Low killrate on stats and possible buffs to each killer
As we know from latest patches killrate is now very low, less than 61 % which doesnt really suits the theme of the game. Here are possible buffs to every killer to make them more lethal and threatening. Keep in my mind that playerbase keep getting a lot of new players that wont stay with such a weak killers in current state and if the game should survive we need to balance the game.
Base changes:
- cooldown after successfull hit cooldown down to 2,2s
- speed boost from hit decreased to 1s
- time to break pallet decrease to 1s
- time to break gen decrease to 1s
- time to complete gens increase to 120s
- bloodlust is gained when chase starts
- memento mori base kit
- exhaustion perks last 2s (sprint burst, lithe, balanced landing…)
- exhaustions now last for 120/100/80s instead of 60/50/40s and are not reset when hooked
- remove hook sabotage
- toolboxes now increase speed instead of giving increased repair charges - 1 %, 2%, 3 % increased repair speed upon toolbox charges are depleted
- Medkits now dissapear when depleted - medkit can heal you once, self heal takes 50s
- Increase heal time from 16s to 25s
Trapper - starts with all traps, trap downs trapped survivor, trap injures survivor on disarm at base, when survivor is trapped, trapper gets 10 % haste for 30s
Wraith - increase the speed duration after uncloaking, increase movement speed while cloacked from 6 to 7m/s, bell can now be heard mapwide at base
Hillbilly - Increased overdrive duration by 50 %, chainsaw, decrease time to reach overdrive duration by 50 %, while overdrive Billy destroyes pallets upon being stunned and break pallets 50 % faster
Nurse - removes tokes, ability can be used after fatique, increase blinks to 3, increase lunge of the blink attack, nurse base speed increases to 4,4
Shape - tier 3 duration increases from 60 to 120s, shape can now kill healthy or injured survivors base without draining his power
Hag - base movement speed 4,6, her traps cannot be wiped anymore, increase the lunge from teleport and teleport speed, survivors triggering traps will suffer -20 % hindred for 20s
Doctor - interrupt status increase to 5s, blast no longer has a cooldown, survivors with lv 3 maddness cannot perform any interaction such as vault or unhook, doctor illusions will now chase and attack survivors spotted in 12m range from them.
Huntress - increase the hatchet speed to 80m/s, increase maximum hatchets to 10, increase movement speed when aiming to 4,4
Bubba - increase duration of charge to 5s, Bubba now continues swiping after breaking pallet, tantrum will now emit small area blast that will injure any survivor within 16m range
Freddy - survivors in dream world suffer from exposed, decrease time it takes to fall asleep to 30s, pallet damage will now put survivor into dying state instead of injuring them, once all 4 survivors are asleep, they cannot wake up for 60s, Freddy vaults windows 50 % faster while chasing sleeping survivor
Pig - ambush lasts 5s, ambush can break pallets, RBT always need 4 searches to be removed, doing a generator removes 20s from RBT, Pig crouches at 4,6m/s
Clown - direct bottles always cause exposed, increase the penalty of movement speed to 20, increase bottles to 8, haste from bottles increase to 15 % and 15s per bottle.
Spirit - decrease yamaoka recharge to 5s and increase yamaoka duration to 15s, removes audiable directional sound
Legion - feral frenzy speed is 7m/s, +1m/s per each hit, 4th slash puts a survivor into dying state, increase the speed of vault to 0,4s
Plague - now starts with 3 fountains corrupted, always see aura of vomitting survivors, each time a survivor is fully infected Plague will get corrupt purge, increase corrupt purge velocity
Ghostface - increase speed while in stealth mode to 6m/s, mark lasts 120s, upon marking a survivor ghostface will receive a 20 % haste for 30s, injuring survivors while in stealthmode cause deepwound and broken status effect for 150s
Demogorgon - now resists cooldown after breaking pallets, increase the speed and distance of dash, portals are now preset at gens and demogorgon can place 5 aditional portals, while travelling demogorgon can see auras of gens determinated by the progress and all survivor auras
Oni - power automatically recharges after 30s without collecting orbs, 50 % less orbs needed to recharge power, increase the duration of power to 100s, removes power drain from downing survivors, while in power oni can destroy pallets by dashing through them and continuing demon dash
Deathslinger - shots further than 10m inflict exposed, increase movement speed to 4,6, decrease reload to 0,5s, decrease cooldown after shot to 0,7s, survivors are reeled 50 % faster
Pyramid head - increase punishment range and make it wider, the attack keeps doing an area of damage for 10s after attack is performed, punishment causes torment to hit survivor, trails now last for 300s after being set and no longer has limitation to proximity
Blight - increase number of tokens to 7, last token will put survivor into dying state, each consecutive rush is increased in 5 % speed and 5 % duration
Twins - Victor now puts survivor into dying state and then the power goes on 10s cooldown, after charlotte wakes up she has undetectable status for 60s and haste of 10 % for 60s, Victor can now break pallets and destroy gens, plus see auras, increase Victor speed to 7m/s
Trickster - 4 knives needed to injure, 4 knives needed to down a survivor, main event takes still 8 knives but can be activated whenever player wants and increases by 1s per each hit blade.
Nemesis - first tentacle strike injures as well as infects, increase number of zombies to 4, decrease number of suitcase to 2
Cenobite - chains now always injure survivor or cause deepwound or injured survivor, increase amount of chains to 5
Artist - crows no longer swarm but injure instead, coming in contact with crow also cause injure, crows cannot be avoid by hiding in locker
Sadako - teleport now cause 2 stacks of condemned, 2 stacks are removed when inserting tapes, demanifested sadako is now invisible completely for survivors, manifested onryo is invisible for 2s after manifestation
Dredge - now moves at 4,6 when remnant is set, survivors in nightfall suffer from exposed, increase teleport speed to 20m/s, survivors in nightfall suffer from - 10 % hindred, nightfall now triggers every third minute of nonnightfall and lasts for 120s
Wesker - increase bounds to 3, increase hindred to -15 %, decrease vault to 0,5s, fully infected survivors suffer from exposed
Knight - increase speed of guards to 4,4 and 4,6, knight no longer lowers the chase time when close, removes flag haste and endurance.
Skull merchant - remove killer pls, thx
Singularity - speed while overclocked increase to 10 % haste, overclocked lasts 20s upon successfull teleport, emp will disable slipstream on survivor for 30s rather than removing it, slipstream is no longer removed upon being hooked
Xenomorph - cooldown after succesfull tail attack decreased to 2s, xenomorph now has 99 % of power when picking up survivor, decrease recharge time of power to 12s
Chucky - power cooldown decreased to 8s, hide ho mode duration increased to 30s,
Unknown - Blast now injures upon contact instead of weakend, increase amount of hallucinations that can spawn to 8
Vecna - all spells have cooldown of 5s except for flight that has cooldown of 2s, magical items are destroyed instead of disabled when in contact with orb, Skulls always fly low to the ground, hand lasts for 8s
Dracula - decrease shift to 1s, increase teleport range to 90m, decrease teleport cooldown to 5s, hellfire cooldown decrease to 2s, wolf speed upon collecting orbs increase to 5,2m/s, pounces can be done manually and redirected
Houndmaster - survivors in dog grab suffer from exposed, increase dog speed to 80m/s, increase dog search circle to 10-32m
Kaneki - Increase amount of leaps to 3, 4 while enraged, shortened the post leap cooldown to 0,1s, pallets that are vaulted by kaneki are instantly broken, increase amount of enraged mode duration from 40 to 120s
Comments
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Did you misread the stats? These are escape rates, of which most are hovering very, very close to 61%.
4 -
Very high escape rates for survival game.
-7 -
61% killrate is actually slightly over-performing. Devs aim for 60.
That aside, just glanced over some of those suggestions - and maybe you rather want to play some PvE looter-shooter; people don't sign up to spend their time cosplaying as a pinata for someone on a power trip.
8 -
The developers are well known to be aiming for 60% with an error margin of 10% +/- of what is acceptable.
also
Deathslinger - shots further than 10m inflict exposed,
Okay.
1 -
Jesus
4 -
I was hoping to give you the benefit of the doubt but thank you for so quickly confirming that it's just ragebait.
7 -
Bait used to be believable
2 -
The theme of the game is not "killer fantasy simulator". And if you think the rates are low, you have seriously no idea what this game is about.
2 -
Isn't 60 % is what the devs have said in the past that is what they want killer be at? 2K at average and sometimes a 3k.
0 -
Yeah, I simply refuse to even think this is not a troll post.
0

