This is the most balanced the game has ever been

thoughts? I feel like the game right now is the balanced it’s ever been considering that back then we had so many broken metas or perks. Can this game always improve? Of course and I hope it does with the health patches
Comments
-
its not balanced imo simply bc as killer your FORCED to run slowdown if you want to win (with all killers)
-26 -
it looks the most balanced it has ever been because of the current state of matchmaking.
If matchmaking was significantly improved, we'd need to have a full balamce overhaul all over again
3 -
I think statistically speaking, yes it is. The killer kill rates are right where they need to be for many, as are the survivor escape rates. But, it doesn’t necessarily feel fun or balanced.
In the same way that statistically speaking, killers like Clown or Nemesis do not need any buffs because their kill rates are both at 58%—But that doesn’t mean players that main them or play them feel like they are good where they are.
The same can be said for Survivor. Statistically they lose more than they win, as intended. Even in the highest MMR. Solo is right where the devs want it, at a 40%. But it’s arguably felt worse than it ever has. Most people will agree that Solo in particular feels awful.
So it’s a bit of a mixed bag. It is balanced in the way the devs want, with a higher kill rate and a lower escape rate. But just because more killers are winning doesn’t mean they feel satisfied, and just because survivors are escaping the intended amount doesn’t mean they feel satisfied either.
12 -
I don't think so. As survivor, it's balanced, but then the matchmaking just gives you a killer who's actually trying, and teammates who clearly aren't. If it weren't for that, survivors would be dominating every single match. Their best meta perks ever are still meta after like 8 years: DS, Dead Hard, Prove Thyself, Adrenaline, Unbreakable, OTR a bit later. Why? Because they're strong. You can say they're not strong, but I think their results speak for themselves, especially in swf. People say the maps have gotten weaker; I don't see it. If you put on Windows or Zanshin, you can see how closely spaced all the pallet and window loops are. I mean, you get the killer to break 1 pallet while he's chasing you, that's already a bad, potentially game-losing chase for him. Your teammates and you just need to be efficient, and even then, if you're efficient in looping OR on gens, just being good at either one will do. Sometimes it feels like perks make a big difference, like you could have really used Unbreakable against a slugger, or DS against a tunneler. But if you see those scenarios so often, or you're afraid of those strategies, just bring those perks, regardless of if you get to use them in your other matches. Not every build is gonna work for every opponent. Just waste as much of the killer's time as possible, and you've done your part for the team. If your team still loses, such is the nature of the role. You've got to be good as an individual player AND as a team, otherwise why should the killer who's playing really well lose?
As killer, there's almost no good slowdown anymore, so you either have to get a team who will allow you enough time to use those perks, or just be downing people every 20-30 seconds. None of that is in your control. When you tunnel or slug, it goes a little bit towards you having some actual control. But in general I'm just seeing really efficient killer play vs inefficient survivors, and they're still having close matches, because the balance game plan has been to make the uncarryable survivors carryable. So when you do go against good survivors, especially swf, it's like wow, how do you even get more than a draw against them, ever? Literally being their plaything for 5 or 10 minutes, as they're doing stupid stuff in your face at no cost to gen efficiency. They can decide at any moment to just focus gens, and then they're done and the survivors are all out. I know because I've done it in solo in losing matches, like wow, we could have had 2 people jump on gens at any time and finished these last 2-3 gens. 1 survivor knows how to loop, you could lose the whole game, because if their teammates are on gens, that basically equates to gen efficiency.
I would not be asking for comeback mechanics or "better" balancing to make the killer weak enough for us to win. I just want good teammates so we can take advantage of this broken game state and win. If killer's always going to be a sweat fest, at least let us experience the other side of that coin when we switch to survivor. Or if survivor's always going to be difficult, at least give a reason for it, as in making the killer strong. If neither side is happy with their roles, then how is the game balanced?
I've never had less interest in playing the game. I spend more time on here talking about it, than playing it. And even then, that's dropped in frequency. So I think we've got a long way to go for it to be balanced. Bring an outsider and show them this game, and they'd never claim it was balanced.
-19 -
mapwise , they only need minor tweaks to erye , haddonfield and badham . They fix those 3 maps for both sides and the map balance will actually be good .
-9 -
Thats where survivor balance cones in, some killers don't even need perks to win, like nurse, twins and blight. Their kits simply do too much for mobility and ending chases too quickly. Then again, every other non S tier killer relies heavily on perks to win, survivors having an insane amount of resources that still makes it the obvious better role, this is kinda what causes certain playstyles to occur (tunneling, camping, gen rushing, syringe apocalypse (or other forced resources. Theres 4 survivor offerings against 1 killer offering, thats not fair) Yes, the games unbalanced, just not exactly for that reason
-4 -
in what direction?
-1 -
I'd say so, yeah.
It can feel like it couldn't possibly be the most balanced the game's ever been when you're in the middle of experiencing one of the balance problems that currently exists, but when I step back and remember the state of the game when I joined about five years ago… yeah, this is way more balanced.
From the killer end, post-6.1.0 I don't need to run slowdown like I used to (though admittedly that might've just been me being newer and not the perks actually being necessary), I never have to deal with Dead Hard ever again (that alone makes it more balanced tbh), Hatch isn't a screw-you button for survivors, many of the killers I actually enjoy playing have been buffed (albeit not all of them), self healing isn't wildly overpowered anymore… the things that exist now are annoying, sure, and there's stuff I really want addressed, but it's a lot better.
From the survivor end, too, there's more than you might think. The action HUD means I don't have Kindred insta-locked in every build, steady perk buffs and new releases have given me more variety in tools than ever, basekit Endurance means I'm never put in the situation where the killer downs me immediately as my feet touch the ground, Blight + Nurse + Spirit have had their most obnoxious stuff toned down… It's less, but I joined when the game was pretty horrendously survivor sided, so you'd expect that. It's still enough for me to feel that the base experience has improved, even if stuff like the go-next epidemic are an obstacle to me actually enjoying it.
Problems exist, absolutely, but the sheer amount of things that've improved over the years is enough for me to feel confident that it's more balanced now than it's ever been in the past.
Of course, balanced doesn't necessarily mean healthy, but it's a good step in that direction most of the time.
3 -
April fools post
4 -
There's still too many maps that are massively survivor sided. Apart from that maybe a toolbox and syringe nerf and we'd have the best balance we've ever had.
-18 -
The game is balanced.
12 -
hot take: the game is too far gone to ever balance it now. The only way to balance it is to make a sequel that changes the way the core game is designed so that it works around the class system and randomisation elements of 2v8 or Chaos Shuffle.
0 -
we'd have to see tweaks to addons of some killers (Blight's addons, Nurse's Heavy Panting addon, Tombstone Piece on Myers for example) and also the very core of powers of some killers. Perks wise, Penti would def need to be nerfed and some other slowdowns would have to be buffed.
on survivor side, it's really difficult to ever balance it because there is plethora of strong perk and strong combinations of perks that would definitely have to be looked upon. Also, some addons like Syringes and BNPs would definitely have to be reworked or significantly tweaked at least.
Plus, something needs to be done about early gen solitting being so easy to do.
-11 -
There are plenty of maps that are very killer-sided also. Two sides of the same coin.
And let's not forget the fact that some killers are a tad too strong as well. If you want to nerf the best survivor tools, you'd also need to bring the best killer tools in line as well. Otherwise you are looking at the most unbalanced experience in the history of gaming, and pretty much every match would devolve into gen-splitting and slugging, because there would be no other viable ways to play.
8 -
Are we still telling this lie? Its never been so easy to win games as killer without slowdowns. And its just completely broken if you run 4 slowdowns.
16 -
Dbd has never been better for people that uninstalled it.
1 -
Killers haven't gotten a single good killer perk in such a long time and even when we do they are nerfed allmost instantly. Seriously, the last actually good killer perk was Weave Attunement and that was 9 months ago. How long did it take for that to get nerfed? A couple of weeks or less? Meanwhile Shoulder the Burden has been out for what, 6+ months and still has not been nerfed despite even some survivor mains saying its bad for the game? There is a clear difference between how the devs treat killer players and how they treat survivor players and not only is it not fair but it is kind of sickening how so many people just turn a blind eye to it.
-14 -
Wretched Fate is solid especially with penti in creating lose loses, Leverage got reworked and its great now, Nothing But Misery is looking to be a very solid pick on M1s like Clown and Singularity that can take huge advantage of speed differences, None Are Free has use cases in endgame builds - niche, but not bad by any means, Jagged Compass is excellent especially on teleporters like Freddy or Dredge that can immediately follow up on the info, or Gift of Pain users like [checks notes] every single killer in the game.
Do I think Shoulder is too good? Probably, although I haven't ever had it lose me a match. Then again, I 8 hook most matches anyway intentionally so I guess it's not a perk targeting my playstyle. Do I think Survivors have been getting solid perks for a good bit? Sure, although they have some real duds in there too - Treacherous Crows' best use case is as a filler for when you dont wanna run an empty perk slot.
But to say that killers don't get any "good" perks is blatantly untrue, unless your bar for good perks starts at Grim Embrace.
6 -
This hasn't been true in a long time. Slowdown makes it a hell of a lot easier (and stacking slowdowns encroaches on boring for a lot of the cast for me) but it's by no means necessary. Plenty of pub survivors make more than enough mistakes to win with the time gens take normally.
3 -
It's less Survivor-sided, but with less variety for Killer players. In general yes, it's more balanced.
But is it more fun?
3 -
if this was true then you try and play a lower tier killer (for example hag) on badham eyrie swamp garden of joy against same level survivors. (you might get noob lobbies but i for sure dont)
-1 -
That is a lie.. With the Nurse i finish an entire team in a blink of an eye ironically. The mere presence of me on the map makes them stiff and not being able to do anything after i showcased some surgical blinks. My slowdown is that they walk up to me and ask for me to kill them so they can move on.
-2 -
"(for all killers)" not just nurse i am well aware nurse is bottle necking all the other killers.
0 -
Yikes.
They're constantly updating things for killers, entire kits, maps, even perks.
The most recent perk update was thrill back in November, where it went from "meh", to giga broken, then they tuned it back to "really good".
The only change to weave attunement was a minor change to the radius and survivors see the item aura. It's still effectively 4 perks in one, and, for the record, it took them 5 months to even make that one minor change.
Shoulder the burden, on the other hand, didn't make it out of the ptb before being nerfed. They doubled the exposed timer, because entity forbid that the killer doesn't get a free instadown when the survivor uses the perk they brought.
3 -
The game is definitely more balanced than some people would want you to believe. Especially at higher ranks when everyone is good. Both sides have a fair chance at winning.
But it' still far away from being really well balanced in my opinion. Maps for example still vary from survivor sided to killer sided, and killers in particular have access to op strategies like tunneling and camping, and even survivors can still have access to some op tools.
But then there's also the question how the game is balanced. Even if the game was perfectly balanced at the moment, it wouldn't be in a good way, considering how dominant tunneling, camping and slugging are.
2 -
You'll of course have to trust me that it was on Backwater Swamp - it was Pale Rose, I assure you - but sure! What now?
(also im p sure its fine to post pics with custom icons for the killer power, right? content creators use em all the time, like with the blank icons for hens' guess the perk challenge, but hey! if any mods dont want me posting pics with that do let me know)
1 -
The general consensus about that is "We don't care, but if it somehow gets you banned no one is going to help you."
0 -
sweet ty
-1 -
Would that little experiment not just prove that those maps are unbalanced? In order to make the point you want to here, wouldn't you have to pick a neutral map to show that the killer needs slowdown?
1 -
I mean they dont actually want to prove anything, they just want to hope that nobody takes them up on said experiment and even then have an out to move the goalposts if someone does and is successful.
1 -
while i agree that maps are a huge issue atm. (also the image above doesnt show how many gens were left etc for all we know the yui couldve offed herself onhook)
-3 -
[dark souls font] GOALPOSTS MOVED
0 -
This is blatantly not true, lmao. Killers have gotten PLENTY of good perks as did survivors and you know what happened?
They got nerfed.
Do you remember when the Undying, Ruin, Devour Hope Combo came to DBD? Back when the Blight was just added? Or Lethal Pursuer back when nemmy came to DBD with RPD? (I still hate RPD with a passion.)
Lethal Pursuer is STILL one of the best perks for Killers to use. (And, it got BUFFED, mind you; so now 50% of Killers run lethal + BBQ.)
Or when Demogoron came to DBD. Surge and Mindbreaker basically being apart of every Killers Kits.
Or how about when the concept of Boons was added to DBD when Mikaela was added? I've NEVER seen a perk get nerfed FASTER than Circle of Healing. Ask any killer who PLAYED a match with mikaela & COH, what THAT was like. I promise you, the answer you'll get will surprise you.
My point is, Killers have gotten PLENTY of extremely powerful perks, more so than survivors have. But all of them have received their "Due Diligence" because they are VERY powerful in the hands of either competent killers or competent survivors.NOTE: (I don't make mention of SWF because basing your opinion off of a SWF is a terrible way to go. It's biased and skewed no matter what way you'll look at it. SWF will always be strong no matter how much you try to "balance them" because it's communication and teamwork over an overpowered killer. )
-1 -
I can't say I agree, nor can i say that i disagree.
DBD is always fluctuating; the meta of how many wins survivors are getting or how often the killer is "losing" is generally always shifting, but ever since that update back in July of 2022. (The dreaded 6.1.0 update that got PLENTY of perks nerfed and Killers buffed). I can say for certain that DBD took a drastic change in direction and started a chain of events that hasn't exactly been healthy for the community of DBD.As of now though, it seems like they're trying to make up for the damage that update (And every other update that followed) did but if you ask me, I think it's a little late to start throwing in all these modifiers and additions and think that it's going to help anything.
It's like cutting someone's limb off and then wrapping a bandage around it like it's supposed to help anything. Like, the limb is still gone, and they're still bleeding, so what exactly was fixed??-1 -
Yikes.
New perk. Also the shoulder the burden we have in game NOW is unhealthy and has remained untouched for over half a year.0