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The Proposed Haste/Hinder Change Should Never Make It To Live As Is.

The proposed haste/hinder change in the dev blog is probably one of the dumbest proposed decisions I've seen for this game from BHVR in a long time. Not only are you killing off a great deal of what makes the game fun, especially for Survivors, (which is synergizing perks with similar effects together to create a fun build) but you're also completely and utterly gutting the majority of M1 Killers in the game that rely off of stacking haste effects to get downs because their kits are unbelievably underpowered in actual chase whilst not even remotely affecting the top tier Killers. (Nurse, Ghoul, Blight, Hillbilly, etc.)

The top tier Killers like these who are free to run whatever build they want (typically with at least 3 slowdowns because the people that play these Killers typically sweat to no end and they don't even need any chase perks to actually win chases quickly) are the ones that Survivors actually struggle winning against and are who changes like these should be geared towards weakening in some way or another, not the Ghostface running 3 haste/hinder perks with Drop Leg Knife Sheath and 1 slowdown because Ghostface has no actual way of downing people without them once they're marked if it's not an indoor map, or the guy playing Racecar Bubba because he thought it was funny. Genuinely the only Killer who's even above average that this change is going to affect negatively is Singularity, which if we want to nerf Singularity (which I personally believe he doesn't need nerfed at all atm) we should be changing him directly not PUNISHING THE ENTIRE ROSTER OF NEARLY 40 KILLERS.

And on the Survivor side of things, this change makes even less sense because non-exhaustion Survivor haste perks are among some of the worst perks in the entire game. Even going through the "strongest" non-exhaustion Survivor haste perks shows just how mediocre this genre of perks is overall. Made For This hasn't even been close to problematic ever since it's most recent iteration was released, Babysitter + Borrowed Time only give large amounts of haste to people that should have it, (people getting tunneled) and Hope only activates in probably less than half of an average solo queue Survivor's total games in a period of the game where the match is more or less already over and on top of that the perk doesn't even really do anything if you're not being actively chased when end-game starts. So all this change is going to do is kill off the few meme/fun builds that people like to do either in solo queue or with their friends. Which most of the scenarios where these builds are useful are already incredibly niche like Blood Pact + Power of Two, Dark Theory + Made For This, Champion of Light + Chemical Trap, etc.

I understand the idea that if you make this change, you're able to introduce more powerful haste/hinder effects on singular sources and could overall boost the effectiveness of haste/hinder perks as a genre, but if anything I think that would actually make these kinds of perks overall way more hated and despised. Receiving something like 10% haste from Hope in end game, ensuring that you're guaranteed faster than any 4.4m/s Killer in the game, or making Rapid Brutality give 7% haste for 15 seconds in addition to something like Nothing But Misery or Knockout, will undoubtedly breed unbelievable amounts of community resentment towards these kinds of perks. This would lead "meta" Killer builds to incorporate things with these kinds of effects to ensure that any and all downs they get are entirely free and extremely cheap feeling on the Survivor side because they just can't ever run away. The reason why the current iteration of haste/hinders are completely fine overall is because you're more often than not dedicating at least 1 or 2 of your perk/addon slots to something that usually isn't that strong, useful, or easy to activate in a majority of matches just to compliment this playstyle. Making this kind of playstyle easier to activate on average and/or "stronger" for both sides is a gigantic mistake, and I wholeheartedly believe would ruin a good majority of matches and kill a lot of the fun in this game.

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