http://dbd.game/killswitch
Haddonfield needs something done to it desperately
Whenever I am in the loading screen while waiting for a match to begin I always think to myself that there is a chance my night could be ruined by this shaken shoebox of garbage
Haddonfield has absolutely nothing going for it outside of “hey its a licensed map!!!” because 30% of the map is the street with what feels like nothing on them, the buildings with maybe 1 vault and a pallet if you are lucky and the rest of the map feels like empty space, and if you believe it couldn’t get worse, the entire street is just awful to be on due to the lack of loops and the only actual loops on the street are just pallet loops, nothing that spawns can have a vault somewhere its just pallets and even then its like 2-3 pallets its so bland
Loading into this map is the equivalent of dragging nails across a chalkboard except you get to deal with nails across a chalkboard for 10-15 minutes instead of a couple of sexonds and the fact this map is always either a problem for killer or a problem to survivor is impressive, and I really hope some changes are on a list somewhere but its been in this state for awhile
Comments
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They are on their way to make every map just like Haddonfield because of the killer mains can't get 4k in 3 minutes and whining about how maps are bad for them and their killers not strong enough
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Why? Would a Haddonfield rework really be fair? because why nobody talks about others
If each offering had "2 variants"
1- side survival
2- side killer
There would be less crying, or just remove the offerings map
Or Buff tier C-D killersPost edited by Jtflorencio on-15 -
And entity forbid they have to settle for 1000 4Ks in a row instead of effortlessly steamrolling every lobby like it's their divine right.
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Coldwind farm should be at the bottom too
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This is so wrong. Realms represent more than just ONE map you don’t like.
Yes haddonfield rework would be fair. Killers have perks and stuff to deal with maps. For survivors maps are the only thing they have. With a map being trash they can literally do nothing. Behavior just needs to meaningfully buff weaker killers instead of balancing maps around them while the strong killers stomp everyone there.
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Haddonfield is overperforming by like 1.85% currently on unofficial stats.
But given that most Killers sit at between 50% to 60% atm there is clearly something fishy with Haddonfield.
One part would be those absolutely useless loops by the edges of the map. But most of the sides are empty.Compare this to most other maps, either got pallets in the middle or sides. but Haddonfield is BARREN.
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As it is right now there are way more maps that favor survivors than there are maps that favor killers to be fair. It shouldn't be all one side or the other. They need to find a sweet spot. Map Reworks are not their specialty. Hopefully they can improve on this down the road too.
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cough cough
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Are you serious? Did you make this tier list yourself? Blight runs around Borgo's perimeter in 5 rush, the swamps in the center are always empty, the new Ormond map is just terrible for survs, the farm is always put by Billy mains, Lerry and Raccoon are good for stealth killers and Trapper. Your list is ridiculous
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Did you make this strange list yourself? You do know that every killer has different mechanics and that these mechanics vary from map to map for those certain killers, right?
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Heck no. The original version was god awful. The second version I feel like was pretty much fine, I'm not sure why they butchered it so hard for the newest iteration. I would go back to that second version and see how it plays for awhile because it was definitely the closest to balanced out of the 3 versions.
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