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Should stealth reliant killers be ignored by spine chill and premonition?
Comments
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I like that Myers while on Evil Within I is immune to detection perks, which makes him completely a stealth killer. I've been using Permonition for the long time and always could avoid Wraith or Pig, as I hid earlier. I think it is a problem for Pig and Wraith, but Premonition or Spine Chill are rather a counter against them.
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Well, the perks are rarely used enough that I don't think it matters. Doesn't matter where or how far the killer is when you have sprint burst. I think SB is significantly more harmful to ambush killers and a much more pressing issue. If someone sacrifices a slot to either premonition or spine chill the deserve the early warning imo.7
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If they’re nerfed I’ll gladly pick up d-strike and sprint burst! Yeah you don’t want to nerf these....
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I don't think it's a necessary change as of now since these perks aren't run that much, but if I had to change it, I would make it so that it doesn't detect them while they're using their stealth abilities, such as when the Wraith is invisible or when the Pig is crouched.
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ShrimpTwiggs said:
I don't think it's a necessary change as of now since these perks aren't run that much, but if I had to change it, I would make it so that it doesn't detect them while they're using their stealth abilities, such as when the Wraith is invisible or when the Pig is crouched.
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@JammyJewels said:
ShrimpTwiggs said:I don't think it's a necessary change as of now since these perks aren't run that much, but if I had to change it, I would make it so that it doesn't detect them while they're using their stealth abilities, such as when the Wraith is invisible or when the Pig is crouched.
The point of having those perks would then be undone my dear. A Wraith won't exactly walk up to you whilst uncloaked. And a Pig's lunge would get you before the perk was even made effective.
I know, which is why I said I wouldn't change them. I was just stating the nerfs I'd make if I had to at all. In fact, I really like these perks because they encourage a stealthy playstyle, which not enough perks do, in my opinion.
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Yeah the problem with chases as they are now is not to encourage extending the chase, but losing the killer. More perks like Kate's Dance With Me make it easier to slip away, not just make it to another area where you can throw pallets and run in circles. No one wants to run around in circles.
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Coriander said:
Yeah the problem with chases as they are now is not to encourage extending the chase, but losing the killer. More perks like Kate's Dance With Me make it easier to slip away, not just make it to another area where you can throw pallets and run in circles. No one wants to run around in circles.
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I think either stealthy killers need considerable buffs or detection perks need at least a little nerf1
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Detection perks are fine and I run Dark Sense on my Claudette and no I don't use DS, SB or Adrenaline. I prefer a more stealthy style and since killers have BBQ, Whispers etc it's an even playing field. They may tell you when looking the killers direction but they don't tell you where they're coming from or which direction they're heading.
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Detection perks are fine as they are I think. It's up to the Killer to work their way around them, much like Survivors have to work their way around Killer detection perks. If you see that a Survivor is always a step or two ahead of you, that means they are probably running something to give them an edge. Time to moonwalk and/or look in other directions when creeping up on them.
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I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.0
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AshleyWB said:I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.2
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I'm probably wasting a perk slot by the sounds if it.0
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AshleyWB said:I just don't see the point of an invisible killer being able to be trumped by a single perk when hes within 32 metres looking towards you. I run spine chill all the time and it just gets me away from any tight situations. I might just be using it well to avoid the killer which isn't a big meta i don't think.
-Object of Obsession’s usefulness changes based on the killer (Freddy/EW1 Myers are immune, Hillbilly/Nurse use it against you, everyone else it can be good against if you’re talking to other survivors).
-Small game is useful against Hag and Trapper or Hex Builds but fairly useless (and just annoying) when there is no Hex or it isn’t Hag/Trapper.
-Dead Hard isn’t as strong against killers that can instantly down someone.
-Resilience/Tenacity are better against killers doing a slug game but useless if the killer always picks you up right away.
I could go on but point is these two perks being much more useful against stealth killers than normal killers is par for the course.1 -
The thing i like about spine chill is that if it constantly lights up it means the killers coming straight for you which is really useful. After the killer leaves he wont be back for a while. Just seems strategically strong compared to other perks when used well.1
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Do people really use Premonition and Spine Chill? There are much better perks out there, feels like a wasted perk slot.
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Well knowing the killers location makes it a good perk to have. Plus if you get a freddy skill check chances increase with spine chill active.0
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I used to run Spine Chill. Ironically I found it much more useful at Tier 2 than Tier 3. I guess it suffers like Whispers in that the increased range actually gives away "false positives". I personally don't think nerfs are needed0
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Spine Chill would be useless. Part of what makes it useful is countering stealth tactics. For example, say the killer decides to camp. Well any other killer has to run Insidious or it would be totally obvious they are there. Also the fact you can flat out see them gives them away. Wraith and Pig though can do this without fear of being found out (Pig less so because she can actually be seen, but I digress). With Spine Chill I can creep up behind a hook and see if the killer is watching. If it just stays lit, and it's a Wraith or a Pig, I know they are just sitting there waiting. Premonition is in the same category. I used to use it but now I run SC all the time because it's so incredibly useful to know when the killer is looking in your direction.
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I think once you can get the most out of spine chill it's incredibly helpful because of what you can interpret from the information it gives. It gives you an idea on what the killer is thinking. One of the many reasons why i hate survivors using it agaist me.0
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Looking at some of the comments here. I think it's an underated perk and probably is fine as it is. It was interesting to see how others viewed spine chill as though.0
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Spine chill and Premonition exists for a reason.
And it's not like I see any survivors use it that much.
No, they shouldn't ignore stealth reliant killers!2 -
Spine chill is a very useful perk and it still would be if it was only tracking the wraith when he's uncloaked. Stealth killers need some loving. They are the weakest of all the killers. To have a power to go into stealth then what's the point if survivors are clear they are in danger before anything has even happened.
Cloaked wraith whole power is trumped by spine chill. Its a little unfair against a wraith but I'm ok with others. Cloaked Wraith should not trigger spine chill in my opinion. I don't think I can change my opinion on that either. Everyone's entitled to their say.1 -
I see what you’re saying but to me I’d rather them change the “meta” perks because if they start changing perks no one really uses then everyone will start using “meta” perks. Also as a side note most people say wraith is invisible but am I the only person who thinks he’s not? Like I could still see that guy cloaked from a mile away? And yes sometimes Amanda can throw me off I’m like oh hey Claudette what big nose you have. Wait a minute that’s the pig but that rarely happens. As for Freddy the grass give him away.1
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"Spine Chill and Premonition needs to be nerfed"
said no one ever.
With all of the aura reading perks coming out soon, what we really need are perks that block aura reading.
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Premonition at least has a cool down. Spine chill does not and is very strong in staying out of trouble which is why I think it should be looked at and maybe tweaked.1
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I think its a good question but maybe now isnt the right time for any change to be made. More stuff needs tweaking first. No immediate change is needed especially considering its rarely used as a perk anyway.0
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AshleyWB said:Spine chill is a very useful perk and it still would be if it was only tracking the wraith when he's uncloaked. Stealth killers need some loving. They are the weakest of all the killers. To have a power to go into stealth then what's the point if survivors are clear they are in danger before anything has even happened.
Cloaked wraith whole power is trumped by spine chill. Its a little unfair against a wraith but I'm ok with others. Cloaked Wraith should not trigger spine chill in my opinion. I don't think I can change my opinion on that either. Everyone's entitled to their say.
(It didn't help. One of the four guys skipped the match and then the two others kept getting downed whilst unhooking one another. Spine Chill was only going off due to nearby chases but even then it wasn't really aiding me in any way.0 -
Killers have a hunting survivor phase. If you get hidden when Spine chill goes off and the killer comes he will go and not return for a while giving you loads of time to do whatever. I feel like half of you wanna kill me and the rest of you don't really care😄.0
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@AshleyWB said:
Killers have a hunting survivor phase. If you get hidden when Spine chill goes off and the killer comes he will go and not return for a while giving you loads of time to do whatever. I feel like half of you wanna kill me and the rest of you don't really care😄.The entire point of the perks is to give you a warning to hide. You can still find the survivor, they just have a bonus 3 seconds to react to normal killers, and the ability at all to react to stealth killers. Even then false negatives happen. The perks are not that strong, besides premonition is on cooldown, and spine chill can literally be moonwalked away, just like the stain (I’ve done this before)
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Killers don't moonwalk its not time effective and 32 metres away from survivor takes a little longer than a few seconds to reach the survivor.0
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@AshleyWB said:
Killers don't moonwalk its not time effective and 32 metres away from survivor takes a little longer than a few seconds to reach the survivor.I know, but that’s just a mini counter if it was OP. It isn’t. It serves its purpose very well, other perks should be about their strength. Sprint burst is literally terminal 8 brain cancer.
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I'm not saying spine chill is op. Rather killers are weak which is true. Theres no denying that. Cloaked wraith should be immune like tier 1 myers.0
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In my opinion Spine Chill shouldn't work against Wraith if he's cloaked and Pig if she is using ambush but that's the only thing I'd change between all the perks mostly for consistency purposes with Myers EW1. For Wraith it wouldn't change much because you can still clearly see when he's coming from a distance although for The Pig it would be a modest difference.
Not sure if Freddy should be changed at all regarding the perks though. Also my opinion isn't based on are these perks too strong but more so the balance of the killers. Even if Spine Chill was adjusted based on stealth killers it would still be a decent perk. No comment on premonition though as I don't use it.
Between the two perks though Spine Chill is a passive while premonition you have to rotate your camera. Main thing about premonition is there is room for error on pinpointing the location of the killer if you don't immediately see them and you're just panning your camera to try and activate it. With Spine Chill the only thing you need to do is glance at your icon and know you are in the killer FOV. That's mostly the reason I'd adjust Spine Chill over Premonition.
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Freddy will probably get a rework eventually anyway. I think one of the devs hinted at it in a stream.0
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The entire point is to help warn you of stealth killers. If the killers are bad, just buff them.
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It's a cool idea and makes sense for that to be an added feature, although those perks aren't used enough for behaviour to warent look at that anytime soon.
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