Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

My suggestions

4% base chance to escape hook to be removed.

Make offerings universal (for example at survivor side if i have 2 escape cakes at yui kimura and 2 escape cakes at trevor then with the new system i would have 4 escape cakes regardless who i play. Same with killer side).

Let us see what other survivors loadouts are so we can be more prepared and make plans.

Remove the limit to how many times you can damage a generator.

Make MMR visible.

Remove tiers on perks and just have one tier, there is no point to this and it actually punishes new players. If you want to have a level-up system, think of something else.

Potentially add some sort of VC during game for survivors (dunno if this will be good or no,t but the only way to find out is to test it out).

Make gens less boring to do and make them take longer to finish (instead of 90 sec could be 95-100 sec).

Buff some weak killers (no need to mention them, there are tons of videos and talks about them).

Don't go with the haste and hinder changes.

Buff or rework some perks that are useless.

I would further increase the blood points cap.

Comments

  • Blueberry
    Blueberry Member Posts: 14,472

    You're gonna get the majority of people disagreeing with a few of these but honestly some good takes imo. Not of a fan of the shares offerings personally though.

  • Matherios
    Matherios Member Posts: 26
    edited April 2025

    Yeah i know and most people won't even say why they disagree (with actual good reasons).

  • Anti051
    Anti051 Member Posts: 947

    Everything sounds great except the increase on base completion times, there should be some version of basekit dying light and/or dead lock instead. If the killer is meant to be more powerful as the match goes on, it should just be that way by default, they shouldn't have to equip perks to make that a palpable reality.

    There is so much endurance at this point that it can carry you to victory against M1 killers. Struggling to defeat a group of seasoned survivors with M1 just to lose because your hits didn't count is an incredibly shi**y feeling and the least the dev could do if they truly aren't biased is to make it so the killer truly does become more powerful as the match goes on.

    Just because something is fine against an S-tier killer, doesn't mean it's fine against the entire killer roster.

  • Suei
    Suei Member Posts: 113

    You forgot to suggest survivors should start to trial on the dying state next to the hooks