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So 1 gen = Tunneling?

jamally093
jamally093 Member Posts: 1,991

So if a single gen goes off it means that Tunneling is valid and I don't mean the strategic hit the person who just got off hook so they need to mend no I mean hard core ignore everyone but him Tunneling. I was facing a doctor a relatively good killer in my eyes a good anti-loop power and some nice locating but boom one gen went off and suddenly I'm being tunneled out. I would get if maybe two or three gens went off at the same time since it sucks but one gen plus dude has Pain Res. I thought tunneling was only for the modifiers to ruin everyone's day?

Comments

  • Saiph
    Saiph Member Posts: 450

    Blame the devs, not the players. The devs balance the whole game around tunneling despite the whole community telling them not to.

    I used to hate tunnelers as survivor but to give you an analogy, now that I've played both sides, not tunneling as killer is like opening 1-2 chests between every gen as survivor. Probably as a new player you thought opening chests is what you're supposed to do, you get BPs, and you can still win the match, but once you become good at the game you just realize how much you were shooting yourself in the foot.

    Not tunneling as killer, is the exact same - shooting yourself in the foot - by trying to play the game how it's supposedly intended, except you don't even get any BP for doing it. In fact, BHVR removed the +100% BP bonus that BBQ & Chilli used to give for hooking everyone, AND then proceeded to nerf DS. At this point, don't blame killer players for adapting to terrible design.

  • Brimp
    Brimp Member Posts: 3,666

    Tunneling is always valid. You might not agree the killer needs to do that at that time but its always a valid choice.

  • Saiph
    Saiph Member Posts: 450

    Yup so probably worth sharing with other people:

    Almo, ex-dev of DBD said that part of the reason why other asym games failed is because there was no tunneling. In other words, they even consider tunneling to be a POSITIVE thing for DBD, not a problem.

  • Pulsar
    Pulsar Member Posts: 23,147
  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Well that's one way to put it. Not the best way or accurate but one way

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Is hockey an asymmetric game?

  • Nomade
    Nomade Member Posts: 329
    edited April 2025

    I am very confused. There are too many variables that take place in a match to make any specific judgements. If you are the weakest survivor on a team the killer is going to try to target you if you make it easy for them to do so. Being tunneled out of the game doesnt have to be nor is it always some malicious action. There are definitely ways to encourage the killer to tunnel you but the killer doesnt need any reason to tunnel. They can do what they want just like you can do what you want.

    if your team is good and being super efficient on gens, often the killer doesnt have a choice but to try and tunnel someone out. Also it is a bit misleading to frame it as "only 1 gen was popped and im allready being tunneled". For all we know those other gens had significant progress and the killer could have been almost down to 2 gens left.

  • Reinami
    Reinami Member Posts: 6,850
    edited April 2025

    Here is the question i have for you.

    If tunneling is such an effective strategy, that you are unable to counter it, and you lose the game every time, then wouldn't killers be foolish for not employing such a strong strategy?

    To flip it on its head. Survivors are now running syringes all the time and still running the same meta perks every game. I don't blame the survivors for doing that, i blame the devs for allowing things like that to exist.

    The only person you should be blaming for anything is the devs. Stop blaming players for playing the game just because they do something you don't like, and start blaming the developers for allowing those things to exist.

    Post edited by Reinami on
  • Shaped
    Shaped Member Posts: 5,996
    edited April 2025

    You can't expect others to play in ways you want them to but I understand how unfun dbd can be.

    Running otr and ds ensures you will at least get some playtime even if you die. I know that doesn't sound like a solution but there isn't one. Especially not if you play alone. Don't expect to win often as surv if you vs experienced killers keen on winning.

    What I do after a bad streak is do something random. For example sometimes I run wicked, ds, otr and try to convince the killer to open every locker in the basement after leading them there and unhooking myself. I even won games doing that because they waste time and get no pain res value lmao. Just do random things, with all the challenges and stuff it shouldn't be against the rules to have fun here and there after bad games. Or just take a break, dbd won't change anytime soon.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    I have no problem beating comp players going for 12 hooks with Trapper without 4 gen slowdown perks, killers are just bad and need to learn how to apply pressure!

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    That's your way of winning, others have different ways such as tunneling. Using an optimal strategy and being efficient hardly makes a killer bad if they end up winning. This logic of killers that win via a particular strategy being bad at the game makes no sense. Baffles me when people say "get good" or "learn to play". why? If I'm having fun and getting 4k a lot then clearly it's the survivors that lost that should "learn to play".

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i mean, you can tunnel at 1 gen remainjng, but you will more likely screw yourself up. If you weren't already able to take one surv out earlier, 1 gen is quite often already too late to tunnel and you should rather focus on protecting your 3-gen at all costs

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,463

    Personally, I won't single out a survivor until I feel like am in imminent danger of losing the match. And that "feeling" is subjective based on number of gens left, the quality of the survs, the killer I am using, the map, etc.

    But I can say I can count on one hand the number of times I've made that call when there were more than 2-3 gens left. Tunneling at four gens seems excessive, but to each their own.

    Yes, the devs are ultimately to blame, but at this point we have to know they have no intention of really fixing it. At this juncture, whether or not a killer hard tunnels or whether or not a surv player is willing the accept that they might be tunneled in any given match is a player issue.

    If a killer player wants to tunnel every match like clockwork, they should just own that winning in and of itself is more important to them than how they win. Saying "well BHVR allows it, so what do you expect me to do?" does not absolve a player of playing like a sociopath all the time.

    Not that absolution is necessary, it people want to play like that, it is clearly allowed. But that doesn't make a 10K hour killer who just hard tunneled in match against potatoes any less of a dick. Likewise, if I were to use everything in my power within the boundaries of the law to generally succeed irl, I'd be more financially prosperous but probably wouldn't have any real friends.

    We have agency here, we don't have to take the path of least resistance every time.

    And thankfully, most don't, as hard tunneling is more of an intermittent issue than a regular thing.

  • Reinami
    Reinami Member Posts: 6,850
    edited April 2025

    Its not a player issue, it is a dev issue.

    If the devs haven't done anything about it, then it sounds like they think that this strategy is fine. So, with all due respect, that makes you a "scrub". And i don't mean that in an insulting sense like "you are bad at the game" its a mindset problem. You have setup a group of made up self-imposed rules that the game doesn't acknowledge or "Score" for or anything like that.

    Here is an exerpt from Game Designer David Sirlin's free ebook "Playing To Win" https://www.sirlin.net/ptw

    The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.

    Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.

    The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.

    In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.

    You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.

    Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. That is true by definition of playing to win. The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.

    In DBD, you don't get any kind of "extra credit" for winning in one way or the other. As it says, the game simply knows, whether you win, or whether you lose.

    We don't look at games like chess, and say "Magnus Carlsen is bad because he exploits how OP the queen is, he should win this other way instead"

  • lilysrealm
    lilysrealm Member Posts: 7

    ever since i started playing DBD in 2018, ive always been a firm believer of X person plays how they want, they bought the game.

    now do i enjoy being tunneled? not always

    do i tunnel in my killer games? depends on how its going.

    people will do what they need to do to win.

  • Sandt1985
    Sandt1985 Member Posts: 459

    If a single gen is completed, then no, theres no need to tunnel. If a single gen is left while all 4 survivors are still alive, then YES, you'd be a damn fool not to tunnel.