Too Many Kaneki Nerfs

I think the Kaneki nerfs were a little too much. I'm on board with most of them, like the decrease in the leap attack lockon, but some other things probably weren't necesary. For example, Kaneki has no anti-loop, so his power mainly comes from map traversal. WIth that said, I think the nerf to the leap latchon point distance was a tad too much. It could have felt fine to leave his leap distance at 16 meters and then just nerf the handkercheif add-on like you did. I also think the latch on attack was a little overnerfed. The reason I justify this is because Blight still has the highest map traversal and downing potential in comparison to Kaneki. I believe Kaneki, who should be an S-tier killer not an A-tier killer, should be on par with Blight. Especially when Blight can out run Kaneki and Blight has anti-loop pallet breaking powers.

Instead of decreasing it by 96%, you could have done like 85%. Reason being, Kaneki has a tendency to overleap alot, by the time you turn around to try the attack, survivors are already around a corner, literally any corner, making it harder to get that first attack in. Other than that, the nerfs seem pretty fair.

Kaneki has built up a lot of hype. Let's not ruin him like we did with Chucky and almost Alien. Please, just buff the targeting slightly and give us the leap range back in basekit. Leave the add-ons how they are now.

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