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Is blight a problem?

This video made me want to post and talk about this.

After watching while I don’t agree with him he brings a very interesting perspective. Is blight well a “blight” on game balance?
He’s been number 2 for 4 years now and he’s a double standard.
even before I questioned why do some killers get nerfed yet blight stays the same?

Comments

  • jmwjmw27
    jmwjmw27 Member Posts: 804

    Not sure if you're aware but the guy whose video you are posting holds streamers hostage by bodyblocking them in corners, then uploads videos of their POV mocking them and calling them various names (including ableist slurs) for the whole hour until the server closes. So as far as I am concerned, this guy can cry a river because his opinion in this game does not matter at all. I will not even bother to watch his video.

    As for the topic of conversation, no I don't think Blight is a problem for game balance. Unlike Nurse, his power has never worked with things like exposed hits or other M1 perks, and his power does not break the basic fundamentals of the game by making windows and pallets useless. After the removal of the hug tech and the speed add-on nerf there are plenty of ways to counter his power and some loops where he just can't use it at all if your opponent knows what they're doing - which is fine!

    The only killer that is ever a blight on game balancing is nurse, because her power is so different from any other killer's and just ignores one of the most basic aspects of the game.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Nah he's fine as long as 4 man SWF on comms stacking perks exists

  • BorisDDAA
    BorisDDAA Member Posts: 519

    He is but bhvr will probably nerf Freddy instead after those stats loll.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Yeah they gotta stop assuming just because a killer had a high kr doesn't mean their kit is busted. Hes still a terrible killer and on paper shouldn't be getting more than 2 kills tbh. And in high mmr this is quite present, good killer gamesense is stronger than this guy's power, but in combination you can do some miniscule damage

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 1

    This video is literally just a Blight Rage Rant and Blight Main Stereo Types and Slandering, which he isn't completely wrong abt. The people he showed really do not know how to play any other killer but Blight, they all just run the same outfit running a Winstreak like the killers even hard to play, and then theres the actual power just being insanely busted for no reason and Streamers think that someone wants to watch stupid high speed melee flicks that you can only do on PC? Thats so boring and its honestly baffling that Blight is still the way he is, especially when hes one of the easiest dash killers to nerf.

    Nurse can't really be nerfed without losing the core aspect of her power (busted blinks), thats understandable to keep a large chunk of the PB happy still, seeing as she isn't as common as Blight anyway. Still frustrating asf to play against, but at least its not every game

  • WolfyWood
    WolfyWood Member Posts: 586

    I think making it so he basically only can get hits with M2 sounds fair.

    I don't think nerfing his rushes is the way since it does take skill but punishing for pallet breaking and missing is also fair.

  • Wiccamanplays
    Wiccamanplays Member Posts: 211

    He has actually been nerfed a fair bit over the years, most recently in the add-on pass he received (though it took them a few goes to get it right) and in the changes to his collision so some of his techs were removed. He's still really strong though (I think a lot of it is in the speed at which he recovers his power and its innate ability to quickly destroy pallets).

    However, his oppressiveness at high MMR is probably not going to force changes to his kit, since his higher-than-average skill floor means he's really difficult for newer Killers (especially on console), so his bad kill rate at low-MMR statistically 'balances out' his high-MMR dominance. The same is true for Nurse and Billy, while I'd imagine the reverse is true for Freddy and Vecna: they're pretty weak at higher levels of play, because their powers are a known quantity, while at lower levels the secondary objectives they require for counterplay are enough to confuse weaker Survivors and ensure their high kill rates.

  • SoGo
    SoGo Member Posts: 4,238

    I will just say that I don't get the appeal of Blight.

    His power is disorienting, even with the green aura add-on (albeit much less), he bumps into every pixel there is, and his turn rate is pretty limiting (unless you want to throw your mouse out of the window, then maybe lol).

    And I know, I know, skill issue. But I don't get why people play him willingly. I just don't see the fun in that.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Blight had his object sliding completely removed from the game. And this goes way beyond “hug tech”. Blight also had intended object sliding in his basket, to help decide which objects to bounce off of, and that was completely removed too.

    And that was a huge nerf. Blight used to be able to slide around 90 degree walls, and then use another rush token to continue dashing. There are also a lot of loops that he can’t reliably get hits from anymore, because he is stuck bouncing on objects in the loop instead of quickly sliding across them.

  • TieBreaker
    TieBreaker Member Posts: 1,309

    It's not like Blight hasn't received serious nerfs. It wasn't that long ago that he lost the ability to Hug Tech, and had his best add-ons toned down. Did it make him substantially weaker? Not really. But the nerfs were severe regardless.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 1

    Typical mass downvotes with no explanation as to why anyone disagrees. Its not like im wrong, its proven through BHVR's own stats

    Edit: I swear this whole tool's existence is just to ragebait people and not explain anything. Defeats the entire purpose of a forum but yeah, lets keep it anyway

    Post edited by OPXtreme_ttv on
  • danielmaster87
    danielmaster87 Member Posts: 10,719

    He doesn't need a nerf. In fact, you could roll back 1 or 2. What needs to happen instead is other killers getting buffed to his level of strength. You want more variation? That's the way to do it.

    What we have a lot of the time is people, like me, who don't want to play Nurse, Blight, or Spirit (because it gets boring), trying to play high level with other weaker killers. We've scoured through so much to keep them viable, using different add-ons, perks, builds, playstyles, strategies, and they just keep getting nerfed. Like, "Okay, that thing's dead. What's the next best? Oh, that got nerfed too. What's the next best? That one too. What's the next best?" Eventually that cycle goes on so long, that everything comes full circle. Killers and perks that we considered trash tier are now considered "decently strong," not because they've been buffed, but because everything around them has been nerfed. So despite the small general buffs killer has gotten, the nerfs have set the bar so low that killer is worse than it's ever been (objectively, looking at then vs now). I'll explain:

    Pop used to do 25% of a gen, total, and now it does 20% of current. Engineer's Fang on Pinhead used to make the possessed chains easy injures on first hit, and anti-loop on the second, and now it's just the injure and a non-functional anti-loop. Hooking/tunneling used to be used for pressure, and now it activates survivors' Terminator modes (with all the perks like DS, DH, and We'll Make It). All of this stuff is a shadow of it's former self at best, and yet people still call it "really strong" if not "game breaking." I don't know how, but that's what they say.

    The only thing Blight needs is speed add-ons partially base (freeing up 2 add-ons got reworks, and eliminating the speed variance problem), and equalization between console and PC turn rate (because PC turn rate trumps survivors' counterplay of getting a dead angle on him). If you just nerf him similar to what happened to Deathslinger or Ghoul, which takes away everything that makes the killer good, you'll suddenly see more people playing more Twins and Knight and Unknown. But that won't be because the game's in a balanced state, allowing that freedom of variability. It'll be because killers are forced to experiment for the next best thing, because everything strong has been nerfed and they don't know what's good anymore. That's the kind of forced variability you don't want.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited May 1

    Blight should've been nerfed a LONG time ago. Then they can nerf SWF in some fashion right along with him. I mean it'd be a HELL OF A LOT more work to buff EVERY other Killer up to Blight's power level. So what do you think BHVR is more likely to do? Nerf Blight and Nurse? Or buff every single other Killer up to their level..? Hmmm.. Be safe and bet on the lazier option with BHVR.. Either way. Yes. Please nerf him. I'm tired of seeing him so much just because sheep will be sheep and pick the option that wins more.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Any one of these changes would kill him. We need FAST, as killer. Number 1 Is the most destructive of the bunch, and should never have done to Ghoul. How are you gonna take away the player's ability just because they broke a pallet? Let's think of an equivalent. The survivor just healed, so now they do gens 30% slower for 7 seconds. "Why?" Because they did something that helps them last longer in chase (potentially), just like the killer breaking a pallet helps them get a hit faster (potentially) and so it gets punished. You see why it's not fair to punish people for doing normal gameplay? And if the killer having a mobility power is the problem, you might as well shut the servers down now, because that's a game-killing balance precedent to set. The killer's not allowed to be fast? This whole thing is ridiculous.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,948

    I would be fine with pallet breaking nerf and maybe small fatigue nerf, but speed would be very bad nerf for him.
    I bet Chucky mains can confirm such change is simply terrible for how killer is being played.

    I really don't think his rush speed is an issue after hug tech removal. Maybe simply rework speed addons, or at least one of them, but just don't touch basekit speed.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,948

    Just saying, but if we want to consider results of comp players in public games valid, then we should also consider comp SWF results valid.

    In reality neither are standards. Not saying he shouldn't get small nerf, just that this is not really good argument in my opinion.

  • radiantHero23
    radiantHero23 Member Posts: 5,059

    First and foremost, kill rate doesn't say everything. Getting to high mmr doesn't seem to be as hard as people think apparently. Therefore the 70% kill rate also includes people giving up, soloq funstuff, people doing challenges and so on.

    The game is balanced around a 60% kill rate (which is a problem I won't go into), so blight with his 70% isn't that far off. Same is Nurse.

    If we make the game more bearable for lower tier killers, the thing which we all have been trying to do for years now, you can be certain, that Blight's kill rate will skyrocket as will Nurse's.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Video is hilarious. He's convinced me

  • Neaxolotl
    Neaxolotl Member Posts: 1,787
    edited May 3

    Meh, we have few of 70% killers and few 50% survivors, it's kinda balancing each others out on average

    Probably not an issue