We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Should stealth reliant killers be ignored by spine chill and premonition?

AshleyWB
AshleyWB Member Posts: 4,061
Personally I think the pig and wraiths stealth abilities are completely undone by survivors knowing exactly where they are with these detection perks. Do you think killer stealth should be given a look at?

Comments

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I don't think it's a necessary change as of now since these perks aren't run that much, but if I had to change it, I would make it so that it doesn't detect them while they're using their stealth abilities, such as when the Wraith is invisible or when the Pig is crouched.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    @JammyJewels said:
    ShrimpTwiggs said:

    I don't think it's a necessary change as of now since these perks aren't run that much, but if I had to change it, I would make it so that it doesn't detect them while they're using their stealth abilities, such as when the Wraith is invisible or when the Pig is crouched.

    The point of having those perks would then be undone my dear. A Wraith won't exactly walk up to you whilst uncloaked. And a Pig's lunge would get you before the perk was even made effective.

    I know, which is why I said I wouldn't change them. I was just stating the nerfs I'd make if I had to at all. In fact, I really like these perks because they encourage a stealthy playstyle, which not enough perks do, in my opinion.

  • Coriander
    Coriander Member Posts: 1,119

    Yeah the problem with chases as they are now is not to encourage extending the chase, but losing the killer. More perks like Kate's Dance With Me make it easier to slip away, not just make it to another area where you can throw pallets and run in circles. No one wants to run around in circles.

  • JammyJewels
    JammyJewels Member Posts: 610
    Coriander said:

    Yeah the problem with chases as they are now is not to encourage extending the chase, but losing the killer. More perks like Kate's Dance With Me make it easier to slip away, not just make it to another area where you can throw pallets and run in circles. No one wants to run around in circles.

    Losing the killer is harder than you might think, especially if you don't dress your character stealthily. I've had a lot of success with a P3 Claudette and using Iron Will to hide around corners. It's nerve racking but so rewarding if you pull it off.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    I think either stealthy killers need considerable buffs or detection perks need at least a little nerf
  • powerbats
    powerbats Member Posts: 7,068

    Detection perks are fine and I run Dark Sense on my Claudette and no I don't use DS, SB or Adrenaline. I prefer a more stealthy style and since killers have BBQ, Whispers etc it's an even playing field. They may tell you when looking the killers direction but they don't tell you where they're coming from or which direction they're heading.

  • Mringasa
    Mringasa Member Posts: 980

    Detection perks are fine as they are I think. It's up to the Killer to work their way around them, much like Survivors have to work their way around Killer detection perks. If you see that a Survivor is always a step or two ahead of you, that means they are probably running something to give them an edge. Time to moonwalk and/or look in other directions when creeping up on them.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.
  • JammyJewels
    JammyJewels Member Posts: 610
    AshleyWB said:
    I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.
    I mean... I don't know if this is a good enough comparison but aren't perks like BBQ & Chilli along with other aura perks making the point of the hunt for survivors pointless? It isn't comparable now that I think about it... But the perks often make up for something the player is lacking, I think. Spine Chill for a lack of observation, Stridor to make up for the slight inability to recognise audio cues...
  • AshleyWB
    AshleyWB Member Posts: 4,061
    I'm probably wasting a perk slot by the sounds if it. 
  • GhostEuant
    GhostEuant Member Posts: 243
    AshleyWB said:
    I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.
    A lot of perks counter certain killers but not others.

    -Object of Obsession’s usefulness changes based on the killer (Freddy/EW1 Myers are immune, Hillbilly/Nurse use it against you, everyone else it can be good against if you’re talking to other survivors). 

    -Small game is useful against Hag and Trapper or Hex Builds but fairly useless (and just annoying) when there is no Hex or it isn’t Hag/Trapper. 

    -Dead Hard isn’t as strong against killers that can instantly down someone. 

    -Resilience/Tenacity are better against killers doing a slug game but useless if the killer always picks you up right away. 

    I could go on but point is these two perks being much more useful against stealth killers than normal killers is par for the course. 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    The thing i like about spine chill is that if it constantly lights up it means the killers coming straight for you which is really useful. After the killer leaves he wont be back for a while. Just seems strategically strong compared to other perks when used well.
  • Nick
    Nick Member Posts: 1,246

    Do people really use Premonition and Spine Chill? There are much better perks out there, feels like a wasted perk slot.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Well knowing the killers location makes it a good perk to have. Plus if you get a freddy skill check chances increase with spine chill active. 
  • Manta
    Manta Member Posts: 117
    edited June 2018
    I used to run Spine Chill. Ironically I found it much more useful at Tier 2 than Tier 3. I guess it suffers like Whispers in that the increased range actually gives away "false positives". I personally don't think nerfs are needed
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Spine Chill would be useless. Part of what makes it useful is countering stealth tactics. For example, say the killer decides to camp. Well any other killer has to run Insidious or it would be totally obvious they are there. Also the fact you can flat out see them gives them away. Wraith and Pig though can do this without fear of being found out (Pig less so because she can actually be seen, but I digress). With Spine Chill I can creep up behind a hook and see if the killer is watching. If it just stays lit, and it's a Wraith or a Pig, I know they are just sitting there waiting. Premonition is in the same category. I used to use it but now I run SC all the time because it's so incredibly useful to know when the killer is looking in your direction.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    I think once you can get the most out of spine chill it's incredibly helpful because of what you can interpret from the information it gives. It gives you an idea on what the killer is thinking. One of the many reasons why i hate survivors using it agaist me. 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Looking at some of the comments here. I think it's an underated perk and probably is fine as it is. It was interesting to see how others viewed spine chill as though. 
  • Skorpanio
    Skorpanio Member Posts: 605

    Spine chill and Premonition exists for a reason.
    And it's not like I see any survivors use it that much.
    No, they shouldn't ignore stealth reliant killers!

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Spine chill is a very useful perk and it still would be if it was only tracking the wraith when he's uncloaked. Stealth killers need some loving. They are the weakest of all the killers. To have a power to go into stealth then what's the point if survivors are clear they are in danger before anything has even happened. 
    Cloaked wraith whole power is trumped by spine chill. Its a little unfair against a wraith but I'm ok with others. Cloaked Wraith should not trigger spine chill in my opinion. I don't think I can change my opinion on that either. Everyone's entitled to their say.
  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    I see what you’re saying but to me I’d rather them change the “meta” perks because if they start changing perks no one really uses then everyone will start using “meta” perks. Also as a side note most people say wraith is invisible but am I the only person who thinks he’s not? Like I could still see that guy cloaked from a mile away? And yes sometimes Amanda can throw me off I’m like oh hey Claudette what big nose you have. Wait a minute that’s the pig but that rarely happens. As for Freddy the grass give him away.
  • Visionmaker
    Visionmaker Member Posts: 2,051

    "Spine Chill and Premonition needs to be nerfed"

    said no one ever.

    With all of the aura reading perks coming out soon, what we really need are perks that block aura reading.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Premonition at least has a cool down. Spine chill does not and is very strong in staying out of trouble which is why I think it should be looked at and maybe tweaked.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    I think its a good question but maybe now isnt the right time for any change to be made. More stuff needs tweaking first. No immediate change is needed especially considering its rarely used as a perk anyway.
  • JammyJewels
    JammyJewels Member Posts: 610
    AshleyWB said:
    Spine chill is a very useful perk and it still would be if it was only tracking the wraith when he's uncloaked. Stealth killers need some loving. They are the weakest of all the killers. To have a power to go into stealth then what's the point if survivors are clear they are in danger before anything has even happened. 
    Cloaked wraith whole power is trumped by spine chill. Its a little unfair against a wraith but I'm ok with others. Cloaked Wraith should not trigger spine chill in my opinion. I don't think I can change my opinion on that either. Everyone's entitled to their say.
    Not entirely, I'd say. You still hear his slappy footsteps, you still hear the growling and the whoosh... Not to mention the shimmer. Hell, I use audio to hide from Freddy based on his footsteps. Spine Chill is just one of those things. I actually used it against a Wraith.

    (It didn't help. One of the four guys skipped the match and then the two others kept getting downed whilst unhooking one another. Spine Chill was only going off due to nearby chases but even then it wasn't really aiding me in any way.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Killers have a hunting survivor phase. If you get hidden when Spine chill goes off and the killer comes he will go and not return for a while giving you loads of time to do whatever. I feel like half of you wanna kill me and the rest of you don't really care😄.
  • Jack11803
    Jack11803 Member Posts: 3,918

    @AshleyWB said:
    Killers have a hunting survivor phase. If you get hidden when Spine chill goes off and the killer comes he will go and not return for a while giving you loads of time to do whatever. I feel like half of you wanna kill me and the rest of you don't really care😄.

    The entire point of the perks is to give you a warning to hide. You can still find the survivor, they just have a bonus 3 seconds to react to normal killers, and the ability at all to react to stealth killers. Even then false negatives happen. The perks are not that strong, besides premonition is on cooldown, and spine chill can literally be moonwalked away, just like the stain (I’ve done this before)

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Killers don't moonwalk its not time effective and 32 metres away from survivor takes a little longer than a few seconds to reach the survivor. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    @AshleyWB said:
    Killers don't moonwalk its not time effective and 32 metres away from survivor takes a little longer than a few seconds to reach the survivor. 

    I know, but that’s just a mini counter if it was OP. It isn’t. It serves its purpose very well, other perks should be about their strength. Sprint burst is literally terminal 8 brain cancer.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    I'm not saying spine chill is op. Rather killers are weak which is true. Theres no denying that. Cloaked wraith should be immune like tier 1 myers.
  • Dustin
    Dustin Member Posts: 2,327
    edited July 2018

    In my opinion Spine Chill shouldn't work against Wraith if he's cloaked and Pig if she is using ambush but that's the only thing I'd change between all the perks mostly for consistency purposes with Myers EW1. For Wraith it wouldn't change much because you can still clearly see when he's coming from a distance although for The Pig it would be a modest difference.

    Not sure if Freddy should be changed at all regarding the perks though. Also my opinion isn't based on are these perks too strong but more so the balance of the killers. Even if Spine Chill was adjusted based on stealth killers it would still be a decent perk. No comment on premonition though as I don't use it.

    Between the two perks though Spine Chill is a passive while premonition you have to rotate your camera. Main thing about premonition is there is room for error on pinpointing the location of the killer if you don't immediately see them and you're just panning your camera to try and activate it. With Spine Chill the only thing you need to do is glance at your icon and know you are in the killer FOV. That's mostly the reason I'd adjust Spine Chill over Premonition.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Freddy will probably get a rework eventually anyway. I think one of the devs hinted at it in a stream. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    The entire point is to help warn you of stealth killers. If the killers are bad, just buff them.

  • MissDino
    MissDino Member Posts: 7

    It's a cool idea and makes sense for that to be an added feature, although those perks aren't used enough for behaviour to warent look at that anytime soon.