping basement all game.3 -
"devs favor killers"
:shows a literal backpack build, which is nothing but a meme build:
bait used to be believable
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I can tell you why your opinions don't reach anyone:
first of all is your mainproblem here that it's trapper trapping the entire shack, but you want to tell us that that's the perk kombi (a really niche one btw, that shouldn't work and doesn't work on people not giving freehits). You even said yourself that I will say that's your problem, and I do because it's true - you're trying to put that on the perks for no reason at all.
Second thing is that you say if I know the map I would know how far away this is... yeah sure bro, main and shack are pretty much besides each other on one side on this map - the distance is not even closely as far as on some other maps. Using this map as example is like using idk... mothers dwelling as example why the hook distance increasing offerings are op lol.
At least you aren't making a problem out of super niche situations this time. But now you missed the point of your own problem, because it were never the perks.
Edit: I just saw you're not even the one with the niche situations, you're the one that insulted me because I spoke of endgame slugs. Bro visit a spa or something, insulting people in the internet for losing friction is not a good habbit to have.
And honestly you even insulted more people than just me and you're asking for your opinions to be valid? Of course no one listens to you if you're making yourself so unlikable.
Post edited by KatsuhxP on5 -
Bad bait
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so just genrush him to death he has NO gen regression AND its a trapper with only bloody coil. how much of a free win do you need?
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What you have posted here is a complaint about a standard basement trapper build.
Play around it, and avoid going too close to the basement.1 -
Lol so you didn't get the attention you wanted the first time and now you've reposted. These perks are not the problem, that is instead you and or your teammates.
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