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Duty of Care is too strong to be released like this.

MissiCiv
MissiCiv Member Posts: 205
edited April 2025 in General Discussions
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Duty of Care is insanely overtuned. Granting a 25% Haste boost to all survivors within 16 meters for up to 6 seconds just because one healthy teammate took a protection hit? That’s absolutely busted, especially in coordinated SWF teams. This perk turns every bodyblock into a full-team escape tool.
If this makes it to live without a nerf, killers are going to suffer even more. This needs to be toned down before release, lower the haste %, reduce the radius, or make it apply to only one survivor. Otherwise, it's just another SWF crutch disguised as a "team perk".

Edit: Wrong worded words

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