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Your experience against/with the new killer so far

24

Comments

  • bathwatergrill
    bathwatergrill Member Posts: 51

    Sorry but I'm using new phone and not hitting all the correct letters when typing.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    I'd rather Kaneki be his current design (needing to intelligently slide to cut off/block paths to get downs) rather than what you're proposing. Kaneki puts a unique spin on being an M2/M1 killer. It's also fine for there to be a killer that punishes holding W.

    He's fine as-is.

  • Zakon05
    Zakon05 Member Posts: 432
    edited April 3

    I'm fine with a killer that punishes holding W, my problem is that he can make it impossible just to get to a tile.

    Compare him to, for example, Singularity.

    Singularity can also close large distances and get right up on top of the survivor.

    However, Singularity needs to work really hard to be able to do this. He has to place cameras, tag you, maintain consistent line of sight for him to be able to teleport to you. He also has to worry about EMPs messing with his power. And his reward for doing all of this is that he teleports behind you, and you get enough space that you should be able to make it to a tile unless you're in a truly enormous deadzone.

    The Ghoul just injures you for free (which isn't a problem in itself) and after that he can cut you off and cancel power to M1 you if you're trying to reach a tile to start looping him at. Like not aggressively holding W, just trying to reach the nearest tile. If there are multiple pallets in close proximity, then this isn't an issue, but if there's not then he's really oppressive.

  • Nazzzak
    Nazzzak Member Posts: 7,351

    You and I must be getting the same team mates as this has been my experience today. I've been left on hook to second stage or even death way too many times. Tunnelling hasn't been an issue thankfully.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 3

    i think that people need more time to learn how 2 counter him. Cuz like every killer on release dudes will beg to nerf him very fast.
    But kaneki is an atomic bomb that should be learned, or devs think to kill fast, or its just their design to make killer as strong as possible to people to buy them, and then just nerf them to not causing any problems to the majority of players.

    Post edited by LordHeXaGoN on
  • Chiky
    Chiky Member Posts: 1,139
    edited April 3

    As killer:

    Game 1: clunky as #########. Got adept tho.

    Game 2: Stull clunky to use, but getting used to the dashes.

    Game 3: It was better to test the mechanics. It's super weird that using the ability on the survivor slows you down way more than it slows them. Also, it's super weird that it does nothing to healthy survivors...

  • CaseTrain3322
    CaseTrain3322 Member Posts: 41

    it is actually the opposite, everything seems OP the first day when something new is out, like what happened with unknown's UVX and and then after some days everyone was able to dodge it effortlessly. I see it happen everytime in Twitch stream the day of the realase of a new killer…

    I have to try it myself first and then try to go against him to judge, for the time being I've seen games where the killer seemed very strong and games where he felt like a trappless Trapper :/

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 3

    Not op or easy. Not a killer main either. Do we just call anyone who says something positive about a killer a killer main now? I'd rather a discussion than just ad hominem attacks.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428
    edited April 3

    My experience thus far has been mixed. Currently only playing surv and funneling the BPS into Kaneki, and escaping about 1/3 of the time. All solo games.

    Games varying from fun to getting absolutely pantsed. Most of the escapes were against players who didn't seem to have a mechanical feel for him at all. Players that seem to have a handle on him (I assume many played in the PTB) have been borderline oppressive.

    Personally, I have dealt with most of them pretty well (relatively speaking). It's definitely not a situation where I get hit with his power every time. Other than a few, I have been able to make them miss pretty consistently. But those few…they're hard to deal with.

    And yeah, some "how the hell?" hits for sure, but no worse than what I've experienced at the hands of Wesker or Huntress.

    That said, I'm going to wait until the player base gets more adjustment time. It's a fairly unique power.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273

    i ve copied your tips, and get into over post. I hope youre dont mind. And i added 5th point from myself.

    5.Use Made for this, this makes kanekis power less effective at chasing if you are marked and let you connect loops more effectively. So where he usual gets down, he cannot/

  • jayoshi
    jayoshi Member Posts: 388

    I don't think he's OP but needs some tweaks. Like, I don't understand why he's able to use his power to injure survivors behind walls, tress, giant boulders, etc. Just glad he can't down people that way too because that would not be fun to play against at all.

  • RubberBrain
    RubberBrain Member Posts: 110
    edited April 3

    I wish it wasn’t automated with his hit. He was a 110 killer and they added some sort of function to down along with maybe nurse type cooldowns

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,518

    He's definitely a "play injured" killer like Legion. He can't really do a huge amount to you once you're injured, it's just regular looping at that point.

    I really don't understand the complaints of him being OP. I've been dealing with him fine.

  • AimsKey
    AimsKey Member Posts: 25

    Im guessing it has to be a "bug" or at least "Not an intended action". Which will just need to have a fix.

    Changes, nerfs and buffs are to be expected. His locking on survivors grabbed, making them stationary, just sucks. It has to be changed or it seems so weird. He is loopable, i wouldnt say OP, just depends how good the killer is. As killer, he is fun to play leaping around the place, but not super easy. Good skins and Mori.

    There is a lot of positives to The Ghoul. Just need time to adjust and survivors learn to counter play.

  • OrangeBear
    OrangeBear Member Posts: 3,512

    My killer experience is not really that good, everyone is running mft, resilience and sometimes hope. So getting the down feels pretty difficult.

  • Reinami
    Reinami Member Posts: 6,611

    Its because the animation doesn't line up with the actual attack.

    The attack is hitscan, meaning that it travels instantly, but if you have a tiny part of your arm or head or something exposed, it counts as a hit.

    They intentionally did this because the killer would be extremely hard to play on console otherwise. And as part of that, the 1st hit is easy, and the 2nd is not, due to the fact that he can't actually down with his power.

  • lilysrealm
    lilysrealm Member Posts: 7

    Ive been playing only solo Q as killer Queues are..awful, I can safely say im mixed about him.

    • Strong B+ Tier to somewhere in A
    • Suffers from the Wesker effect (so fun that everyone plays him; Survs burned out of VSing. [me included tbh])
    • I do enjoy that holding W isnt the best thing facing him (cause oml thats boring)
    • i dont love how he can just cancel power and seemingly insta M1 you tho.

    also not like anyone cares but heres my playtime surv vs killer

    image.png
  • AshersYaya
    AshersYaya Member Posts: 3

    The first few matches we (team of 4) really enjoyed Kaneki. Watching him leap was amazing and he's a great looking character. However after an almost 5 hour stream and every killer was Ken we were over him. Yes every killer Every match was Ken smh! I get the excitement I really do I was excited as well. However that's a long time to play against the same killer regardless of which killer it is.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    This killer is more fun to face than Wraith and huntress so it's a win to me!

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    The entire game is dependent on map RNG. That's not something you can hold against the new killer. Yes, your build is perfectly suited to play against him. You want to reach strong, reliable areas and Sprint Burst and MFT help you do that (MFT also helps you loop more consistently with the bonus movement speed after he hits you with his power)

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I honestly would rather face any other killer than The Ghoul. I even joked with my friends earlier that I'd take a Pinhead any day of the week. 😂

    I got a Huntress yesterday and the server crashed, load into another game, I get Kaneki again. ☠️

    I think I've gotten the hang of it and my build is versatile against other killers anyways, I also just BNP one gen, and use my toolbox on the other. I couldn't use a medkit with a syringe at all yesterday due to him traversing back to hook to tunnel.

  • danielmaster87
    danielmaster87 Member Posts: 10,719
    edited April 4

    Every team I've been on who's lost to him would have lost to Wraith or Legion. That's how low level they were playing, with almost zero gen efficiency or understanding of the UI. The teams I've been with who know what they're doing, they might throw it in the end but they finish 5 gens when the killer has like 4 hooks.

    Kaneki is a threat in the 1v1 for sure. If you're used to punishing Demogorgon or Wesker for their really long miss cooldowns, you'll need to give yourself a bit more leeway, because his cooldown is quite fast. But even with his insane mobility, he lacks the map pressure. He just has a big scary terror radius, good chase and injuring potential, and not much else.

    Post edited by danielmaster87 on
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    I feel like that big TR is working well for Kaneki; you can't spawn in afk and go to the bathroom against him and expect to win you need to actually play but if half your team is spooked by the TR(understandable, since he's fast) them nothing will get done.

    Thats what I think, anyway. I play with self care enjoyers+ people spooked by TR so needless to say this killer is indeed Wraith tier

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,335
    edited April 3

    I feel like the new killer has a very fun power to use, especially for map traversal. The Ghouls are fast, and it seems like they'd take a few matches to completely warm up to. My sample size is still small, but this is my summary of The Ghoul.

    I versed a different variety of survivors. One casual team, one Seal Team, and some in between.
    Against the casual team, I absolutely obliterated them, and then proceeded to spend time with the last two survivors alive to learn how the power functioned. Seems like the best way to traverse the map is to use the first longer dash, and then cancel the power prematurely.

    Against the "in between" team, I had a fairly relaxed match, and I did not feel that much stronger than other killers with higher mobility. Maybe Wesker-like, but if you find yourself on an unfavorable loop, just leave the area and go after someone else.
    Brutal Strength is really good on this killer tbh.

    And against the Seal team, I had a very bad match. Those who knows how to run the tiles properly can be really hard to catch up to. But catching them out in the open is a guaranteed hit/down. My takeaway from this match is to stick to gen-patrol, since splitting up gens against The Ghoul is the best counter, bar none.

    One more takeaway point is definitely maps. Bigger, and more open maps are definitely stronger for this killer. The Borgo maps in particular is probably this killer's best realm, alongside Coldwind. Then you have maps like the Swamp, where I felt like there was too much clutter in the way to really take advantage of the power.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I just hold w against them and just continue predropping the pallet towards them.

    The pallet helps to prevent them from instantly downing you, yes they can vault over it but it creates space between you and Kaneki.

    I think Quick and Quiet, Lightweight, and even Fixated are great towards him. I lost him so many times on indoor maps when switching to these types of builds - outdoor maps are trickier, but that's why I choose to use Iron Will and get healed so I'm not one tap - I do gens when I know I can't feasibly get healed because I'm not gonna run around trying to find a teammate to heal me.

    I actually preferred playing with soloq than my SWF team, LOL.

    When I went to play with soloq, granted I was playing very late at night (6-7 am), so people started to transition to stealth builds making it easier for me to deal with Kaneki. I think a very big problem is the fact that he shuts down exhaustion when biting - but regardless I think another issue is people being highly dependent on DH. I hardly saw people DC or kill themselves - but I go play with a non-stacked SWF? People kill themselves and don't even try.

    I was playing with my SWF yesterday and I got tired of the backseat gaming they would do, yet still rely on DH even if Kaneki renders it useless (you're mending most of the time anyways) unless you're pairing it with MFT.

    Distortion is quite versatile as I was able to do stuff against a Nurse without an exhaustion perk as she had NTH and couldn't find me when kicking the gen - you have to stealth against Kaneki or else you're just going to be hunted all game.

  • OmegaXII
    OmegaXII Member Posts: 2,425

    I wouldn't say his mobility is the best, definitely weaker than Blight.

    Actually I think Ghoul is just another version of Blight.

    In between loops, everything he does, Blight can do it better, as he can directly down you with its power.

    In looping, IMO it's even harder to use his power than Blight, mainly because and you can't really control your travel distance at will. It's extremely clunky to the point where it's almost up to chance where you'll land with your power. I don't think I have catch anyone with it yet. Though I agree the vaulting is quite good, similar to Houndmaster in a sense.

    So the counterplay to Ghoul is actually pretty similar to Blight. Do your best to loop the tiles, and run behind the obstacles when running between tiles.

    Personally I think the only OP aspect about him is the first hit injury. It's extremely strong as we know, so I don't think they'll keep it TBH. The cancel thing can stay, as it requires a lot of skill to pull it off.

  • terumisan
    terumisan Member Posts: 2,209

    that's because of hitboxes kaneki didn't hit you through a wall he already hit you his power has a delay because he has to travel there. that's how all killer powers work not just kaneki

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I do say sometimes you should shift W from your gen against a killer if you hear their TR, but that's if they're clearly not chasing anyone else, in other words looking for someone to chase, including you. They chase someone else, just run straight back to the gen. At least with Kaneki, there's a reason to fear his TR, because he's quite a threat in chase. But you can't just hide or shift W against every killer who's any threat every time, or like you said the gens just won't get done.

    And again, I'd like to hear where I'm wrong. I get a lot of downvotes quite often, even on the more "centrist" things that I say. For example, we agree on Kaneki being Wraith tier in the sense that he's just good at mobility, which can be used in chase, but we don't consider that OP, and so we get disapproving looks. But when push comes to shove, crickets. And then he's just gonna get nerfed anyway. It's so annoying.

  • terumisan
    terumisan Member Posts: 2,209

    i'm bad at survivor so i need to play more and get good