General Discussions

General Discussions

What do you think the best perk is for each side?

Member Posts: 7,792

Personally, I'd say Windows of Opportunity and Corrupt Intervention…

How about YOU?

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  • Member Posts: 811

    SoloQ: Kindred
    SWF: Shoulder the burden
    Killers: Pain resonance (it's not best perk for specific killers)

  • Member Posts: 1,444

    Surge and Bond don't @ me

  • Member Posts: 2,729

    Lethal for Killers for sure. Kindred for Survivors.

  • Member Posts: 457

    Resurgence and Leverage are very good right now.

  • Member Posts: 3,042

    Decisive Strike and Pain Resonance. Although i do think the best perk for each individual killer can vary as well as survivor playstyle and other perks you are running with it. But in my experience these two perks generally seem to make the most impact.

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  • Member Posts: 223

    Kindred

    Pain Resonance

  • Member Posts: 2,387
    edited March 26

    for killer: corrupt intervention

    for survivor: SB

    if it was a survivor who never miss any skill checks ever regardless of the difficulty than hyper focus probably the best. Such a person probably doesn't exist

  • Member Posts: 988

    Survivor: Merciless Storm

    Killer: BBQ

  • Member Posts: 10,430

    DS for survivor, No Way Out for killer. DS is the only perk that stuns and forces the killer on a 4th chase after getting downed... again. No Way Out is basically the only perk that makes it to where once 5 gens are done, and they will be getting done, the match isn't actually over because now you have extra time.

    Maybe they should add the laugh emoji in addition to the upvote/downvote options. It's just funny to see killer aura perks and gen defence get put on such a pedestal without question. Those perks don't actually matter vs good survivors.

  • Member Posts: 995

    Survivor: close tie between Deliverance and Shoulder the Burden

    Killer: Corrupt Intervention as it is the only way to actually stand the chance against early gen splitting

  • Member Posts: 298

    Distortion & Lethal Pursuer

    Distortion is good for shutting down aura reading perks and shuts down Lethal & BBQ. (Personally, i think it needs 3 token's instead of 2.)

    Lethal Pursuer because it gives killers a VERY powerful start by revealing all survivors for 9 seconds, and buffing other aura reading perks like BBQ.

    Pain Res neck and neck with it though. (I often see Killers running LP, BBQ, Pain Res, PGTW.) or something like that.

  • Member Posts: 8,374

    I'm surprised by how many people are saying Kindred. I didn't think that perk had that much sway anymore.

    My picks would be…

    Survivor: Sprint Burst. It's unconditional, has potentially extreme impact, and only a handful of killers can hope to contest it (by which I mean lower its value, I'm not saying the perk's overpowered or anything). Something like DS or STB requires the killer to tunnel, SB doesn't care how they play.

    Killer: Pain Resonance. Slowdown is among the most powerful archetype of perk to bring (tied with information), and Pain Res is very potent slowdown gained essentially for free, it only requires hooking on specific hooks - otherwise it just activates passively off normal gameplay. For the same reason, Grim Embrace is another pick you could put in top spot here.

  • Member Posts: 3,224

    Surv: Kindred (at least in solo)

    Killer: Corrupt

  • Member Posts: 7,792

    Same.

    I never use Kindred and rarely see anyone bring it!

  • Member Posts: 414
    edited March 27

    The best perks for each side are the ones you have the most fun and success playing with. :)

    But I lowkey think Thrilling Tremors is better as a "helper perk" than many people think it is. Spies from the Shadows is also underrated. I SPECIFICALLY love anything that enhances stealth too, especially to mess with perceptions on already stealthy Killers even more!

    For Survivors, I find Solidarity more helpful than you'd think. I'm also a big fan of Deliverance and actually, Wicked due to the aura reading. Strength in Shadows is always a good perk.

  • Member Posts: 2,369

    for survivor anything that grants speed boosts for objectives ie leader , prove thyself , botany, we’ll make it etc.

    for killer anything that regresses gens or gives info

    I don’t believe there is a singular best perk.

  • Member Posts: 358

    For survivor I think Lightweight is fantastic

    For killer Lethal Pursuer does give you a strong start

  • Member Posts: 2,140

    Lethal pursuer

    Sprint burst

    At least when used properly.

  • Member Posts: 417

    Survivor: Windows - It's just too good on people who are already good at looping. They'll run to the next safe area that they can see meters away.

    Killer: Corrupt - Only Killer perk that forces a halt on gen rushing for 2 whole minutes.

  • Member Posts: 159

    Generally speaking, for survivors it's definitely DS. And for killers I'm in doubt between Corrupt and Pain Ress.

  • Member Posts: 10,911

    Everyone here has boring answers. It’s clearly pebble and mad grit 😌

  • Member Posts: 72

    For survivor, Deja Vu in my opinion.

    For any general killer, yeah, it'd be corrupt but if I am doing my main, Clown, it finna be Zanshin Tactics

  • Member Posts: 1,075

    Survivor: Sprint Burst. Has been the best survivor perk in the game since 2016. Exhaustion perks are categorically some of the very best because of their high and consistent impact potential and the fact that you get an unlimited amount of uses out of them. And among them, SB is by far and away the best.

    It can be used offensively and defensively, it allows one to contest gens in what would otherwise be death zones, contest hooks that would otherwise be difficult to even get a trade from, to hide in places without being caught out of position if found, helps with rescue plays of all kinds (pallet, flashlight, sabo, slugs, etc.), saves time on map traversal, can be 99%'d and then triggered at-will, makes pre-running more efficient and effective, improves positional playmaking of all kinds, gets one out of trouble after unhooks… There's innumerable use cases for the perk, and it has a high impact in both the macro and micro aspect of the game.

    They've introduced the idea of Exhaustion perks with less than 40 seconds of cooldown - SB could probably do with 50 or 60 seconds. Some of the other Exhaustion perks could do with buffs instead.

    Killer: Dead Man's Switch. Slowdown perks are categorically the best killer perks because as matchtime increases, as do the chances of succeeding as killer - if matchtime were to approach infinity, as would the killer's success chances, even if they would not have any perks or powers or wahtnot. There's various perks in this category like Corrupt, Grim, Pain Res that could all be mentioned, and especially for Corrupt there's a good argument since early-game slowdown is of particular significance, but DMS is just more ridiculous than any of them.

    After hooking it remains active indefinitely until it triggers, upon which it will block a gen for a crazy 50 seconds. This makes it very reliable and consistent, and the slowdown it affects throughout a round and especially in the later stages where fewer and fewer gens are being contested is immense. It can be triggered from afar by pretending to go to a gen or otherwise threatening it (or by using a perk or killer power) and also without even needing to pressure gens altogether, just because survivors obviously also let go of gens for other reasons. And once the gen is blocked you can use that time however you want since the survivors won't be able to work it no matter what, so it's "passive" slowdown in a sense, allowing you for example to camp and tunnel while still benefiting. On top of that, it provides a bit of info, since you see whenever it blocks a gen, telling you that's where someone is and let go of a gen or got forced off.

    DMS can win games on its own, and I would likely be on it were I to be forced to only use 1 perk as killer. And then there's its synergies that make it even crazier, most notably with Grim, Pain Res, Friends 'Til The End, Jagged Compass, as well as various killer powers.

  • Member Posts: 459
    edited March 27

    Kindred + Open Handed, especially for solo queue. The amount of information given is definitely worth both perk slots.

    For killer, I'd say Grim Embrace. Works really well for stalling out gen progression, especially against survivors that spread out over multiple gens. Though it works best if you don't plan on tunneling someone.
    Alternately, Corrupt Intervention is great as well.

  • Member Posts: 607

    Decisive Strike for survivors; Off the Record depending on the situation. Sometimes by holding a chase for just 30s more seconds you can turn the tide of a match.

    Corrupt Intervention for killers. If you don't have Corrupt and you first chase is a bad one - you get hold for too long - probably you will lose the match.

  • Member Posts: 1,860

    Windows and pain res

  • Member Posts: 5,608

    Whispers for Killer

    Kindred for Survivor

  • Member Posts: 526

    For killer the best perks are Corrupt, Nowhere to hide, Discordance, Bamboozle and Unforeseen.

  • Member Posts: 4,711

    If you're not going to take applicability into account at all and presume that the opposing party does everything they can to maximise the perk's value, which you'd need to put DS that high, then the obvious pick for best killer perk would be Devour Hope.

    But in a more general, applicable sense, something like DS would probably be bottom half, and STB probably in the bottom quarter. Something more easily accessible like Sprint Burst or Lithe would be my pick for best survivor perks.

    And in general applicability for killer perks, I'd say either Pain Res or Corrupt.

  • Member Posts: 995

    i don't understand what mindset lies behind putting StB and DS so extremely low while at the top tier/SWF gameplay, StB is easily 2nd, if not the best survivor perk in entire game.

    Only way StB could be put at such a low spot is soloQ due to the fact that average soloq teammate will completely waste your StB + people in soloQ hate selfless perks.

  • Member Posts: 4,711

    Hypercoordinated teams maybe getting more value out of it doesn't do anything with regards to the applicability argument. It's still a pair of very niche perks that are more likely to do nothing than they are to help.

    Unlike something like SB or Lithe, which are pretty much guaranteed to give great value no matter what.

  • Member Posts: 115

    For survivors it is Windows of Opportunity for sure, for killer its more dependent on what killer and build, a lot of killers NEED to play with at least 2 perk slots locked into anti gen, if they want a fighting chance.

  • Member Posts: 4,728

    Killer: corrupt intervention due to it's universal usage.

    Survivor: more difficult... Kindred, windows or sprint burst.

  • Member Posts: 10,430

    A hex? No way. That's like the least reliable thing in the game. And there's no real "wasting" DS's value. It gets max value pretty much every time it's used, in tunneling situations and non-tunneling. You just stun the killer and force him to go on another chase to kill you, or he leaves you after you use it and basically wasted a chase. Even if you DS him and then just stand there to be instantly downed again, you still ruined his momentum.

    Sprint Burst and Lithe are decent, but I'd rather give a chase, DS the killer, and go on another chase than last a bit longer in 1 chase.

    But this is the first somewhat logical pushback I've seen. If all these people disagree with my perk picks, or my critique of other people's picks, they should at least make an argument for it. I'm fine having an unpopular opinion - as long as I'm not the only one to give an opinion.

  • Member Posts: 4,711
    edited March 28

    A hex? No way. That's like the least reliable thing in the game.

    That's exactly my point. It's not reliable. It's not consistent.

    DS is in the same boat. If you ONLY consider the value it has once it fires, yes, DS is very powerful. But that goes for Devour Hope too. Getting an instadown, insta-mori is, by far, the strongest effect in the entire game.

    And there's no real "wasting" DS's value. It gets max value pretty much every time it's used, in tunneling situations and non-tunneling. You just stun the killer and force him to go on another chase to kill you, or he leaves you after you use it and basically wasted a chase. Even if you DS him and then just stand there to be instantly downed again, you still ruined his momentum.

    All of that is circumvented by the killer just… Going after someone else.

    Just don't hit spacebar. I can't make it any simpler than that.

  • Member Posts: 686

    Machine Learning...cause machines 😏

  • Member Posts: 24

    Bond & lethal

    Bond gives so much infoto solo players, is someone bringing the killer to you, are you taking the killer to them & there nearly finished gen (hope not) need healing, need to heal ect ect.

    Lethal puts the killer in the chase from the off & expands all other aura reading (since most killers tend to have other aura perks when running lethal.

    Obviously if survivor is swf then probably not bond, maybe background player presently or something equally team work orientated.

    I personally think Windows is one of if not the biggest overrated crutch perk in the game. Its almost blinding obvious who's running it when I'm on killer & more often than not leads to survivors burning through pallets so fast early game & the slaughter begins. Each to their own of course, its good for seeing which pallets have been wasted but again almost always another windows user wasting them 🤷🏻‍♂️

  • Member Posts: 80

    For the people aaaand surge

  • Member Posts: 6,389

    The Mad Grit animation on so many killers is so funny to see. A Bubba mallet swinging madly after you is hilarious!

  • Member Posts: 447

    Everyone keeps overlooking the really overpowered perks!

    OBVIOUSLY, its 'No Mithir' and 'Beast of Prey'!

  • Member Posts: 6,164

    Agree with Corrupt, but on survivor side it's We'll Make It imo

  • Member Posts: 644

    Best is subjective to the person’s play style so though probably a bit left field, for me it’s For The People. Cannot count how many times it has come in clutch.

    I'm a terrible looper but I will take chase to take grief off of others when the time arises, but quite often if someone has taken a long chase and they finally go down, I love seeing their reaction in SoloQ when they get a second wind through FTP.

  • Member Posts: 6,876

    survivor- deja ju because it helps to prevent 3 gen

    Killer- corrupt intervention because it’s good for early game pressure.

  • Member Posts: 604

    Yeah, ever since they had the bubble obscure the killer I don't really use it all that much.

    I love it with Kindred + Open Handed because of the value you get from the combination and it's quite handy for others - as it prepares them for a chase and allows them to have aura reading in chase too.

    I still would say Deja Vu is the best perk, Sprint Burst is second, and Lithe is third for me personally. I feel naked in soloq or SWF if Deja Vu isn't equipped due to the horrendous gen spawns.

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