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Proxy camping Ghoul highlights how poor the auto unhook system truly is.

VirtuaTyKing
VirtuaTyKing Member Posts: 518
edited July 14 in General Discussions

It's never been effective in my opinion but it's laughably highlighted how bad it is with this killer. They can check gens around a large area and still be back.

The unhook should speed up when entering back in the area or just make the hook move already like in 2 vs 8.

If a gen has progress near the hook then this shouldn't proc as it's needed with some killers for pressure and defence.

Post edited by Rizzo on

Comments

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    anti facecamp meter is made to counter toxic usage of camping, not camping as a strategy.

  • Caiman
    Caiman Member Posts: 3,472

    Ghouls returning to hook is a Ghoul problem, not an anti-facecamp problem. It is a very big problem, yes, but that's like blaming tunneling on Sloppy Butcher.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    You'll need to explain, what does your post have to do with the anti-facecamp feature?

  • RainehDaze
    RainehDaze Member Posts: 2,695

    What do you want, a magic forcefield blocking the Killer from coming within half the map of the hook just in case they have any way back fast and could conceivably react to a save?

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    Clearly not I said it should speed up the unhook if they keep entering back in the area. What's wrong with that exactly?

  • Mr_K
    Mr_K Member Posts: 10,347

    Hillbilly, Nurse, Demogorgon, Blight, Dredge, Spirit

    Not like there haven't been killers that can return to hook easily. How about killers that hide outside the camping radius?

    Myers, Pig, Wraith, Ghostface, Sadako.

    Quit acking like this is the first time a killer proxies hooks.

  • BrightWolf
    BrightWolf Member Posts: 602

    Camping or proxy camping is a just a killer problem in general. It's not a Ghoul-exclusive behaviour, it just seems worse because Kaneki is everywhere right now due to him being so new and everyone watin gto play him.

    It's literally no different to Wesker, Blight, Nurse, Ghostface, Pig, Wraith, Huntress, Slinger, Myers or any killer on the roster that can return quickly to hook or proxy camp with their power.

  • brewingtea
    brewingtea Member Posts: 705

    Ideally, the killer would have to make a choice: Either camp the hook and let gens pop, or police the gens and let the unhook happen. If that was working correctly, we wouldn't even be having this "anti-camp" discussion.

    But since the game is so killer-sided, they don't actually have to make that choice. There's no risk for the reward. They just camp and win. (Same thing with tunneling: There's no incentive NOT to, so why wouldn't they?)

    Sure, you can't FACE camp, but that's just ignoring the core issue.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518
    edited April 10

    Thing is majority of killers can't get an instant injury from a distance without at least a crumb of skill or chance to counter. The Ghoul doesn't.

  • Garboface
    Garboface Member Posts: 412

    Thus, proxy camping is a problem on the level of tunneling and face camping. The exact same thing. There should never be something that allows an uncounterable win for either side.

  • Mr_K
    Mr_K Member Posts: 10,347

    How is it an auto win? I've seen many pull off escapes against these types of tactics.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Nothing. They just say it is, and so it is.

    People have got to get used to difficulty, period. They act like killers aren't allowed to use perks or strategy that helps them win. No, just learn to counter those things the best you can. Most won't even do that anymore. They just rage quit.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 11

    Then it's a good thing proxy camping and face camping isn't uncounterable! Phew - that would be awful.

    Solo queue, btw.

    Post edited by RpTheHotrod on
  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    Go back to playing the skilless killer dude you like playing with broken garbage right. I like a challenge when I play killer.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    What's this prove! Like I've never had a soloQ pull it off. Was that my argument?

  • DeBecker
    DeBecker Member Posts: 934

    When do we stop calling it a strategy, when it clearly is one of the biggest game flaws?

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    That's it's not impossible as you claim. All because you personally find it problematic doesn't mean it's an actual problem. It takes experience, but a hook camping killer is of one of the best things to happen for a survivor team - absolutely zero gen pressure - AND a free hook rescue if you have at least 2 survivors working together. Also, I almost entirely play solo queue(probably 90% of the time).

    Here's another solo queue hook rescue of mine

    https://www.reddit.com/r/deadbydaylight/s/iCU3gDMjsp

    If you're solo queue experience is awful, you need to climb in MMR to start playing with other experiences survivors. Lower tier solo queue is awful, but once you get higher up there, you also play with other experienced players and they tend to work together way more than lower tier survivors.

  • coldflame
    coldflame Member Posts: 133

    facecamping is toxic because its intentionally playing substantially suboptimally just to grief a specific person. this is no longer a problem

    'camping' in general or just generally pressuring hooks to cost the survivors gen time and get advantageous chases/good hits is just playing the game, it isn't a problem that needs fixing. if unhooks were supposed to not be contested at all, they wouldnt exist

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    everything is a game flaw if you don't wanna learn how to play against it and instead seek for coping mechanisms to avoid ever learning

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518
    edited April 16

    I never claimed it was impossible. Your magic yet invisible MMR or mine is not up for debate.

    A camping killer is good for a SWF yeah!

    So you never get people in SoloQ that just quit on hook or DC.

    You actually think the MMR system puts you with good survivors every time.

    Must be legit.

    I must reach god tier survivor so I never have to team with cry babies again.

    Patronising much!

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 16

    That's how it works. The higher mmr you get, the better chances you're going to get teamed up with more experienced teammates. Mind you, sometimes people troll and get bored, and ironically enough sometimes more experienced players lose patience with people they feel are not up to par and just skip out on the match (usually it's just p100s I see doing that). Thankfully "go next" is being addressed soon. But yeah, the higher up the pole you go, you'll start seeing better quality teammates in general. You'll still come across some bad apples, regardless.

    You said it's uncounterable (ie impossible to counter). I'm just saying it's not uncounterable - just takes experience to handle a killer camping a hook. A camping killer is not "uncounterable" as you claim.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,641

    Wanted to comment here for quite some time. Because I feel that the example is not really good.

    It is obviously not good that Ghoul can proxycamp from the other side of the map because they are back at the Hook in just a few seconds. It does not make it better to see him standing there in the distance, knowing that he will be back immediatly once you get unhooked.

    And the AFC is also obviously bad and pointless. Facecamping has never been such an issue, camping and proxycamping was and both are not dealt with the feature. The Devs just spend a lot of time on a feature which barely mattered. And IMO it made things more frustrating, because you now see the Killer standing there a few meters away, easily able to be back at the Hook when someone arrives (so why would anyone need to facecamp anyway when the Killer gets back in time when the unhook happens? It does not matter if they were standing right there or a few meters away…).

    However, Ghould being able to get back to the Hook so quickly and basically camp it from a distance has nothing to do with the flawed feature. Since you cannot really expect that there are any negatives to it, because the Killer is far away. Should the Devs do something to protect the unhooked Survivor? Yes. But this is not a Ghoul-issue, this is a general issue.

  • XDgamer018
    XDgamer018 Member Posts: 705

    issue is how do you fix this without destroying weaker end killers. (or small maps wich sometimes force you to proxy even if you dont intend to (midwich)

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,641

    I would rather go the route of Anti-Tunneling instead of Anti-Camping. Because I think Anti-Tunneling is easier to implement since you will have an easier time to limit the abuse and dont accidentally punish Killers who dont tunnel. Something like losing collision would be a thing, which can be looked at.

    The problem with camping is that you need to look at so many factors. And this is what the Devs did with the AFC and this is what makes it borderline useless. Because you will have to have some measurements to prevent Killers accidentally "camping" because they are on an upper floor, but this also opened the Doors for Killers to have it easier to camp since they can just stand on a Hill or camp the Basement.

    And I think overall Anti-Tunneling would be easier to change. Because you would not need to consider the map when it comes to Anti-Tunneling. And most of the time Camping and Tunneling go hand in hand, because Killers camp to tunnel.

    When it comes to Ghoul specifically, removing Deep Wound from his Kid should already be a thing. I dont know why they even decided to slap it on to him for no reason, he certainly did not need that extra build-in Slowdown.

  • XDgamer018
    XDgamer018 Member Posts: 705

    i do think losing collision is the best bet for bhvr to do. (imo tunneling is the same as genrushing but one gets punished for it but thats just me.)

  • BirdiePlays
    BirdiePlays Member Posts: 31

    I think they need to make it if you can hear the terror radius, the bar slowly goes up.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Dk why people downvoted this like its not true. If it really was a problem, then the meter growth rate would be insane

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,641

    This would make it unfair for Killers who have a large Terror Radius. I mean, sure those Killers are also the Killers who can get back to the Hook really quickly, but you might not even be near a Survivor and feed them Anti-camp. Especially on some maps.

    Also, Undetectable and Killers who can become Undetectable would just camp. Let alone that if you are oblivious, you would also not have a meter filling up, since you on Hook dont hear the TR.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,641

    Eh, not really. It got watered down due to complaints, because Killers feared that Survivors can "abuse" the system. Not the first time this has happened when it comes to camping. Reassurance as a pure Anti-Camp Perk is bad at Anti-Camp due to complaints.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,641

    If I am on The Game as Billy and chase someone far away from the Hook (or even search for someone or traverse the map), I am not camping, yet my 40m Terror Radius would make the Bar go up.

    Yet that Wraith makes Bing Bong and would be able to stand right next to the Hook.

  • BirdiePlays
    BirdiePlays Member Posts: 31

    ok set it this way then. IF YOU CAMP…and your would be terror radius is within hook range? the bar should SLOWLY go up. also when killers decide to slug a survivor at the hook just to camp? that needs to stop too.

  • H2H
    H2H Member Posts: 954

    Very unfair for killers to [do literally anything]

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    at this moment just say you want full autopilot counter to every killer strat because you don't want to bother with learning to counter any of those

    i started ignoring downvotes, it's a feature usually just spammed when people don't have counterarguments do they reach the for good ol "i'm right because i ratiod you"

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Didn’t it get increased once some months ago? I think when Skull Merchant gut happened. It was ridiculously bad before hand, now it still never comes into play, but the killer is definitely punished alot more if they spend time near the hook.

    Though at this point i think anti camp's machanic should just be a flat growth rate of like 5%/s that would activate whenever a killer's base terror radius would be heard (ignoring perks that reduce/increase the base tr). Think about it, the extra tr's are given to killers with constant map mobility (Kaneki, Blight) so they should just make it gain when they would be in a survivor's terror radius. That way killers are punished for attempting to prevent a save or quickly down another survivor. Oh yeah, and the survivor growth slow would be removed since this only impacts solo queue really

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    what's more insulting is they didn't even make the mechanic solo Q friendly by displaying it to other survivors on the HUD. So half the time your team mates just enable it and pause the time waiting for the right moment trying to be helpful.

    Really, really badly designed. Just like Ghoul.

This discussion has been closed.