Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Anyone Know the Answer?

What do you call an online PVP game that includes a "team" aspect into it as a core mechanic, adds in additional abilities dedicated to teamwork and camaraderie, but breaks or is complained about if said team communicates with one another and is good at being what they were designed to be?

Tagged:

Comments

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 17

    hard truth? A game that sucks pretty much for everyone else that’s not an A or higher tier killer or a 4swf on comms that’s played this game so long they understand most things and how to play around them. You don’t even have to play this game super long and just be a 4man and do better than most teams not on comms. The game is even worse on the sloped side because the expectation of learning and being on the same level with “hive cooperation” and expecting it to feel “fair” while paired with others is a big ask when killers are mostly built to succeed by design.

    Ya know unless you’re just up for that kind of asymm challenge. Then it’s great. Depends on personal perspectives I suppose.

    Anyways 4mans are putting the game on easiest mode on the survivor side. It’s why they can do well but not know gate spawns. There’s things unless you’ve sunk a ton of time into research and playing that comms just makes up for. You get a ton of built in perks that anyone else just playing has to learn or use perks to make up the difference for. Comms is that influential.

  • Reinami
    Reinami Member Posts: 6,609

    I counted once, its 63 perks they get for free. Plus many other things that aren't perks. To be fair this was like, 2 years ago, so its probably more now.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 17

    Yeah which is why to me swf on coms isn't a "fair" match since obviously the game isn't balanced around survivors having that many perks. Not saying people shouldn't be able to play with their friends at all, but it's definitely unfair and not balanced for that.

    Now swf without coms is a tougher one to gauge. Then we're left weighing how beneficial it is to ignore the mmr matchmaking to instead hand pick your team. On average your friends skill is probably just as random, however the higher mmr you go the less it's friends and more "picking the squad" and starts to creep towards raw benefit.

  • cheapslurpiee
    cheapslurpiee Member Posts: 107

    No I mean simple communication. This isn't about "outside resources" when most games are made with communication in mind if you want people to be a "team." Not to mention people play online games to meet people and chat with one another. If this game had no comms at all, including discord, the win rate for killer would be higher than the 60% they have now, the killers that get nerfed into the ground would be the norm, and the game wouldn't be as popular or longstanding.

  • cheapslurpiee
    cheapslurpiee Member Posts: 107

    Understandable. Just is counterintuitive to nearly every other online game I've ever played. It's my opinion that if people didn't have an outlet to speak to teammates or friends at all, then the game would've peaked a long time ago and probably wouldn't have the roster it has today.

  • Reinami
    Reinami Member Posts: 6,609

    I got a few minutes, would be good for my copy/paste i have of a bunch of data. Give me a few.

  • Roco45
    Roco45 Member Posts: 342

    Because if that were really the case, then Survs should be able to have in game voice comms and also be able to see eachothers loadout in the lobby with the game balanced around that. You don't see the balance fallacy of what you posted? SWF can be on comms while other Survs cannot be, the game can't balance out 3 different (SoloQ, SWF, Killer) sides while masquerading two of those sides (SoloQ and SWF) as being on equal footing when they're actually polar opposites in terms of gameplay.

    They're refusal to add actual teamwork mechanics that all players can utilize and theyre refusal to nerf the teamwork mechanics that SWF get, is why the game is atrocious rn for everyone aside from a 3-4 man SWF.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716
    edited April 17

    SWF is basically baby mode. It honestly blows my mind that 3 or 4 man SWF ever loses to anyone that isn't a comp Blight or Nurse

  • Firellius
    Firellius Member Posts: 5,470

    This is such a dumb oversimplification…

    'Giving .5 CoH because CoH has an aura reading element on other survivors and swiffers get that for free'

    That aura reading doesn't make 'half a CoH', not even close. To then multiply that by 4 because 'everyone gets it!' is even worse because that implies that a full swiffer gets two copies of CoH for free, which is miles off the mark.

    Some of these interpretations are also incredibly generous, like Spine Chill and Alert treating a swiffer as if they have immaculate, 24/7 updates on killer location, or permanent wall-hacks, which is nonsense. Same with Detective's Hunch/Small Game, which both give totem locations, something that swiffers don't get. They just get the ability to communicate these locations to each other once they find them.

    It's almost like this oversimplification was specifically designed to massively inflate the estimated value of swiffers.

  • cheapslurpiee
    cheapslurpiee Member Posts: 107

    In the face of overwhelming evidence, maybe that should tell you it's not as ground breaking as you all make it out to be...

    Most SWFs are not comp, 4-man, flashlight abusing, 10,000 hour survivors. And many aren't even in comms. You've played plenty of games against 2 or 3-man groups and you didn't know it because you still need to be good at the game.

  • Lixadonna
    Lixadonna Member Posts: 691

    Imagine if SoloQ wasn't stomps for the Killer. SWF would be complained about a lot less.

  • Saiph
    Saiph Member Posts: 450

    Nah you went way too conservative with this.

    Because SWFs also have perfect gen efficiency and in fact they can hardly ever be downed when they start taking hits for each other. They get the rescue at the right time to counter everything the killer can do, tunneling, camping, 3-genning, chasing, shnoozling and flabbergasting. We have to consider all the arguments.

    Adjusted free SWF perk list:

    • Adrenaline, Aftercare, Alert, Any Means Necessary, Appraisal, Autodidact, Ace in the Hole, Background Player, Balanced Landing, Better Than New, Blood Pact, Bond, Boil Over, Boon: Circle of Healing, Boon: Dark Theory, Boon: Exponential, Boon: Illumination, Boon: Shadow Step, Borrowed Time, Botany Knowledge, Breakdown, Breakout, Buckle Up, Built to Last, Calm Spirit, Chemical Trap, Clairvoyance, Corrective Action, Counterforce, Cut Loose, Dance With Me, Dark Sense, Dead Hard, Deception, Decisive Strike, Dedication, Deliverance, Desperate Measures, Detectives Hunch, Distortion, Diversion, Empathy, Fast Track, Fixated, Flashbang, Flip-Flop, Fogwise, For the People, Guardian, Head On, Hope, Hyperfocus, Inner Focus, Inner Healing, Iron Will, Kindred, Leader, Left Behind, Light-Footed, Lithe, Lucky Break, Made for This, Mettle of Man, No Mither, No One Left Behind, Object of Obsession, Off the Record, Open-Handed, Overcome, Overzealous, Parental Guidance, Pharmacy, Plot Twist, Poised, Power Struggle, Premonition, Prove Thyself, Quick & Quiet, Quick Gambit, Reactive Healing, Red Herring, Renewal, Repressed Alliance, Resilience, Resurgence, Rookie Spirit, Saboteur, Scene Partner, Self-Aware, Self-Care, Self-Preservation, Situational Awareness, Slippery Meat, Smash Hit, Sole Survivor, Solidarity, Soul Guard, Spine Chill, Sprint Burst, Stake Out, Streetwise, Styptic Agent, Teamwork: Power of Two, Technician, Tenacity, This Is Not Happening, Troubleshooter, Unbreakable, Up the Ante, Urban Evasion, Vigil, Visionary, Wake Up!, We'll Make It, We're Gonna Live Forever, Windows of Opportunity, Wiretap
  • HeroLives
    HeroLives Member Posts: 3,233

    yeah this looks about right compared to when I would play to win on a 4man vs having none of that “hive mind” and needing experience to try and bridge that when I play solo.

  • HeroLives
    HeroLives Member Posts: 3,233
    There was an error displaying this embed.

    yeah this looks about right compared to when I would play to win on a 4man vs having none of that “hive mind” and needing experience to try and bridge that when I play solo

  • Reinami
    Reinami Member Posts: 6,609

    Like i said, even if you ignore the half points and go with just the full, its still 76 perks.

  • HeroLives
    HeroLives Member Posts: 3,233

    it’s not evil, and people should be able to play with their friends, but the advantages of doing so on comms is undeniable. It’s okay to call a horse a horse.

  • Shroompy
    Shroompy Member Posts: 7,787

    Dead by Daylight