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Ghoul grab attacks freezing movement feels really bad and clunky

SkeletalElite
SkeletalElite Member Posts: 2,890
edited April 3 in Feedback and Suggestions

It feels really bad as survivor (and killer) to just have your movement stopped outright for a few seconds, and I don't mean this from a balance perrspective.

I think the way a grab attack makes you stop moving you should be drastically shortened/removed but the ghoul should also have attack speed/cool down adjusted an equivalent amount. It just feels clunky to be a in a chase and to have the game to basically just "pause" for a couple seconds when he gets a hit.

unlike with wesker where it makes sense because he picks you up and throws you it doesn't really make sense for the mechanic to work like this kaneki, he doesn't resposition the survivor or anything, it's like just slowing the game down and making the chase less tense for no reason.

Comments

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 361

    The animation really looks awful as survivor.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited April 3

    Okay so, here's a breakdown of why Kaneki's pounce attack looks and feels the way it does:

    The nature of his power necessitates the hit going through if you're around a corner or behind a gen because it has a travel time. It's like how Huntress hits you right before you round a corner, that's still a legitimate hit, it just doesn't have a delay. Because Kaneki's power has a delay, it LOOKS weird, but it needs to be this way because there are only two alternatives:

    1. He just lets you go after he *already lands the hit* on you because it "doesn't look correct"

    2. He vacuums you back around the corner to "make the hit look better" and make you lose more distance in the process.

    In the first scenario, it feels terrible to play, and in the second scenario, it feels *even worse* to play against than the average player currently perceives it to be.

    The hit is perfectly fine as-is in my opinion. There were concessions that had to be made in terms of "feel" because Kaneki doesn't damage you immediately (again, like with my Huntress example.) He hits you around the corner because he locked onto you BEFORE you rounded the corner.

    There were indeed concessions that had to be made in terms of "feel" because Kaneki doesn't damage you immediately (again, like with my Huntress example.) He hits you around the corner because he locked onto you BEFORE you rounded the corner.

    It is 100% working as intended.

    However, I would certainly be down with reducing the duration of his enrage animation while also reducing the amount of time that the survivor is stationary so it's fair for both sides (since I don't personally feel like he's overpowered - he's the only dash killer where his dash doesn't have the ability to down survivors, so it's actually fair for it to work the way it does. Even Pig's dash can down people.)

    Post edited by Leon_Loves_Cheryl on
  • Yoshirama
    Yoshirama Member Posts: 504

    I hate that it hits through walls and you can barely make distance because he can grab you from the other side of the map