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Is it toxic to slug someone out because they gave up at the start of the match?

Breadn111
Breadn111 Member Posts: 15

I've been getting a lot of people giving up at the very start of the match, no matter what killer I play, what build I use, or how nice I am. It ruins the match for myself and their teammates, so in retaliation, I usually keep slugging them so they have to stay in the match.

Would you consider this a toxic thing to do? Should I instead hook them and let everyone go next quicker?

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Comments

  • Zuiphrode
    Zuiphrode Member Posts: 517

    It's just punishment for throwing your team. I do the same thing to people who run right up to me and ask to be killed.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    It's just slugging. 🤷

    One time when I was a friendly killer, I had a David with No Mither and Plot Twist who put himself on the ground… I picked him up once, and he put himself back on the ground. He wouldn't let anyone else pick him up, and I left him because if that's what he wanted to do then it was a waste of my time to try to stop him. He bled himself out.

    Do the survivors you slug go AFK so they're not there to stop their teammates from picking them up? 'Cause if they're still around, you'd think they'd stop their teammates from picking them up.

  • Blueberry
    Blueberry Member Posts: 14,459

    Not toxic. Seems fair.

  • crogers271
    crogers271 Member Posts: 3,254

    It's just kind of a waste of your time and anyone who wasn't throwing, but I don't think its toxic.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    There's nothing inherently wrong with slugging. If you slug all remaining survivors then just afk to force them to waste time, I'd argue that's toxic. In your case, you are merely playing the match, and if someone is refusing to participate in the match, they are entirely a non-threat and your time is better spent on people actually playing thr match.

    That being said, if this happens to me, I personally tunnel the afk out of the game then allow the remaining survivors to get a free win, as it would be an unfair advantage to play against them at that point. That's not to say I believe that's the correct way to play out the scenario... that's just merely my personality which I entirely accept is not the norm. I'm not out to make for a miserable experience for other players, but it's not toxic to continue to play out the match as normal.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    Yah its a bad idea.

    Its solely for your enjoyment or sense of superiority against an individual who is trying to disengage from you.

    I'm amazed that some people think you can police community morals with the stick approach, that barely works in the real world…

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Well like I said, if someone isn't remotely a threat, it's not wrong for the killer to prioritize players who are a threat. Thats entirely allowed for the killer.

    That being said, I personally just tunnel out AFKs then let the remaining survivors get a free win. That's just my personality, however.

  • TheMidnightRidr
    TheMidnightRidr Member Posts: 609

    I do it. If someone queues, matchmake, readies, and loads into a match as survivor then decides they want to go next, then they can eat the dc penalty and replace themself with a bot for the team. Otherwise, they get to stick it out, playing or not.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,426
    edited May 1

    No, it's not toxic in that case. At least no more so than trying to bail on your team is.

    When I am the killer and a surv comes to me wanting out, I will put them on the ground once and then leave them. If their team wants to pick them up, fine. If they still refuse to play and/or come to me again, I will kill them last, or if all four remain alive until the gens are complete, I will attempt to kill the go next wannabe and let the rest go.

    I want them to spend as much time in the match as possible without escaping. It feels like the morally upright thing to do, lol

    I don't derive any real enjoyment from this, but I do it to do at least a little bit to discourage the behavior. Mostly because I play as much (or more) survivor and I loathe it when teammates quit early. It is my #1 peeve in DBD.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    Games are meant to be fun.

    I can understand if people get mad at leavers, I do too, but to be fair if they are addicted to the game and not having fun at all due to any number of reasons (some absurd, others quite valid) instead of quitting they'll just keep going next hoping to find a worthwhile trial.

  • CrypticGirl
    CrypticGirl Member Posts: 1,448

    I kind of don't see the point. If your game is "ruined" why would you want to drag it out even longer than if you played normally? I say just play out the match, win or lose. Not for the person who gave up, but for yourself.

  • Glaive
    Glaive Member Posts: 160

    You can’t force people to play if they are not having fun, for me personally as a soloQ player I refuse to play against Bligjt/Nurse, once these killers reach a certain skill level they cannot lose against an unorganised soloQ team, I don’t even try anymore.

  • Ryuhi
    Ryuhi Member Posts: 4,434
    edited May 2

    Throwing to get out of a match early to avoid the DC penalty and ruin the match for everyone else is far more toxic than keeping them in the match in a way that they get multiple chances to change their mind and play it out. This isn't a 4 man bleed out W/S scenario. Zero sympathy, except for toward the quitter's teammates.

  • Cetren
    Cetren Member Posts: 1,068

    I mean I think it really depends. In the situation that a survivor gives up almost immediately after a first short chase, then starts throwing because someone unhooks them rather than going next, I don't think it's any more toxic to slug them than it is for them to try to throw the game for their team at the beginning of the match.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    They don't want to play with you. This is all I see and where I stop thinking about it in so far as considering the morality of action. I mean, if you force it after that point its bad, if you escort them out, that's good.

    But its a game. Who cares?

    The OP asked if it was toxic, I looked up the niche use of toxic as applied to the community and matched that to my experiences with the term in game. I feel the situation reaches the definition(as poorly defined as it is).

    Also no one asked about the spectrum of toxic. And I don't think I can take such a endeavor seriously, but maybe someone else will take up the task of ranking "Toxic" as related to DBD.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Just let them leave the round and play chill with the other three.

    It's selfish to throw yes, but I'm not going to purposefully slug just to ruin one person's game because they want out.

  • Ryuhi
    Ryuhi Member Posts: 4,434
    edited May 2

    Then no, I don't consider it toxic, if thats what you specifically wanted to hear. I was using a comparative assessment to try to give a different perspective on what toxic actually is in this case, but I guess that was not understood. You know who cares? the other 4 people who want to actually play out the match like it is intended, and don't want a pointlessly lopsided 1v3 game. You're trapping them in an even worse game than the one you refuse to play out and wasting their time even more.

    Also "not wanting to play with someone" is not a valid reason to abandon a pvp game. Most games are far more harsh about it than this one is, which is why that sentiment always eludes me. There is no ragequitter hell in this game, the DC penalty is far more forgiving than most, and many games can leave you trapped in matches for longer than the server shutdown time limit in this game. If thats your mindset, you should stick to other pvp games that support drop in/out play so as to at least minimise how disruptive you are when you take your ball and go home.

    Edit: also, why wouldn't they want to play with me specifically? I'm a survivor main who hates ragequitters because they make my games unplayable, not some killer who wants to keep them around as a plaything. I've seen plenty of players realize they won't get a quick out and change their mind and play out matches instead, which is vastly preferable.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    As I've often said on here, nobody owes anyone a round with you. If you want out so be it, but if I'm Killer I'm gonna vibe with the other three who choose to stay in the game, no points for you. Like, I actively chill out on the other three when it's clear someone does this. I've even purposefully thrown when people do this just to farm.

    If someone does this, just let them out and play the game as normal with the other three. There's no need to "prove a point". They do not owe you or anyone else a round.

  • Ryuhi
    Ryuhi Member Posts: 4,434

    As one of "the other three," I entirely disagree with your sentiment. Some games support drop in/out so that you can leave and someone else can take your place. This one does not. When you queue up, you are committing to a single match with 4 other people, and not even for a long duration. The game has a disconnect penalty for a reason, abusing the elimination aspect of its gameplay loop is purposely sabotaging the integrity of the match for the other 4 players. As survivor, I can't force the killer to play chill/farm/goof around when one person goes next, so I am in an objectively worse game due to their abandonment.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    And as Killer, I cannot force a Survivor to play. Sorry.

  • Ryuhi
    Ryuhi Member Posts: 4,434
    edited May 2

    You're right. But you can prevent them from leaving the game early to abuse the loophole in the elimination aspect of the game. You literally have control over that, which is what this topic is about. They always have the option to DC and take their deserved penalty, but their ability to actively go next without the killer's cooperation is limited to stuff like plot twist bleeding out, which requires premeditation and takes a while anyway.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    It actually was on Greenville Square. o_0

    It feels like it was a while ago, though. And I can't remember if David did it from the start of the match or not. I definitely got him up on his feet once, and he put himself back on the ground. It was especially weird since I was friendly and gens were being done; I don't remember how many gens were done when he bled out, but I think it was mid-match nearing the end of the match. I stood around watching the other survivors work on a gen and occasionally pause to attempt to pick him up, which he wouldn't allow.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    I used "You" because I don't want to consider the appropriate pronoun to imply The view you're championing and may on occasion enact but likely don't because I doubt any player is the morality avenger killer every time they log in and dedicates themselves fully or even passingly to hunting down deviant rage quitting or rational quitting in the case of a comp style nurse/blight, or perhaps Kaneki and maybe less likely Hillbilly, solo Q.

    The other issue:
    I don't care how you play, I was just pointing out a view. You can feel its justified, and I can understand your point. It might be justified, outcome considered, but here I don't think the actions are justified, outcome considered. Because the actions won't accomplish anything but a spread of anger and frustration, directly, acting as condoned will not decrease the occurrences of people giving up.

    And we'll disagree about the consensual play issue. I fully support people leaving if they want out, I don't like the implementations of the alternate view, but I understand where it comes from. You did agree to the match, you should stick it out.

  • Ryuhi
    Ryuhi Member Posts: 4,434
    edited May 2

    I absolutely took it that you used "you" because you were implying that I was the killer in the scenario. It was a reasonable assumption. I clarified because it is a common misconception: Many go nexters assume that people who don't want them to leave must be some kind of sadistic killer main who wants to hold them hostage. I clarified that I am the spurned teammate who just wanted a chance at a fair game, and often gets left holding the bag. People who want to go next generally have zero reason to blame "me" for that, as they generally blame their teammates when they play (or at least the go nexter's perception of them plays) poorly. I'm not a comp pro or anything, but I don't give teammates reasons to ragequit. In fact the majority of people left behind don't, despite common arguments.

    The fact you specified "reasonable" ragequitting via things you deem unfair means that you are sympathizing with being unwilling to play the hand you're dealt if its unfavorable, a sentiment shared by killer mains who wish to opt out of SWF matches. That is (understandably) denied for the sake of the game's health. The game isn't fair by design, it is balanced by chaotic averages. Either side will always have an advantage based on who/what they bring into a match, that is part of what you agree to when you queue up.

    Because the actions won't accomplish anything but a spread of anger and frustration, directly, acting as condoned will not decrease the occurrences of people giving up.

    But they do. Every time a ragequitter is prevented from ragequitting without penalty, it is effectively imposing the minimum tier of penalty. Bleedouts take 4 minutes, while the DC penalty starts at 5. If every killer slugs and bleeds out every ragequitter, the minimum DC penalty is nearly always being enforced even with the loophole. As a bonus, every time they get picked up by a teammate, it is another chance to instead play out the match. The only thing that is missing is the escalating matchmaking ban, but it makes the workaround both less desirable and less efficient. They are stuck in games longer, so they are unable to ruin as many games due to being delayed in jumping into another game to ruin.

    Nothing about this situation disables the disconnect button, it is there for a reason. Disconnecting is to be done sparingly (IRL issues and emergencies, occasional internet or power outage, important phone call, etc) not as a means of shopping for matches until you find yourself in a favorable position. This game is not structured for that like, say, Team Fortress 2. It is also not a large time commitment like a MOBA, nor is it a game where quitters get paired with each other like many fighting games. You are committing to an average of 5-15 minutes, barring lobby and load times.

    If you use the DC option for important reasons, said reason will generally take longer than the low end matchmaking ban in the first place. If the ban escalates to a long period of time, that is a sign you need to give yourself ample time and ability to finish your matches. Going next is throwing all that methodology and all those systems out the window in an extremely selfish fashion.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    You can't argue with the time penalty that being stuck in a match imposes. It does accomplish the separation aspect of the criminal justice system.

    I will however take issue with the other aspect of the remedy. People annoyed with the game will not behave better due to punishment. They will behave worse. Sadly, in the realm of the game I have only anecdote for you as evidence. Simply the angrier they are made the more they will pass it on.

    Me, making light of the communities feelings related to specific killers was not meant to imply, outside of the sarcastic aspect an empathy with such judgements. Sarcasm aside, I view these games as such, if you want out and don't want to interact with me I support you in that.

    I'm not keeping people around to torment them, its not worth it and they will not learn to be better people from the experience.

  • Ryuhi
    Ryuhi Member Posts: 4,434
    edited May 2

    All of this would be fine if the DC button, and its associated penalty, didn't exist. Going next is literally evading said system by abusing a core gameplay aspect which is hard to adjust, despite BHVR finally starting to address it. A common go next argument is that you can't force people to stay in the game, which is true. But you can penalize them for disrupting the matches of the other players, which it does.

    I can absolutely sympathize with being frustrated with individual matches, but that is part and parcel of the PVP experience. It has been since that one guy was a crack shot with the sniper in Halo and ruined everyone's day, it has been since that one guy knew the redeemer and other major item spawn locations and timers and ran them like a perfect circuit in UT, it has been since Romero used to aggressively clown other ID developers in Doom deathmatches. Tilt is an important concept for PVP gamers to understand, as its basically the point where you get frustrated with the game more than you enjoy it, and its time to take a break. For some people they might only need a few minutes to recenter themselves, some might take days/weeks/months. When people ignore that and keep forcing matches they are unwilling to play, they just further the tilt and get more frustrated more easily.

    Its up to the players to identify that about themselves, how long they need to calm down, and what they can do to prevent said tilt. Honestly I'd consider sore winners more of a tilt issue than anything in the game balance wise, cheats/major bugs/exploits notwithstanding.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Thing is though, they won't learn to be better people from being let out either. When the killer obliges them, its basically "passing the buck" to the next group until that specific "buck" of a survivor finds a game they like. This like can be fairly arbitrary such as specifically getting trapper on Garden of joy to not getting found first.

    For our 3 cents of the OP, its fighting toxic with toxic. Its not inherently a good thing to do, but what the survivor is trying to do is just as bad or worse.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    It makes no difference. The match is already lost, so I don't see why it necessary to drag out that game for everyone. If a teammate gives up, I also just want to end this trial because a 3v1 simply isn't playable.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    They aren't going to learn anything. They'll get annoyed. No one here is teaching a lesson in persistence through this game. This specific game lacks the necessary stuff.

    I can appreciate what you're saying, but this game is too much of a mess for any of that to apply. No one balances anything here. They never tried. I do not feel its a PvP competitive environment. It could be and if it was I suspect I could back your view of enforcing community standards for the enjoyment of all.

  • Ryuhi
    Ryuhi Member Posts: 4,434

    It applies to any multiplayer game with any form of code of conduct, really. MMOs like Final Fantasy 14 have rules against quitting content and stranding your teammates, even with drop in/out functionality. They also go further and mildly enforce community behavior when people are being toxic toward other players. Games like League of Legends have both chat bans for people who spew toxic speech either at teammates or opponents, as well as a quite strict DC penalty system (though it does support rejoining, in the event of accidental DCs as long as the match has not yet finished.) King of Fighters 15 shows you the percentage of matches your opponent has disconnected from, which of course goes down the better their match completion ratio gets.

    This game is extremely lax with how it handles the social contract regarding player commitment, both from player interaction and match completion perspectives. Honestly a lot of it comes from the role that has both more players and shared agency also being elimination based, which are core foundations to the game's design. There are plenty of games that are even more lax, but it is hardly the authoritarian "forcing people to play" degree that a lot of quitters use to justify their behavior. In the end each player can only be responsible for their own engagement, which is why I always take the side of responsibility over abandonment. We can't control other players, but we can control ourselves.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    Yeah, I was about to say - people can just opt to tab out or be on their phone.

    Usually what I do in a position of let's say, being slugged for the 4k (or crawl away from the last survivor) or I just go on my phone.

    I don't think it's a "retaliation" for the other side. The other teammate (the one downed) already gave up the idea of playing the match for whatever reason (killer choice, map selection, didn't like what a random did, was the first one down, etc) - the game was ultimately lost, especially if it was a 1v3 at the start of the match. Some might consider it toxic, I wouldn't, but I've never been put in this position anyways. 🤷🏾‍♀️ So, I wouldn't consider it toxic - but it's not retaliation, it's not like you're putting the survivor in time-out and making them rethink their choices, haha. They couldn't care less as they've opted to give up and will continue doing the behavior.

  • Wiccamanplays
    Wiccamanplays Member Posts: 216

    Maybe a little toxic, but it's not nearly as toxic as what the Survivor is doing in the first place: I do the same thing a lot of the time. If they really want or actually need to leave the trial they should DC, take the penalty for it and at least there's a bot that will do something, as opposed to the throwing or dead Survivor who will do nothing to help their team. The reason they may not do so is because they've already DCed a few times today and don't want the extended ban that would entail.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    Not toxic at all. I play both sides and these people are like a plague to their teammates experience. They don't get off scot-free on my watch. I actually had someone begin to play eventually and nearly regretted doing it once though.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    🤣🤣🤣🤣 I not saying he should have done it... but I understand... xD

    Personally I will slug, and look at them disappointed for a moment before swinging an m1 back into the trial to say "I'm not a jerk man... help your team out".

    Sometimes they rejoin the fray, sometimes they don't, but you can't say I didn't give em a fair shot... and if they decide they're determined to leave, then the gloves come off 😏

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    And when they do get annoyed enough they won't q up to wreck another match or actually start playing. According to some here they're trying to teach persistence to those [insert word of choice].