http://dbd.game/killswitch
I want to see 2 hour stream of developers playing this game as SoloQ
Current event has nothing to offer for the killer role, gas gens are really fast and killers are only reliant on their own pressure as none of gen perks works towards them.
Even with all those circumstances Survivor Queue is almost instant (it took me eleven seconds to find match as survivor) and Killers have to wait absurd amount of time to find a match (also tested this out, it took me 8 minutes to find match). Because even though this event is on survivor side, vast majority of players are killers.
At this state of the game lot of survivor games are straight up lost and I just want to see developers stream playing this game for like ~2 hours as SoloQ vs most typical Kaneki player.
Then I'd love to hear their feedback - if this time was fun.
^ Funniest thing is, this build on that killer stalled game so much that "Abandon" option popped up because survivor weren't doing gens for 10 minutes.
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I would actually love to see the devs doing a SoloQ survivor livestream. That would actually be a fun watch, and see if they experience much of the same that us ordinary SoloQ players does.
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gets wish
Devs play solo as The Ghoul.
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Watch as the devs face an Event Pig
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I'm against this, only because the obvious result of such a gameplay session wouldn't happen. The last time the devs did something similar to this, but for killer, Hag was buffed and flashlights were nerfed. You would think that if they played solo survivor, they'd notice how many of their teammates never actually try, and how the killer conversely always seems to be trying, they'd fix the matchmaking. But no. Since the theme has been "end results over all else," they'd see the killers were winning, and just nerf them. They don't even play at the level to understand any of this. They have less knowledge of their own game than a scrub like me.
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Yeah that build is miserable. The Add On needs some Cooldown or something like that. Technically it has some form of Cooldown because you need to be enraged for it, but you can get the status effect so easy and frequently, it might not even have this "downside" or "requirement". It also far outclasses the other Iri Add On and makes it so easy to get into a new chase, the 3 seconds of reveal or the scream alone are enough that The Ghoul can get you anywhere on the Map.
Post edited by Rizzo on20 -
Can they just make it so screaming causes the progress to decay rather than drop to zero like hemorrhage?
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If it puts an end to this silly short-sighted idea people have that changes are just magically gonna happen because of it when it turns out that it actually won't, then sure go ahead.
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Unfortunately a lot of people disregard posts entirely based on the name above them instead of actually taking opposing viewpoints into consideration. I've agreed with plenty of things people I generally disagree with have posted, and I feel like there's always something to be learned from considering all opinions, even those with a personally unfavorable track record. That type of dismissal is probably the biggest downside of the vote down button coming back imo.
Back on topic:
I would like to see this, but not just as solo survivor: I think it would be beneficial for everyone to see them play both roles. Part of the issue with the game is how our own personal frustrations cloud our judgement, especially on topics of balance. Most other games things can be considered "annoying, but fair" but with DBD it feels like the second something is considered unenjoyable, its the bane of the current game.Having relativity in these experiences between the devs and the user base is a great way to help both sides understand one another: The players get to see the devs' reaction to X situation in real time, and it can give them either validation or help them rationalize it based off how the dev handles it. One of the most important things in game design is designing things in a way that the player will intuitively match your mindset, while the counter to that is that as developer you need to understand the mindset the player comes to naturally despite what you have designed. When devs play with their userbase both sides get to learn from each other.
The main thing against it is the perceived attitude of topics like this. Too many people can (and do) try to use these experiences to suit their own opinions, trying to set up gotcha moments and other harassment. Not to accuse the op of anything like that, but thats the kind of thing you have to consider when giving that potential fuel. Feel free to correct me if I'm wrong, but IIRC the devs even said that the flashlight changes were already queued up before the infamous Hag session, yet the changes still get attributed directly to it because it would make absolute sense when matched with the footage. Thats sadly the kind of thing that comes with developers being put in the hot seat, it opens the gates for false attributions.
In general, I'd love to see more developer gameplay, but entirely understand why any of them are reluctant to provide it, especially on demand.
Post edited by Rizzo on2 -
I want to see the devs try to play killer too. I think their reaction would be hilarious.
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Take a good look at the vocal parts of the community and you'll find a pretty good answer
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very well said, and I basically agree with you line by line on every single thing you touched on. It’s like you verbalized my own personal thoughts.So we are in alignment on this.also not sure what came first the flashlight pre plan or the match, so I can’t correct you even if you are wrong on what came first.
Absolutely though I agree and find myself in a similar vein. Just because someone has a bias that doesn’t mean they’re always wrong(or there isn’t some level of truth in there) or don’t sometimes say things that I do agree with. It’s no reason to treat someone poorly just because you disagree though. It’s so low brow or below the belt around here sometimes.
The downvote button, it’s pretty obvious it gets abused, not even talking about my downvotes, just in general. I’ve seen some good advice to survivor mains get downvoted just because someone had a killer pfp. That in itself is very telling. Cheers comrade because agreed.
Also yes, whether publicly or privately developers should play their game from all aspects. I’m not saying they don’t though, nor do I have any idea why they make the decisions they make. I know this much it’s an Asymm. Players are frustrated though, and that’s understandable when you’re the short end of the stick. I’m pro buff the weakest side. All this verbosity to say, yeah I agree.
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So there's a few reasons that this probably wouldn't achieve anything.
1: There's a lot of different devs. They likely have different feelings about the game, how they play, what they enjoy, etc.
2: If they played soloq (or high MMR killer as that is the other thing people bring up) and did well, people would just accuse them of altering their MMR.
3: If they played and didn't do well, but still had fun, people would accuse them of just putting on a happy face because they are being paid by BHVR.
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Could be good if done well
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Developers playing is always a joke, there a lot of videos on youtube on how inept developers are at playing the game, this hasn't changed over the years. Developers don't care about solo q, just overall numbers, which is crazy because average players have gone down over the last 4 years because the devs want to screw over solo q.
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The only developer I use to watch was McLean before he left working for Behaviour, and he was one of the better developers that played really well back in 2016-2021, he still streams occasionally, and was like I said really good. I recommend you go watch him, as he didn't just dislike something and then immediately nerf it.
Other developers, like the old Game Designer Almo. He's nerfed a lot of things when he's found something difficult. For instance, he nerfed huntress lullaby affecting killer power like Doctor just because he couldn't get out of madness.
All the developers are different.
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Loaded into the dungeons/drag map.
3 blood gens downstairs, 0 filling stations.
But two hook pairs next to eachother.10 -
Do you have any evidence that average players have gone down over the last 4 years? All I can find are steamcharts which are pretty consistent as long as you're not counting specifically a major chapter vs a content drought period.
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overall? It seems to be a steady pace for the most part of players online every time this is brought up.
From personal experience? There’s a lot more people that don’t play this game anymore that I’ve played with over the years compared to the ones that do still play regularly. So I would say gaining > retention for player base.
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I can be quite scary 👉🐽
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Yeah, if people dislike what I said so much, I'd like to know why. Please, tell me where I got it wrong. I mostly said, "The devs playing and feeling the negatives of the game should cause them to make good balance changes, like they did in the past." But because the old dev team is basically gone, and I know how these devs operate now, they're more likely to do the opposite balance changes of what you'd expect (bad changes), if they were to play the game themselves.
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lol you think the devs play their own game? really? It's obvious they don't
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I can say that there are two main reasons I disliked what you said , mainly because I just disagree with them. The first being that I disagree that the Devs shouldn’t play SoloQ. Discouraging the devs from stepping into the shoes of the average player seems counterproductive. If their perspective is flawed, more firsthand experience would likely help, not harm. And it being streamed to the community I feel would be entertaining for those who could witness it, along with disproving the idea that the Devs have no interest in their own game.
The second reason is that I disagree with the belief that solo survivors “never actually try.” I believe that’s a blanketed and damaging generalization that feels designed to disregard the struggles of a role intentionally designed to be difficult.
In addition, saying “killers always seem to be trying” while “survivors never do.” Is another similar harmful generalized and blanketed statement that I disagree with. There are killers who farm, give up early, DC, or just mess around, the same way there are survivors who try their best and get overwhelmed. I don’t believe mistakes equate to a lack of effort. I disagree with a mindset that simplifies an entire player base down to laziness or incompetence while treating the other as infallible. It comes across as bias dressed up as insight. The moment the conversation becomes something like “this entire group is the problem, and this other group is always justified” then I feel we are no longer having a serious discussion.
I originally didn’t comment on your post, because I don’t believe this is a “you’re right and I’m wrong” kind of thing. It’s more of a “this is my opinion and it’s different than yours” one that I don’t think conversation will really change, nor did I think you wanted to necessarily be challenged in your opinion. But in any case, thanks for sharing your perspective even if we disagree.
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Map generation has always been crazy. Especially that map, the placements I get for Sadako's TVs sometimes confuses me, like a TV being 'paired' with a dungeon gen despite being on the surface. Not excusing the devs one bit though, map gen has needed help so many times.
That said, the first pic with those two hooks is visually pleasing to me for some reason, even though that should never happen.0 -
Let's make it so that the corrective action produces greys and the greys produce tokens that can be accumulated
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If two survivors use the corrective action, can't they easily repair the damage?
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I don't know, try it.After this issue, I've given up on a lot of things that BHVR hasn't played the game or even grasped the effects of the perk, so I hope they at least play what kind of game they are making
*And as for this event, if you played a little, you quickly realized that there waseepL.com (free version)
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I always find what you say insightful.
The developers have demonstrated a consistent pattern of changes that don't resolve underlying issues.
On this issue, I find your take, roughly as it was presented to be painfully accurate.
It reminds me of :
"You give a calculator to a _______ ______ he's going to try to turn on a TV with it."Keep being you! This place would be sad without 😀
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I've played a game with a dev as the only solo q person in my lobby (two friends were swfing with me), and not only did they get sacrificed first, they didn't do a whole lot the entire game. It was sad to see a dev whole couldn't even play they game they were helping run.
For those that don't know, there's an emblem and banner that's dev only. That's how we knew it was a dev.
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I am fully supportive of this idea. Watching the developers struggle against The Ghoul while trying to convince the player base that the character is ready to go live would be entertaining. It would also be great to see them play as a solo queue Survivor against top-tier professional grade killer main gamers.
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- I played with a Devs in Solo q (I understood that he was a Dev because he had a "special" banner exclusive to Devs). He performed decently in the game, but he was the only one to die
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