http://dbd.game/killswitch
Hit Box On New Killer Takes Zero Skill
there’s no counterplay on most loops I miss when they made killers that were fun bring me back to 2019.
Comments
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What? He can't even down you? He's a better legion and that's all xD
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It does kinda feel like they're just kicking the can down the road when it comes to these things. Instead of giving us controller settings to work with that would make camera control as smooth as modern FPS games, they've opted to make some of their killer power systems so forgiving that it feels unsatisfying on both ends and introduces problems like targeting someone/something that you didn't want to target in the first place.
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They made it so he is not another PC only killer.
I think that's fine when we consider he can't down survivors.
I am definetly going to play with MFT/Resi for some time.
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Yeah but they kinda did it in the most damaging way possible. Controller doesn't need handicaps that have downsides for everyone, it needs settings to tweak.
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His power can't down you. Its not much different than legion.
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that wasn’t the point of the post he takes zero skill to get injures it’s what makes dbd boring imo.
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I didn't realize that killers won by getting tons of injures on survivors. Here i have been wasting my time downing and hooking them!
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I'm not sure if he is strong or not as its too soon to tell, but I'm really not enjoying playing against him on live right now.
He can return to the hook way too easily and just cause an abandon situation because all the lobbies I'm in cannot be bothered with it.
He works too well with blood favor, is just really boring to interact with9 -
I absolutely hate playing against him. His hitbox needs adjustments, or I can see players starting to give up against him. That's not his only problem either.
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People really saying he's just slightly better legion are very funny. Sure if legion had high mobility, decent anti loop, and 0 counterplay to his m2 while it worked like 7x the distance sure!
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I just played against him, we got the exit gates powered, I got my second hook and instead of my team mate which was right beside me coming to save me they both just left, one left straight away, the other decided to loop back, I had a clear line of view from one exit gate to the other where I was hooked, I watched him jump from the exit gate that was opened back to my hook to be sure I wasn't getting unhooked then turned around and jump straight to the exit gate all within 10 seconds where the team mate that abandoned me just walked out and let me die, it's really sad to be a survivor right now, but props to the killer at least he didn't tunnel us all, it's quite annoying that when you're running he just stops you mid run and you literally can't loop at all, there's absolutely zero loop with this guy and he does whatever that attack is from like a mile away it's kind of a joke.
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Right. Plague can keep everyone injured and broken with EASE lol. Still very winnable. lol
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not you saying this with a Wesker avatar
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"Decent anti loop" so... canceling besides you (what you can predict and even react to)? Because that's the only thing he's able to do for anti loop, if you can even call it like this.
Also you're just discribing a legion that's not laughable bad, so that's more hilarious than the people you discribed xD
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at least wesker takes mechanical skill. It isn’t just spam and get what you want.
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Survivors said the same thing about Wesker....
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Because when they make killers that don't have anti-loop but instead are about macro play and map control like sadako, and skull merchant, it gets complained about and they get reworked 18 times until they just become another dash killer as SM is about to become.
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exactly my point. The magnetism in his dash, from an S point of view, is ridiculous.
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why do you think bhvr hasnt released a "area denial" killer since sm bc survivors cant multitaske these things (call it ignorance on their side or whatev) I personnaly find it way to early too decide if hes broken or not its only been one day. I am scared for the fnaf dlc tho since i can garuantee the survivors wil just complain and complain simply because they wil see that killer allot. and since bhvr listens to crying survivors now (example skull merchant) the killer for that dlc might become a chucky 2.0
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His hitbox definitely deserves some adjustment because I think it's slightly too big.
https://x.com/HunnyNot/status/1907534649884028974
I've already been grabbed behind walls or obstacles more than once.
I also don't understand why targeting a survivor shows the open/closed mouth symbol, it's basically a crazy auto-aim.2 -
Yes give me 10 million weskers please over one of most killers. I always get excited for a wesky anytime hope we meet in the fog. He is fun and less annoying than nemesis.
But she has the fountains to fix it which is balanced counter play unlike this killer. I care not who gets mad but am going to stay healthy vs her specially if they have thana and I just can't take the disgusting coughing and throwing up, ty god I do not have eating disorders. Those who talk about the red vomit just simpy need to stun her or juke it which her power hit box is so clunky.
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That "balanced counterplay" also jacks up her lethality.
I appreciate your aversion to the puking, but unless your whole team is also cleansing, it's a recipe for disaster against a good Plague. And "simply" stunning or juking her when she's in her power is far easier said than done unless her player is a potato.
The majority of good surv players will stay sick and broken for the whole match, at least until the very end. And Plague matches are very winnable even with the whole team remaining injured.
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Well here is my thing a plague with dying light,than and gift of pain = forever to do gens. You choking is = free info for them to track you easily and specially the ones who use that crutch add on that show aura reveal everytime you choke is another issue.
Even if survivors do not cleanse the game gives her power automatically or she can drink from the 2 to 3 corrupt fountains anytime. I rather take 2 hits from red power than be a one hit down for her. I did say her power hit boxes is weird as sometimes even if she seem she will hit it does not register.
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Its because multitasking is hard and is why killer is so hard to play. Survivors are designed in a way that they need to play as a team in order to multitask, and for some reason everyone likes to look at this game not as a 4v1 but 4 1v1s and don't think about the aspect of survivors working as a team. Part of this is the fault of the devs for designing the game in such a way that survivors can't communicate with each other, but are expected to play like they can.
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