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Why developers hate stealth in game?

ihatethisgam3
ihatethisgam3 Member Posts: 7
edited April 23 in General Discussions

It's already hard to enjoy your game, but now i can't even properly resist who like to take all the perks for info... why can't i counter them? After all, any perk should have an anti-perk for any side, or am i wrong? or is hiding your aura now a big privilege not available to survivors... and so, why did you nerf my favorite perk "distortion" which worked perfectly, but now i have to participate in the chase to get 1 token that will burn out instantly, just tell me why you're ruining everything... and i'm not even talking about the other perks ...i just want to convey this to you developers, although it's probably so stupid to expect that something will change...

Post edited by Rizzo on
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Comments

  • LegacySmikey
    LegacySmikey Member Posts: 158

    For what its worth I agree with you, & I play all info perks on killer & survivors I always have! I don't tunnel or camp, I find & chase, no slow down, or whatever else.

    But I do believe all play styles (well almost all, face camping was beyond boring back in the day) should be valid, but all playstyles should have valid counter play for both sides, despite my chosen playstyle I never had an issue with distortion countering in & I have no issue with mind breaker doing the same when I'm on survivor either!

  • UknownShredder
    UknownShredder Member Posts: 204
    P100.png

    I do not want to hear survivor whine. I know what it feels like not being able to stealth and enjoy the game.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    It used to be a bigger part of the game in 2016. Now it's just chase and gen focused

  • buggybug
    buggybug Member Posts: 1,222
    edited April 22

    Cause killers got lazy and lost in the sauce without 24 hour wall hack, it showed very clearly in chaos shuffle that even the high mobile killers like a Billy he scratching their heads.

    Killers also had themselves blamed because when that trash can no skill knight appear with no where to hide, it was the straw that broke the survivors back. What is even more pathetic whispers exist and understated spies from shadows to counter distortion.

    Yet its complete OK for lightborn to completely negate flashlights and blind perks. But yeah its thanks to solo q why its ruined. As my swf and I ran this perk properly and even if the killer think amma just camp or tunnel, if failed because of the 3 other perks I won't name counter that lame idea of theirs.

    Glory are the days when a blight/huntress the top lovers of lethal DC at the trial cause they saw no one. If solo q had some sense and ran the perk too and properly specially those who DC cause first found and down it wouldn't be an issue. Least they can put the 3 damn tokens and it be fair but no go the extreme and over gut it. The hide in killer terror radius and recharge them was the only thing needed to be removed.

  • Blueberry
    Blueberry Member Posts: 14,459

    I totally came into this thinking it was about stealth killers and how they're generally kept pretty weak lol

  • Crowman
    Crowman Member Posts: 10,100

    The playerbase has largely been for chase focused gameplay.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I'd say they hate altruism more these days

  • ihatethisgam3
    ihatethisgam3 Member Posts: 7

    There is such a thing as "variability" - it makes the game more interesting, someone wants to run, someone wants stealth, i like both depending on the situation. This does not interfere with completing the assigned tasks. If a player wants to sit in the corner the entire match - he will find a way to do it and forcing players to run in this way is stupid as for me...just like no one will force me to play against the legion...no matter how hard the developers try.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,372
    edited April 23

    This couldnt be truer. Sadako agrees…..RiiiiNNNGggggggggggg….EEEEErrrrrrrreerrr…….zzzzzzrrrrrrerringggggggggg. Oh crap they heard me coming…must've been my loud Directional Lullaby.

    Post edited by MechWarrior3 on
  • Langweilig
    Langweilig Member Posts: 3,137

    „They want to focus the game on chases then just people hiding“

    So why are they making maps where you can‘t loop and have to hide, because all the loops are either burned after a short time, super bad or don‘t exist at all?!

    It doesn‘t make sense to make hiding super bad and making the other playstile super bad as well.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    Distortion is still decent, unless you are scared to enter in chase and actually want to spend 99% of your match hidden from the killer

  • ihatethisgam3
    ihatethisgam3 Member Posts: 7

    Now it sucks, bcs i can't even get one gen with randoms, who fall at 5 second of the match, and the killer immediately flies to me on bbq, because the first token was already eaten by the pursuer, let them at least return 3 tokens at the start like they did before.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 22

    The current distortion facilitates that variable gameplay. You get some aura protection, but to get more, you need to do your job as a survivor and take chases to buy your team time. You're then rewarded with more aura protection.

  • HeroLives
    HeroLives Member Posts: 3,233

    it doesn’t buy your team any real time now, there’s no point in running it, I never thought I would say this but yeah waste of a perk slot to equip it. You’d be better off running a progression perk to buy the time in altruism, lightbringer, or even extend evader. Idk maybe if you’re good at breaking los then distortion but honestly the tokens get chewed through so quickly and go off when you don’t even want to use it(like when you’re giving a heal or at the start of a match). Too few tokens for how quick they’re cooked when you’re being a contributor. Honestly there’s much better perks now. Distortion really only bought a limited amount of time before anyways, now it buys like none if you were using it offensively.

  • HeroLives
    HeroLives Member Posts: 3,233

    agreed if you’re playing overly stealthy it’s bad for your team if you’re not stepping in as bait and don’t care about intervening. It is best as an “everyone’s doing it” and at worst if you don’t understand macro though it’s a pretty good way to accidentally get your entire team killed very early. It’s very gray. Not a blame the tool though but the user kind of thing, because it can be super beneficial to the team, but not when greeded like over altruism. You need it and it can buy time , but not to the point where nobody is touching gens and just being flies around the killer.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Becsuse the game is designed where the survivors have strong resources at the beginning of the match. Survivors have to be good at resource management. As the match gets longer, the resources begin to dwindle. Essentially, the killer gets stronger indirectly the longer the match, so survivor survival depends on utilizing resources efficiently and effectively. For example, avoid dropping killer shacks pallet at the beginning of the match where a survivor elimination isn't at risk. While you could use it to stop from getting downed early, it's better to save it for someone who is on death hook which creates a safety area later in the match.

  • Langweilig
    Langweilig Member Posts: 3,137
    edited April 22

    Many maps are already extremely empty from the beginning or have terrible loops. What am I supposed to safe when the map has literally nothing on it!? Or should I just accept that I hold w in a line and die 3 times. Prime looping I guess.

  • Fuzzycube
    Fuzzycube Member Posts: 316

    The issue with stealth is it puts pressure on other survivors which is a problem in solo queue and a problem in general if survivors just sneak about not doing gens for the entire match.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    If you have a map with zero pallets and no loops, I'd honestly just suggest you submit a bug report.

  • smurf
    smurf Member Posts: 979

    Why would someone need to chase someone associated with an unhook? This should only be happening if only two survivors are left, or if someone unhooks before the killer has a chance to get away, or maybe in the egc. Playing survivor is very tedious when a killer runs back to the unhook area and looks around to find where the survivors are healing just because they haven't managed to find another survivor, or are in a chase they find too hard. I make it a point to never do this unless the unhook is done right behind me, there are only two survivors left, or we're in egc.

  • Brimp
    Brimp Member Posts: 3,552
    edited April 22

    Well there's multiple factors. You could hook someone between multiple gens and the only other people are looping either the strongest part of the map or a place with no gens to defend. Why leave the hook to go across the map in that situation? Or better yet what if everyone is running distortion. Clearly they don't want to be chased and time isn't exactly on the killers side so they cant afford to spend a minute+ trying to find somone that could possibly exist.

  • smurf
    smurf Member Posts: 979

    I don't find either of those to be reasons to return to the hook. If a survivor is in a strong position when the unhook happens, I'll either look for the other survivor (if all four are left), or force them to abandon or burn their loop (e.g. burn shack pallet). Returning to the unhook seems like I would be saying "I'm not good enough to do well in the match if I don't return to the hook instead of engaging in my current chase."

    When I play survivor, I'll run from the hook if someone unhooks me while there's no active chase. And when the killer breaks chase to go back to the hook, or literally hunts for the people who unhooked, I wonder why I even care about that match anymore. I still play it out for my teammates, but this kind of cheap play is why I don't like the survivor role so much anymore.

  • Brimp
    Brimp Member Posts: 3,552

    Well here's the thing. You see it as a skill issue while I see it as its the best play to do most of the time. Why go for someone across the map that has most likely all those resources available while they nine times out of ten has some sort of perk/medkit addon to extend the chase. It just doesnt make logical sense to spend the time looking for someone else that hasn't been hooked yet when someone is way closer to death and I can pressure more people at once.

    If you want to work harder not smarter go for it. Just know that way of thinking will make your games exponentially faster as allowing 4 survivors to live is just a recipe for that to happen.

  • buggybug
    buggybug Member Posts: 1,222

    I would not even bother trying to explain anything to any killer here. They only assume distortion was use to hide. Even though it was just more than hiding, it allowed for safe saves, finishing a gen that is important so some high mobile killer cant see you to pop it from 90% to 0%, or even prevent a would be 3/4 person slug and what not, or as you said help to rescue someone safely.

  • HeroLives
    HeroLives Member Posts: 3,233

    🤷‍♀️ what can you do? It freed me up to run a different annoying perk now that doesn’t benefit killers at all. So many options for a slot that was easily countered by literally picking even 1 non survivor aura info perk. It definitely got nerfed to pacify killers that thought they needed 4 survivor aura perks. Oh well, at least distortion can’t be blamed now for being a team killer now by either side.

  • smurf
    smurf Member Posts: 979

    Yeah, I kind of hope they try to nerf some of these things in the next health update and rebalance toward gameplay that's engaging and reasonable on both sides. But I do also worry that nerfs to certain playstyles will tilt SWF balance toward bully squads. Currently, I almost never do poorly against bully squads, though obviously a strong team that plays efficiently can give me a rough match.

    But even if I 4k a bully squad, I feel like I need to relax after some of them because the matches can be so annoying. I don't want to see that playstyle inadvertently buffed. People talk about bm from the killer more than bm from survivors, and I tend to agree with a lot of those opinions. But ughhhhh... Sabo, flashy, locker hop, flashbang.

    Anyway, I do understand where you're coming from. I just very much prefer to not intentionally take actions that will make my survivors have a bad experience, aside from just having all bad chases or something. I feel like any time we share a game with people, we owe it to other players not to intentionally give them an overly had time. But I know there are a variety of opinions on that topic :D

  • HeroLives
    HeroLives Member Posts: 3,233

    I think about you too so all my clickys die in my inventory. What does flashbang even do? Idk. 🤷‍♀️ 🫶

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I personally used distortion almost exclusively for the info. Being able to know what aura reading perks the killer is using is excessively usefulso you can adjust your gameplay accordingly. I play killer 60% of the time and otherwise solo queue, but even I realize distortion was far more than just a hiding perk.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    the problem with randoms is fault of matchmaking and average player skill, not Distortion being nerfed.

    Btw BBQ has other ways of being countered too, such as hiding behind gen or hiding in a locker when the perk is about to proc.

  • Pirscher
    Pirscher Member Posts: 663

    Aura reads are out of control at the moment. The killer sees everything making gameplay way faster, causing faster matches pushing survs to use 'a meta build' and to organise a SWF.. Its all pushing towards getting everything done as quick as possible in order to quickly go next whilst the enjoyment of the game/ the moment dwindles away bit by bit..

    Also RIP solo queue still by the way. At least allow repairing of gens to also replenish Distortion tokens, as solos need as much help as they can get

  • Hexonthebeach
    Hexonthebeach Member Posts: 590

    Don't blame the devs, blame the community

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited April 23

    Because literally everyone except for the one who actually doing stealth hates stealth

    Killer is boring against stealth, survivor is cumbersome with stealth pals, no one loves the stealth gameplay

  • DeBecker
    DeBecker Member Posts: 934

    Thats nothing to do with stealth being a part of the game. Thats a issue with people doing nothing at all. Thats a big difference.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    They just want the stuff you use on the game to be balanced, non-abusable, and encourage actual gameplay. Stealth is basically non-gameplay in a game about chases. If you're not running around leaving scratch marks or bothering crows, there's physically nothing the killer can do to even find you, except scouring the whole map and all its lockers for 5 minutes. That's why 1) your teammates die so quickly or get tunneled, because you're not taking your share of the chases, and 2) why killers bring aura perks. If they got to see your aura randomly crouched, not doing anything, that's a free hit to them, and probably a free down considering you're practicing your stealth instead of your chase.

    There still are aura hiding perks in the game, as well as lockers. Distortion may be nerfed, requiring you to take actual chases, but its effect is the same. And nothing has changed about Boon: Shadowstep or Off The Record. Have you tried using those? Don't use Sole Survivor; it's just a selfish perk. And Object Of Obsession can actually turn the killer's aura reading against them, because anytime they can see your aura, you can see theirs, AND you get an action boost. If you're the obsession, you get to see each other's aura for 3 seconds, every 30 seconds. It's messed me up sometimes when I've had to hide, but it's helped me a lot more than it's hurt me.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Because stealth is incredibly boring and hasn't been the core gameplay loop since before people discovered looping. If you don't want to actually play dbd, why are you playing in the first place?

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 23

    yeah I don’t mind stealth players if they know how to take a chase when they need to, and body block. Idc what anyone is running tbh as long as you’re making the best moves for the team. I’ve been on plenty of teams though where someone wasn’t using stealth and doesn’t understand this, they can nerf stealth to the ground and it wouldn’t fix the teamwork issue. Don’t just believe me though, look at the player that cost the team the matches build at every endgame and 8/10 times its not stealth related.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Aura reading can never be out of control. Dude, y'all are literally comparing it to gen defence, instadowns, hexes, everything, and still saying that mere information is the most outrageous thing. The information the killer gets on you is only as effective as his ability to do something with it. If the killer sees you on a gen across the map, who cares? Just run to the nearby loop and loop him. If you're at a broken spot like shack or long wall jungle gym, they could have constant wall hacks and literally nothing about the chase would change, because you can just react to their movements while waiting at check spots. If the killer sees you healing because of Nurse's, go heal further away next time. If he has one of those niche perks that shows your aura, when you're in basement or something random, maybe he should get that hit. I just don't see what's so unstoppable about aura perks. You can still loop, do gens, everything. Nothing about the core gameplay changes.

  • HeroLives
    HeroLives Member Posts: 3,233

    yeah my bone isn’t with full aura, but the lack of a viable counter to it. Because it eats into time to counter all the aura. Of course they’re coming for aura now that distortion can’t be blamed. Full aura is a heavy time advantage sure you can run other things that also buy time, but the problem is the lack of a viable counter to it. Because working at the steps to counter aura just takes too much time away from everything, and well you can’t control your whole team. If only there was a perk that countered it for everyone instead of self.

  • buggybug
    buggybug Member Posts: 1,222

    Bond users are worst than distortion users by a mile. I can't tell you how many times you literally have an ass uses this perk to sandbag people on gens, running the killer to someone who just got off hook trying to get healed making the killer then tunnel them and what not. Distortion users never any of those things towards me or others.

  • RainehDaze
    RainehDaze Member Posts: 2,695
    edited April 23

    I mean, here's the question: should there be a viable counter to it? Especially one as easily accessible as one perk?

    The answer's actually really simple: no, there shouldn't. Remember, the game is asymmetrical. The Killer does need some advantages, which includes "I don't get reduced to playing perkless while survivors have most of their build left because there's a perfect counter that gets amazing value". If distortion was strong enough to negate four perks, it's overwhelming against one perk, and then what? Spies has to be meta in an eight year throwback?

    Even a full hex build, which can be disabled, does theoretically get value from wasting time (map spawns being what they are, though…)

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    There's a basekit counter to full aura builds - looping. This is generally what the devs are pushing. They want the game to base chase oriented, as opposed to just avoiding contact with the killer. That being said, most of the "surprise" aura reads won't affect looping (such as you aren't getting BBQ'd during a chase, not getting Nowhere to Hide'd during a chase, etc…). There's also telling aura reads, such as the one where your aura is read near unopened chests or dropped items…but this one literally tells you you're being aura read via an icon. There's only a small number of perks that surprise aura read you in a chase, and I believe they all have cooldowns (such as I'm All Ears when you vault).