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Please stop balancing this game around noobs

imabakedpot8o
imabakedpot8o Member Posts: 158
edited April 2025 in Feedback and Suggestions

Title

If you keep removing all the things that have kept everyone playing in the past, you will eventually have no dedicated players who want to play because you're removing everything that made them want to stay

You're really expecting FNAF to bring in so many new players you stopped caring about the people who stayed when your game was in the sh*t. Lovely.

Comments

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    I agree that it's not exactly a bright idea to balance the game around people who don't know how to play it. Example: Showing Penti's aura so that you don't need to mentally keep track of the totems you cleanse (which is an element of mastery that you can continually improve on) reduces the game's skillcap in an unhealthy way.

    And that's just one example.

  • Emeal
    Emeal Member Posts: 6,627

    Me who is a veteran but also play like a potato. 😐️

  • Mooks
    Mooks Member Posts: 15,082

    can you explain to me how I am gonna keep mental track of the totems my solo q survs cleanse? How am i gonna improve here and how is this not an example of soloq vs SWF difference?

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    On one hand, I am a massive proponent of buffing solo queue to the level of SWF while simultaneously buffing Killer to compensate.

    On the other hand, totems showing their aura without massive caveats (like Survivors needing to use a perk to reveal the totem's aura) significantly detracts from the game's skillcap for survivors. That may not be an issue, though, if BHVR's intention is for solo survivor to be a chill, casual experience where you don't necessarily need to mentally keep track of things. Less strategy, more chill.

    If that's the direction they want to go for, then I argue that they shouldn't beat around the bush and just go straight into it. Give survivors basekit perks that SWF wouldn't greatly benefit from. Then, buff Killer to compensate.

    Regardless, Pentimento is unique in the way that you can have multiple of them, so if you lose one of them, it's not necessarily a huge deal (unless it was your only Penti totem, then it's completely gone.) This means that it's less far-fetched for it to show its aura, especially to ease the experience for Solo survivors, but at the same time hexes aren't really good or fun in the first place so an argument can be made against Penti showing its aura at all.

    It's obviously a heavily nuanced issue. My point is this: If they want to make it easier for solo survivors, they should go all the way and buff Killer to compensate, so that SWF isn't inherently breaking the game anymore.

  • HolyDarky
    HolyDarky Member Posts: 1,383

    Not really. The reason why showing Pentimento's aura is a good idea is because of SoloQ. Sure, the survivor can go back and cleanse the Pentimento but not when this one is in chase or on hook. A SWF can call out the Pentimento location, so player B can go and cleanse it. In addition, SWF can also say who goes for the Pentimento. Meanwhile SoloQ, every player could go and look for the totem because no one can say "stay on gens, I look for Pentimento". Getting rid of unhealthy perks that makes SoloQ miserable is a good step in the right direction. Thus, I hope the devs will also do the same for unhealthy SoloQ survivor perks like Sole Survivor or Left Behind. I also don't like it that the developers don't take the opportunity to buff/tweak hex totems in some way to make them more reliable since currently Pentimento makes hex builds more reliable.

  • Mooks
    Mooks Member Posts: 15,082

    i may be too dumb or bad at the game but I still don’t see how your first comment makes any kind of sense for a soloq surv and how I can get to your mentioned kind of mastery?


    Give survivors basekit perks that SWF wouldn't greatly benefit from.

    … isnt showing penti totems exactly that? SWF don’t have a benefit as they can already Tell eachother where the totems are (lets stop pretending that its actually hard for survs to rememmber the totem places especially in case of coordinated swf) while Soloq survs get closer to this Level (and still not completely handed the Info for free - you still need to be near the totem)

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited April 2025

    You completely misinterpreted my post, so maybe it's the first one. Probably both? Anyway, yes, showing aura on totems is part of buffing solo while leaving SWF mostly power-neutral.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,783

    I've said this time and time again RE: Pentimento but no one ever actually answers this. They just hit your comment with a downvote and call it a day.

    Truth is a lot of the killers around here like that these perks disadvantage solo queue and will do everything in their power to keep it that way. They harp on about how a small-range aura reveal is going to "buff SWFs too much". But SWFs already have that information and have done for years. They 100% know this, they just don't want solo queue players to be able to have a piece of the pie too. Which really just serves to shoot themselves in the foot because if we never bridge the gap between solos and SWFs, then how on earth do they expect SWF to ever be meaningfully balanced without unduly hurting solo players?

    Lol.

  • Archael
    Archael Member Posts: 939
    edited April 2025

    Game should not be balanced over noobs, but should be newbie friendly. It's not the same, tho BHVR don't know the difference.

    What I mean by that is expanded tutorial, with looping explanation. Whole explanation of killer powers, short video clips over usage of each perk.

    So new players don't need to watch tons of yt videos

    Post edited by Archael on
  • brewingtea
    brewingtea Member Posts: 707

    Exactly. If you're a noob, and you can't win without Pentimento, stop asking them to balance the game around you.

  • Royval
    Royval Member Posts: 1,121

    this went out the window once they nerfed old dead hard, introduced bloodlust without rebalancing maps,

  • DeBecker
    DeBecker Member Posts: 934

    The game has always been balanced around noob killers. So whats different now?

  • Mooks
    Mooks Member Posts: 15,082
  • imabakedpot8o
    imabakedpot8o Member Posts: 158

    Brother, killer has been buffed for noobs. Killer is the easiest it's ever been. All of my favourite streamers have fallen out of love with this game because of it.

    Everyone says Killer is boring because it's too easy, and Survivor is pointless because it's a waste of time, and you're just going to load into a match, one person gets tunnelled out at 5 gens, and the story repeats itself.

    Most Killers get haste for simply existing. To ask for more buffs when killer is already this easy is crazy to me idk

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    Did you miss the part where I said that killer should be buffed in compensation for solo survivor being buffed to SWF's level? Or did you see the words "killer buff" and tunnel on that alone?