Oni hasn't been fixed at all
for those not aware, in PTB you basically couldn't do any kind of flick less than 180 on Oni, the situation on live servers is even worse, you barely move your mouse and he does insta 180° flick, meaning anything below that is basically not possible to do.
Good job BHVR!
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btw even if you turn your dpi as down to 600 with sens at default, it still takes just a very small mouse movement to do a full 180
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Yes, I talked about it in the feedback but they didn't listen...
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Yeah unlimited range is way too much. If you turn your DPI down to compensate then when you’re just walking around the map normally you can barely turn at all, but if you leave it up so you can actually look around when playing the game then you flick out of control. I honestly preferred the nerfed version from last patch compared to this version because at least it was mostly consistent. Why are the only options super limited turning or insane unlimited turning???
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Range is fine, sensitivity is an issue…
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Yes but the way they describe it is "unlimited range" or something don't they? so it seems they are setting a range of motion somewhere.
Edit: They said "turn rate limit" my bad. Unlimited is too sensitive, I have no idea where my flicks are gonna land anymore.Post edited by scorpio on0 -
I wonder how it feels like for controllers, which are most likely the main reason for this change.
M&K simply don't need it even close being this sensitive, but controllers were unlikely to manage with original sensitivity. I doubt they need it this much tho.1 -
Oni hardcore nerfed by Flick removal. :(
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I can answer because I have been trying to learn Oni on controller.
Bad. It feels bad. I had a better time with the old version. :(2 -
Let's hope they fix it in next hotfix, because I would really want to play my main…
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it was turn rate limit yeah. The limit we are talking about was the fact that he couldn't basically spin 180% around his axis aka flick, but instead do a kinda wide U-turn while having no further acceleration when landing it. They fixed it and it's good, but they managed to screw up sensitivity of flicks
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Sensitivity seems to be the problem you always seem to be at 1mil dpi
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