Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

ok, where is anti-4 man swf? or anti-genrush? or anti-busted loops? or anti-endurance?

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so, lo and behold, even more mechanics are being implemented to hinder "dirty tactics" even further.

so, let's make a list of perks that assist survivors against tunneling killers/camping/slugging killers:

decisive

off the record

reassurance

camaraderie

babysitter (already a top 10 perk for survivor, banned in many competitive matches, yet was buffed this update :D)

borrowed time

we're gonna live forever, where you cannot leave a survivor on the ground for even 10 seconds to go hit another person in the area even if you do not intend on slugging

we'll make it

deliverance

SHOULDER THE BURDEN

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Now for mechanics that assist survivors against tunneling/camping

basekit BT

anti-camp

hook grab removal (technically a feature? but a survivor can run right past you in your face and get a guaranteed ape save so)

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Ok. So now lets talk about the killers who are actually affected by this:

nurse is not affected

blight is not affected

billy is not affected

basically every killer that is strong (A tier and above) are not affected by these changes at all because their powers allow survivors to down people very quickly so there is rarely a need to tunnel, or their powers allow them to shred through these defenses rapidly with quick catchup and great anti-loop

So who is actually affected by anti-tunnel?

ghostface, pig, Myers, trapper, legion, trickster, doctor, sadako, dredge, the list goes on. think of any below average m1 killer and they will probably be affected by this.

basically any killer that cannot down survivors in quick succession/ do not have strong mobility are the only ones getting hit by anti-tunnel at all… but why?

these killers get hit by anti tunnel the most for two reasons:

1. they're the ones who need to tunnel to win most: these killers simply do not have the ability to go for 12 hook games against even decent teams because they lack the chase power to down those players efficiently

2. their powers do not allow them to quickly shred through anti-tunnel defenses and they mainly use their M1 to attack.

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so how much is enough? how many times are we going to keep beating these killers with a stick for employing the only strategy that yields success?

its a whole other can of worms to point out the fact that not a single thing here addresses the killer's fun by nerfing survivor efficiency. I dont find it fun when I'm playing Legion and 4 survivors are split up on 4 different gens with nothing I can do about it, where is my anti-genrush feature? why is it only the survivors who are seen as victims of the killer's evil dirty toxic strategies? when killers complain they're told to get better, when survivors complain they're showered with mechanic after mechanic after perk after perk to handhold them against tunneling killers. because there's nothing they can do, tunneling op, we are helpless victims.

want killers to play nicer? make playing nice an actual feasible strategy because now it is not. and no, 2.5% extra gen kick/attack cooldown speed does not magically make doctor capable of getting 12 hook games.

every single killer slowdown perk that is even remotely popular has been nerfed in some regard, never the same about the survivor's perks (some lean on the side of plain obnoxious). lots of these perks are flat-out banned in competitive (and yes, competitive is a good metric, those are good players that know how to use perks so im not gonna sit here and pretend a perk is mid because your average solo q player doesn't know how to use it. cough cough shoulder the burden)

but I guess we can all agree its obvious that the devs balance for survivors after that abandon/surrender change which punished killers getting held hostage and let survivors walk out with a draw after losing, right? right?

I already know the consensus on this is to employ the caveman mentality of "tunnel = bad. if you tunnel you = bad player. I no tunnel I win every game. no tunnel and these perks do not affect you" and that my opinion is the unpopular opinion.

so, for the sake of my own sanity, if you say any of these things I will not reply to you, and will instead imagine you trying to go for a 12 hook game while playing ghostface on gas heaven against a 4 man. totally owned, bro.














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