Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

At least the various factions can agree on one thing

Nobody was happy with this event. Neither survivor, killer, nobody wanted to keep going. Even after the maximum bonus was reached, nobody wanted to really stick around until the event ended as it was just .....unfun. I might be wrong, but I'm really hoping the devs got the data they were looking for, which speaking of, do we know what they were looking for?

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814

    I did kinda like the event for the build variety, but man the gameplay loop of finding survivors in this mode was a chore.

  • aarongai
    aarongai Member Posts: 163

    Speak for yourself. I liked the new generators.

    They give me hope the devs will make them part of the core game so survivors can do more than hold left click all match.

  • Samwill226
    Samwill226 Member Posts: 50

    It was trash. How do you have an event with new gens then tell killers they can't use gen perks on them?

  • Darkest_Night
    Darkest_Night Member Posts: 169

    hope not. Because then they have to rework everything that used to regress and that's never a good thing.... Their reworks have not proven to be very ....good

  • smurf
    smurf Member Posts: 979

    The event was fun! The blood gens are a nice way to mix things up for survivors, and I had fun trying out new builds on killer to work around how perks that don't affect normal gens became kind of pointless.

    Also had a few matches where survivors kept making blood cans for me to kick! And the bp bonuses were good :)

  • HeroLives
    HeroLives Member Posts: 3,233

    I had fun, it was something different. I liked the aesthetic. The cosmetics are neat. I loved the bp bonus.

  • Triplehoo
    Triplehoo Member Posts: 821

    I actually liked this version of Bloodmoon. Last iterations were "meh" at best

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I also liked the event. The concept of blood gens was new and interesting and the bp bonus was nice too.

  • cheapslurpiee
    cheapslurpiee Member Posts: 107

    I personally got tired of it quickly. It was cool to look at for a bit, but just because it was new didn't make it good enough to stay – to me at least. I wouldn't want it to be in the normal game mode. The concept of wanting more interaction to complete a gen is understood, but i didn't see any real value from the main time aspect being transferred from 'how long it takes to complete the gen' to 'the distance traveled to transfer the gas to the gen.'

    I think the idea was that they wanted killers to be able to interrupt and delay gen completion purely from the blood leaking while you run from them. Keep up pressure and you'll gain the time back needed to keep it competitive.

  • Marc_123
    Marc_123 Member Posts: 4,037

    I liked it too.

    New gens and animations were nice.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited April 2025

    It was bareable enough to where you could turn your brain off and just farm bp. Also made me realize the abandon feature is the greatest QoL for farming we've also seen in years. I was getting into games so quickly not having to stick around in a lost match that it made reaching the cap pretty easy.

    If they change a few things up next time it would be even better. Mainly the fuel station spawns and powers not working with the new gens. Pig not having her RBTs and basically having to play with 50% of your power was not fun.

  • Caiman
    Caiman Member Posts: 3,472

    The event was interesting ideas executed extremely poorly. After the first week every match felt painful.

  • Abbzy
    Abbzy Member Posts: 2,325

    Sorry but objective for survivor was crazy( like 300% faster than normal) if they knew what to do they could do it faster than normal rushing. The regression part for killer was almoust none and perks for survivor, most people run things that makes you last longer in chase(sprint, lythe, etc.) and antitunel.

  • SAWII
    SAWII Member Posts: 343

    While I always appreciate more blood points, this year’s BM event was a clear step backwards. Last year there were exciting zones that granted killers with a super lunge and survivors with iron will. This year, the survs got to do something new while the killers… well, they got to kick gens, arguably the least fun or interesting or useful part of playing killer. I wish they had kept the blood zones from ‘24 while also introducing the blood gens.

  • crogers271
    crogers271 Member Posts: 3,266

    I enjoyed it. Was it the best event? No, but it added an interesting mechanic. I'm in no rush for it to come back into the game, but do hope it makes a return at some point.