General Discussions

General Discussions

Do you enjoy looping?

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Member Posts: 2,526
edited March 28 in General Discussions

In general from a survivor perspective.

And if yes, which killer or circumstances let you enjoy it more or less?

If not, how do you play around it?

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  • Member Posts: 3,346

    Yes and no; killer interaction is the only real action you get as a surv player, but stock standard looping does get old. So I do also enjoy killers that disrupt that. In doses.

    It's a weird thing; imo chase is the best thing in DBD for either role, but the times where I have felt the most like "man, this feels like groundhog day and I might be over it" is when I'm looping or being looped.

    Not sure what I am trying to say here, maybe just the I wish there was something more to the gameplay loop.

  • Member Posts: 10,719

    I very much enjoy looping. Abusing broken setups can be fun, but I really like knowing what the killer can do and then using that to counterplay him, especially the niche killers . So playing against Wraith, Hag, Doctor, Demogorgon, Wesker, Unknown, etc are some of my favorites.

    When Wraith goes to body block you at a window, you can anticipate that and run the loop another way/run away from the loop, and he then has to adapt himself. You can also do the vault/slide spam against him so he has to uncloak, or call his bluff at 99'ing his uncloak at a pallet. Hag really gets destroyed when you wipe away or trip her traps, so that she doesn't have time to set up her web or push survivors into it, so I love being the disruptor and giving my team (who almost never know how to play against her) a fighting chance. Doctors will try to be greedy and not break any pallets, because they have their shock, and that can lead to you looping some really busted setups. You're even safer against him if you just predrop everything. With Demogorgon and Wesker, you're really just baiting them or denying them on their shreds/dashes, but making them use it and then dodging at the last second, or running a loop a way that they can't use it. Wesker is a special case because in his time in-between rushes, that's when you can really mess with him, like running around a single object to make him miss or go into cooldown, unless he's got the Egg add-on which would make him even more tricky to counterplay. Unknown, playing as and against him, is about learning the bounce trajectory, the line of sight (as with all ranged killers), and the explosion radius. If he has you Weakened, it's just a matter of outlasting him until you stare at him enough. You can even run at him to deny him the shot, because it's so hard to hit.

    A lot of these loop setups and counterplays, I'll get annoyed at when I'm playing as the killer, but a lot of them like the 99'd unlock bluff vs Wraith or the predrop vs Doctor are really fun, because they encourage either mindgames or counterplay that actually costs you something. It's good design, which a lot of this game lacks. It's not good design when you loop a 110% killer around 1 obstacle (not even a loop) for 15 seconds, or disable the killer's power the entire match with free items like Singularity and Xenomorph.

  • Member Posts: 3,008

    looping is okay, mostly I enjoy counterplay Strats

  • Member Posts: 3,008

    like figuring out how to counter killers and killer Strats vs just looping. Like how you play differently against different killers due to their powers. Ex myers requires different counterplay than singularity. Spirit has her own counterplay. Switching how you play at any given time vs Dracula depending on their form. Hellraiser box duty. I could go on and on in verbose detail but yeah, Anything that deviates from monkey chased the weasel all around the mulberry bush. That’s the most exciting part of the game for me, personally.

  • Member Posts: 449

    I mean its the core aspect of chases, and its the thrill of the chase thats the most exciting for both roles

  • Member Posts: 73

    I love to loop, my favorite to loop against is probably legion, dracula and… I'd want to say Bubba, I find it fun. Am I the best at looping? Certainly not, out of my 1000 hours, probably 100 of those is survivor gameplay, but whenever I do get a killer equal to my level and I get to pull of some looping, I do enjoy it!

  • Member Posts: 2,729

    I like looping when it comes to working with mind games. Non mind games loops are just kind of boring since you're just running a loop where both sides knows exactly how it'll pan out and the end result is inevitable (usually looping 3 times then running to another loop).

  • Member Posts: 2,142

    SSometimes, Kinda depends on my build. For example, with 2nd wind no i hate being chased, at least first.

    I rock scene Partner a lot so those games I'm down

  • Member Posts: 3,008

    imagine you use the salt pouches for lucky pallet spawns instead. I would die dead if that became a META offering.

  • Member Posts: 998

    Personally looping is boring, I rather not go in circles like a comedy sketch or a scooby doo chase. As survivor I usually play stealth and try lose line of sight if I'm chased, I find that more skillful than circling a pallet. It also means I get to contribute to doing gens quicker and go for saves because I'm not locked into a loop with the killer. It was the boring, easy and repetitive nature of looping that made me switch from survivor main to killer main and specifically main anti looping killer like PH and stealth killer like Myers. I say easy nature of looping because it can be done pretty easy and requires no perks or items so literally anyone can do it regardless of the build.

    For me, the killer should be a fearful real threat that survivors wouldn't want to confront or interact with and would want to avoid while doing the objective. But the boring and easy loops mean survivors can openly and brazenly run up to a killer and literally run circles round them. There's not fear, no threat.

  • Member Posts: 1,907

    If we're talking about looping (ie — circling the same pallet/window repeatedly) rather than just chasing, I don't mind it, but I'm terrible at it and I would kind of rather throw the pallet and move on.

    My alternative strategy is to break LOS and run in a weird direction to try to get distance, and/or obviously sprint toward the dead side of the map with no objectives, betting that the killer doesn't want to go there. I know people hate this, but I will also pre-throw a strong pallet and either play it after it's thrown or run away during the break. I'm sorry.

  • Member Posts: 813

    Haha imagine! I'd finally have some kind of reason to use my surplus 48+ salt pouches lol

  • Member Posts: 652
    edited March 29

    I agree with you here. "In doses"
    For me, a killer like Wesker can be really fun to play against, since he does not have explicit anti-loop, but he has the ability to catch up quite easily, so if you play your cards right, you can get a nice long loop and chase with him.

    Though like others has stated, it is map-dependant, so for example, if I got sent to Coldwind Farm or Haddonfield, where the loops are either unsafe or scarce, it really is not fun. But on more balanced realms, like the MacMillan maps where you can chain together a jungle-gym and another decent tile, it can be quite fun.

  • Member Posts: 107

    For me, it's literally the only part of the game that exhibits any real skill expression. I heavily rely on it. Stealth is only fun in trace amounts. I'm not in a rush to crouch behind something and get back to watching a bar fill up for minutes at a time.

    As others have said, it is killer dependent. I enjoy Nemesis, Wesker, Vecna, Bubba, Billy, Demo, etc. The rest are either ehhh or entirely hated like Clown. Powers that force the game to be strategic or efficient with gens are the worst imo. I'm solo q so I like feeling adequate on my own. Hook saves are cool sometimes but I'm not pumping my fist over them.

  • Member Posts: 29
    edited March 29

    Not against Trickster, Singularity, Xeno, Dracula, Artist, Nurse, Spirit, Knight, Blight, Clown

  • Member Posts: 1,222

    I am at lost here, aren't you get generally one of those who complained almost always about distortion rats and people who hide all game or gen rush yet now your saying stealth is more skill than looping?

    If you or your team can't loop how can gens get done? The person who loops is the one at that point carrying you and your team. Then again you do admit to tunnel and use anti-loop killers so.

    That is why I respect identity v, if you keep the hunter contain as long as can you get most or even all the points instead of doing 5 ciphers which makes you get the least points. Dbd needs to do that award the person who been in chase longest Instead of the gen jockey.

  • Member Posts: 964
    edited March 29

    I have never thought looping belonged in DbD and don't really like it as a result.

    From the killer side, it just feels kind of ridiculous. And from the survivor side, if I have some good chases, I do feel like l helped my team. But looping feels silly and cartoonish, not like something that belongs in a horror survival game.

    So I'm not a fan of looping. It kind of makes me feel like I got bait-and-switched. Having said that, I'm still somewhat immersed in the community and for that reason, I haven't switched to another game. The DbD community is overall very pleasant to deal with compared with some other gaming communities, so that makes up for some things :D

    Post edited by smurf on
  • Member Posts: 998

    I don't complain about distortion or survivors hiding to be able to complete gens. I complain about people that use stealth while avoiding the objective (gens) and hiding for up to an hour with no intention of touching a gen at all. But using stealth to complete the gens I have no issue with as it progresses the match and aids in escape. As for gen rushing, I don't complain about that either. Reason being, I tunnel and camp to compensate for the gen speeds. Faster they pop the harder I tunnel and camp.

    In 90% of my survivor matches I have to rely on my own stealth and ability to do gens because too many times I have looped the killer for like 3min and no one has touched a gen in that timeframe or someone will go next or DC. As I already explained, I do gens, use stealth if possible if not then lose line of sight so I can get back to doing gens, that's how gens get done and thats how to counter being tunneled and camped. If people want chases because it's fun, great, each to their own but they can't be surprised when they get tunneled out.

    What is more skillful? Looping a pallet or shack while not bothering to do gens. Or being stealthy, losing line of sight when in chase and losing the killer while trying to do gens? While doing gens being the important part, because avoiding gens and hiding isn't skillful at all.

    Reward the person not doing the objectives more points? It would make the already awful situation of people avoiding gens even worse. Everyone trying to get a chase and not doing gens. How would anyone escape? They already avoid gens because they say it's boring.

  • Member Posts: 306

    Sometimes i actually laugh out loud when i loop, so i guess the right answer is yes.

  • Member Posts: 431

    There is no killer that is fun to loop as a survivor, but it's been that way for a long time, so it's fine.

  • Member Posts: 813

    Can I ask what you would prefer there be instead of looping? If pallets or windows didn’t exist, so looping wasn’t an option, I’m not sure if it would be possible to win at all as survivor.

    I could see maybe a mode where there were no pallets or windows, but survivor would have to be silent, and leave no scratch marks. That would be nothing but stealth. Is that more so what you’d prefer in your preferred DBD gameplay?

  • Member Posts: 964
    edited March 30

    That's a fair question! I've built skill in looping because I had to, but I definitely prefer things like stealth and mindgames. I like the tension of hiding and knowing the killer is always on the verge of getting to me. Lights Out is a lot more like what I expected when I first started playing than what the game is now. I feel like shorter, tense chases are more thematically fitting than the way looping is played out. Looping feels less like horror and more like a racing game or something to me.

    Admittedly, the game is balanced around looping in the current meta, and a game more like what I described isn't what people are interested in, so not much I can do to push the game in that direction :D

  • Member Posts: 1,499
    edited March 30

    I only enjoy looping if there's a risk I can be caught and if I don't get a map where I can easily just run them forever around a god pallet, a god tile, a big structure, etc. The Killer needs to be slightly smart and I have to feel like there's a chance I won't make it.

    I prefer hiding and barely escaping skin of my teeth from the Killer. I prefer feeling like I am scared or in danger, which is why I enjoy things like Chaos Shuffle or Lights Out so much, the unpredictability and potential for thrills is a lot higher. I like trying to hide and find cool saves more than I do having to run a Killer forever, any Tom Dick or Harry can learn how to properly run a structure. It's not that hard.

    So no. I don't favor looping and I don't enjoy long chases much. They're fun, but to me DBD is about doing gens, hiding, and saving my team as Survivor, I don't play it to style on Killers as some god looper because I get bored if the chase is too long.

  • Member Posts: 1,499

    That part at the bottom there:

    My skill is not improving and I've plateaued, yet the game continues to get more difficult for me.

    That's how it feels for Killers too after a while. "I can't improve as my favorite Killer anymore, I have plateaued, yet the game continues to become more difficult. Time for a new Main, I guess…"

  • Member Posts: 361
    edited March 30

    No, I go down instantly in a chase. There's no way to organically learn the loops and how to connect them because there's no training room to experiment in. I play the game a lot less now that stealth has been effectively deleted from the game.

  • Member Posts: 1,351

    I hear you. My main is Legion and their rubber knives literally buff Survivors if they bring certain perks! I'll keep playing them anyway since they're so fun.

    But I won't lie, if I'm having a rough time then I'll definitely be switching to Billy for a few games.

  • Member Posts: 798

    For how strong dracula is, looping him well seems interesting as the counterplay keeps changing as he switches forms lol (i also main him and chasing survivors in 3 forms keeps thing interesting as well. Unless its like a year 1 elite where you can't touch them no matter how hard you try lol it makes you question weather the killer you are on is worth playing or not.)

  • Member Posts: 813

    Ah, I see! Yes, that makes more sense. I do agree that looping doesn’t give off that classic sortve horror you’d expect in a horror game. Lights Out definitely followed that traditional vibe much more.

    I feel Modern DBD is definitely at that point in the horror movie when the survivor is actively trying to fight back or just run away. It’s like exclusively the action part. It kind of breaks the traditional horror mold that way. Not to mention these survivors have faced these same killers over and over again, which also might take some of the “horror” out of it. Less scary of “omg what are you/who are you?” And more scary of “omg I don’t wanna die AGAIN because it’s painful”

    I do definitely understand the appeal of a more traditional horror experience though. Here’s hoping lights out comes back to get our fix! 🍻

  • Member Posts: 1,872

    Okay killer wise it can be annoying if I realize oh your going to shack...cool. most time I just never go to shack if a survivor is running there since I know what to expect but overall survivor wise I don't loop a bunch of times in the same area since I know it'll screw me over so I usually vault maybe once or twice and then run to the next one since while useful I also just find it boring being in the same area i would rather just run to another location I also don't loop shack that often maybe a vault but usually away from it because as stated it gets boring going to the same loop.

  • Member Posts: 262
    edited March 31

    Chase is the only reason I play the game. I dont really care about winning or doing the gens if I have a bad ass chase and last forever or get some funny window tech or something I am happy.

  • Member Posts: 668

    I do, but i like the most when facing a killer i'm a main, so i can test out the tricks people do with me in matches haha.

  • Member Posts: 2,526

    I also really like to play against my mains. Sometimes i know what they will do before they even think about it.

  • Member Posts: 1,499

    Oh I love playing against Killers I play! I find it fun to learn from them if they're good, or teach them what not to do if they're not very good.

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