Enough time has passed, Shoulder The Burden is a terrible Perk
I remember pretty distinctly when Doomed Course came out and everyone was collectively losing their minds over this perk and how it would “Fix Tunnelling” or “be a new Meta perk” or “massively improve the game for SoloQ” or whatever, and then I was just sitting in the corner reading the description and thinking of both how useless the perk was and its potential to let people grief matches. Fast Forward a few months and I can still to this day count the number of times I have seen this supposed “Meta-Changing perk” on one hand
Shoulder the Burden is fundamentally useless, for a few reasons actually
- The sound effect, HUD change, and scream that occurs when the perk activates instantly tells any killer paying attention that the perk’s been used, and the vast majority of killers, if they’re not doing anything else, will drop everything and go back to the hook to look for the unhooker, if the user gets found within that 40 seconds Exposed then they’re completely ######### out of luck and are now either on death hook or just straight up dead.
- Using StB means you as the unhooker can’t trade effectively against a proxy-camper, because if you do you will immediately die
- Quick little black-pill for those people who think this garbage helps against Tunnelling, the majority of hard-tunnellers do not give one single solitary iota if they have to go through 3 hook states or 4 hook states, if your teammate can’t loop the killer for a while then there is zero point in using it, and if the killer is smart they’ll now just tunnel you, because you’re one-hit downable and just gave them a free hook state, so either you or your teammate has to be good at looping, which good luck finding people like that in SoloQ lol
- For those people who say “oh but it’s good in SWF” if a perk is only good in a coordinated team with voice comms, it’s not a good perk. Actually good perks are able to benefit either you or your team with minimal risk and with minimal coordination, obviously coordination helps already good perks become great perks, but it isn’t required. You should never be expected to require outside factors for a perk to be “good”, if you do, then the perk is bad.
- Let’s compare StB to Unbreakable real quick, worst case scenario for Unbreakable is you use it to pick yourself up and then go down immediately, the perk ultimately did nothing, but it isn’t a active detriment and didn’t require any other factors on your part. The worst-case scenario for Shoulder the Burden on the other hand is you using it, and then both you and your teammate go down anyway a little bit later, now your teammate is on hook anyway and you have given the killer a hook state for free, in this scenario the perk hasn’t just done nothing useful, it has actively screwed you and your teammates over by giving the killer one of your resources for free. Hook States are valuable, they are resources you are meant to spend wisely and efficiently, this perk in contrast throws your resources away for ######### nothing.
- I predicted the perk would be used to grief lobbies, and while it’s only tangential evidence because I haven’t seen it myself, my friends have told me of times where a StB user would immediately run to the killer after using it and let themselves go down and then go nexting, it’s only tangential like I said, but still, I was right if that does actually happen
Call me jaded or whatever, but I prefer calling a spade a spade and a bad perk a bad perk, StB requires coordination to use without it actively ######### you over, and it’s best case scenario can already be accomplished by not being bad at the game and not going down in 20 seconds or less. Just run DS and/or OTR if you are seriously that concerned over tunnelling and leave this perk in the bin where it belongs
g’night
Comments
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I mean point 4 is what it is. Its only good with coordination.
Theres probably 40+ pages of reasons you cant really use it without a team.
Powerful only in those cases sadly.
Theres no real way to fix this either.
Ees what eet ees6 -
The sound effect, HUD change, and scream that occurs when the perk activates instantly tells any killer paying attention that the perk’s been used, and the vast majority of killers, if they’re not doing anything else, will drop everything and go back to the hook to look for the unhooker, if the user gets found within that 40 seconds Exposed then they’re completely ######### out of luck and are now either on death hook or just straight up dead.
absolutely wrong. Even with the fact i am really mid in chases as surv, every time i used StB, my exposed timer was gone before killer could hit me in chase. Not to mention that Vigil firther reduces this timer if you or anybody else in team has it (Vigil stacks btw)
Using StB means you as the unhooker can’t trade effectively against a proxy-camper, because if you do you will immediately die
why would you use it against a proxy camper at all? Not like hook already has to be in a beneficial spot for killer to proxy camp and quite often, they aren't able to do it.
Quick little black-pill for those people who think this garbage helps against Tunnelling, the majority of hard-tunnellers do not give one single solitary iota if they have to go through 3 hook states or 4 hook states, if your teammate can’t loop the killer for a while then there is zero point in using it, and if the killer is smart they’ll now just tunnel you, because you’re one-hit downable and just gave them a free hook state, so either you or your teammate has to be good at looping, which good luck finding people like that in SoloQ lol
so we are again returning to a point where average player simply refuses to learn important aspects of the game and are using it to determing perk's power? It's not game's fault average player doesn't want to improve, it's exclusively player's fault. If your teammate has at least a bit of chase knowledge good, perk is already well used.
Also, this perk is literally powerful not only in terms of countering tunneling, but also in terms of forcing 12-hooking, which is the most inefficient way for killer to play nowadays that wastes tons of killer's time.
For those people who say “oh but it’s good in SWF” if a perk is only good in a coordinated team with voice comms, it’s not a good perk. Actually good perks are able to benefit either you or your team with minimal risk and with minimal coordination, obviously coordination helps already good perks become great perks, but it isn’t required. You should never be expected to require outside factors for a perk to be “good”, if you do, then the perk is bad.
??? This perk is very good both in SWF and in soloQ with half decent players, you literally don't even need to be coordinated in the intensity you think you need to be. Plus, 99% of meta perks don't even truly require coordination (Deli/Wicked could be an exception, but you can tell your teammates you have those before match).
Let’s compare StB to Unbreakable real quick, worst case scenario for Unbreakable is you use it to pick yourself up and then go down immediately, the perk ultimately did nothing, but it isn’t a active detriment and didn’t require any other factors on your part. The worst-case scenario for Shoulder the Burden on the other hand is you using it, and then both you and your teammate go down anyway a little bit later, now your teammate is on hook anyway and you have given the killer a hook state for free, in this scenario the perk hasn’t just done nothing useful, it has actively screwed you and your teammates over by giving the killer one of your resources for free. Hook States are valuable, they are resources you are meant to spend wisely and efficiently, this perk in contrast throws your resources away for ######### nothing.
terrible comparison of two conceptually totally different perks.
If you as StB carrier and your teammate manage to fall very soon after you used your StB, maybe you should think about how much you both screwed up in individual terms rather than how useful the perk is.
In a game where wasting killer's time is the most crucial thing in survivor gameplay, acting like killer having to waste further more time hooking (chase-down-look around for a save-get survivor to hook-hook) is something not good at all means you should recheck your macro game knowledge.
I predicted the perk would be used to grief lobbies, and while it’s only tangential evidence because I haven’t seen it myself, my friends have told me of times where a StB user would immediately run to the killer after using it and let themselves go down and then go nexting, it’s only tangential like I said, but still, I was right if that does actually happen
let's not pretend like griefing is not already possible no matter if survivor has perks or not like StB or not. This is literally a logical fallacy because you can already grief by many ways other than using StB and running to the killer.
And it's not the perk that griefs, it's the player so again, measuring perk's value based on player mentality is literally completely wrong.
Call me jaded or whatever, but I prefer calling a spade a spade and a bad perk a bad perk, StB requires coordination to use without it actively ######### you over, and it’s best case scenario can already be accomplished by not being bad at the game and not going down in 20 seconds or less. Just run DS and/or OTR if you are seriously that concerned over tunnelling and leave this perk in the bin where it belongs
but dude, perk is not even only about countering tunneling at all lol. The fact you can't pull it's value off doesn't mean somebody else can't.
Anyways, check this from my friend who played SOLOQ to see how valuable this perk actually is:
https://x.com/AfroM1_/status/1906914328160108979?t=mR7ECOwrmWyMhuw5k65pKQ&s=19
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I overall think that StB is a case of being as strong as it's user.
Someone who doesn't have an idea of what they're doing will screw himself over, and someone who does can use it properly.
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Shoulder The Burden always was a strong perk, the ability to deny a hook state on a survivor is always going to be busted especially if that survivor was on death hook
2 -
I just don't really like how it buffs coordinated SWFs, which can already be decently strong against some Killers, but is a dangerous pick for SoloQ. I want to see more perks help SoloQ instead of SWF. Communication is enough for SWF.
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