http://dbd.game/killswitch
Not a good idea
If you give either side power to abuse something then they will. Please think carefully of what you’re doing with the abandon mechanic.
Comments
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Do you think the abandon mechanic can be abused?
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If theres a will, theres a way. We'd bet alota cookies that people will at least try and abuse it, but lets see what happens yes?
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I don’t understand why the last survivor remaining can disconnect the moment they go down, and have it count as a draw. Like, I get that you want to prevent extended slugging, but add like a 30-second timer to it or smth, cause now the last survivor can just deny an L.
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worst part of this if the survivor abandons mid mori the killer gets punished for it…
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As I understand it, the killer still gets the win on their end, both in a conventional sense and MMR sense. They still get to kill a bot, after all. So, factually speaking, they shouldn’t be affected.
I just think it’s weird the survivor is allowed to claim a draw, when they’ve clearly lost.
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i mean the killer is forced a loss if the survivors refuse to do their objective… so safe to say bhvr doesnt give a rats ass abt the killer experience…
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It’s very clear that whoever came up with the win/draw/lose conditions for abandoning the match does not actually play this game. The last survivor now is guaranteed a draw, so now there’s no reason at all for hatch to be in the game. Anyone who actually plays the game would have very quickly realized how stupid and nonsensical that.
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just hide for 10 minutes and it counts as a loss for killer
all scenarios where the abandon mechanic comes into play is a draw at best and a killer loss at worst
it's a lose lose scenario for killer
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if a survivor disconnects it's a draw for killer so even if a killer dominates the survivors it doesn't do anything for mmr so it's a waste of time for killer tbh
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It begs the question what a draw even is in this context. Mandy said it doesn't impact MMR, but beyond that a 'draw' has never been defined. So I don't think anyone knows what that even is supposed to mean.
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How are they being punished? Won't they just become a bot? Or do you mean the DRAW outcome?
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I mean, the killer isn't forced to use this feature.
And finding survivors is a fundamental part of playing killer. Clearly BHVR agrees with that part. They've also added a metric ton of information perks over the years, and deleted distortion exactly for this scenario.
Shoot, they still have anti hiding on the road map... For their "deadly hide and seek" game.
So if the killer isn't able to find survivors at this point, there's absolutely more they can be doing.
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when youre mid mori (atleast for the sole survivor mori) if the survivor dc's/abandons mid mori it basically ends the game/mori and goes into the end screen
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this is talking into the future im talking about now. and knowing bhvr they might screw that up aswel…
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Since I think this is directed at my response to you:
All of that is available right now except one item in the road map.
The only people struggling with finding survivors are likely running 4 slowdowns, not leaving their 3 gen, and then throwing up their hands and posting on the forums about how unfair it is that survivors aren't standing in the open waving a neon flag.
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Maybe that but some of us killers run "chase" perks ( i know in this day n age) and certain maps just promote hiding (notebly swamp.) (excuse my grammer) in my opinion the abandon feature should either give a loss or a draw depending on wich abandon is activated.
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I feel like an abandon should be a loss, regardless of who is doing it or why. When it comes to 4 man bleed out slugging, abandoning is not the solution for that, nor is it the solution when survivors are hiding in end game refusing to touch gens. Abandoning should always result in a loss, but still be presented at certain stages for the convenience of going to the next game when the requirements are met.
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Abandoning a match should be counted as a loss. It is just common sense, even if they abandon a mouri due to their frail minds and ego they should get a DC timer.
Abandoning after 1 minute of killer mocking you should be okay if he desire just to prolong your time but it should still be considered as a loss becuase facts are you are lying there dying in the hands of the killer. You are done.2 -
I mean if the killer is purposely slugging for natch i thing it need to be a draw
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Can you tell the difference between if someone abandons or DC? or do both just look like a DC?
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What if the killer is simply taking advantage of the fact that the survivors swarm hooks/pickups should they be punished for it with a draw?
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a draw means you stay at your mmr you don't move up or down since a win means one side goes up and the other loses mmr
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I've never seen any number of survivors successfully hide for 10 minutes. And even if they did, the killer doesn't have to abandon the match. This isn't really an abusable mechanic as the killer can simply choose to keep hunting for the survivors who have guaranteed their loss if they were to do that.
Edit: I guess I could imagine some people trying to do this, but I still have never had two or more survivors successfully hide against me for 10 minutes or more. I have had people try to hide against me, but I haven't seen an instance where I thought it was unwarranted. However, I have seen instances of one survivor hiding and the other doing gens...
Post edited by smurf on1 -
…'cept, like I said in the very post you quoted, Mandy said it doesn't impact MMR.
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it's 10 minutes from when a generator was completed so survivors touching a gen but not popping it counts towards the 10 min so if survivors just attempt a gen get hit and run away to heal for 10 if you hit abandoned that's a loss for the killer
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no? this is from the dbd Twitter and as far as i know we're talking about killer scenario 2 and it's a loss for killer
killer scenario 1 is when all survivors are bots
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Yes. That is how the mechanic works.
That doesn't change that survivors can't really hide for extended periods without the killer finding them. I have had scenarios where I had to run around opening lockers for 3-5 minutes before once it was clear that gens weren't going to get worked on. Presumably the survivors were doing some extremely minor actions to not get crows, which I don't mind. I kind of enjoy the relaxed hunt in those rare scenarios where two survivors are hiding it out for hatch. But much more often, I find that one or both of them will still work on objectives.
Really though, this mechanic would be hard to abuse. The need to successfully hide from the killer for long enough for the killer to want to give up seems pretty extreme. And if I did want to just give up in that scenario, I think it's good to have that option.
I think the only real case where this could be abused substantially is with bully squads. They could just not do any gens and spend the entire time trying to frustrate the killer by denying them hooks. And if that lasts long enough, the killer could just choose to go next. Personally, I think it's good to give the killer that option. Bit we don't want to encourage bully squads though, so that's something to think about :D
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Oh I was talking about one of the survivor scenarios actually. I forget which one it is, but the one that allows the survivors to abandon the match if all survivors are either dead or down, and have it count as a draw for their purpose.
Although, again, that seems inconsistent, since it is technically still a win for the killer, given that they can still just kill the bot that survivor leaves behind.
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I am curious what your matches are like as killer? What's your usual match like? 3k? 4k at 5 gens? 3k with 1 gen remaining? The reason I ask is because you seem to have vastly different matches than me and many other killers lol.
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A win has never been defined. Most of the community still thinks that if a killer doesn't get a 4k they lose. By BHVRs own standards this is a 1v1v1v1v1
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your talking about survivor scenario 2 when all survivors are down they can abandon.
imo that should be a loss for survivors especially because if you have 1 hooked and 1 down they can leave and all that means is even if a killer "wins" as far as bhvr and the match sees it the killer lost
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I wonder about that sometimes too :)
Really depends. I get a mix of matches, usually depending on things like (i) duration of the first chase, (ii) looping skill of the whole team, (iii) whether the map is laid out in my favor, (iv) what build I'm running, and (v) presumably whether the team is a swf on comms doing callouts of my position.
Obviously it's usually impossible to confirm that last one, but there are matches when I'm playing Pig, take a strange path, stealth in advance, and still find that every survivor is abandoning their gen long before I get there... so sometimes I have suspicions about which teams are talking to each other.
If my first chase is strong, it's a lot easier to build pressure. I've found that easiest with Pig and Billy, (though I admittedly only play a handful of killers so I can realistically be decent with them). Pig should be landing free hits by approaching gens without line of sight if possible. That makes her into essentially a one-hit down killer with a decent ability to force survivors out of loops. With Billy, I really enjoy running Lethal and trying for a down five seconds into the match on survivors who don't run somewhere safe... instapressure :)
But yeah, if the first chase doesn't go my way, then I expect to have a tough match, and even to need to snowball later. I'd say my typical match is 2k or 3k, with a bit more of them being 3k. Not sure if it makes a difference, but I practically always give hatch to the last survivor if the team didn't annoy me, so my MMR might take a hit, giving me easier matches. I also do not tunnel until egc is about to pop, so a team that has me just has the match. I could definitely just swing my approach once I feel like I'm having a bad match and get more 'wins', which would probably put me against better survivors. But I'd rather not do that; it feels cheap :( So all that could be keeping me out of the MMR levels where I'll be seeing super strong squads more often than I do. My feeling is that if it's necessary to tunnel against the strongest teams, that's a balance problem that BHVR needs to fix.
I also play mostly without add-ons, which might also lead to me getting 2k or 1k against teams that are stronger, potentially also preferentially leading me to an MMR that's not as high as I could be in. But I like doing that because I imagine it makes me rely more on only the killer's power.
In the end though, I get a mix of results, with I think 2k and 3k being the most common. And I give hatch a lot, so 4k is a lot less common than it should be. 1k happens sometimes, but 0k is pretty rare. I'm pretty ass at Nemi though, so people do give me some 0ks when I get in an RE mood ;)
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That might explain a lot actually lol. For me, 0k and 1k never happens, 2k is very rare. most of my matches I'm getting 3k or 4k. If I'm against solo players I'm getting 2 kills by the time survivors have done 2 or gens which often results in either the other 2 throwing themselves at me or it goes the other way and they hide for as long as possible. If it's against swf it's a lot closer match with almost all gens being completed before I get the 4k. But few months ago I had 50+ win streak of no less than 3k. It's rare I give hatch I'm not a nice killer and people are very vocal about that but I play to win. That's with tomstone Myers tho, scratch mirror I'm lucky to get 2k because of the swf on coms that negate my stealth.
Maybe if I gave hatch more and took a few loses then I wouldn't be matched with these people, but I have fun going for the win and have fun thinking outside the box to counter controversial behaviours like hiding for up to an hour.
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Yeah, agreed. I feel like a lot of people are always optimizing every aspect of their approach when they play killer. And I do run into another problem as well:
Presumably because of the MMR range allowed in matches, I sometimes find myself feeling bad for my survivors if they've had a rough time and I have 2k already with 4 or 5 gens left. So a very non-trivial amount of my 2k matches are me just having mercy because I don't feel like there's any sport in taking down defenseless survivors who's whole team was clearly out of its depth.
But I generally refuse to take less than a 2k because I don't want my MMR to drop (I don't want constant ridiculous mismatches). I still get matches against what I think are very strong teams, but not at the rate I think you and others do.
Actually, a team did give me a 0k on Eyrie during the Blood Moon. That's insanely rare, but I legitimately miscounted hooks and left a survivor's hook who had a Pig hat on when egc started. I thought she was on her third hook... There were like 6 or 7 hooks across the team, and I went off for another chase instead of taking my guaranteed 1k, thinking I was off hunting for a 2k :)
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This is kinda what I was thinking as well, like a 30 second delay on that stuff. Also when slugged it gives you a chance to use unbreakable and stuff before your other randos instantly leave not realizing you have a chance to reset.
I get being able to leave a bleed out but the killer at least needs a chance to hook before everyone’s gone.
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idk dude, i am like one if not the best like killer billy of the world man, i don't abuse my power dude, i am like super duper cool nice killer main, so like yeah dude… not every one abuses the force man like dude for real… i don't like being thought of this way. and as for the abandon feature, it has been fairly non-existent to me, i see it once in like 100 matches, maybe twice as a killer main, and survivors have been staying in matches that i make long, long like 20/25/30 matches, i make people stay and play, but yeah dude…. just because someone has a power don't mean automatically its abused…. i don't even know what your getting at with the post topic to honest, i just took it personal
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very abuseable on both sides . This mecanic sounded good on paper but was implemented awfully .
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