http://dbd.game/killswitch
Forever Entwined
Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:
- Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %.
How do y'all feel about this perk?
This just looks so bad to me and I can't think of any scenario someone would want this. Like why does it even have a requirement in the first place for a bad effect? You could just save way, way more time running many other perks.
I think it needs some additional effects if anyone has ideas. For just those effects it currently has the numbers would have to be made on the verge of silly to be relevant.
"What if given the “entwined” word we gave it an addition effect of like, when you pick up a survivor all survivors outside your TR get debuffed with a status like Blindness? I picked outside to make it different since we already have some perks that debuff survivors in your TR on pick up, and they also generally aren’t good. I picked Blindness because looking at status effect perks Blindness is one we actually have very little options of. "
Another idea could be giving it a smaller number that also reduced hit cooldown.
Please share your ideas!
Comments
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I actually like this perk (even if it’s not that good), because it makes the gameplay feel better, a tiny bit faster and it actually safed me two times from a flashlight safe already.
The token requirement while being unnecessary is almost unnoticeable. You reach max tokens so fast. I just wished they would allow for something like 15 tokens (60%). It would feel so much better and would probably not need any more changes.
For a secondary effect I have only bad not for the perk fitting ideas, so I’m not going to bother you with them.
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Yeah I agree it totally feels good, just missing any practicality for it. Like if we were worried about blinds, just run Lightborn with less steps and guaranteed…and even then I think Lightborn is always a wasted perk slot anyway.
To put into perspective, it could even be 100%, IE pick up, drops and hooks would be instant animations..and you'd still only save like 1/3 of what most time saving perks currently save you. Not saying they should do this, just illustrating how bad it is.
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I would say it is better than light born. Whenever someone found out you got light born, it always became a wasted perk slot, that didn’t do anything. This perk still safes you time, helps you catch up on sabotaging/body-blocking survivors and in endgame.
The sad thing about the perk is behavior will probably not touch and leave it as is.
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They've hard capped the pickup speed at 42%, so I doubt they'll want anything like that to happen.
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Wow, that’s dumb! Why would they have something like light born which makes flashlight safes impossible and then add a cap
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Picking up a survivor takes 3 seconds and hooking a survivor takes 1.5 seconds.
0 tokens = no change
1 token = .12 seconds saved on the pickup and .06 seconds on the hook = .18 seconds in total
2 tokens .36 seconds in total
3 tokens .54 seconds in total
4 tokens .72 seconds in total
5 tokens .9 seconds in total
6 tokens = 1.08 seconds in total
7 tokens = 1.26 seconds in total
8 tokens = 1.44 seconds in total
As you can see the time savings from this perk are hardly anything so in my opinion its not even close to good enough.1 -
Yeah it's pretty terrible. Needs a lot.
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Should be 6% per token. Maybe add locker opening into the mix. Or maybe make it so it decreases your missed attack cooldown too.
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Other Meme Perk Nobody going to use that garbage worse than Fire Up
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While it would still be bad that's a good start. At least then it might be tempting for the feels good on locker reload type killers.
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What do you think of it giving a hit cooldown recovery (like STBFL) but only on downs?
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That’s actually a really interesting idea. Up the numbers and make it effect that as well. Realistically still not good, but a nice improvement.
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It's fun to use, but I don't think it's actually that good.
I wanted it to be 6% per token (for a 48% maximum), but unfortunately they capped the overall pickup speed buff at 42% because of bugs so they can't do that unless they can find a way to fix those issues and uncap it.
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The current effect it has isn't bad, it's generally fairly useful for throwing off people's flashlight timings in some circumstances, but I agree the perk is just missing a little extra something to make it feel more worthwhile.
I don't think the current effect needs a buff, that probably would have pretty diminishing returns, but some extra effect would be pretty appropriate. What that could be, though, I genuinely don't know. Anything on-theme for saving time would either have too much overlap with other tools, like the break action or vault speed, or would be too strong on its face, like weapon wipe animation.
Maybe lean into the "entwined" theme and give it some effect (Scream, Oblivious, something minor, definitely not Hindered or anything like that) for survivors moving a certain distance away from you in chase…? That might be too overbearing as well, though.
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What if given the “entwined” word we gave it an addition effect of like, when you pick up a survivor all survivors outside your TR get debuffed with a status like Blindness? I picked outside to make it different since we already have some perks that debuff survivors in your TR on pick up, and they also generally aren’t good. I picked Blindness because looking at status effect perks Blindness is one we actually have very little options of.
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I'd be onboard with this. You're right, there aren't many perks for blindness. Most of the long-lasting blindness effects are actually killer addons.
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No, the Perk should have 46% base without any type of tokens
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Have you read my former comment? I was advocating for such a change already and I even asked for 60%!
This would just be an additional change which would fit it well
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They limited it to 54% (or something like that) because it cancels Decisive Strike.. a stupidity on Behavior's part, killer perks can never counter survival perks.
Fire Up + Forever Entwined is yet they limit the combo that is already bad … 2 perks that counter Decisive Strike and still limit and nerf it0 -
Yeah I thought about that as well. That would make it significantly better. I was concerned with STBFL already existing and stacking, but it did get nerfed pretty hard recently that now it might be fine anyway. We obviously couldn't use the perks current numbers also applied to hit cooldown, so maybe keep the current one for the other effects and a smaller number for hit cooldown.
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Honestly, kind of changing the perk entirely here, but given "forever entwined" what if instead of its current effect it only hard debuffed the last person hooked? Something like the last person hooked suffers X% slower gen repair, healing ect. It would only effect them so it would have to be a strong %, however it would now be a perk that encouraged not tunneling. So if you tunnel you get nothing from it, but it makes you want to leave the last hooked alone and chase others as they are doing much less on gens or healing their other teammates.
This debuff would transfer based on the last person hooked and only ever effect 1 person at a time.
Think similar to Wretched Fate, except the survivor doesn't need to do anything to remove it as it just passively moves around.
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I've found it very useful for countering any form of save since your timing is always changing, plus its just really smooth feeling to use, even if its not the best perk
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Oh. I mean that's something, but in like 99% of cases an irrelevant effect I feel. I suppose we could make it a perk that buffs things that aren't that impactful but there's many of them. Like add missed attacks and opening lockers to its current effects.
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I mean for blinds Lightborn is just infinitely better, so the only case at all I can think of is pick ups under pallets..which are so rare to begin with and generally more of a skill issue on the killers part anyway..which also kind of applies to blinds tbh as well. The "feels good" part I agree and is basically all it has going for it, just not really impactful at all.
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