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So bangs are just useless now ?

Comments

  • brewingtea
    brewingtea Member Posts: 705

    What does the Tweet say? (So I don't have to give money to Elon Musk)

  • Wezqu
    Wezqu Member Posts: 833

    It says nothing its video of survivor using a flashbang on nightmare picking up survivor and not getting blinded or dropping the survivor.

  • HeyBlakee
    HeyBlakee Member Posts: 19

    youre extremely misinformed and this update is NOT what that is.

    That collision bug waa fixed a while back. As well as the sound bug that made them quiet. This change in 8.6.0 is something completely different and they were disingenuous about it in the patch notes. They tried writing it off as a bug fix when its a balance change and just didnt want people upset about it.

  • buggybug
    buggybug Member Posts: 1,222
    edited April 8

    At this point Capcom should take away licenses. I doubt most these players and bvhr have not even played a re game ever. The funny part is flashbangs is both blind and stunned a ear pierce sound in the remakes. Don't even get me started on them splitting up rpd.

    Oh but you know they won't nerf lightborn which makes every blind perk pointless don't worry it gets better soon we can't drop pallets or jump throw windows.

  • MrRetsej
    MrRetsej Member Posts: 155

    Good. Flashbangs were broken and survivors were exploiting two bugs to make them work; flashbangs were giving no audio cue to the killer, and survivors could walk inside a killer's model during pickup/grab to place the bang ahead of them when they shouldn't have been able to.

    Now that those bugs have finally been patched, flashbang users are learning they were never cracked with them. They were exploiting two bugs. At this point, if you're failing your flashbang saves, its 100% a skill issue.

  • Archael
    Archael Member Posts: 939

    What was perks this killer used? What was FOV slider of that Freddy?

    Btw. I'm not an expert here, but it seems like this fb is away of killer FOV.

    Besides. What was fb nerf that supposedly made this flash ineffective? Did they reduce fb range? Did they screw time between drop and explode? Did they made a bug that makes fb never stunning killers?

    From this vid I can read nothing beside fb being used and didn't stun. With no explanation what and why should happen. I can show a clip with me using dh and still being hit by the killer, and pretend it's not working as intended while reality is that I just screw timing of DH.

  • Rogue11
    Rogue11 Member Posts: 1,960

    I don't see what is so hard to understand about why these changes make flashbangs useless. They are now essentially a zero range, single use flashlight, with way tighter timings as you have to drop it earlier and from closer than a flashlight save. In what world is that worth a perk slot over just bringing a flashlight?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Do they at least still work off head on stuns and pallets/windows?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,385

    Honestly skill issue. xD

    Jk. I am not sure why that didnt hit.

  • Bodark
    Bodark Member Posts: 283

    If you have even a single clue how game balance works you would know that letting flash bangs stun the killer would kill the game outright.

    That’s why even after 9 years we still don’t have a survivor perk that can stun the killer on command unless in a niche scenario like lockers.

    As soon as you let survivors stun the killer, that’s it. Game is dead. Hooking would be impossible. Survivors would group up and stun lock the killer and so on.

    It’s common sense.

  • Bodark
    Bodark Member Posts: 283

    Survivors freaking out now that Flashbangs aren’t exploits and insanely broken anymore will forever be hilarious to me.

    “What do you mean I can’t land a Flashbang blind from 16 meters away?! KILLER SIDED GAAAAAME!!!”

    “What do you mean I can’t drop the flashbang inside the killers hitbox so they literally have no counterplay at all whatsoever! You mean I actually have to have skill!!?!?!? KILLER SIDED GAME!”

  • SlowLoris
    SlowLoris Member Posts: 324

    Man, this conversation is so frustrating, because people can't seem to understand not everyone wants bangs to be BROKEN. A lot of us just want them to work properly. The new "angles" you can get bangs are almost impossible to get consistent value out of. I'm not even talking about for grasp saves, I'm talking about in chase. The audio was also over corrected (it's super loud, even when properly muffled), so it's impossible to drop them in chase and have them blind, even if tactically done, because the sound is always the same volume. Not to mention dropping them when hopping out of a locker with head on is almost impossible to blind them with now. Not enough time to move far enough away, and even if you could, the angle is almost impossible….but you know what I COULD do that with? A beamer.

    The goal was to make the angles = to beamers, but that is not the case of what has happened. The angle was over corrected. As for people saying "he looked up". Do you think killers don't look up the second a beamer finishes? Of course they try to, and often times it'll show them flicking their head upwards right as the pick up ends, but it's too late, because they did indeed get saved. The same as it should be doing with bangs, but because the angles are so over corrected, they aren't working. The buffer unfortunately makes it VERY hard to be early, and the bang in the video wasn't LATE.

    The angle that the bang was dropped I easily get a beamer save with that, so there is no reason a bang should not work.

    The only way this change is even remotely acceptable is reducing detonation from 3—>2 seconds, so it's the same amount of time to get in place as a beamer, but EVEN THEN, it still isn't the same possible angle. Beamers can blind through cracks that are high, etc..bangs can't, so you can't do them as far away as a beamer (especially due to their range in general, which also wasn't buffed to compensate for removing the ability to be even remotely close - not asking for this, just saying, that's the only way it could even be partially comparable). Beamers are able to be much more versatile in their angles/locations/cracks, etc…so they can be further away, especially with lenses. Flash Bang cannot do this, so there has to be some sort of leeway to allow them to be at least as close as the bang in the video (ESPECIALLY SINCE I COULD GET THAT WITH A BEAMER).

    I'm not begging for locker saves to be consistent, or to blind killers facing a wall. I just want bangs to work in chase again, and saves to not be a 100% trade attempting to go for them / impossible & I waste my bang.

  • buggybug
    buggybug Member Posts: 1,222
    edited April 9

    If you have any common sense you know there is a perk that exist since the game been born. It's call lightborn which most killers mains admit to using as base kit even if the see no flashlights which is true. As I had matches where no one has flashlight or flashbang and killer has Lightborn

    Also you who still ask for more huntress buff when she use to be the most balanced killer before her unnecessary buff not even good huntress content creators like Ralph asked for. So if you want to talk about common sense look into yourself.

    Post edited by buggybug on
  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Flashbangs having a reliable noise is intended, and literally is the flashbangs working properly. They aren’t intended to be muffled.

    Also, BHVR never said the goal was to make flashbangs equal to flashlights, and I’m not sure how you made that conclusion. They aren’t required to work the same.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    That's actually how they used to work before the glitches and for the last several years before this. You are supposed to time when you drop the Flashbangs, they're not supposed to be a perfect save or get out of jail free card. If the Killer was not blinded, it doesn't mean the Flashbang failed, it means your timing was off or they heard the sound and looked away from the blind… which is very intentional, because blinds are meant to have counterplay just like Killer powers are meant to have counterplay.

    You're* extremely misinformed actually. About a year ago, before the update that broke them, Flashbangs HAD a louder noise and were easier to avoid. They had been that way since Leon S. Kennedy came to the Fog. They were originally that hard to hit with, actually, and were more a funny haha perk, not a reliable blinding perk unless you really were dead on with them. But when the perk broke, it broke how it interacted with the Killer's hitbox AND the noise for Flashbangs around the same time as other noises were glitched, like Footsteps and Huntress' Elk skin. At the same time Background Player was overtuned. Then they rebalanced Background Player, but forgot to fix the Flashbang glitch. So, the hitboxes were still off, so SWFs were using this to "wallbang" Killers - something that was never possible before and not intended. An exploitable glitch state.

    Then BHVR fixed the noise issues, but forgot about Flashbang, so the noise never really got fixed until very very recently. When they did that, they also realized the glitch and patched it out, causing Flashbangs to work as they originally did. That's all that happened, they did not nerf or ruin Flashbangs, they simply patched a glitch that made them unfair. Just like they patched three gen builds, and just like they patched that Oni glitch that caused him to move too fast while in Blood Fury and picking a Survivor up with Iron Grasp. Those were glitches with perks on Killer side they patched out. Survivor perks are not exempt from being fixed when something is wrong with how they perform or when it creates exploitable, unfair situations.

    I'm sorry you cannot drop Flashbangs in the Killer's model, can no longer perform wallbangs, and have to actually time your Flashbangs perfectly in chase to make them function. They still work off pallet stuns as intended. They still blind. You just have to actually try now. Kinda like how now, Killers have to actually try to use Xeno's tail, which was also too strong in a glitched unintended way on launch.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited April 9
    Screenshot From 2025-04-09 08-43-49.png Screenshot From 2025-04-09 08-44-18.png

    Except it is because a developer/community manager has confirmed this multiple times.

  • buggybug
    buggybug Member Posts: 1,222

    Flashbangs drop silently in the actual re 2 and re 3 remakes and in re 5 aster a two second delay while in re 6 it was buff to instant blind with no delay without warning in said games. Else the lickers one of the most annoying re enemies be even more op than they are.

    They buff lickers in the remakes 2 and 3 that even the stand still trick don't even work as much like it did in og.

    So if they had make flashbang make a cling when drop, they would easily dodge it even though they are blind their hearing is insane.

    Point is ofc as I said a few times Capcom and most player who never touched an RE game wouldn't know this.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'm just… stunned really. Stunned that you posted what the Devs actually said, that yes this is intended…

    And people are genuinely still so butthurt they can't exploit a glitch anymore that they're downvoting you over it and continuing to argue the glitch should still remain.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    The Headon-Flashbang trick was patched some time ago as it was also pretty unfair, unnecessary, and wasn't used tactically - pretty much only to harass and annoy Killers. That hasn't existed for a while, friend.

    However, it does appear they still work off pallet stuns.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I didn't use it to harass killers, it was an effective way to break chase or save another survivor who was being tunneled in some cases (buying time), so that's nonsense… also annoy killers makes no sense, our job is to waste time so our team mates can do the objective? I was doing it last patch, I just havn't tested it this patch due to the new gens not working with it,

    Pallet stuns is no different to head on stuns, like I understand if you find it annoying, but I honestly am saying I don't think it was used that way (to be clear I'm not on about locker saves just head on flash bang and then run.)

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'm sure you didn't, I'm sure you're a responsible kind Survivor who just wants to properly waste time for your team to get things done, but enough people were doing it to actively annoy Killers - especially Killers that already struggle in chase - that it really was unfun and unfair for those players, so they had to remove it. If you want someone to blame for getting a playstyle nerfed, blame the people who used it to harass other players, not the people who were harassed.

    It's not about "oh but I don't do that, I don't think it was meant to be used that way so why can't it come back?" It's about the fact it was being used that way, and that is not the way you're intended to use it. So as per usual, people abusing a thing that is supposed to be tactical - like hook grabs and the Oni glitch where his Blood Fury interacted oddly with Iron Grasp to create speed he shouldn't have had - to grief has caused it to be removed for everyone.

    I'm so sorry your fellow players were jerks about using a playstyle you found fun. I was sad when they nerfed Xeno's tail too, it ruined the Killer for me but I respect it was a glitch that had to go for the good of everyone. The same is true here, even if it's disappointing. Unfun and abuseable for some means bad for all, for the health of the game things like that have to be fixed.

  • Rogue11
    Rogue11 Member Posts: 1,960

    Because killer players have never flooded the forums and social media being "butthurt" over exploits being fixed? This is the precedent set from previous exploits being fixed or not.

    Oni 180 flicks being the most recent example.

    Multiple Chucky exploits

    Multiple Blight exploits

    Wesker turning after grabbing a survivor so he can always get a successful slam

    There could be a middle ground between keeping impossible to counter locker flashbangs and making the perk objectively useless compared to just bringing a flashlight.

    The current audio of the flashbang drop is comically loud to the point I thought it was dropped way closer to me the first time I heard it.

    The angles as shown in previous posts are worse than flashlights and the limitations of being thrown on the ground, limited to 1 charge, and a longer fuse make it not worth bringing in almost any scenario.

  • Bodark
    Bodark Member Posts: 283
    edited April 9

    Nice Try Buddy but stop lying. Ralph said the buffs she got were fine on the PTB. So did Scott, Squirtle, Ray, Tru3, Coco, Spooky and Ohtofu. All of which know her whereas you clearly have no clue if she is balanced or not.

    Not sure why you brought up Lightborn though? Completely irrelevant and doesn’t apply at all to this conversation

    Stunning on command is bad and should never happen ever. I’m glad you don’t balance this game honestly. Survivor main for sure.

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    I’m so sorry bud I have played this game since 2016 have used flashbang for 3 years now and that bang was frame perfect timing and it didn’t hit bangs shouldn’t be made redundant you’re not making any sense the timing wasn’t off because they didn’t even get killer blind they got nothing which means the bang just didn’t do anything to the killer even being in a perfect spot for a save I’m sorry but there’s no way you can justify making a perk completely and utterly useless and I won’t stop making noise about this because it needs correcting

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    They have literally killed off a whole community of this game i have devoted the past two years to perfecting flashbangs and locker saves and just having fun and there’s such a small but loving community that comes with flashbang anyone who’s known for bangs we all know each other we all chill in each others streams we play together and it’s so sad to me that bhvr have killed it

  • Zuiphrode
    Zuiphrode Member Posts: 525

    "My whole community that revolved around exploiting bugs is falling apart"

  • buggybug
    buggybug Member Posts: 1,222
    edited April 9

    Oh you watch tru3 no wonder. Did I say flashbang stun? I said lightborn it negates all blind perks making them useless so all the qq about flashbang being bugged and not to do x y z was fix easily with lightborn, so it does have something to do with the topic.

    Now if there was no perk to help with the flashbang problem that I get but do not pretend that despite the bugs, you had a perk that counter it. Also you only play survivor argument is so weak and outdated.

    I can say that you only play killer and not survivor too then. Fyi I play killer at least 20% of time like this current event since BP is far better to get than survivor nice try buddy.

  • Bodark
    Bodark Member Posts: 283
    edited April 9

    So we’re just gonna skate past the fact you blatantly lied about how Ralph felt about the Huntress buffs to try and discredit my opinion? Yikes.

    Survivors want Lightborn nerfed so that’s a moot point to try and use that as a deflection. Because if it was up to you Lightborn wouldn’t work how it does.

    I’ve seen a lot of your posts. It’s very clear that you don’t play killer that much. You always advocate for killer nerfs. You always advocate for survivor buffs. You’re very clearly biased.

    And yes I watch Tru3. I’m not a brainless amoeba who believes what chronically online DBD Twitter users say. Not a single claim they make about him is true at all. They all lie to slander him.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I think people in this thread are not communicating in good faith.

    Flashbanged needed fixed. They were fixed. This is how Devs believe they should work, and I'm sorry for those who enjoy it but it looks like that's not changing. I hope you can find new perks to have fun with instead.

    I'll be leaving now, because it's clear we can't have a mature discussion about why this change was made without making excuses or being rude about it. I really did try. :(

  • buggybug
    buggybug Member Posts: 1,222
    edited April 9

    Do you ever see me make a post saying killer op, please nerf killer? Show me one cause I doubt you can give me any. To make you look more silly here

    1000000574.jpg

    I have platinum trophy on dbd on psn which includes having to the 5 og killers nurse ofc being one of them and if you wish you I can shown you killer trophies on psn or steam achievements so try again 😉 . Your posts and comments is just as bias as everytime someone mention anything about survivor, your first outdated comment is killer is.ment to be power role. So if you wanna keep doing this us vs then continue

  • Bodark
    Bodark Member Posts: 283

    6k hours with 5,900 on survivor lmao. I commented several times that Knockout needed a change as the slugging version was lame, so try again pal.

    At least I didn’t lie and put words in somebody’s mouth to try and make you look bad. Thats next level gaslighting right there. Very impressive.

    Let me try lying like you did and putting words in someone’s mouth! “Coconuts said Huntress is the worst killer in the game and she needs 100 buffs! So now what?!”

  • buggybug
    buggybug Member Posts: 1,222
    edited April 9

    I vouch for wesker/trickster/venca buffs changes so if your not seeing that, it is a you problem. Anyways good luck trying to think huntress needs more buffs, not wasting no more time on you.

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    I don’t care about the clipping into killers stuff it’s the fact they have rendered the perk completely and utterly useless and we didn’t abuse bugs we all just loved flashbangs and locker saves and got along and had fun

  • MechWarrior3
    MechWarrior3 Member Posts: 5,385

    I do care about clipping into killers. It was a bug. Never should have been there. It gave survivors free saves they never should have had and you ALL did abuse it. You may not have but it was in the game abused on the daily. I am glad its fixed.

  • XombieJoker
    XombieJoker Member Posts: 93

    looking at the clip, it looks like they were early, and you should only be getting saves with the flashbang going off in the killers FoV. All the people complaining about the nerf are mad cuz they can't get their free saves with a single braincell

  • LithefinesseXD
    LithefinesseXD Unconfirmed, Member Posts: 23

    this wasn’t early it was infact frame perfect yet again please don’t comment on something you know nothing about just to talk bad on people

  • XombieJoker
    XombieJoker Member Posts: 93

    the killer literally moves after the explosion happened, looks early, you don't tell me what to do kid, complain more about not being able to exploit something. Learn the new angle and cope

  • XombieJoker
    XombieJoker Member Posts: 93

    lol clearly delusional and many agree, you're just whining that you can exploit something that got fixed and to be honest, I love people who sit waiting to use their flashlight/flashbang cuz it means they're doing nothing to help their team