http://dbd.game/killswitch
Don't punish killers for using meta
I'm worried about the up coming anti tunneling. It is almost always in your best interest to take 1 survivor out as fast as possible. If you take that away without an equally powerful buff killers will just quit. Stop listening to Survivors too much, there are 4 of them for every 1 killers.
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Why? When they could help make the game healthier and possibly buff killer in more meaningful ways WHILST getting this unhealthy tactic to be less enticing.
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Another one being scared that his easy mode is gonna get nerfed.
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That "playstyle" is not meta and is easily countered, except in Solo Queue where coordination is limited. However, it's precisely this issue that prompted the recent update. Solo Queue is already a frustrating experience for many, and we don't need gameplay approaches that exacerbate the problem. Additionally, Killer queue times are already extremely long.
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Aight, first of all - I get it. I'm aware survivors are the power role once both sides have experience, and mathematically it's in the survivor's favor…but…BUT even as someone who plays a lot of killer (60% of the time, I'd say, I have a p100 ghostie and such), at the end of the day - games are meant to be fun…and getting tunneled out right out of the gate is not remotely fun for the person getting tunneled out. There needs to be some sort of early-game protection against tunneling because it's just a really bad (EFFECTIVE, I know) habit to rely on. Instead, killers need better adjustments, and survivors need early game protection from being eliminated outside of examples where they might weaponize it somehow.
Long story short, killers need to stray away from early game player elimination to reduce it down to 3 players asap. It's effective, yes, but it shouldn't be. There should be better options for killers where eliminating early isn't so heavily encouraged.
My suggestion would be for the first few minutes of the match, someone getting unhooked gets teleported to the furthest hook from them as an "exit point". Call it Entity's Mercy or something. Besides, this whole fog thing is about the Entity feeding on suffering - the Entity wouldn't want survivors to get eliminated TOO fast now, would it?
Post edited by RpTheHotrod on1 -
HHow is this not meta?
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