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Boons need to be one and done. Totally Mathematically Unfair to Killer

Their is only 1 killer, having to repeatedly extinguish the same totem over and over again is unacceptable.

Their are 4 survivors, constantly wandering around the map. Anyone of them can easily and permanently cleanse a hex totem.

Basic map, the survivors are far more likely to run or SPAWN in to a hex totem then a killer is to find a boon totem on the entire map.

When the killer does find it the survivor can just relight it? How have you kept this in the game for years

You have gutted and butchered pentimento, it will be unused by any high mmr players. This in turn is going to render all hexes but NOED even less viable and worse then they already were.

How is it balanced that killer can instantly lose 25% of his perks with one cleanse but 4 survivors can keep rekindling the same boon totem infinitely with only 1 killer to manually extinguish it. Oh and while killer is doing this he can't chase, he can't patrol gens, he can't do anything else.

Hexes are high risk high reward. Boons are high reward 0 risk.

The basic math proves my argument for me.

A single hex is 25% of a killers perks. A boon is 6.25% of a survivor teams total perk allocation. Boons need to either be toned down or be pemanently snuffable.

Change the snuff to a 5 second channel time. But it should be permanent and disable the boon for the rest of the match.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,971

    Such a rule would make sense for old CoH, but simply don't match the power of any other boon perk.

    I can say same for several hex perks tho…

  • Brimp
    Brimp Member Posts: 3,554

    Yeah I still don't know why killers don't have the choice to place a hex where they want. I surely do want my totems on swamp to be visible from the middle of the map because they spawn on the log side thats facing the center. Or I surely want them to be placed in jungle gyms where they're commonly looped.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    Boons are already a pretty dead concept. Too much effort for a mediocre effect.

    The only reason people ever used boons in the past is because coh was just so insanely strong that it offset the downsides, but nowadays, no boon is worth the time and effort anymore.

  • MyNamePete
    MyNamePete Member Posts: 1,074

    if boons are such an issue then run shattered hope

  • SoGo
    SoGo Member Posts: 4,258

    I feel like snuffing the Boon should break the totem.

    But, I'm not 100% certain that it should work right the first time, and boons would overall need more buffs to not make them yet another failed perk type.

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  • SoGo
    SoGo Member Posts: 4,258

    Boons are for the most part a joke already, so pushing them even further without a compensation is just not needed.

    As I said in my post here, or in my post dedicated on perks like these (Boons, Hexes, ect.), making them one use could be fine IF there are some buffs to the perks as well.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,771

    Boons are good,they are map dependant. If you're a freak like me who enjoys indoor levels you could say they are a...boon

  • Ryuhi
    Ryuhi Member Posts: 4,435

    Boons and hexes are both in very bad shape, and I don't see them improving any time soon. The pentimento and dark theory changes prove they need to go back to the drawing board about perk strength, risk/reward ratios, and what actually makes either type worth using over a normal perk. An extra 1% here and purposely gutting the entire reason to take them there are not how to fix them as mechanics.

  • crogers271
    crogers271 Member Posts: 3,254

    Nothing in DbD is balanced. It's a game of unbalanced mechanics competing against each other. 4 survivors, 1 killer, but killer is faster and has power, survivor resources deplete while killer power is, generally, infinite or as @TieBreaker amusingly put it -"The killer has a weapon, and survivors don't. One is more than zero, therefore killer is OP."

    It is strange to be complaining about boons which are very rarely run and not a part of any high MMR meta.

  • DeBecker
    DeBecker Member Posts: 934

    Here we go again trying to explain math on a fundamentally wrong basis. Guess next thread of yours will be 4vs16 perk disadvantage of killers, right?

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Let's just agree that boons were a bad idea. They cheat out 4 perks' worth of benefit for the cost of 1 slot, they're infinitely replaceable, and they mostly benefit SWF. Are there stronger things that survivors individually can use? Sure, but that doesn't discount boons' power level.

    Wow, it's been so long, but I remember saying that first sentence all the time back when boons were introduced.

  • Minibeasty
    Minibeasty Member Posts: 91

    Boons can't be that great. Last time I saw someone "running" them was in Chaos Shuffle.