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Nerf the blight

Member Posts: 1
edited April 2 in Feedback and Suggestions

it’s been the same thing for about 20 games and it’s actually annoying I swear if this freak of nature doesn’t get nerfed I’m gonna bully every single person that plays him I can only take so much of this freak running around camping gens breaking my pallets and just not being able to escape from

Post edited by Rizzo on

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Comments

  • Member Posts: 1,879

    Getting pissed at them won't change anything, people play Blight cause he's fun and strong and as long as that's still the case they'll play him no matter what.

    I don't mind the base power, it's powerful but has counterplay. I just don't get why they don't tone his addons down even more. I remember when Blight was getting addon changes every single patch but now it seems they've settled, but the addons are still too good.

    Blight doesn't deserve good addons, he deserves "okay" addons at best. But he still has 3% speed on the Blighted Rat, 10% speed on Iri tag, and a bunch of other really good addons. Just tone his addons down and he'd be fine. He's strong, but it's fine now that hugtech and stuff is removed. It's his stupid speed addons in particular that lets him get hits on almost any loop in the game with his power.

  • Member Posts: 1,366
    edited April 1

    i think he needs to become a 4.4 killer with longer token recharge + a bit more fatigue and he will be fine

    They need to nerf his fatigue duration (it’s too fast), his speed addons, and his cooldown. It makes 0 sense why blight can hit u with 2 rushes and only have a 4 second cooldown. It’s actually insulting to the survivors how long him and nurse have been S tier dominating every match they play since their release.

    disagree on speed addons tho, i think he should get them partially as basekit. Other changes to him are fine.

    The only problems with Nurse are her synergy with aura perks and Heavy Panting addon. Other than that, she is in a pretty fine spot, but honestly, people will still consider her too strong because huge part of survivor playerbase doesn't understand how unique her counterplay is.

  • Member Posts: 7,644

    I still think the speed addons are the biggest problem with him at this point and that they should be removed. Despite having their values cut in half they are still by far his best options and make Blight far too oppressive, to me he feels far more reasonable without them honestly. I think the only other change I would want is a slightly longer cooldown (like +2 seconds) and that's it. I know some want him to be 4.4m/s but if you take the speed addons away then that's not necessary imo

  • Member Posts: 449

    Maybe just number nerfs, less tokens and infinite initial rushes, essentially then hes just slightly stronger than wesker and not super busted anymore. Tho then he'll need collisions and such to be optimized for the lack of make up rushes he has. His rush attack also needs to have more effects on it being a sweep attack that is harder to dodge, many people don't realise that he has a much larger hitbox on rush lunges

  • Member Posts: 3,210
    edited April 1

    basically. If they’re intermediate at using her then you can counter her, but if they’re really good at reading it’s basically gg. Some of the survivors I get paired with can’t even counter intermediate level nurses, they drop like flies, and these aren’t even the best nurse players I’ve ever seen. So true not much you can do when they’ve mastered her, because they pick up patterns quick, and your best hope is being as unpredictable as possible.

    Post edited by HeroLives on
  • Member Posts: 722

    That is true, you just have to run the edge-map and hope for the best, really.

  • Member Posts: 10,719

    No, all killers deserve good, useable add-ons. And as far as I'm concerned, all his good ones bar the Blighted Rat/Crow have been crazy nerfed. And that was such a fail move. The devs didn't even address his main problem with that, which is that PC controls allowing him to break into every possible angle, which means you can't dead angle him, which is his intended counterplay.

  • Member Posts: 686

    People play blight cause he is able to be strong and is fun.... The solution is to make other killers more viable..... Not skull merchant killers you didn't like

  • Member Posts: 5,074

    That is incorrect. In patch 5.0.0, BHVR "Readjusted maximum turn rate per frame during Blight’s rush at large look angles".

  • Member Posts: 544
    edited April 2

    just looked at page 4 of the current tome that released yesterday and the devs are trolling us. Blight has one of the 2 first challenges for killers so looks like im still going to be seeing blight every other match until Kaneki releases

  • Member Posts: 4,962

    You barely made any point against my statement.
    If you, as the survivor, are in range and the Nurse-player is on point, you WILL get hit. Thats her core design. She doesnt care about objects.

    • Pre running (works against almost ever killer / your not in range, therefore she cant get a hit regardless)
    • LoS cutting (if shes on point this doesnt work. This objectively isnt counterplay because it 100% relies on the Nurse player not the survivor player)
    • stealthing (fair enough / then again, this works against any killer to some extend)

    So to summarize, your suggestions are either:

    • not unique to nurse
    • objectively not counterplay as it relies on the Nurse making a mistake

    As you said, any form of aura reading ability even takes away LoS cutting and stealthing so… Where is the counterplay if the Nurse is good / sub-par with aura - perks?

    We derailed the discussion though. Sorry.

  • Member Posts: 1,366
    edited April 2

    you just literally answered your own question with counters "not related only to Nurse".

    Her counterplay relies in MACRO more than MICRO gameplay because she is such a macro oriented killer. That's why you will not see her counterplay being similar to counterplay to e.g. Blight, Spirit or Billy. And guess what, quite a big portion of players have bad macro knowledge.

    And as i said, thinking Nurse is uncounterable purely relies on the "if killer can be countered in chase = counterable, otherwise uncounterable) mindset.

    She has worse map traversal than Billy, Blight, Oni and now Kaneki btw.

  • Member Posts: 4,962

    She has incredible map traversal. If she takes the same route as those other killers, sure. But she doesnt. She goes through walls.

    In regard to the counterplay you describe. Its not unique to Nurse. Its the same for most killers. So what unique counterplay are you talking about that is unique to nurse. The suggestions you provided dont add up.

  • Member Posts: 3,210

    As the group wild card I understand you completely, and you’re super correct but a stealth meta from survivors(especially when it gets so much hate from survivors in house and labeled as selfish and full aura range killers) in mass to counter specifically nurse when you’re more likely to see Billy or blight at the bracket where she’s most potent, she’d have to be a much higher pick rate, or killers that require that kind of counter play would have to become so popular it forces a meta shift to open eyes.

    The counterplay difference between blight/billy and nurse is huge, and you’re so correct when you say it takes a level of macro most people won’t measure up to, or refuse to due to preferences. You got my upvote, we speak the same language though. She’s a tough one to balance I imagine because on one hand 2 blinks feels underwhelming to go against, and on the other 3 blinks and majority folds, and stealth isn’t a popular pick because most people are chase over strat, but that’s not how you counter nurse. It’s really no surprise most people struggle against it.

  • Member Posts: 1,512

    So triple nerf killer and he will be fine? That doesn't really work together.

  • Member Posts: 1,366

    i absolutely agree in terms of stealthing vs. aura perks and that's why i vouched so hard for Nurse's synrrgy with aura perks to be nerfed, such as something like blindness on blink charging. In current state, hits are way too free with perks like Nowhere to Hide and Predator.

  • Member Posts: 3,210

    fair enough I’m more on the buff train than nerf train, but you make very valid points and that would be one way to do it. Counter offer, no nerfs to those and buff the survivor stealth/info , alert needs to be longer(it is actually pitiful), restore spine chill, and give distortion 3 tokens. Don’t nerf the killer perks, and just leave players to their own vices that way they can’t say they don’t have the tools.

    Oh and buff face the darkness timer as a show of good faith in return for the alert boost. I’m not trying to counter myers(buff m1 stealth killers), we also want old made for this back, I’m open to negotiations on this one , I know ptsd, but we also have ptsd. So maybe there’s something there that can be bargained in you get this if we get this. I’m trying to counter full aura range and s tier killers that you can’t sneeze without them being up your bum on these ridiculously small maps that we have to have because of m1s. What I’m saying is I get it. I’m open to negotiating. Will you guys please select your bravest warrior built on diplomacy to step forward. I’m willing to take one for the team on survivor side to get a ball rolling instead of a circular discussion that just leads to everyone’s toys being taken away.

    What do you think about that? Or do I sound like a survivor traitor saying help killers if you give us this. I’m just saying people like busted things, let them break the game. Girls just wanna have fun or whatever that saying is.

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