Do you enjoy looping?

In general from a survivor perspective.
And if yes, which killer or circumstances let you enjoy it more or less?
If not, how do you play around it?
Comments
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Yes and no; killer interaction is the only real action you get as a surv player, but stock standard looping does get old. So I do also enjoy killers that disrupt that. In doses.
It's a weird thing; imo chase is the best thing in DBD for either role, but the times where I have felt the most like "man, this feels like groundhog day and I might be over it" is when I'm looping or being looped.
Not sure what I am trying to say here, maybe just the I wish there was something more to the gameplay loop.
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Yes if its a killer I love or a killer with a balanced power I rather be chased non stop example wesker, vecna. If its something miserable and annoying like spirit /Singularity with no counter play or have annoying anti loop like artist/knight nope. Yes vecna mage hand is part anti loop but I always use the gloves that give haste so its not even so bad.
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I very much enjoy looping. Abusing broken setups can be fun, but I really like knowing what the killer can do and then using that to counterplay him, especially the niche killers . So playing against Wraith, Hag, Doctor, Demogorgon, Wesker, Unknown, etc are some of my favorites.
When Wraith goes to body block you at a window, you can anticipate that and run the loop another way/run away from the loop, and he then has to adapt himself. You can also do the vault/slide spam against him so he has to uncloak, or call his bluff at 99'ing his uncloak at a pallet. Hag really gets destroyed when you wipe away or trip her traps, so that she doesn't have time to set up her web or push survivors into it, so I love being the disruptor and giving my team (who almost never know how to play against her) a fighting chance. Doctors will try to be greedy and not break any pallets, because they have their shock, and that can lead to you looping some really busted setups. You're even safer against him if you just predrop everything. With Demogorgon and Wesker, you're really just baiting them or denying them on their shreds/dashes, but making them use it and then dodging at the last second, or running a loop a way that they can't use it. Wesker is a special case because in his time in-between rushes, that's when you can really mess with him, like running around a single object to make him miss or go into cooldown, unless he's got the Egg add-on which would make him even more tricky to counterplay. Unknown, playing as and against him, is about learning the bounce trajectory, the line of sight (as with all ranged killers), and the explosion radius. If he has you Weakened, it's just a matter of outlasting him until you stare at him enough. You can even run at him to deny him the shot, because it's so hard to hit.
A lot of these loop setups and counterplays, I'll get annoyed at when I'm playing as the killer, but a lot of them like the 99'd unlock bluff vs Wraith or the predrop vs Doctor are really fun, because they encourage either mindgames or counterplay that actually costs you something. It's good design, which a lot of this game lacks. It's not good design when you loop a 110% killer around 1 obstacle (not even a loop) for 15 seconds, or disable the killer's power the entire match with free items like Singularity and Xenomorph.
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I do enjoy looping against most killers when there is at least some option of counterplay available. I’m still not great at it though :) There are a few killers on the roster (like Singularity and Spirit as someone else mentioned already) where the counterplay is limited to non-existent, and that is definitely less enjoyable.
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8 years & almost 16,000 hours in I'm still not a fan of looping.
Its never been my preferred play style & despite all the hours I'm only moderately good at it as its not something i've gone out of my way to master.
Don't get me wrong I'm not going down in 20 seconds, but I'm probably not running & chaining tile to tile to tile for 5 gens either.
I have the odd game where I feel like a god, I had a nurse quit on midwhich late last year because she couldn't get a hit on me after slugging the other 3 relatively quickly, once i'd picked all 3 up she was out.
Don't mind chasing good loopers as a killer, love the mind games win or lose.
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looping is okay, mostly I enjoy counterplay Strats
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What do you mean?
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like figuring out how to counter killers and killer Strats vs just looping. Like how you play differently against different killers due to their powers. Ex myers requires different counterplay than singularity. Spirit has her own counterplay. Switching how you play at any given time vs Dracula depending on their form. Hellraiser box duty. I could go on and on in verbose detail but yeah, Anything that deviates from monkey chased the weasel all around the mulberry bush. That’s the most exciting part of the game for me, personally.
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I mean its the core aspect of chases, and its the thrill of the chase thats the most exciting for both roles
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I love to loop, my favorite to loop against is probably legion, dracula and… I'd want to say Bubba, I find it fun. Am I the best at looping? Certainly not, out of my 1000 hours, probably 100 of those is survivor gameplay, but whenever I do get a killer equal to my level and I get to pull of some looping, I do enjoy it!
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Depends on the killer honestly. Cop out answer I know but its the truth. Some killers are miserable to face in chase. Others are fun.
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I like looping when it comes to working with mind games. Non mind games loops are just kind of boring since you're just running a loop where both sides knows exactly how it'll pan out and the end result is inevitable (usually looping 3 times then running to another loop).
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It's fun to loop when all your team mates are popping the gens but if your looping for mins an your 3 team mates are doing nothing it becomes pointless
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SSometimes, Kinda depends on my build. For example, with 2nd wind no i hate being chased, at least first.
I rock scene Partner a lot so those games I'm down
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Looping at its core I think is fun, and it’s also the main skill of survivor. But looping is somewhat RNG dependent, which can make it frustrating. It depends on tiles, maps, killers, resources etc. there’s just so many factors. You need more than just good looping skills, you also need good luck.
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imagine you use the salt pouches for lucky pallet spawns instead. I would die dead if that became a META offering.
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Personally looping is boring, I rather not go in circles like a comedy sketch or a scooby doo chase. As survivor I usually play stealth and try lose line of sight if I'm chased, I find that more skillful than circling a pallet. It also means I get to contribute to doing gens quicker and go for saves because I'm not locked into a loop with the killer. It was the boring, easy and repetitive nature of looping that made me switch from survivor main to killer main and specifically main anti looping killer like PH and stealth killer like Myers. I say easy nature of looping because it can be done pretty easy and requires no perks or items so literally anyone can do it regardless of the build.
For me, the killer should be a fearful real threat that survivors wouldn't want to confront or interact with and would want to avoid while doing the objective. But the boring and easy loops mean survivors can openly and brazenly run up to a killer and literally run circles round them. There's not fear, no threat.
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If we're talking about looping (ie — circling the same pallet/window repeatedly) rather than just chasing, I don't mind it, but I'm terrible at it and I would kind of rather throw the pallet and move on.
My alternative strategy is to break LOS and run in a weird direction to try to get distance, and/or obviously sprint toward the dead side of the map with no objectives, betting that the killer doesn't want to go there. I know people hate this, but I will also pre-throw a strong pallet and either play it after it's thrown or run away during the break. I'm sorry.
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Haha imagine! I'd finally have some kind of reason to use my surplus 48+ salt pouches lol
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I enjoy looping in 2V8 because there are lots of strong loops on the map in that mode (well, at least until the other Killer comes along to spoil the fun and double team you). Pallets can also be rebuilt and a lot of the Killers tended to be less experienced, so I felt like a looping pro at times.
But in the regular game, not so much… I feel like most maps are calibrated so that very skilled and experienced Survivors can't loop the Killer forever. Fair enough, I guess. But those of us less able to get much from the resources on the map are lucky to last more than 20 seconds.
I find memorisation to be boring and my brain refuses to learn even the fundamentals of looping. I don't like Windows of Opportunity and I don't have the time nor the inclination to watch hours and hours of YouTube tutorials to try and improve. I also don't learn very well that way. I learn by doing. I wish BHVR would add a custom mode for Survivors to practice in without the stress and pressure of a real game. One that would let me explore the maps at leisure so I could "waste" time figuring out how each loop works for myself, while the bots are slamming gens. Even something with just the tutorial Trapper bot would do, like the Survive with bots mode from the tutorial but with every map made available.
I much prefer stealth to looping, tbh. But that playstyle has taken a significant nerf, with the less foggy maps and the Distortion nerf meaning that more Killers tend to run aura perks now.
The Survivor side of the game is gradually becoming less and less fun for me as more and more anti-loop Killers get added and others get buffs. My skill is not improving and I've plateaued, yet the game continues to get more difficult for me.
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I agree with you here. "In doses"
For me, a killer like Wesker can be really fun to play against, since he does not have explicit anti-loop, but he has the ability to catch up quite easily, so if you play your cards right, you can get a nice long loop and chase with him.Though like others has stated, it is map-dependant, so for example, if I got sent to Coldwind Farm or Haddonfield, where the loops are either unsafe or scarce, it really is not fun. But on more balanced realms, like the MacMillan maps where you can chain together a jungle-gym and another decent tile, it can be quite fun.
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For me, it's literally the only part of the game that exhibits any real skill expression. I heavily rely on it. Stealth is only fun in trace amounts. I'm not in a rush to crouch behind something and get back to watching a bar fill up for minutes at a time.
As others have said, it is killer dependent. I enjoy Nemesis, Wesker, Vecna, Bubba, Billy, Demo, etc. The rest are either ehhh or entirely hated like Clown. Powers that force the game to be strategic or efficient with gens are the worst imo. I'm solo q so I like feeling adequate on my own. Hook saves are cool sometimes but I'm not pumping my fist over them.
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Not against Trickster, Singularity, Xeno, Dracula, Artist, Nurse, Spirit, Knight, Blight, Clown
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I am at lost here, aren't you get generally one of those who complained almost always about distortion rats and people who hide all game or gen rush yet now your saying stealth is more skill than looping?
If you or your team can't loop how can gens get done? The person who loops is the one at that point carrying you and your team. Then again you do admit to tunnel and use anti-loop killers so.
That is why I respect identity v, if you keep the hunter contain as long as can you get most or even all the points instead of doing 5 ciphers which makes you get the least points. Dbd needs to do that award the person who been in chase longest Instead of the gen jockey.
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I have never thought looping belonged in DbD and don't really like it as a result.
From the killer side, it just feels kind of ridiculous. And from the survivor side, if I have some good chases, I do feel like l helped my team. But looping feels silly and cartoonish, not like something that belongs in a horror survival game.
So I'm not a fan of looping. It kind of makes me feel like I got bait-and-switched. Having said that, I'm still somewhat immersed in the community and for that reason, I haven't switched to another game. The DbD community is overall very pleasant to deal with compared with some other gaming communities, so that makes up for some things :D
Post edited by smurf on0 -
I don't complain about distortion or survivors hiding to be able to complete gens. I complain about people that use stealth while avoiding the objective (gens) and hiding for up to an hour with no intention of touching a gen at all. But using stealth to complete the gens I have no issue with as it progresses the match and aids in escape. As for gen rushing, I don't complain about that either. Reason being, I tunnel and camp to compensate for the gen speeds. Faster they pop the harder I tunnel and camp.
In 90% of my survivor matches I have to rely on my own stealth and ability to do gens because too many times I have looped the killer for like 3min and no one has touched a gen in that timeframe or someone will go next or DC. As I already explained, I do gens, use stealth if possible if not then lose line of sight so I can get back to doing gens, that's how gens get done and thats how to counter being tunneled and camped. If people want chases because it's fun, great, each to their own but they can't be surprised when they get tunneled out.
What is more skillful? Looping a pallet or shack while not bothering to do gens. Or being stealthy, losing line of sight when in chase and losing the killer while trying to do gens? While doing gens being the important part, because avoiding gens and hiding isn't skillful at all.
Reward the person not doing the objectives more points? It would make the already awful situation of people avoiding gens even worse. Everyone trying to get a chase and not doing gens. How would anyone escape? They already avoid gens because they say it's boring.
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Sometimes i actually laugh out loud when i loop, so i guess the right answer is yes.
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There is no killer that is fun to loop as a survivor, but it's been that way for a long time, so it's fine.
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Can I ask what you would prefer there be instead of looping? If pallets or windows didn’t exist, so looping wasn’t an option, I’m not sure if it would be possible to win at all as survivor.
I could see maybe a mode where there were no pallets or windows, but survivor would have to be silent, and leave no scratch marks. That would be nothing but stealth. Is that more so what you’d prefer in your preferred DBD gameplay?
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That's a fair question! I've built skill in looping because I had to, but I definitely prefer things like stealth and mindgames. I like the tension of hiding and knowing the killer is always on the verge of getting to me. Lights Out is a lot more like what I expected when I first started playing than what the game is now. I feel like shorter, tense chases are more thematically fitting than the way looping is played out. Looping feels less like horror and more like a racing game or something to me.
Admittedly, the game is balanced around looping in the current meta, and a game more like what I described isn't what people are interested in, so not much I can do to push the game in that direction :D
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I only enjoy looping if there's a risk I can be caught and if I don't get a map where I can easily just run them forever around a god pallet, a god tile, a big structure, etc. The Killer needs to be slightly smart and I have to feel like there's a chance I won't make it.
I prefer hiding and barely escaping skin of my teeth from the Killer. I prefer feeling like I am scared or in danger, which is why I enjoy things like Chaos Shuffle or Lights Out so much, the unpredictability and potential for thrills is a lot higher. I like trying to hide and find cool saves more than I do having to run a Killer forever, any Tom Dick or Harry can learn how to properly run a structure. It's not that hard.
So no. I don't favor looping and I don't enjoy long chases much. They're fun, but to me DBD is about doing gens, hiding, and saving my team as Survivor, I don't play it to style on Killers as some god looper because I get bored if the chase is too long.0 -
That part at the bottom there:
My skill is not improving and I've plateaued, yet the game continues to get more difficult for me.
That's how it feels for Killers too after a while. "I can't improve as my favorite Killer anymore, I have plateaued, yet the game continues to become more difficult. Time for a new Main, I guess…"
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No, I go down instantly in a chase. There's no way to organically learn the loops and how to connect them because there's no training room to experiment in. I play the game a lot less now that stealth has been effectively deleted from the game.
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I hear you. My main is Legion and their rubber knives literally buff Survivors if they bring certain perks! I'll keep playing them anyway since they're so fun.
But I won't lie, if I'm having a rough time then I'll definitely be switching to Billy for a few games.
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For how strong dracula is, looping him well seems interesting as the counterplay keeps changing as he switches forms lol (i also main him and chasing survivors in 3 forms keeps thing interesting as well. Unless its like a year 1 elite where you can't touch them no matter how hard you try lol it makes you question weather the killer you are on is worth playing or not.)
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Ah, I see! Yes, that makes more sense. I do agree that looping doesn’t give off that classic sortve horror you’d expect in a horror game. Lights Out definitely followed that traditional vibe much more.
I feel Modern DBD is definitely at that point in the horror movie when the survivor is actively trying to fight back or just run away. It’s like exclusively the action part. It kind of breaks the traditional horror mold that way. Not to mention these survivors have faced these same killers over and over again, which also might take some of the “horror” out of it. Less scary of “omg what are you/who are you?” And more scary of “omg I don’t wanna die AGAIN because it’s painful”
I do definitely understand the appeal of a more traditional horror experience though. Here’s hoping lights out comes back to get our fix! 🍻
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Okay killer wise it can be annoying if I realize oh your going to shack...cool. most time I just never go to shack if a survivor is running there since I know what to expect but overall survivor wise I don't loop a bunch of times in the same area since I know it'll screw me over so I usually vault maybe once or twice and then run to the next one since while useful I also just find it boring being in the same area i would rather just run to another location I also don't loop shack that often maybe a vault but usually away from it because as stated it gets boring going to the same loop.
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Chase is the only reason I play the game. I dont really care about winning or doing the gens if I have a bad ass chase and last forever or get some funny window tech or something I am happy.
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I do, but i like the most when facing a killer i'm a main, so i can test out the tricks people do with me in matches haha.
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I also really like to play against my mains. Sometimes i know what they will do before they even think about it.
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Oh I love playing against Killers I play! I find it fun to learn from them if they're good, or teach them what not to do if they're not very good.
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