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Nurse

toxik_survivor
toxik_survivor Member Posts: 1,216

Nurse has been a killer that's been labeled as OP since she was released, however, Nurse nerfs won't do anything, there needs to be something completely new to balance her. However, I don't see her being changed because of her skill cap being so high, and her kill percentage being the worst in DBD simply because people don't know how to player her and then don't try and learn. So to be honest I'm at a neutral stance at nurse, I really don't mind her right now even though she's definitely still the strongest killer in the game, besides maybe kanekis crazy tentacle hitbox being a guaranteed first hit. The problem with making her worse is that in the future nobody is going to play her because she's too hard to initiate and learn, when you have so many more exciting and powerful options.

If she was ever to get changed, here's my idea- Add a new attack type to her and call it "Cursing." Kinda like original Freddy, you have to curse a survivor in order to injure them, but its simultaneous. As soon as you blink within distance of a survivor, you actively press a button to curse them, disabling all there perks for 10 seconds and putting them into the cursed domain. Once that is done you can just chase and down them like normal. There is no way to get out of the cursed state, you are in it for the rest of the game.

It's a good way to reduce the overwhelming map pressure nurse has. Simply just add a little more time that that the nurse has to take to down someone for the first time.

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Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    Could have a Plague-like alter to pray away that Cursed effect, but have it take forever maybe?

    I'm not saying I'm for your suggestion, just an idea how it may work.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Already touched on what they should do in here at least for starters:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923290#Comment_3923290

  • toxik_survivor
    toxik_survivor Member Posts: 1,216
    edited May 8

    Interesting idea, I'm not sure eif you played during OG Freddy times but the problem with him is that u had to bring someone in the dream state, wait seven seconds, and then hit them which was flat out horrible. And then they snap it of the dream state and the whole process has to be repeated. I just don't want any of that type of gameplay to arise, which is why I just flat out said you can't become uncursed.

    However like you said it could take a really long to do the uncursing if that did exist. for example, maybe there's like incovation around the map that you have to spend a 50 seconds at to uncurse idk. All I want to do is make nurses initial map pressure at the start of the game a little less by basically giving all survivors 2 and a half health states at the start.

  • toxik_survivor
    toxik_survivor Member Posts: 1,216
    edited May 8

    I think top 4 not n this order is huntress, nurse, blight, singularity

  • UndeddJester
    UndeddJester Member Posts: 4,970

    The thing that makes her so insanely strong is her ability to blink to last known Survivor location and then blink on the survivors face... a Nurse that has mastered this is completely uncontestable.

    I've been wondering for a while if something like this would work:

    • Make it so only her first blink can injure while in normal mode. Subsequent blinks can only be used for distance.
    • Have an empowered mode she can unlock like Oni, Plague or Ghoul that gives her access to lethal multi blinks for a limited duration.

    If her insane lethality is made generally unavailable, but her full form unlocks it temporarily, it gives Survivors much better chances of facing her while she's not in full form, but makes her very dangerous when she is.

    This also means you can do away with some of the nastier parts of her design such as yanking the camera down when she fatigues. You may even be able to give her m1 perks back.

    You can give add-ons like Spasmodic Breathe her full power at all times because of their trade off, and also her reset position add-on could have an exception to allow hits for it's unique mind game qualities. It also keep add-ons like Matchbox fully functional, and her triple blink add-on is no longer fundamentally game breaking as its true power is tied only to this limited empowered mode.

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    Wouldn't that depend on what input device is being used?

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    honestly, Huntress has a high skill ceiling, but not even close to top 4 tbh since killers with way higher skill ceilings like Artist, Pinhead and Plague exist.

  • TieBreaker
    TieBreaker Member Posts: 1,310

    Tweaking Nurse and Blight hasn't really impacted their strength too much. I think the devs should try using a new system to help balance out the cast. Something like reduced or extended perk slots. Killers like Nurse and Blight get two or three, and killers like Trapper and Myers get six or something.

    I think it's time the devs try something new to achieve killer balance.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    6 perk slot killers would break the game regardless of their power or not. Its such a joke that meyers was even in one of these suggestions as well.

  • Blueberry
    Blueberry Member Posts: 14,459

    I think the solution is much easier than this. Just reduce her post blink lunge range. It forces her to be more accurate. Her lunge range post blink is currently long enough it corrects for bad blinks too much.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited May 8

    There is also that add-on that increases this problem to be fair. Would you reckon hitting the add-on with a new effect would be enough? Or is even the basekit version too much?

    (I have only played console Nurse, or against PC Nurse, and trying to discern that myself is difficult 😅)

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    Oh I remember going against the 7-9 second sleep Freddy. Wasn't too strong after his initial nurfs, and more than a few resorted to NOED every build for a while. Still more enjoyable than forever Freddy after his first rework.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Nurse is fine. She exists because the devs refuse to rework the game to make survivors inefficient enough at gens for every killer to have a fair shot at a win. There are very few people that are good at her to begin with, and most of the people that are good at her have a LOT of time on the game and would be winning regardless of who they're playing.

  • TieBreaker
    TieBreaker Member Posts: 1,310

    The point I'm making isn't that the devs should necessarily implement that system, but that they should find some other way of tuning Nurse or Blight. Both Nurse and Blight have been severely nerfed over the years, and it has done almost nothing to their position in the game.

    Rather than wasting another few years trying to balance them through basekit tweaks, the devs should think of some other way of reducing their effectiveness. If the devs can find some way of limiting the power level of the most overtuned killers, they can also use that system to increase the power level of weaker killers, whatever that system turns out to be.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    It's done almost nothing because no other killers are actually efficient enough to be viable across all levels. Nurse and Blight will always be the two best killers no matter how much they get nerfed unless they release one with both map pressure and chase potential. It has nothing to do with Nurse or Blight and everything to do with the other killers simply not being good enough.

  • Blueberry
    Blueberry Member Posts: 14,459

    Imo base kit is the problem. Addon should be changed as well.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Nurse's current power is just inherently an issue because any power that negates looping entirely is an issue. She needs a full on power rework.

  • TieBreaker
    TieBreaker Member Posts: 1,310

    We have plenty of killers outside of Nurse and Blight that are viable at higher levels of play. Spirit, Larry, Plague, Dracula, Twins, Wesker, Billy, maybe even Artist, Oni and Pinhead. Kaneki might be on that list too, but it will take time to figure that out.

    We can't blame killers being generally weak as the reason for the gap between say Nurse and Spirit. The Spirit is not weak or underpowered. She's extremely lethal. Possibly the most well balanced killer in the game. She and other strong killers like her are not the problem, Nurse and Blight are.

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    As a nurse main, i'm going to say the same thing i say in every single thread about her.

    Do you balance the game around average skill players, or top level players?

    • If you balance the game around average skill players, you MUST contend with the fact that nurse is one of the lowest, if not THE lowest kill rate killer in the game, meaning that she likely needs massive buffs
    • If you balance the game around high skill players, you MUST conted with the fact that at the highest level, nurse is pretty much one of the only viable killers.

    You don't get to have it both ways.

    Your proposal would basically make her even worse for average skill players, while only slightly nerfing her at the high levels. The reason she's so good at a high level is because she can end chases extremely quickly a good nurse is going to land a hit with every blink, that's a chase ending within 10 seconds or so. Adding a 3rd forced "attack" to that, just extends that chase to, what, maybe 16-20 seconds? She's still going to be extremly strong in the hands of a good player.

    But again, that brings me back to my point, in the hands of a good player. Why do people always want to nerf nurse despite the fact that she's only as good as she is when played by an extremely skilled or experienced player, but when we talk about nerfing survivors or buffing other killers its "won't someone think of the casuals?!"

    Post edited by Reinami on
  • Reinami
    Reinami Member Posts: 6,605
    edited May 8
    • Spirit has been nerfed constantly and isn't as good because you can just know where she is all the time now, she is nowhere near as good a she used to be
    • Singularity is a joke, he shreds through pallets quick, but oh look, you shredded 2 pallets and now 3 gens are gone, guess you just lose.
    • Plague is not viable because the survivors just don't cleanse until the proper times and she has no power the whole game, basically the entire game hinges on whether she can get a couple of downs during the 1 free use of her power she gets, and thats assuming the fountain isn't RNG'd into some awful location.
    • Dracula is maybe viable, but certainly his matchup is a 3 or a 4 out of 10.
    • Twins is not viable, you do not have time to keep switching back and forth between victor and the survivors can stay in groups of 2 to completely counter your power.
    • Wesker is not viable at high level play, his power is very ineffectively at most loops, so get looped at shack for 3 gens i guess?
    • Maybe billy, again a 3 or 4 out of 10 matchup. Crouch tech is still in the game making it extremely difficult to hit anything against good survivors, but the instadown capability does make it possible for him to snowball very quickly. Still a much more difficult match for him than the survivors.
    • Come on now "leave the loop" artist?
    • Oni? He has no power, just predrop pallets and good job you do 5 gens before he even lands a hit.
    • Pinhead? The only thing he has going for him is the box which is super easy to deal with as a coordinated team. You realize that the power itself basically gains you 0 distance right? And the only thing you can use it at is looops?
    • Ghoul is probably viable, although the latest nerfs definitely push him lower. It will be something that i think after people get months and years of practice with him where they don't need to break pallets anymore, then he might hit that point. But it remains to be seen on that.

    The point is, take literally the best killer player of each killer in the entire world. And pit them up against even like a top 1000 team of 4 survivors and have them play 10 matches in a row. Lets pretend its on a map that is perfectly fair, and RNG is completely removed.

    Out of those killers, i would suspect most killers get less than 1 or 2 wins, with only nurse, blight, and ghoul potentially reaching a 50% win rate, with nurse having a chance at a >50% win rate. And a handful of others getting maybe 3 wins out of it. That's a big problem, and is why you see people complaining that everyone is playing the same killers.

    Post edited by Reinami on
  • crogers271
    crogers271 Member Posts: 3,253

    There have been lots of suggestions on ways to rebalance or rework the Nurse so she isn't so lopsided. Unfortunately BHVR hasn't taken any of them and unlikely they are going to consider it. On a conspiracy front, by her being the strongest killer, it allows them to avoid the argument that the game is 'pay to win'.

    On a less conspiracy front, I just don't think they want to touch a killer who has operated in such a manner for such a long period of time. She doesn't have a huge pick rate, perhaps because she becomes really boring once mastered, so she is probably seen as low priority.

    Adding more perk slots would create lots of problems. Run 5 hexes and penti, super gen regression, info and chase, you'd have way too many possible combinations.

    Less perk slots would be a possible balancing factor, but would likely harm the experience and given how strong killer powers are in relation to perks, likely not be a major balancing factor.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    If you are truly a nurse main then you need to have some humbleness as its an entirely different mode of play compared to working around pallets, dealing with strong vaults, no zone play, exhaustion perks … pretty much everything.

    I mained her as it was my first killer, but I do NOT take her seriously anymore. Its the same story every time I revisit her, your opponents are completely helpless. That post I made above linking to my solutions; shows you just how stupid it is. Why the actual living F are you able to cover a quarter of the map in distance with 2 blinks and able to get a hit WITH A PALLET IN YOUR FACE???

    The game is mind numbingly easy playing her once you reach a certain level. You shouldnt be rewarded with this at some skill progression, there still should be some fight back, but there just is not.

    You have to nerf yourself heavily and you'll still win ie:
    1) let the survivors complete a gen as you constantly 5 out EVEN spreading hooks
    2) go somewhere in the map YOU KNOW there is no survivors just to not TR scare them off progression as the only counter to her, which isnt even really a counter; is pre run her TR
    3) nod/spin do silly gestures etc.
    4) not run stronger perks
    5) go out of your way, even if someone is standing in front of you, not to tunnel them regardless of gen progression


    it takes an absolute disgusting team like we are talking one in a few hundred, to have any noticeable chance against you. As well as an unfavorable map.

    The only reason she has not recieved further nerfs is because of her skill floor, its the highest in the game of all killers. I think this is a mistake by the devs, we should NOT look at this factor AT ALL, that is purely skill issue holding back further nerfs.

    Im in no way shape or form as good as SupaAlf with 1132 wins in a row but I am def in the 400-500 range without a doubt, I know this because the addon for lunge RAN OUT, while still spending points, and I had over 400 of them and NEVER lost a round.

    Even the stupid addon that disables your power for a minute and you walk at 4.6, I got constant wins with. Even meme ONLY Campbells last breath challenges (can only damage on a full two blinks) I have gotten wins with.

    1. Spirit is still good though
    2. Sigu has plenty of good play
    3. I main plague/artist now and you are crazy thinking she isnt viable.
    4. Dracula has traversal, antiloop, good catch up, hes a great killer.
    5. Twins in low and high MMR was just shown in the top 5 kill rates so no, they are viable, and excel at this game

    Stopping your list maybe its true about YOU for all these things but definetely not in general. You say artist you just run away from a loop and your fine… wesker isnt viable…

    Maybe you are just a nurse PURE and you try to play these killers you have little experience on and think they are all terrible?

    You have to branch out of nurse, as well as play survivor from the looks of it

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    Everything you are talking about is when playing a high level nurse against an "average" survivor team. The math is far different when you pit high level nurse against a high level team.

    Again, if you are nerfing nurse because she is only good for a handful of players, then you MUST by definition be balancing the game around HIGH LEVEL players. In which case, where are the MASSIVE buffs for over half the killer cast, where are the MASSIVE nerfs for survivors given what they are capable of at those high levels?

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,313

    How about no.
    If you want to balance the stronger killers, then maybe disabling their ability to use aura-reading while in their power would make more sense. We know that Nurse makes very good use of aura-reading perks, so maybe starting there just to test the water could work out.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    Its not though.

    And your post is entirely contradictory and inconsistent.

    If you balance the game around average skill players, you MUST contend with the fact that nurse is one of the lowest, if not THE lowest kill rate killer in the game, meaning that she likely needs massive buffs

    If you balance the game around high skill players, you MUST conted with the fact that at the highest level, nurse is pretty much one of the only viable killers.

    You cant have it both ways

    Nurse at the highest level =/= survivors at the highest level

    SupaAlf = highest level
    1132 wins in a row

    Team Eternal = highest level
    50 wins in a row + or - 5


    So nurse at its highest level (that any player has ever documented/recorded in this games history) had to play 1132 straight games to finally lose.

    A full comms team, that plays tournaments, gets paid money, plays for prizes. (that any group of players have every documented/recorded in this games history) Can only manage a win streak of around 50.


    Reinami, these two are so divorced from being equal from eachother that they dont live in the same universe

    Let me fix what you posted above:
    1) Your average killer player, is horrendous at nurse (as seen by stats multiple times)
    2) Your average killer player, is excelling at killers at a high level, you deem nonviable (as seen by published stats of high MMR)


    We know:
    1) Nurse is THE strongest killer in the game
    2) Other killers arent even close to her power

    Given these facts backed by data released to us, as well as published records of the above win streaks, and her unique playstyle.

    Your arguments about balancing at any "skill level" simply fail.

    So when it comes to Nurse, the usual arguments of “what about high level,” “what about low level,” or “what about average players” simply don’t apply.

    •At low level, players fail because she’s hard to use.
    •At high level, she dominates so hard she breaks the game’s balance (1132 wins in a row).
    •At average level, she still has access to mechanics that ignore core survivor gameplay entirely — she just requires reps to unlock that dominance.

    Nurse isn’t a matter of matchmaking brackets or skill levels — she’s a design outlier, and that’s where the problem lies.

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    But the data doesn't show it. Even nurse when looking at HIGH MMR per BHVRs stats always shows her at the middle of the pack at best.

    And win streaks are not a valid way of looking at things because people who do win streaks often do things like "oh well i'm pausing this win streak becasue i'm doing xyz challnege, or i'm too tired today" that's not really a valid way to look at balance when you can, be "on your win streak" and win a few games, then be "off your win streak" and lose a bunch of games tanking your MMR just to repeat it.

    I could go on a billion game win streak as perkless nurse who doesn't use her power and lets survivors finish 5 gens before i hook anyone by doing that. Be pretty easy to fire up an account, win a game, and then just be like "oh i'm off my streak" and lose 20 games in a row. Assuming i had the time.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Which one is it with you? The data does or doesnt matter?

    You just got done saying a bunch of killers that show up on stats HIGHER than her, at high mmr nontheless, are not viable.


    But here you cite me the stats?


    Reinami you are being contradictory with every post.

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    I'm not being contradictory. You are bringing up win streaks which don't matter for balance for the very reasons i mentioned. Also everyone comes up with their own definition of what a "Win" is for those win streaks. For example, someone might see a single survivor escaping the gate as a loss. Whereas someone else might think what matters is getting more than 2 kills.

    My point is simply this.

    Do you believe the game should be balanced around AVERAGE level players, or HIGH LEVEL players. If you balance the game around HIGH LEVEL players. Again, i'm not disagreeing with you, sure, lets nerf the nurse because of what players like Alf can do. But you still MUST contend with the fact that there are like 4 viable killers in the game at that level, and either massively buff the rest of the killers, or massively nerf survivors as a whole.

    But if you aren't willing to do that because of what i will do to the AVERAGE players, then you must by definition look at nurse from the lens of the AVERAGE player. Which if we do that, she's probably not fine, but actually needs buffs, or at least to be made easier to play.

    You don't get to have it both ways without being openly biased against killers only. Unless of course you think the game should be balanced around what the BEST killer players are able to do, but also what the AVERAGE survivor players are able to do. In which case, you are just biased. Which is fine, but at least be consistent here is all i'm asking.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Let me make this really simple for you:

    Yes, you are being contradictory, all over this thread.

    You said this:

    "If you balance the game around high skill players, you MUST contend with the fact that at the highest level, Nurse is pretty much one of the only viable killers."

    But when I bring up actual, documented, recorded high-skill performance, like SupaAlf’s 1,132 win streak, or tournament teams like Team Eternal, suddenly it “doesn’t matter.” Now you’re dismissing the clearest examples we have of high-level gameplay.

    Then you pivot and say:

    "But the data doesn’t show it. Even Nurse, when looking at HIGH MMR per BHVR’s stats, always shows her at the middle of the pack at best."

    So now you’re hugging BHVR’s public kill rate data, which is still averaged out across thousands of players with wildly different skill levels, even at "high MMR." You’re moving the goalposts to whatever supports your point in the moment.

    You can’t claim Nurse is only viable at high skill and then reject high-skill evidence when it makes her look broken. You also can’t dismiss win streaks as subjective while acting like kill rate stats are gospel; especially when those stats are shaped by player volume, not peak potential.

    Since you brought up the stats? Let’s look at them.

    image.png

    You don’t get to call Nurse "only viable at high level" and then turn around and ignore the actual high-level evidence when it makes her look too strong. That’s not a consistent argument, it’s just cherry-picking to protect your stance.

    If we’re talking about real balance at the top level, we need to acknowledge that Nurse isn’t just viable, she’s in a completely different league.


    You've now triple downed on something you aren't even staying consistent with.

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    I personally don't look at that in terms of "high level" because 1800 MMR is not "high level" in my book, 1800 in chess is like a "good club level" player.. MMR is capped somewhere in the 2000s. I'm talking about the top say, 0.5% of players.

    If you believe those stats, then you believe that Freddy is better than nurse, so why are we talking about nurse? But again, i'm not really caring about those stats, i was more bringing them up because most people look at them and care about them for some reason. If we are talking about above that level, sure again, lets talk about Alf.

    I'm not rejecting your evidence, but you are refusing to answer the simple question.

    But again, you brought up Alf, which again, i DO NOT DISAGREE WITH YOU SO STOP SAYING I DO. Lets say we again balance around what the HIGHEST LEVEL PLAYER is capable of (I.E. Alf) as nurse.

    Again, if you balance the game around what the best players in the world are doing, then yes, by all means, look at Alf and nerf the nurse. But you have refused to answer the question, HOW DO YOU RECONCILE THAT WITH THE FACT THAT AT THE HIGHEST LEVELS OF PLAY, ONLY LIKE 4 KILLERS ARE VIABLE.

    Again, if you took the best killer player for each killer in the world, and pit them against eternal for 10 games. How many of them do you think would actually get even close to a 50% win rate?

    So, answer my question, should the game be balanced around average skill players, or high skill players?

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    The point is, take literally the best killer player of each killer in the entire world. And pit them up against even like a top 1000 team of 4 survivors and have them play 10 matches in a row. Lets pretend its on a map that is perfectly fair, and RNG is completely removed.

    Its habitual at this point. You are literally walking back things you said within the last hour; when someone disproves you. Like its now apparently not okay to use the best killer player but back here it was.


    You're goal post shifting now. Against data. And now into what suits you, even though theres no data for it, just whatever number you can make up in your head with 2000s and 0.5%.

    You just got done citing data what happened? Doesnt align with reality?

    I know it doesnt. Thats the point Reinami.

    You don’t get to ignore real, recorded dominance just because it’s inconvenient to your argument.

    And you dont get to cherry pick data from things you cite, but then refute data that comes from that same source.

    And you dont get to just make up data in your head like you are doing here.


    At this point Reinami, I would step away from responding to me if you are going to constantly backtrack against things you say yourself, ignore parts of data you cite, and make up data; its not providing any meaningful discussion and you arent staying grounded in your own words.

  • toxik_survivor
    toxik_survivor Member Posts: 1,216

    What if the balance was different for each mmr range...for example each killer has different power statistics for each range of MMR. Would be the craziest game coding ever but it's an idea. Let's say nurse is normal at low MMR ranges since ppl don't know how to use her, than at average MMR ranges she should prob also stay the same, and then at high MMR ranges she is nerfed

  • toxik_survivor
    toxik_survivor Member Posts: 1,216

    The main problem with this game is balancing around skill level. It's almost impossible unless like I said above, each killer is different with each range of mmr

  • Reinami
    Reinami Member Posts: 6,605
    edited May 8

    Answer the question. I have asked that question since my first post. And you refuse to do it. I already said i agree with you. If you believe the game should be balanced around the highest level players nurse should in fact be nerfed. As a nurse main, i will be one of the first to tell you she needs a rework. I personally cannot remember the last time i lost a game as nurse. Sure sometimes i get draws, but legitimately? I can't remember, its probably been years since i lost a game as her.

    But you refuse to take that to its logical conclusion because you know what will happen.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    Spirit is a decent killer, Larry too, Dracula and Billy too, but Oni is more of a just "fun" killer in comp because outcome of matches is really 50/50, while Plague is even more hardcore 50/50.

    Nurse is NOT the problem atm if we exclude aura perks on her, but Blight is due to multiple reasons.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    Nurse is not a problem if we exclude aura read?

    Aura read is in the game so you cant just say "shes not a problem if we exclude aura read"

    So is many killer builds and addons.

    Plagues most broken addon is incense. Playing with it you just win no matter what. Perma puke aura read on a mostly m1 killer.




    Nurse still has many core problems with her like hitting this required no aura read
    Name a killer that could do this:

    blinkthing1-ezgif.com-video-to-gif-converter.gif

    You think this is fine? Its just aura read is the problem?

    I knew where she was based on sound. You think nurse isnt a problem if we take sound away? I wasnt even off by a millimeter here.

  • crogers271
    crogers271 Member Posts: 3,253
    edited May 9

    which is still averaged out across thousands of players

    Millions, actually.

    Also I commend you for avoiding the discussion traps. It's an obvious false dichotomy and strawman.

    Post edited by crogers271 on
  • crogers271
    crogers271 Member Posts: 3,253

    Add ons and killer tiers partially deal with this. Not great, but kind of.

    Some killers are meant to be starter killers and some are 'end game'. Trapper can feel really strong to start, and then you can buff him with add ons later, but at a certain point he's really going to struggle.

    Basically, at some point killers are meant to move out of the easier to play but ultimately weaker killers to the ones that are more complex to play.

    Lots of people dislike that formula though it is perhaps inevitable.

    You mention the coding, which would be a significant problem, but it would also suck as a player. 'I got better, so now I get hobbled?' I bet lots of players would try to stay below certain MMR lines.

    It would also be fair for killers to ask for something similar to happen with survivor items or SWFs, but then we're right back in the same place.

    Conceptually MMR should take care of these issues, but lots of people don't think it works (I do, to a degree), but it definitely breaks down at the extreme cases, which Nurse can be.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    yes, literally only her synergy with perks like NTH is problematic atm and only thing she still needs is Blindness on blink charges.

    You think this is fine? Its just aura read is the problem?

    I knew where she was based on sound. You think nurse isnt a problem if we take sound away? I wasnt even off by a millimeter here.

    so you think she is the problem based on the fact that you managed to hit a survivor thanks to sound after doing a prediction blink and then a correction one as soon as you hears survivor? I guess Spirit is highly problematic then too LOL.

    Really funny statement ngl.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    This is another sidestep. Sheesh forums…

    What you're completely ignoring is the actual decision-making space that survivors have when playing against Nurse.

    In the gif I posted, the survivor had two options:

    1. Keep running to try and make max distance (which she did), and still get hit.
    2. Throw a god pallet, one that every other killer, including Spirit, has to break. But not Nurse. I was on her instantly, and if she had thrown it, I would’ve just downed her sooner.

    Not a single other killer in that same scenario lands that hit. Only Nurse.

    So again, it's not about "auras" or just "sound." It's that Nurse bypasses the core rules of the game, and she does it with minimal cooldown, no forced counterplay, and no real commitment.

    And I don’t know why you're calling that a "prediction blink." Or a correction, I looked dead on her, look at the footage its right there. I heard her, I saw her, I blinked exactly on top of her. There was no guessing, just abusing mechanics that only Nurse has access to.


    hanks to sound after doing a prediction blink and then a correction one as soon as you hears survivor? I guess Spirit is highly problematic then too LOL.

    Really funny statement ngl.

    This is such a horrendous false-equivalence and mis-frame of what was said.

    This would be like saying, "Well you tracked a survivor with Scratch Marks as Huntress, so I guess huntress is highly problematic then too LOL."


    Lets stay on topic as well as stay consistent with what was said. Misframing is not helping, and improper use of comparisons isnt contributing to genuine discussions.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    What you're completely ignoring is the 

    actual decision-making space

     that survivors have when playing against Nurse.

    ignoring? Nurse literally doesn't have as low decision-making space as you think she does.

    In the gif I posted, the survivor had two options:

    Keep running to try and make max distance (which she did), and still get hit.

    very smart, holding W against Nurse that has info of your position thanks to you leaving scratch marks while being in range of both blinks.

    Throw a god pallet, one that every other killer, including Spirit, has to break. But not Nurse. I was on her instantly, and if she had thrown it, I would’ve just downed her sooner.

    Not a single other killer

     in that same scenario lands that hit. Only Nurse.

    literally every killer that has teleporting in their kit or can vault with their power can do this. Blight with Brutal doesn't even care it's a god pallet, he is onto you literally immediately.

    Like let's be real and stop talking absolute nonsense.

    So again, it's not about "auras" or just "sound." It's that Nurse 

    bypasses the core rules of the game

    , and she does it with 

    minimal cooldown, no forced counterplay, and no real commitment.

    Nurse has UNIQUE COUNTERPLAY compared to other killers, and that counterplay is literally macro oriented. The fact that you think only killer being able to be fully countered in chase is considered at least somewhat counterable (Nurse is the only top 5 killer that struggles a lot against haste perks when actually in chase anyways) really shows that your view of dbd gameplay is very narrow.

    And I don’t know why you're calling that a "prediction blink." Or a correction, I looked dead on her, look at the footage its right there. I heard her, I saw her, I blinked exactly on top of her. There was no guessing, just abusing mechanics that only Nurse has access to.

    first blink after her vaulting was literally a prediction blink where you teleported to a spot where you expected her to go, she left scratch marks and then she showed you where she was directed, last clue was sound.

    This is such a horrendous false-equivalence and mis-frame of what was said.

    This would be like saying, "Well you tracked a survivor with Scratch Marks as Huntress, so I guess huntress is highly problematic then too LOL."


    Lets stay on topic as well as stay consistent with what was said. Misframing is not helping, and improper use of comparisons isnt contributing to genuine discussions.

    sorry but making fun of such a funny statement about a killer was something i couldn't resist :p

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    I would prefer they either lean in to the nurse aesthetic more, or give counterplay to her like they do for singularity, Wesker, and other killers. She is genuinely the ONLY killer who I felt needs the counter play (except for plague, but she has it already so we don't have to worry about that) yet she is the ONLY killer who has NONE. Pallets and windows? Ignored. Wall? Phases through. Run away? Is it out of range of teleport though? We were lucky enough she no longer benefits from exposed when teleporting. Granted- she IS slow. Forcing her to rely on teleporting to get on the map like sadako/dredge would be nice. Except that unlike dredge and sadako she has the tools to end chase fast enough to keep her worth using.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    This whole exchange is still avoiding her not needing aura to be broken.

    ignoring? Nurse literally doesn't have as low decision-making space as you think she does.

    There was two decisions she had there. Get distance or go up.

    If you want to back seat game she could have double backed into me, and I would have seen it and hit her anyways. I just got done hitting her without having to even see her, you think I dont know how to deal with a double back?

    You go off on survivor skill afterwards on them "holding W" but then you cant apply that to nurse here? This is disingenuous, and not surprising.

    literally every killer that has teleporting in their kit or can vault with their power can do this. Blight with Brutal doesn't even care it's a god pallet, he is onto you literally immediately.

    Like let's be real and stop talking absolute nonsense.

    Okay first off. You think blight is a balanced killer as well? I just want to see where we are here as balance is the underlying theme of this entire thread. Comparing this to another broken thing does not strengthen your argument.

    And it doesnt even matter in the end.

    You do not get this hit with blight still, you have to break the pallet and travel the hallway. And obey all the normal mechanics of dbd.

    Every teleporting killer? Lets see where you are going with this comment further. Id love to see what you think will get this hit across this pallet. Make sure to not think in a vacuum here. The entire play is the gif, not just "a hit across a god pallet"

    This comment is a mess from you. Lets be real indeed.

    Nurse has UNIQUE COUNTERPLAY compared to other killers, and that counterplay is literally macro oriented. The fact that you think only killer being able to be fully countered in chase is considered at least somewhat counterable (Nurse is the only top 5 killer that struggles a lot against haste perks when actually in chase anyways) really shows that your view of dbd gameplay is very narrow.

    She has, 0, counterplay.

    Calling it "macro" is just a euphemism for "don’t get found," because the second she sees you, your options disappear, unless skill issue on the nurses part. That’s not deep gameplay, that’s erasure of decision-making.

    Thats what nurse play is. Its binary.

    1) Broken (you dont struggle at nurse)
    2) Skill issue play (you struggle at nurse)

    With 0 in between.

    If you're entire argument is "just dont get seen" as evidence of counterplay then you need to understand the difference between counterplay and avoidance.

    Your mentioning of Nurse, Spirit, Blight, and "teleporting killers" so far, makes me seriously question whether you play killer at any meaningful level. Blight and Spirit at least interact with core mechanics like pathing and pallet play. Nurse? She ignores them entirely. That’s not just "unique", it’s broken by design.

    There needs to be some downside, and that threshold is not met with her current kit (in my opinion)

    first blink after her vaulting was literally a prediction blink where you teleported to a spot where you expected her to go, she left scratch marks and then she showed you where she was directed, last clue was sound.

    Okay, I don’t think you actually play Nurse.

    That first blink wasn’t a prediction, and it definitely wasn’t a guess. It was a max-range blink to the only logical direction based on real-time information. You cannot physically land a hit with that blink, it’s purely to close distance.

    I heard her, I saw the scratch marks going out the door. So I blinked down the hallway.

    That’s not prediction, that’s tracking.

    I held my camera forward for half a second to rule out a straight run, then I heard her go right, as well as scratch marks, squealing and sprinting. So I turned and landed directly on top of her.

    That’s not luck. That’s not a read. That’s just mechanics and sensory information, like aiming without a reticle, but still based on clear inputs.

    Thats part of nurses skill ceiling.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    None of those killers are time efficient enough to be actually viable. The reason Nurse and Blight are is because they have a very strong chase or very strong mobility with good chase or good mobility.

    Every other killer is too slow in some way. Dbd is a game about time efficiency and Nurse/Blight are the only efficient killers. The only way to make other killers viable would be to massively nerf survivors, but that wouldn't be fun for anyone, especially considering the fact that I'm only talking about the highest level of play.

  • AlreadyTracer
    AlreadyTracer Member Posts: 227

    Reinami is right, as per usual. High MMR isn't indicative of a high level player. Basically everyone is high MMR now.