http://dbd.game/killswitch
What the hell are you guys waiting for nerfing The Ghoul?
Literally, we can't play the game against this killer. He moves so fast, so every map is small for him, he can hit while literally flying, AND EVEN WORSE, he can hit with his ability from back of the walls, after dropping a pallet, he even can do it. 99/100 matches are against The Ghoul. Please fix him, or many people quit the game and won't return, just like me. I've never thought about pay to win style would come to DBD, that's crazy.
Comments
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Mandy commented here on the forums about adjustments to the ghoul. Here is what she said:
"We are looking at adjustments to The Ghoul, HF1 is too soon to get any proper changes in as we do like to give things a little bit of time on the Live game for players to adapt.
Our Designers already have a few tweaks that can be made for the next hotfix to have the character more in-line of what we expect, more details on those will be with the patch notes on its release."
They are aware of how unfun he is to face; just give it a little more time.
Post edited by IronKnight55 on30 -
Would be funny if they give the ghoul the skull merchant treatment.
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They are waiting for sales to slow down, then they will nerf ghoul lol
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They haven’t sold enough DLCs yet
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Obviously the changes will come rather soon - sales have been good and they also know that the Killer is overtuned, since they intentionally overtuned him. There is no way they did not know.
But I must say, it is a bad business practice - todays Dev Update showed that they care for the new player experience (expected with FNAF around the corner and a big influx of new players), but before they release a Cashgrab-Killer. Ghoul will definitely be nerfed rather soon, 100% before FNAF comes out. Imagine new players want to face Springtrap and go against this unbalanced mess instead? They will drop the game immediatly.
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Why do people act like the devs have a bunch of nerfs ready to go, and are just waiting for people to complain enough before they go live? It takes time to theory-craft a fix, it's gotta be programmed and tested. Then it has to be approved for release by platform holders. It takes time.
There's consensus that the Ghoul needs nerfs. But stop expecting the devs to instantly fix things. It's as though you have no idea how long it takes to get things done, and think the devs can just shart out a round of changes in a day or two. Let the devs fix the Ghoul properly, instead of rushing out a bunch of bodged changes.
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They can't implement changes overnight. They're clearly aware of the issues with him because Mandy said the devs are working on tweaks. But you guys need to understand that there are many variables to work through before those changes can go live. They have to monitor the killer's performance and the community's feedback to see what works and what doesn't, and to do that, they have to let him settle in first. Also, they can't just throw random numbers in and hope it works, they have to talk about it as a team and test these changes before they go through. And, it has to come in a hotfix and those take time because it's not just one or two things that get changes or fixes, they can't just release one the next day.
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I've uninstalled until I hear he's removed.
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I'm not sure if you are aware but it takes more than a week to put through these types of changes.
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They need to sell enough copies, then they'll nerf presumably. I've pretty much stopped playing the game now, & the few games I've played over the past few days have either been DCs or I've been very tempted. Constantly getting ghoul & the nonsense with the poorly designed Blood Moon, the last one the 8v2 that they found a way to ruin with the legion mend fest, and they're planning to get rid of map offerings, yuck, not sure I'm going to last as a player in this game tbh. It must be all the cuts they've made to the staff for the man to make more green, these poor designs, things constantly not working with servers and achievements, etc , etc.
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They're not going to do it yet, not when people post videos on social media about how broken, OP, and easy this killer is. When the money stops rolling in, then they'll adjust/nerf him.
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It doesn't matter what they do.
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idk 1 post man, maybe they're waiting on the same things they always have to wait on, like deciding what they want to change about him, communicating that with the people that pass that information on to us, and platform certification processes. they already announced he's getting changed soon so…
chiiiiiiiiiiiiillllllllllllllllllllllllllllllllllllllllllllllllll
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We are all just going for a ride
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Shattering confidence in new releases is indeed peak comedy...hmm yes indubiably
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I will not play this game again until they fix it. I´m to tired to "play" vs him. It´s so stupid to waste my time do it.
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Ghoul just need a nerf on his auto aim and a little bit more cooldown after cancel his power on mid air. Overeacting will be he principal motive about his massive nerf ( everyone know he will) and after that, all people will go back to complaning about Nurse and Blight. He needs a some changes, but, not to much.
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The fact that people don't complain against Nurse or Blight, EXCEPT the fresh new player…
Nurse and Blight are very strong, but
You can fight back as survivor
And the two (survivor agisnt them and these two killer) have a High skill ceilling
Ghoul, is just blatant stupid3 -
True… however, what about the beta testing? Was it for nothing? Or to collect data on how they think sales will go after negative feedback except for those that play him?
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Yes. At least we don't have to deal with a free hit (behind walls, even) and 2-3 free sling shots across the map. They obviously realize that more players are playing Ghoul instead of going against him. I see streamers and friends snack while in chase when playing the Ghoul. I agree, it is just blatantly stupid.
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BHVR releasing OP DLC Killers to boost DLC sales that they then nerf after initial sales run dry? Oh wow, this is so brand new for BHVR, they never ever do anything like that…. eyeroll.
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I'm going to step in on this one right away - a killers power has nothing to do with sales first of all, two completely separate departments that work independent of each other!
The feedback about The Ghoul on PTB was incredibly mixed, with some saying buffs were needed and some saying nerfs were needed, in fact more were saying "D tier killler" than there were saying that he was a strong killer. So whilst the feedback is useful to us, its not set in stone at how players would react once the Chapter hit live.
Bugfix Patch 2 is the earliest one to get any changes into after content has gone live, the first patch is normally addressing things found in the PTB or internal testing. It's why there's no changes in this PTB to The Ghoul, as the PTB is based on the current Live game.
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Some of his perks look nerfed on the PTB….
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In the PTB Version, there are some Ghould changes (the umbrella addon got a nerf and there are some other tweaks). Does that mean, we can expect these changes with the upcoming hotfix or is this something different and has nothing to do with the upcoming Ghoul nerfs?
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Well, competitive players all quickly noticed how ridiculously strong and low-skillfloored he was with the slide addon (that is now basekit) so maybe give more importance to their feedbacks next time instead of Otz and xXMegMain69Xx.
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Only one of those is a bug, and that's when the recovery glitches shorter...
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I would like to say something about your first sentence. I haven't been in the game that long and can't judge it that well yet, but friends of mine have said that it's only 50% true. There have been many killers in the past who started out too strong and then got completely massacred. Take a look at Chucky
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and there's plenty that have been buffed, it's nothing to do with sales, but purely down to game balance.
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OK, I will pass this on. Thanks for the answer 🙂
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Mandy, if Behavior releases a killer that has a low tier skill ceiling, alongside problematic issues (the Mask being bugged working on survivors in lockers for weeks now).
Then sometimes you have to wonder does Behavior release broken things on purpose? Look at Chucky and their release, along with old MFT and the problems that it had when it arose in the past as prime examples.
Behavior needs better internal QA testing if the idea that you tout that they do not focus on creating strong things for clicks and revenue.
They are a business at the end of the day in a marketplace where the game promotes add-ons, perks, and map offerings to be used for an innate advantage over their opponent.
So, introducing two killers, alongside MFT isn't a good look for a company to create strong aspects, having people buy up the content, and then having it nerfed in less than a year to more niche playstyles. Literally Behavior wanted to nerfed Xenomorph, in the same update of creating an oppressive killer such as Kaneki — if that is not a textbook case of introducing new mechanics (an auto aim on a highly mobile killer while not addressing his bugs during a major event) is a disgusting approach to keep customers from wanting to interact or continually play the game that they pay for.
People boycotting the game and queue times were never an issue with any prior killer, only with this killer - yet you cannot provide a date for a HF2? Edit: I don't understand why Behavior still has not communicated on the issues that Kaneki has, yet we have an allusion that he will be fixed in Hotfix 2 - yet no details, no date, nothing. No wonder the queue times are so long, when a company refuses to communicate with their bottom line -- the consumers.
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He's already has nerfs on the PTB.
As in BHVR already thought of multiple nerfs, and placed them on the PTB for people to test.
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Where is the changes for the bugged Mask add-on?
Why is there screaming and aura reading built into the add-on on a highly mobile killer that creates fundamental game breaking issues with a built in Face The Darkness and BBQ on Hex builds?
You do realize not all people played the PTB (many saying that they couldn't play due to the many issues with loading into a game) - WHILE me, a Playstation player cannot play the PTB to give feedback?
Edit: regardless, my point still stands. Why does a famous and not at all "indie" company not have better internal QA testing? Why focus on a PTB and then not address problems that people had within the context of the PTB? Many people saying that he was buffed after the PTB (I cannot fact check that nor desire to) as it doesn't defeat the purpose that the killer is inherently overtuned and busted. It is NOT the job of consumers to tell you how to BALANCE your game, it is the job of the developers to create BALANCE in the game that they CREATE.
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The Mask addon is being changed to be more like BBQ, where it has a minimum range requirement like BBQ has.
The actual big question is "Why aren't these nerfs clearly listed in the PTB patch notes"????? So many people were waiting for these nerfs, and they are secretly hidden inside the PTB? And they are so secret that the community managers weren't told about them? How on earth did this happen?
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Not to mention, they also need to shift through the opening week data and sort out the genuine problems from people just complaining for the sake of complaining. They can't just "nerf hammer" everything, especiallyu nowadays.
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This does nothing and even Hens in his most recent video acknowledges how busted the Mask add-on is.
Either make it screaming or aura reading, I'd opt for aura reading instead of making survivors commit to a lose-lose situation of cleansing a totem proccing Penti or continuing to pressure gens and work through the hexes that are uncleansable.
People say for survivors to do totems, people retort back that they are not the primary objective, yet they release an add-on with no further testing and think it's okay without thinking of the ramifications of said changes.
Not once have I played a game so fundamentally flawed with the amount of changes Behavior does out of thin air - even in these batches of nerfs that Kaneki gets - they didn't address core fundamental issues such as hitting through objects, the fact that the Ghoul can consistently stay enraged due to it being triggered by one hit, the vaulting speed being uncounterable - but not surprising given that Behavior for all the years of their existence do not listen to their community and I suppose the queue times will still not let up and people will still not find the killer fun to go against regardless.
Edit: if you DON'T want to go down the route of doing that, allowing the survivor who screamed while touching a totem to not lose their progress would be a beneficial change - but it's either one or the other - change the add-on or change the interruption with screaming. No one should be told to simply use Calm Spirit and Counterforce (a 30% debuff + Counterforce - still slow) or Hardened (cleanse a totem and search a chest) for Behavior's inability to balance their game properly — it's utterly asinine.
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Pretty much why I'm not playing until he's nerfed. 9/10 matches are Ghoul & that isn't fun.
All I conclude from BHVR not including Ghoul in the patch notes is that it was intentional and there is no other real reason besides they want to cash in on the killer more by keeping it in its broken state currently and that means at the expense of my fun. No thanks. Slimy. Greedy. Typical though. Hopefully the nerfs come soon.
-2 -
He was buffed after the PTB, but not in a way we can think
When I was trying Kaneki during the PTB, he was really cluncky, the recovery after canceling his leap was way more slower than now, there's a bug at this time where you can delete your leap in mid-air and can M1 the survivor, who's always here (the famous two tap), people showing the evidence in video, and nothing was done
And, in this time, I was wondering if, the problem with the killer was not a server issue than the killer himself
Now that he his in live server, I got my response… Kaneki was not good in the PTB, because of the latency and other factor linked to the server1 -
Stop giving false advices.
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I mean, The Ghoul probably isnt as strong as survivors are making him out to be.
Unless there is a super blatant, obvious issue, 2 weeks isnt enough time to access if a killer is problematic or if it is just a visceral reaction from players who dont know how to play against that killer. Im not against nerfing the ghoul, even now, but I still believe this is a huge over reaction.
So I would like to suggest that any changes are based on a light touch approach for now while his power is monitored more over time and small adjustments can be made until he is in a place you guys and the community are happy with.-6 -
"That's definitely an improvement" nice strawman argument bud, your comment is invalidated.
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There is no way in hell that more people were saying that he was a D-tier when the majority of the playerbase are survivor mains, let's be honest here.
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"The numbers, BHVR! What do they mean?"
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Mandy is right. Most people underestimated him in the ptb and called him weak. Some said he is just another legion, who is considered weak…..
About „majority of the playerbase are survivor mains“, this doesn‘t matter. Most people in this forum are killer biased and guess who gives most feedback in the forum ptb section. In general killer players are a lot louder in the dbd than survivor players.
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"About „majority of the playerbase are survivor mains“, this doesn‘t matter." How exactly does this not matter? How are the majority of the people in the forums killer biased when anytime they say something they get downvoted all to hell? The killer players might be louder but that goes back to my previous point.
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He is fine after the nerf. Just a few bugs remain
-4 -
The Ghoul got nerfed!? Pfft.
I played him today and I didn't notice any difference. Still the third best Killer in the game by a long shot.
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And that's ok. It's fine to have anothe killer who can compete with nurse, blight, and Billy. I'd put him between spirit and Billy
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Its still miserable to play against Kaneki, even after the nerfs. I understand that development takes some time and i hope the devs get it right with the tweaks as the time goes on. Me and many other thought Kaneki wouldn't be that good from the PTB experience mostly because of how buggy the servers were at the time - and how Kaneki was buggy too. Since in live his mobility is more fluid and his power could be used properly, he felt much more strong than anything, specially after playing with him and understanding how easy and "free" his first hit was.
The devs really should make the first hit much harder and focus his kit on using the leap to bodyblock and mobility instead of the free hit he has right now - even with the nerfs the Ghoul feels very bad to play against as connecting tiles feels impossible and even stronger tiles can be countered with the use of certain perks or is shut down when the pallet breaks.
Really, if weren't for the BPs of the Bloodmoon i wouldn't be playing survivor right now; and killer queues are clogged because of the Kaneki euphoria. Hope the "Ghoul situation" can be adressed soon.
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And this is where the main issue is, it's the PTB. Most players do not use this and the ones that do are mostly likely skilled at the game, so there is a high chance they may downplay how a killer (and/or perks) function in a limited environment. Moving forward there needs to be a way for all players (that do not have access or want to use the PTB) to experience a new killer to get a better idea on what changes such as nerfs/buffs would be required. Overwatch tests new characters in the live game for a weekend to gauge feedback, now granted there are many caveats to this and it may not be so easily to replicate, but it means the every day casuals actually get to try them out; and that's important when gathering data.
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