Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

What even is the point of the Exit Blocker power machanics?

XtremeDBD
XtremeDBD Member Posts: 449

As far as im aware, no killer's anti escape machanics actually prevent escapes, othere than Cenobite. Why are the numbers so low? Make it 10 seconds for survivors hit by Kaneki, Wesker, Houndmaster's dog, etc... If you're dying to these machanics, thats your own fault for staying in, all of these powers are dodgeable

Comments

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Im only referring to exit gate blockers only, not powers that misplace survivors. The problem is they're too short, like Houndmasters got gutted to 1.5 seconds, what is that gonna do? 3 seconds is barely even enough time to down and pick up a survivor at the gate, and you better hope mo ones there to heal tech.

    Kaneki isn't dodgeable yet, but with the massive backlash hes getting, hes 100% gonna have his aim assist toned down, but even then, majority of that anti escape timer is just you recovering from the secondary attack.

    Its not a close call if the machanic is there in the first place, they want you to keep survivors from leaving with the power, but the numbers are too short to do anything on basically all killers with the machanic in place.

    By default with their abilities, 7 seconds of anti escape should be added if they failed to avoid getting hit by a chain or snug or the kagune or whatever power holds them in the trial.

  • WolfyWood
    WolfyWood Member Posts: 586

    • - Kaneki Power
    • - Easily Dodgeable

    Lol.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Soon to be, but that does nothing anyway since the timer doesn't last long enough

  • AnUrbanLegendx47
    AnUrbanLegendx47 Member Posts: 5

    I think ... despite if your hit by a power or not, nothing should be able to stop you from leaving the gate if it's open except blood Warden or a particular perk or power that holds survivors back. Pinheads chains can hold you back until broken, .... death slinger, holdmaster, Victor if uninjured, maybe some more or not. But survivors have it hard enough in solo q until the win percentage is pathetic. It's a terrible experience unless you go in with smart teammates. There isn't even a party system so you can opt to stay with people you did good with after the trial. Killers are OP because of how terrible solo Q is. I'm talking one lone survivors doing now but gens on a team of 4. And 3 other people are goofing off while you do strictly the objective. Without good teammates single survivors don't stand a chance.

    There is counter play, but the killer vs survivor experience is bad. I've been on both sides. Killer first then survivors. Survivors have such a terrible experience. And if your new to the game, you don't stand a chance. Devs....simply saying abandon or go next doesn't fix the problem.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    With pinhead though, being downed while chained makes the effect linger. Why does this not happen for Houndmaster or Kaneki? It's so weak, it might as well not even be a thing for powers anymore, just exclusive to the incapacitated effect (or just for pinhead and twins essentially)