Houndmaster changes still doesn't fix the biggest problem she had.

ZyratheSalad
ZyratheSalad Member Posts: 10
edited May 2025 in General Discussions

(After discussion, I honesty have changed my mind more on this topic about the cooldown.)

This current change just makes her feel even worse. You cannot punish survivors predropping pallets instantly against you anymore. The first vault jump feels like release version! I'm fine with the 2nd jump being slower, but feels horrible when now you just eat predrops and you are forced to redirect and might miss. There's a lot of killers able to punish predrops like this, but for her, this is gone.

And the worst offender… She has even more bugs in this patch!! Her camera lags and goes foward sometimes when using the chase command without redirect. And changing between chase and search now makes her stuck in place sometimes before being able to move.

Post edited by ZyratheSalad on
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Comments

  • Choaron
    Choaron Member Posts: 818

    No offense but no, it is nowhere near "very difficult to hit".

  • ZyratheSalad
    ZyratheSalad Member Posts: 10

    That's exactly the change I always wanted to feel more fair.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 387

    Yes, it is very difficult to use the dog. It has a very restrictive hitbox and is very easy to dodge.

  • ZyratheSalad
    ZyratheSalad Member Posts: 10

    I agree, there's a lot of maps that still gets stuck for no reason and feels restrictive, so I completely see your point about the cooldown too.

  • Glaive
    Glaive Member Posts: 162

    I’m pretty upset about the nerf, if you predicted the pre drop you could punish it, now that’s gone.

  • ZyratheSalad
    ZyratheSalad Member Posts: 10

    Yep, she has had different new bugs almost every patch since release, specially with the search path taking even longer paths instead of shorter ones. And I agree too with that solution you discussed!