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Kaneki cooldown on pallet break.

Reinami
Reinami Member Posts: 6,611
edited May 2025 in Feedback and Suggestions

I think the last change done to make it be like 2 tokens is a bit heavy handed. I like to have a playstyle where, if i break a pallet, i drop chase and go after someone else if i can, and this actively punishes me from doing that. When it was set to 1 stack, it was enough where it made you think about chasing again or not, but at 2 stacks, your whole power is on cooldown. Which kind of defeats the purpose.

The other change around the vault speed is fine, makes it more similar to wesker, but i think this other change went too far. It just takes away the smooth "feel" of the killer i guess.

Post edited by Rizzo on

Comments

  • miniwengsel
    miniwengsel Member Posts: 414

    I feel you bro. It feels like you havent any Killer Power left. For me he after this change he feels horable to play now

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    I'd say it should at least not happen when outside of chase but then you'd get people abusing that by moonwalking/standing still. So I dunno.

    At this point it just seems like a failed way to balance the killer IMO.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    Or at least give the range back if it's going to stay this way. Because he's 1000% clunkier than he was on PTB/release now.

  • Langweilig
    Langweilig Member Posts: 3,143

    I agree it feels terrible.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,801

    Guess it's time for us to get Dissolution nerfed

  • GeordieKiller
    GeordieKiller Member Posts: 467

    yeah once again didnt needed those nerfs only nerfs needed was the long range on grabbing survivors and the auto lock all this does is allow survivors to hold W and barely interact with killer which is unhealthy

    this needs reverting plus increase range to min 15 meters while reducing the grab attack on survivor then we got a healthy killer

  • TripleStryke
    TripleStryke Member Posts: 239

    I think they shoudlve made it 1 token and made the token recharge 5 9 12 like artist (instead of 4 8 12)

  • Stibfa
    Stibfa Member Posts: 136

    As a body Block ghoul player the nerfs are fine. I rather the cd stayed at 2.5 but have a slower enrage vault, but honestly ill take this over increasing his cancel cooldown anyday. Or worse some People wanted him to always slide or that he couldnt cancel, which would kill his skill ceilling.

  • Twiggsy
    Twiggsy Member Posts: 139

    Then let's do the same to Blight and Wesker especially blight wipe all his tokens when he breaks a pallet

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    Blight should definitely get a similar change.

    Wesker doesn't really need it since his dash is a lot more limited compared to ghoul and blight.

  • Dec4y
    Dec4y Member Posts: 31
    edited May 2025

    I think it is fine now. Kaneki takes 2.5sec resharge per token in enrage. So a survivor had roughly 20m of distance (time to break the pallet + recharge after breaking the pallet) to get to the next window/pallet. Playing survivor myself, this was just too little for how easy it is to catchup. Now with 30m of distance it is much more bearable. Especially when the kaneki has bamboozle+brutal etc. It was just stupid gameplay. Sure it felt more smooth but also less honest. This change motivates the killer to outplay dropped pallets instead of bruteforcing through everything like trapper bot. I myself enjoy this more as killer. All in all this is a good change and if necessary he should be buffed in other aspects as compensation.

  • MrMori
    MrMori Member Posts: 1,917

    They should have just made kicking a pallet remove 1 token, instead of setting your tokens to 2 while enraged or 1 while not enraged. It was weird that if you kicked a pallet when you were out of tokens, you'd actually gain tokens.

    Make it work like that, and also make Blight lose a token when breaking pallets as well. That would be the most balanced imo.

  • PolarBear
    PolarBear Member Posts: 1,947

    The nerf is fair, just removes boring break→ catchup strats from being opressive and this way his cancel cooldown doesn't have to be nerfed which would remove the skill expression component from Ghoul.

  • vol4r
    vol4r Member Posts: 907

    They both do.

    Breaking pallet and immidiately catching up to surviviors was a big problem.

    Dropping pallet should give surviviors some distance, as killer breaks them. Kaneki and blight could easily play around that, giving survivor no chance in chase if played well.

    This is healthy nerf. No killer should be able to break the pallet and immidiately catch up to survivior.

  • daikaimon
    daikaimon Member Posts: 70

    Well, nerfs that focus only on the opinions of survivors and disparage killers are usually unpleasant, and it is inevitable that negative opinions will rise one after another.

  • buggybug
    buggybug Member Posts: 1,222

    I wish this rule apply to bubba, billy and demo too. Its so no skill to just break a pallet immediately and being able to use your power again.

    Wesker is the only one who can't even do that since after a vault he stops and his power have a hell of cool down compare to all the others mentioned.

  • ad19970
    ad19970 Member Posts: 6,759

    Leatherface and Demo would suffer way too much from that nerf if you ask me. They aren't overpowered right now so I think they don't need it. Hillbilly might be fine with a nerf like that, but I feel like that's also unnecessary, if anything I would nerf him in some other aspect ever so slightly if he still needs one. The only other killer that could really use this nerf is Blight.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    He was fine the way he was, but now it's just unbearable