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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Please Tell Me This Will Be Fixed

ChurchofPig
ChurchofPig Member Posts: 2,936

I really don't care if it's intentional or unintentional, generator perk and power interactions not working on blood gens is actually insane. The devs remember they made quite a few killer powers around gen interactions right? RIGHT? As is known from my name, I consider myself a Pig main… unplayable in the event. If the survivors know this, and trust me they do, you can put a helmet on a survivor with 5 gens left to do and the survivors can do all 5 generators before a single helmet's timer starts because blood gens don't count as gens in the event apparently. This is also an issue for survivor because it means that if they do all the blood generators, they're likely not getting a lot of objective points because they don't count as generators. Also blood gens are able to get done way too fast and so many times after a killer kicks a gen, the survivors will just finish it in their face.

Comments

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421

    Such a huge oversight. Just another giant sign that BHVr isn't putting any thought or love into these updates anymore.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    It’s not going to get fixed. I’m highly confident of that

  • ChurchofPig
    ChurchofPig Member Posts: 2,936
    edited April 8

    Ok maybe me saying all of them should is a little far. Although I will say towards how much they take off, it takes off the same percent as a regular gen and you don't need a blood can to stop the regression. So you lose 5%, can stop it immediately, and then get a can. That's also assuming you don't already have a can ready. Also, I don't think the oversight is the physical action of making powers and perks not work on them, I think the oversight is how much that would actually sway the match.

  • Bodark
    Bodark Member Posts: 283

    I’m pretty sure I was just talking to you about how poorly the Devs treat Pig and you were defending them. And here they go nerfing her again lmao.

    Pig, Plague and Sadako can have their powers significantly hampered by chest offerings and the Drvs think it’s fine and fair.

    Quite a joke really.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936
    edited April 8

    When it comes to her overall balance I think she's fine, but it's when they do ######### like this for events that just make her feel so bad at times. Like I don't plan on putting any points into her this event because of how badly they butchered her in the name of an "interesting idea for an event."

  • Grigerbest
    Grigerbest Member Posts: 1,959

    Some of the things are probably not intended: If you play as Xenomorph, you can't hear blood gens at all, when you under the tunnels, even if they're near completed. They make 0 sounds when you under the tunnels, unlike regular gens.

    This one is 100% a bug imo. I don't think it was intended.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    Some events have different metas and this time Pigs number is up. I don't think its a big deal, you can pick a different hero or adjust your load out.

    Survivors adapt to new metas by altering their loadouts(Fixated) well just have to do the same.

    Killers are just tools at the end of the day. You don't have to play just 1 character until the end of time.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    As it's only a few weeks long event I doubt there will be any big changes. It's possible they had trouble coding the blood gens to incorporate powers. That said they'll need to fix that for any future event using blood gens.

  • Nazzzak
    Nazzzak Member Posts: 7,353

    I think it's intentional because the killer part of the community challenge to reach 500% is to kick the blood gens. So it seems they want that interaction