http://dbd.game/killswitch
Is blight a problem?
This video made me want to post and talk about this.
After watching while I don’t agree with him he brings a very interesting perspective. Is blight well a “blight” on game balance?
He’s been number 2 for 4 years now and he’s a double standard.
even before I questioned why do some killers get nerfed yet blight stays the same?
Comments
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Yes. It's ludicrous that he's still as strong as he is when you consider some of the things that have been nerfed over the years.
70% kill rate against the top 10% of survivors. We know it's even higher since Behavior conveniently doesn't count games where someone disconnects. I would imagine Blight is on the higher end of this given how quickly he can create hopeless situations for the survivors.
Every Blight you run into in normal matches runs builds that wouldn't even be allowed in comp against the best survivors in the world.
2000 game winstreak that Momo did with him shows what he is capable of in the hands of a skilled player. Find me any other competitive game where a 2000 game winstreak would be considered acceptable.
He is also killing killer variety because there isn't much reason to play anything else while this overtuned monstrosity exists in the game.
30 -
honestly if I were to nerf him I would do these simple changes
- Breaking a pallet takes away 1 rush token. So like Ghoul you can’t just instantly dash
- Reduce the speed of rush from 230% to 200% OR make Blight 110% by default
- Slightly increase the cooldown when missing and when he injects himself
19 -
Not sure if you're aware but the guy whose video you are posting holds streamers hostage by bodyblocking them in corners, then uploads videos of their POV mocking them and calling them various names (including ableist slurs) for the whole hour until the server closes. So as far as I am concerned, this guy can cry a river because his opinion in this game does not matter at all. I will not even bother to watch his video.
As for the topic of conversation, no I don't think Blight is a problem for game balance. Unlike Nurse, his power has never worked with things like exposed hits or other M1 perks, and his power does not break the basic fundamentals of the game by making windows and pallets useless. After the removal of the hug tech and the speed add-on nerf there are plenty of ways to counter his power and some loops where he just can't use it at all if your opponent knows what they're doing - which is fine!
The only killer that is ever a blight on game balancing is nurse, because her power is so different from any other killer's and just ignores one of the most basic aspects of the game.
-4 -
Nah he's fine as long as 4 man SWF on comms stacking perks exists
-31 -
He is but bhvr will probably nerf Freddy instead after those stats loll.
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Yeah they gotta stop assuming just because a killer had a high kr doesn't mean their kit is busted. Hes still a terrible killer and on paper shouldn't be getting more than 2 kills tbh. And in high mmr this is quite present, good killer gamesense is stronger than this guy's power, but in combination you can do some miniscule damage
-14 -
This video is literally just a Blight Rage Rant and Blight Main Stereo Types and Slandering, which he isn't completely wrong abt. The people he showed really do not know how to play any other killer but Blight, they all just run the same outfit running a Winstreak like the killers even hard to play, and then theres the actual power just being insanely busted for no reason and Streamers think that someone wants to watch stupid high speed melee flicks that you can only do on PC? Thats so boring and its honestly baffling that Blight is still the way he is, especially when hes one of the easiest dash killers to nerf.
Nurse can't really be nerfed without losing the core aspect of her power (busted blinks), thats understandable to keep a large chunk of the PB happy still, seeing as she isn't as common as Blight anyway. Still frustrating asf to play against, but at least its not every game
-5 -
I would consider adding that cooldown that Ghoul got like 2s you can't use your power after breaking pallet to allow for more distance and counterplay, nothing crazy but still noticible.
9 -
I genuinely don't understand how blight and nurse keep dodging nerfs and rework, respectively.
To stay on topic with blight, I too think that the nerf that ghoul got where he loses his power after breaking a pallet should be applied to blight as well. Also, considering how strong blight's power is, he should have a longer recharge time and/or become a 4.4 killer.
Spirit for example is a 4.4 killer and her power recharges slower, despite offering worse map traversal. Blight is 4.6, can use his power to travel across entire maps in seconds and he recharges his tokens faster than spirit.
Post edited by Hex_Ignored on17 -
I think making it so he basically only can get hits with M2 sounds fair.
I don't think nerfing his rushes is the way since it does take skill but punishing for pallet breaking and missing is also fair.
0 -
He has actually been nerfed a fair bit over the years, most recently in the add-on pass he received (though it took them a few goes to get it right) and in the changes to his collision so some of his techs were removed. He's still really strong though (I think a lot of it is in the speed at which he recovers his power and its innate ability to quickly destroy pallets).
However, his oppressiveness at high MMR is probably not going to force changes to his kit, since his higher-than-average skill floor means he's really difficult for newer Killers (especially on console), so his bad kill rate at low-MMR statistically 'balances out' his high-MMR dominance. The same is true for Nurse and Billy, while I'd imagine the reverse is true for Freddy and Vecna: they're pretty weak at higher levels of play, because their powers are a known quantity, while at lower levels the secondary objectives they require for counterplay are enough to confuse weaker Survivors and ensure their high kill rates.
-2 -
I think its not as bad as nurse, but if the game wants to thrive overall (lower tiier killers be viable across the board) both need to be tuned down. Nurse needs a rework and blight needs nerfs to his base power.
Right now, they are "fine" because the game is partially balanced around them existing. This is the problem though. If the game is balanced around those killers, then other killers are awful in comparison. If the game, however, is balanced more towards the lower tiers, those two (and a few more) become way too oppressive. Its a problem one way or another.
Nurse in particular will always be a bottleneck if not reworked.
6 -
I will just say that I don't get the appeal of Blight.
His power is disorienting, even with the green aura add-on (albeit much less), he bumps into every pixel there is, and his turn rate is pretty limiting (unless you want to throw your mouse out of the window, then maybe lol).
And I know, I know, skill issue. But I don't get why people play him willingly. I just don't see the fun in that.
3 -
Yeah, I dont understand why Blight never got any real changes to his basekit. Sure, they nerfed his best Add Ons, but considering that Alchemist Ring was around for years and even other Add Ons of him got buffed instead of Alch Ring nerfed is a joke. Someone at BHVR is clearly a Blight-Main.
I dont think it as ridiculous as Nurse, but it comes close. When you see that they give nerfs to some Killers which are good, but not as good as Blight and leave Blight and Nurse mostly untouched, it sometimes does not make that much sense.
But I dont have THAT much of a problem with Blight, because he at least requires a lot of effort to get to a level where you consistently win your games.
16 -
Blight had his object sliding completely removed from the game. And this goes way beyond “hug tech”. Blight also had intended object sliding in his basket, to help decide which objects to bounce off of, and that was completely removed too.
And that was a huge nerf. Blight used to be able to slide around 90 degree walls, and then use another rush token to continue dashing. There are also a lot of loops that he can’t reliably get hits from anymore, because he is stuck bouncing on objects in the loop instead of quickly sliding across them.
-7 -
It's not like Blight hasn't received serious nerfs. It wasn't that long ago that he lost the ability to Hug Tech, and had his best add-ons toned down. Did it make him substantially weaker? Not really. But the nerfs were severe regardless.
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How are these killers balanced for the supposed high tier impossible mmr killer games when he's still nearing 70% kill rates at the top 10%?
6 -
Try Blight with a controller sometime!
1 -
I did I punched my clothes drawer cause playing him angered me so hard.
It’s weird why is it I can’t play the “best” killer yet killers that are perceived to be mid or good I can 4k no problem like knight, Dracula, singularity and hound master5 -
The best way to sum up why a Blight appeals to a lot of people basically boils down to this:
Regular m1 killer with power that covers basically all bases.
Mobility? Check.
Chase power? Check.
Strong addons? (Albeit weaker than before) Check.
Throw on an aura perk or two and you're basically playing the most minmaxed version of a standard m1 killer pretty much. Most other killers on the roster have some form of weakness to account for, Blight really doesn't.
The turn rate issue stops being a problem when you realise that Blight's hitbox when he swings in rush is VERY generous if you're close enough to the survivor. The hitbox shrinks as he lunges, meaning if you're right on a survivor and swing, you WILL hit them even if they aren't necessarily on screen for it.
5 -
Typical mass downvotes with no explanation as to why anyone disagrees. Its not like im wrong, its proven through BHVR's own stats
Edit: I swear this whole tool's existence is just to ragebait people and not explain anything. Defeats the entire purpose of a forum but yeah, lets keep it anyway
Post edited by OPXtreme_ttv on-15 -
He doesn't need a nerf. In fact, you could roll back 1 or 2. What needs to happen instead is other killers getting buffed to his level of strength. You want more variation? That's the way to do it.
What we have a lot of the time is people, like me, who don't want to play Nurse, Blight, or Spirit (because it gets boring), trying to play high level with other weaker killers. We've scoured through so much to keep them viable, using different add-ons, perks, builds, playstyles, strategies, and they just keep getting nerfed. Like, "Okay, that thing's dead. What's the next best? Oh, that got nerfed too. What's the next best? That one too. What's the next best?" Eventually that cycle goes on so long, that everything comes full circle. Killers and perks that we considered trash tier are now considered "decently strong," not because they've been buffed, but because everything around them has been nerfed. So despite the small general buffs killer has gotten, the nerfs have set the bar so low that killer is worse than it's ever been (objectively, looking at then vs now). I'll explain:
Pop used to do 25% of a gen, total, and now it does 20% of current. Engineer's Fang on Pinhead used to make the possessed chains easy injures on first hit, and anti-loop on the second, and now it's just the injure and a non-functional anti-loop. Hooking/tunneling used to be used for pressure, and now it activates survivors' Terminator modes (with all the perks like DS, DH, and We'll Make It). All of this stuff is a shadow of it's former self at best, and yet people still call it "really strong" if not "game breaking." I don't know how, but that's what they say.
The only thing Blight needs is speed add-ons partially base (freeing up 2 add-ons got reworks, and eliminating the speed variance problem), and equalization between console and PC turn rate (because PC turn rate trumps survivors' counterplay of getting a dead angle on him). If you just nerf him similar to what happened to Deathslinger or Ghoul, which takes away everything that makes the killer good, you'll suddenly see more people playing more Twins and Knight and Unknown. But that won't be because the game's in a balanced state, allowing that freedom of variability. It'll be because killers are forced to experiment for the next best thing, because everything strong has been nerfed and they don't know what's good anymore. That's the kind of forced variability you don't want.
-11 -
Blight should've been nerfed a LONG time ago. Then they can nerf SWF in some fashion right along with him. I mean it'd be a HELL OF A LOT more work to buff EVERY other Killer up to Blight's power level. So what do you think BHVR is more likely to do? Nerf Blight and Nurse? Or buff every single other Killer up to their level..? Hmmm.. Be safe and bet on the lazier option with BHVR.. Either way. Yes. Please nerf him. I'm tired of seeing him so much just because sheep will be sheep and pick the option that wins more.
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Any one of these changes would kill him. We need FAST, as killer. Number 1 Is the most destructive of the bunch, and should never have done to Ghoul. How are you gonna take away the player's ability just because they broke a pallet? Let's think of an equivalent. The survivor just healed, so now they do gens 30% slower for 7 seconds. "Why?" Because they did something that helps them last longer in chase (potentially), just like the killer breaking a pallet helps them get a hit faster (potentially) and so it gets punished. You see why it's not fair to punish people for doing normal gameplay? And if the killer having a mobility power is the problem, you might as well shut the servers down now, because that's a game-killing balance precedent to set. The killer's not allowed to be fast? This whole thing is ridiculous.
-13 -
I would be fine with pallet breaking nerf and maybe small fatigue nerf, but speed would be very bad nerf for him.
I bet Chucky mains can confirm such change is simply terrible for how killer is being played.I really don't think his rush speed is an issue after hug tech removal. Maybe simply rework speed addons, or at least one of them, but just don't touch basekit speed.
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Just saying, but if we want to consider results of comp players in public games valid, then we should also consider comp SWF results valid.
In reality neither are standards. Not saying he shouldn't get small nerf, just that this is not really good argument in my opinion.
-4 -
Blight and Billy should be 110
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yes he is. The biggest problem with Blight atm lie in:
- Brutal zoning being so easy and powerful, making Brutal Strength ridiculously slow on him.
- Tokens recharge way too fast and should reset when killer gets stunned imo.
- He gets out of fatigue way too fast;
- He should (maybe) become a 110 killer, but i don't think it'd do much regarding his momotech playstyle so something definitely has to be done about that one first
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First and foremost, kill rate doesn't say everything. Getting to high mmr doesn't seem to be as hard as people think apparently. Therefore the 70% kill rate also includes people giving up, soloq funstuff, people doing challenges and so on.
The game is balanced around a 60% kill rate (which is a problem I won't go into), so blight with his 70% isn't that far off. Same is Nurse.
If we make the game more bearable for lower tier killers, the thing which we all have been trying to do for years now, you can be certain, that Blight's kill rate will skyrocket as will Nurse's.
-6 -
Killer forces pallet, survivor can't get to next tile due to killer power and survivor gets hit because of power.
Very much interactive gameplay where the survivor had a lot of options...
7 -
Always has been
7 -
All I can say is I'm tired of going against him, with a bit of nurse and billy and now I ALSO have to deal with Kaneki too now.
I've been taking a break, I really hope they do something to help killer variety, I don't want to sweat out my gd mind every match to stand a chance.5 -
Video is hilarious. He's convinced me
0 -
Meh, we have few of 70% killers and few 50% survivors, it's kinda balancing each others out on average
Probably not an issue
-3
