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Abandon needs changes

UnknownEnjoyer
UnknownEnjoyer Member Posts: 17
edited May 2025 in General Discussions

The abandon feature has been a great addition to the game, but there must be strictions added. In its current state, I've encountered full swf's purposefully going down in order to go next (some even confirmed from stream coms)
Another issue is that endgame mori feels completely meaningless if you mori bots 99% of the time. Even if you don't slug and the last survivor goes down, it feels unrewarding as killer because they instantly leave.

My suggestions, if all 4 survivors are slugged, a 20 second timer begins and if the killer hasn't picked up a survivor then they can abandon the game.
If 3 survivors are dead and the last survivor goes down, a 10 second timer begins and if the killer hasn't mori/hooked, then they can abandon.

Thank you for taking the time and consideration, I hope to improve Dead by Daylight with feedback.

Comments

  • Shodan79
    Shodan79 Member Posts: 31

    Why? How would this do anything? Just let people go next and move on with your day.

  • Cetren
    Cetren Member Posts: 1,068

    What difference does it make if they leave the game when they all go down vs. after 20 seconds? People gave up long before the abandon feature was added. This isn't fixing anything.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Another issue is that endgame mori feels completely meaningless if you mori bots 99% of the time.

    The mori is for the killer. You have no idea if the person is even still watching when you do it (before the abandon feature, I saw streamers who would tab out the moment they were downed). If the survivor wants to move on, what's it matter.

    Also, there's a Milestone quest to finish a certain number of trials. I haven't tested it out or anything, but with that wording, I would think abandoning the match won't count towards it. Anyone know for sure about this one?

  • WolfyWood
    WolfyWood Member Posts: 586

    This is such a non-issue and we already had a thread complaining about this.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    Or you could pick people up and hook them.

    But I'll be honest, the only reason you want this is so the killer can win the game by 4 man slugging, and then "lose" by abandoning the match.

    Maximum toxicity toward the survivors, you get to win the match, but the MMR system counts it as a loss so you get easier games.

  • Twiggsy
    Twiggsy Member Posts: 139
    edited May 2025

    Then allow killer to abandon after the doors open we shouldn't be forced to wait 2 mins for survivors tbagging at the gate

  • Poochkips
    Poochkips Member Posts: 295

    I've noticed everyone in the forums here collectively likes to do/suggest anything they can to just take away anything a survivor has received. I see a lot of toxic survivors, I understand to some degree that most peoples fun comes from beating people, but there are so many varying factors for the surrender option. You can't punish everyone for something groups are collectively doing.

  • hermitkermit
    hermitkermit Member Posts: 1,067

    I do still stand by the idea than any abandon should result in a loss, regardlesss of wich role uses it. When it comes to giving the option of allowing killers to abanond after the doors are open, that could cut a game rather short. If someone is on a hook, and someone on the team opens the gate, then does that mean the killer would abandon and the person on hook would automatically die? I don't feel this is balanced.

    I wouldn't be opposed to the EGC decreasing with every survivor within the exit gate, however. If two are there, it collapses twice as fast, three - three times as fast, and four - four times as fast.

  • Twiggsy
    Twiggsy Member Posts: 139

    This is if everyone survivor is NOT hooked when egc activates and your idea would just get countered by standing outside of the gate if it's safe

  • smurf
    smurf Member Posts: 979

    I like that idea about egc closing faster once all the survivors are in the gate. I've also suggested that once all remaining survivors are in an unblocked gate, the killer could get an abandon option after ~20 seconds. That would let console survivors celebrate with each other since they generally can't have post-game chat, and one of the most common complaints from the killer side (dealing with teabagging at the gate) gets addressed. What you suggested sounds like it would also work :)

  • hermitkermit
    hermitkermit Member Posts: 1,067

    I don’t think it makes sense to let the killer abandon the match during the EGC, especially since there’s no bot replacement like when a survivor disconnects. If a killer leaves, the match ends instantly for everyone. No warning, no chance to react. That would feel jarring and unfair, especially for survivors who might be mid-action cleansing a totem, opening a chest, or healing an injured teammate for end game heal points. There’s even challenges to be the last one out of 4 of a gate, and that would completely bypass those. 

    There’s a big difference between shortening the EGC timer and completely bypassing it.

    As for the claim that survivors would just stand outside the gate to avoid speeding up the collapse, that’s kind of the point. The inside of the exit gate is significantly safer. Standing outside leaves you vulnerable to a hit, a grab, or a down. The reason people heal, take body blocks, and T-bag inside the gate is because it’s mostly risk-free. That’s exactly why it’s frustrating for killers to deal with. If the EGC timer accelerated based on how many survivors were inside the gate, it would reduce the safety of it and force teams to commit to an escape or take risks by staying outside it. It doesn’t remove strategic play, it just makes the decision-making more meaningful. Suddenly, that injured survivor doesn’t have the luxury of lingering in the gate while their teammates try a last-minute rescue. Survivors with flashlights can’t hide behind the pillar for a save. Injured survivors can’t heal on the inside without some kind of consequence. It raises the stakes.

    All in all, I think making the gate less safe by tying it to a faster collapse is a better way to encourage faster escapes than giving the killer an instant match-ending button.

  • Twiggsy
    Twiggsy Member Posts: 139

    Killer bot that solves your match ending instantly issue