http://dbd.game/killswitch
Boons need to be one and done. Totally Mathematically Unfair to Killer
Their is only 1 killer, having to repeatedly extinguish the same totem over and over again is unacceptable.
Their are 4 survivors, constantly wandering around the map. Anyone of them can easily and permanently cleanse a hex totem.
Basic map, the survivors are far more likely to run or SPAWN in to a hex totem then a killer is to find a boon totem on the entire map.
When the killer does find it the survivor can just relight it? How have you kept this in the game for years
You have gutted and butchered pentimento, it will be unused by any high mmr players. This in turn is going to render all hexes but NOED even less viable and worse then they already were.
How is it balanced that killer can instantly lose 25% of his perks with one cleanse but 4 survivors can keep rekindling the same boon totem infinitely with only 1 killer to manually extinguish it. Oh and while killer is doing this he can't chase, he can't patrol gens, he can't do anything else.
Hexes are high risk high reward. Boons are high reward 0 risk.
The basic math proves my argument for me.
A single hex is 25% of a killers perks. A boon is 6.25% of a survivor teams total perk allocation. Boons need to either be toned down or be pemanently snuffable.
Change the snuff to a 5 second channel time. But it should be permanent and disable the boon for the rest of the match.
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It's fair because killers have pentimento and pentimento is extra strong to make up for the lack of… oh wait nvm.
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Such a rule would make sense for old CoH, but simply don't match the power of any other boon perk.
I can say same for several hex perks tho…
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Yeah I still don't know why killers don't have the choice to place a hex where they want. I surely do want my totems on swamp to be visible from the middle of the map because they spawn on the log side thats facing the center. Or I surely want them to be placed in jungle gyms where they're commonly looped.
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Hexes and boons are completely different mechanics with different intents. Just comparing them one to one like that doesn't really make sense, and leads to the misleading conclusion that boons must be a problem.
Hexes are, with exceptions, designed around the following principle: Very powerful global/passive effects that force survivors to find and cleanse the totem to remove it. In exchange, it's removed for good. In practice this should make hexes high risk, high reward, as their effects are very potent but you're on a time limit to make use of them. How strong hexes are isn't that relevant, since we're talking about their design.
Boons, by contrast, are designed around the following principle: Relatively potent effects centralised in a single location, that require setup to maintain. In practice, this should make boons equally risk/reward, albeit in a different way; you have to be careful about placement because relighting the boon too many times makes it too much investment for too little reward.
Snuffing not breaking bones or disabling perks isn't a problem, it's part of the design. You snuff a boon, that survivor has to spend time relighting it. That's the benefit you're supposed to get, not just that the perk's effect stops.
Obviously the balance of any given perk in either archetype can be hit or miss, though, that's not what I'm saying here.
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Boons are already a pretty dead concept. Too much effort for a mediocre effect.
The only reason people ever used boons in the past is because coh was just so insanely strong that it offset the downsides, but nowadays, no boon is worth the time and effort anymore.
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if boons are such an issue then run shattered hope
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The killer has a weapon, and survivors don't. One is more than zero, therefore killer is OP.
My math skills are amazing too.
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I feel like snuffing the Boon should break the totem.
But, I'm not 100% certain that it should work right the first time, and boons would overall need more buffs to not make them yet another failed perk type.
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yeah if you want to permanently snuff that boon in that short amount of time boons are going to need a buff like being global or something.
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Two things.
1: Them sharing totems as their interaction point is the only similarity and I've already gone over their substantial differences.
2: You've got it backwards. Hexes are too weak, boons are not too strong.
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this is some one sided math
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That's some real loaded phrasing there, man. How do you mean "defend my boons from being nerfed"? How do you know I even run boons when I play survivor, or that I play survivor in the first place?
You might be well served by taking a step back and re-assessing, it's easy to get worked up over these things.
You are right about one thing, though, Shattered Hope really should be reworked. That effect has no reason to exist and you can't even rely on it being necessary when you're picking your perks. Best to let it do something else, in my opinion.
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You should really pick one thing to complain about and stick with it.
Do you think those "5 minute matches against a 4 man" are wasting time booning totems? They're doing gens and wasting little time doing it.
Which is what happens when you nerf things like boons. Instead of taking time to find, bless, and travel to those areas, survivors instead are just going to do gens.
We already saw this when CoH was meta: the perk got deleted and instead of booning, people went back to doing gens as fast as possible. None of the current boons are even that great to waste time on, and nerfing them would only put more pressure on survivors to just do gens.
You want survivors doing things other than gens, that's literally what slowdown is.
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Boons are for the most part a joke already, so pushing them even further without a compensation is just not needed.
As I said in my post here, or in my post dedicated on perks like these (Boons, Hexes, ect.), making them one use could be fine IF there are some buffs to the perks as well.
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You don't need to run 4 slowdown perks to win 🙃
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Boons are good,they are map dependant. If you're a freak like me who enjoys indoor levels you could say they are a...boon
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Boons and hexes are both in very bad shape, and I don't see them improving any time soon. The pentimento and dark theory changes prove they need to go back to the drawing board about perk strength, risk/reward ratios, and what actually makes either type worth using over a normal perk. An extra 1% here and purposely gutting the entire reason to take them there are not how to fix them as mechanics.
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Nothing in DbD is balanced. It's a game of unbalanced mechanics competing against each other. 4 survivors, 1 killer, but killer is faster and has power, survivor resources deplete while killer power is, generally, infinite or as @TieBreaker amusingly put it -"The killer has a weapon, and survivors don't. One is more than zero, therefore killer is OP."
It is strange to be complaining about boons which are very rarely run and not a part of any high MMR meta.
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Here we go again trying to explain math on a fundamentally wrong basis. Guess next thread of yours will be 4vs16 perk disadvantage of killers, right?
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Let's just agree that boons were a bad idea. They cheat out 4 perks' worth of benefit for the cost of 1 slot, they're infinitely replaceable, and they mostly benefit SWF. Are there stronger things that survivors individually can use? Sure, but that doesn't discount boons' power level.
Wow, it's been so long, but I remember saying that first sentence all the time back when boons were introduced.
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Boons can't be that great. Last time I saw someone "running" them was in Chaos Shuffle.
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