http://dbd.game/killswitch
ok, where is anti-4 man swf? or anti-genrush? or anti-busted loops? or anti-endurance?
so, lo and behold, even more mechanics are being implemented to hinder "dirty tactics" even further.
so, let's make a list of perks that assist survivors against tunneling killers/camping/slugging killers:
decisive
off the record
reassurance
camaraderie
babysitter (already a top 10 perk for survivor, banned in many competitive matches, yet was buffed this update :D)
borrowed time
we're gonna live forever, where you cannot leave a survivor on the ground for even 10 seconds to go hit another person in the area even if you do not intend on slugging
we'll make it
deliverance
SHOULDER THE BURDEN
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Now for mechanics that assist survivors against tunneling/camping
basekit BT
anti-camp
hook grab removal (technically a feature? but a survivor can run right past you in your face and get a guaranteed ape save so)
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Ok. So now lets talk about the killers who are actually affected by this:
nurse is not affected
blight is not affected
billy is not affected
basically every killer that is strong (A tier and above) are not affected by these changes at all because their powers allow survivors to down people very quickly so there is rarely a need to tunnel, or their powers allow them to shred through these defenses rapidly with quick catchup and great anti-loop
So who is actually affected by anti-tunnel?
ghostface, pig, Myers, trapper, legion, trickster, doctor, sadako, dredge, the list goes on. think of any below average m1 killer and they will probably be affected by this.
basically any killer that cannot down survivors in quick succession/ do not have strong mobility are the only ones getting hit by anti-tunnel at all… but why?
these killers get hit by anti tunnel the most for two reasons:
1. they're the ones who need to tunnel to win most: these killers simply do not have the ability to go for 12 hook games against even decent teams because they lack the chase power to down those players efficiently
2. their powers do not allow them to quickly shred through anti-tunnel defenses and they mainly use their M1 to attack.
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so how much is enough? how many times are we going to keep beating these killers with a stick for employing the only strategy that yields success?
its a whole other can of worms to point out the fact that not a single thing here addresses the killer's fun by nerfing survivor efficiency. I dont find it fun when I'm playing Legion and 4 survivors are split up on 4 different gens with nothing I can do about it, where is my anti-genrush feature? why is it only the survivors who are seen as victims of the killer's evil dirty toxic strategies? when killers complain they're told to get better, when survivors complain they're showered with mechanic after mechanic after perk after perk to handhold them against tunneling killers. because there's nothing they can do, tunneling op, we are helpless victims.
want killers to play nicer? make playing nice an actual feasible strategy because now it is not. and no, 2.5% extra gen kick/attack cooldown speed does not magically make doctor capable of getting 12 hook games.
every single killer slowdown perk that is even remotely popular has been nerfed in some regard, never the same about the survivor's perks (some lean on the side of plain obnoxious). lots of these perks are flat-out banned in competitive (and yes, competitive is a good metric, those are good players that know how to use perks so im not gonna sit here and pretend a perk is mid because your average solo q player doesn't know how to use it. cough cough shoulder the burden)
but I guess we can all agree its obvious that the devs balance for survivors after that abandon/surrender change which punished killers getting held hostage and let survivors walk out with a draw after losing, right? right?
I already know the consensus on this is to employ the caveman mentality of "tunnel = bad. if you tunnel you = bad player. I no tunnel I win every game. no tunnel and these perks do not affect you" and that my opinion is the unpopular opinion.
so, for the sake of my own sanity, if you say any of these things I will not reply to you, and will instead imagine you trying to go for a 12 hook game while playing ghostface on gas heaven against a 4 man. totally owned, bro.
Comments
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Imagine such a bias.
7 -
I'm not sure if you've played survivor lately, but you only get 4 perk slots. (And they're currently occupied with solo queue crutches.)
7 -
I can
-9 -
they said they’re going to buff any killer to meet the 60% intended kr that’s affected by this change.
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Great post, the hand holding for Survivors is getting ridiculous again. I'm half expecting basekit Windows of Opportunity and Bond next so then everyone can stack 2nd chance perks while grim embrace gets nerfed to 20 seconds lol
-14 -
We don't know what any of those features entail and surely things like that will come with a catch. It'll lead to Survivor nerfs after that.
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If history repeats itself I can't be confident.
-12 -
Literally nobody cares about what the invisible MMR regards as a draw or loss.
Yes, it's silly that the MMR regards the survivors abandoning the match as a draw for them. Yes, that should be changed. But also, nobody actually wants high MMR in this game, I guarantee you that the survivors who abandon would much rather regard the match as a loss so their MMR will go down.
"Quick, if I hit the abandon I get to avoid losing this match!" -said no sane survivor who is currently slugged or on hook ever.
If you downed all 4 survivors and they abandon, you win and they lose.
Also, complaining about Babysitter? Really? The most unproblematic, least abusable anti-tunnel perk in the entire game? Yes it's banned in comp, but you shouldn't really use comp rules to determine what's fine for pub matches, they are not playing the same game as everyone else.
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why should we not use comp as a metric to determine a perk's strength? if the perk is banned then I'm going to assume it's pretty damn good. I assume you haven't seen the clip of the survivor on twitter going mach ######### after getting unhooked?
-2 -
Why the bias that everything will only be a stick with no carrot?
0 -
BHVR's strategy is that survivors get to have lots of attention for quality of life features…. and killers get a 60% kill rate.
That's it.
-10 -
Yes, it's silly that the MMR regards the survivors abandoning the match as a draw for them.Except it doesn't and I'm surprised this continues to live on in the forums.
No one seems to know what the mean by 'draw', but its not MMR.
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Killer gameplay is just fine for me. The game would be boring if the killer was guaranteed a hook when they already move at 115% speed compared to 100%. If that is insufficient, I don't know what to tell you. Killers have some pretty strong perks and abilities.
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Killers, you will be the funmasters and play for 12 hooks! You will not receive an abandon feature. You will play through the Gen rush and go to the exit gates to receive your parting gift
-8 -
bro thinks loops are busted and is still blaming SWF in the big 2025.
wild.
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Intellectual
-6 -
Because tunneling and camping is the meta in comp DBD, because all four survivors will be ultra-efficient on generators, cracked at looping, and locked in trying to win as hard as they possibly can, something that doesn't happen in pub games basically ever. If you do that in pub matches you will win basically every match. This is how we get stuff like MomoSeventh winning literally over a thousand games in a row.
And I know and I don't care, Babysitter is a purely altruistic anti-tunnel perk. You can't use it to bodyblock for allies since it doesn't extend the endurance effect or allow you to get off the killer's shoulder like DS, you can't use it to extend gen time like Reassurance. Even Blood Rush is more abusable, since you can use it to immediately reset Sprint Burst right before healing or getting on a generator.
The entire point of Babysitter is that the unhooker is trying to get the killer to switch targets to them. That's the only way in which it can be used. The benefits it provides the unhooked survivor are only useful if the killer is trying to tunnel them directly off hook.
I'm sorry but if you have a problem with that, you're playing kinda scummy.
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"God send death", one of my favorite slayer songs.
-2 -
its a whole other can of worms to point out the fact that not a single thing here addresses the killer's fun by nerfing survivor efficiency. I dont find it fun when I'm playing Legion and 4 survivors are split up on 4 different gens with nothing I can do about it, where is my anti-genrush feature?10 seconds where added to gens once upon a time, that just seems to be forgotten.
But it also sounds like what you find not fun is not winning, and accepting that you might win/lose is part of a multiplayer game. People want gameplay elements that don't leave them stuck not doing anything for long periods of time.
Also every player is entitled to what they find fun / not fun, but BHVR has to consider their overall audience.
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yeah, if you can take away anything from my post its the fact that I hate not winning
-3 -
Zactly, tournament play isn't even really playing the game with so many rules. The principle rule should be "no mics".
2 -
tunneling and camping is the meta in pubs too, survivors are equally if not more efficient on gens in pubs because everything is allowed, and 4 mans do contain players who are cracked at looping.
babysitter was an S tier perk and it was still buffed.
it was one of like 50 strong anti-tunnel perks the survivors have and it was still buffed.
but you are 100% correct, I only have a problem with S tier perks being buffed because I "play scummy" :D always the scapegoat argument-5 -
Yeah, thought the same. With most maps not really having many strong Loops anymore. And I dont really know how it can be 2025 and people are still thinking they only lose when facing SWFs.
In the end it is the great picture - Killers claim that they feel that they have the need to tunnel and camp (they dont need to tunnel or camp to win games, at least not constantly), so the Devs are trying to make it harder to tunnel and camp. And if there are issues and Killer experience gets worse, they will adjust the Killers. Which is a win-win overall.
Yet people are doomposting that Killer will be unplayable. I can only imagine that those players dont really play the game for a long time.
11 -
No they're not lol
If you think they are, that's a skill issue.
I try to play for 12 hooks as much as humanly possible and limit my regression perks to no more than 2 and I still win most of the time.
1 -
we have our first gaslighter
-11 -
play a m1 killer against 4 man garden of joy and come back to me saying you dont need to tunnel and camp and can 12 hook against that
-6 -
I said you dont need to tunnel and camp CONSTANTLY. I mean, you thought you had your "Got you!"-moment here, but you ignored a very important word. And yes, I stand with that - you dont need to tunnel and camp constantly. Do you need to do it sometimes? Sure. But this is not an issue.
But there are people who do it in every game and this is not needed.
5 -
ok then answer my question. if you were in that game then what would you do now that survivors have all 5 infinity stones in terms of anti camp and anti tunnel (and are only getting more)? you can't tunnel because your killer can't shred through those defenses, and you can't 12 hook because the survivors dont go down in 20 seconds so what is the solution?
-4 -
I took this picture to show what my killer prestige levels look like.
I play killer. I prefer it to survivor.
Survivors are not very efficient on generators on average.
Skill issue.
4 -
checkmate!
"If you think they are, that's a skill issue."
top 5 gaslight statement of all time-12 -
I might have to tunnel or camp. But my point is, not every game I play will be:
- With a weak M1-Killer
- on Garden of Joy
- against a 4man SWF
Those are three quite specific requirements. Yet you people act as if it is the norm to have those kind of games. I can also play with Nurse on any Map against a bunch of poor Solos. And nobody needs to tunnel or camp there, yet there are players who are still doing that.
6 -
ok, you WILL have to tunnel and camp. not might. you will.
except that its near impossible to do it because m1 killers cannot shred through those defenses.
these are specific requirements, so what? some games are simply unwinnable and we are just fine with that?-5 -
2
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Do we know what the new systems are?
4 -
I can take a wild guess
-7 -
Yes.
You sometimes get unwinnable games on both sides.
This is not a tightly balanced 1v1 game like Street Fighter or something.
7 -
So we have no idea what the systems will actually look like and are simply doomposting.
Understood.
Here I thought we had new information.
7 -
And yet you claim that you win 90% of your games without tunneling or camping.
So either you're lying about your win rate, or you're just being a massive troll.
7 -
To be fair it is getting very tiring seeing these basekit being added to survivors and not address any of the killer fair issues like Gen effiency and SWF which i see as root causes that need urgent looking into but whats funny is that due to the root causes not being looked into, It is causing the symptoms of tunneling, camping etc
but at times it does feel like trying to bring up killer related issue just gets yeeted in the void and ignored or in some case getting gaslighted
I do hope at some point the curtain gets drawn to see the killers have valid issue so they can be addressed and the game is moving into a healthy postion
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We actually got an anti-genrush (better kick) and anti-loop(better everything, and most importantly bloodrust), innately
And then again you have innate capability for dodging (killers can see survivors unlike opposition team), so for now we have three of those
Anti-endurance is… meh, deep wounds exists
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Uh huh and nearly every single gen defense perk in the game has been gutted. If we are gonna play this tit for tat game then we are 2 tits to 1 tat. What am I saying, I shouldn't even bother trying to explain this to someone who belongs on dbd twitter.
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Since the killer main pool is low here I'll insert my 2 unneeded cents. To preface I'm a 95% killer main (I don't use perks either) I only hit recently 5% survivor due to having a streaming challenge to play perkless survivor all month.
That out the way, I'm not discounting my fellow brethrens complaints because we all share different perceptions and all possess different skill levels. To discount how one feels isnt constructive at all, we aren't watching his games he may very well go up against 4 man swf tatorhead looping gods we'll never know.
I can tell you from my personal experience across the span of 3.5k in almost 3 years that saying you must tunnel and camp incessantly to win is crap. I run no perks on any killer and do just fine, sometimes I get robbed due to janky bugs and sometimes it's because of my own misplays but for the most part. I don't need slow down or any perks for that matter. I main huntress but play most killers all perkless and still win or draw most, maybe 1k a few and almost never get 4k'd out unless I'm doing something stupid like 1v1 the best looper at shack. You don't need anything outside of really good game sense and good decision making to win most of your games. Now in matches were you're chilling and the survivors are sweating on comms then yeah your gonna lose probably but that's because they wanted it more or were simply better. ( seems no one here ever wants to admit that people can be better than them).
Tunneling and camping don't bother me at all but anything that makes a large amount of the community have a melt down over is a crutch wether you want to admit it or not. Too many of us have crutched on camping and hard tunneling to win that the threat of taking them away is a personal attack, when you should just be adjusting to it, they aren't taking out strategic tunneling or camping just blatant unskillful tunneling and camping, yes tunneling a single survivor at 5 gens directly off hook isn't skillful in anyway. This isn't some survivor paradise guys we are still the power role just get anyway from cheap mechanics and start winning with skillful plays and you'll start to laugh at the rest.
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Finally someone recognized the reference \m/ the DbD community is too young
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Which can now be healed in all of 3 seconds thanks to the new OR perk.
@GeordieKiller The recent survey they did made it crystal clear the devs arent thinking about killers at all. They arent interested in why killer players quit the game or any of the issues we talk about.-1 -
Still not as fast as M1 cooldown, OOM better than circle of healing
3 -
A potent counter-argument. Insinuating I have no intellectual ability but providing no evidence.
1 -
Using big words to sound smart doesnt make you look smart nor does it prove him wrong. It just makes you look cringe. Pro tip: Just be yourself.
-2 -
I love big words. How is that being untrue to myself? Cringe all you want. He is proven wrong in that he provides no argument. Perhaps we should take this to X, so I can better address you.
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I wish we had anti complaining on the forums instead
4 -
Any forum without complaining would be dead. It's how people cope.
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