Get ready for the MoM OP threads blasting in here like a double barrel shotgun!

You know who you are ;)


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Comments

  • ImAGirl
    ImAGirl Member Posts: 147

    dude get your ######### thread out of here. there is no purpose for this.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    You’re like one week too late

  • powerbats
    powerbats Member Posts: 7,068
    edited March 2019

    Yet imagine that you complaining killer mains whole the sky is falling fell apart as soon as someone tested it at Pax. It'll be a niche perk just like Deliverance and Diversion and just like both of those it has requirements.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    There has already been "MoM is OP" threads and the perk isn't even out lol.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    :)

    giphy.gif


  • PiiFree
    PiiFree Member Posts: 1,160

    My body is ready 😋

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019

    Never mind.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    no i seen the thread i just wanted to wrastle the certain killer players on here creating an uproar.

    Been here since launch, i expect nothing but frustration from DBD for killers lmao i wouldnt have it any other way

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    edited March 2019


    try and tell that one man and the killers who have a "crusade" towards MoM lul

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019

    @Saint_Ukraine: Does it only work once in a trial, or is it every time you take 3-hits from an M1 attack?

    If it only procs once per trial, then whatever, it's of no concern to me. Just adds a little more challenge is all.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Kilmeran Mettle of Man will only activate once per trial, and you will be able to see the survivors character model outlined in white when it activates. I believe this perk also allows the killer to see the aura of the survivor after it is used. On top of this, the aura does not go away unless you go down. Either that, or when you are hooked.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Saint_Ukraine: Thanks for the info. I'm on PC, so never got to test it when it leaked.

    Yeah, okay then, it adds a minor (and I stress that) challenge to downing the survivor for one time. As a killer player, I don't see MoM being any more of an issue than DS was. Could they be annoying when facing more than one Survivor with the Perk in the same trial? Sure. Just like NOED is annoying for survivors.

    But MoM isn't the end of the world, any more than DS was (despite what the forums liked to claim).

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Saint_Ukraine The aura reading only activates if the surv decides to heal. Since a lot of players don't heal because of efficiency, especially in the later stages of a match, there isn't a real downside to this perk. It's surely not a perk for everybody but a powerful one for good loopers.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Why are ppl on this forum so adamant about buffing the ppl that don't need buffs in the first place but leaving most survivors in the dust that get ######### anyways. Then ppl ask "why did so many players leave"

  • Madjura
    Madjura Member Posts: 2,653

    If you never heal during a match then the Mettle Of Man effect is equivalent to healing exactly once during the match, your injured state that procs Mettle Of Man is comparable to the healthy state in that case. Except you are injured so you are easier to find (bleeding, noise) and you have anti-synergy with a lot of other perks (Self-Care, We'll Make It, Adrenaline, Autodidact, ...).

    Using a perk slot to avoid healing once is a horrible trade-off. In the specific situation you describe Mettle Of Man is one of the worst perks in the game. Pretty much every other perk is more valuable than healing exactly once.

  • PiiFree
    PiiFree Member Posts: 1,160

    @Madjura

    That means if all 4 Survivors use MoM, they can safe 4 x 32 seconds just for not healing. 2 Minutes. That's a lot of time for a match that only lasts around 7-10 minutes, especially considering that you're doing absolutely nothing to get this bonus time.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Very good survivors don't need to heal. They just get adrenaline.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Madjura I didn't say "never heal". It depends on the situation. For MoM, you stop healing after you've used the effect of the perk, IF you even care about that aura reading part. Because that is another thing: Some players don't care about the aura reading aspect (think of Object of Obession).

    And Self-Care isn't an efficient perk anymore. The perk slot should be used for other things. Autodidact always was a wasted perk slot. And there's not a big problem using Adrenaline with MoM since you are only getting healed after all the gens are done.

    Really, it's a powerful perk for loopers. It's a terrible perk for people who get hit 8 seconds after being in a chase. It's the same with the old DS: It was super powerful for people who could use the effect to buy their teammates an additional minute. It wasn't that powerful for people who got downed again 8 seconds after they have used the perk.

  • powerbats
    powerbats Member Posts: 7,068

    Very good survivors take the risk that they won't get 1 shot down while GOOD killers down said survivors and sacrifice them.


    It's almost as if all the cleanse the NOED responses from you are just to troll because remove the totems remove NOED.

    You complain about Adrenaline but there's a very easy solution, sacrifice the survivor and remove Adrenaline from the game.

    It's almost as if you do your objective you remove the thing you complain about, imagine that.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @MhhBurgers I hope you are not talking about me. I'm not a fan of MoM.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Guess there's no good killers in this game then because everybody including the best streamers get ran like idiots currently if the survivors play perfect. I don't give a Crap about 4ks. Once I get my achievement ill give the hatch again anyways but it feels ######### to know that you won just because your opponent was trying to have fun while you played sweaty.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I'll have you know that my mother is not in fact OP

  • artist
    artist Member Posts: 1,520

    the best players run enduring/spirit fury on killers that deal with loops, bait survivors into unsafe positions, and quickly get rid of loops they can't mindgame (and they avoid broken structures such as the main building on disturbed ward), while winning most of the mindgames on loops they can. I can't remember the last time I saw Scott or zubat get "ran like idiots". also just because you play well, doesn't mean you're sweating. you can have fun while playing your best lol. just like how u don't care about 4ks I dont care about escaping, I just hope the match was enjoyable

  • GrootDude
    GrootDude Member Posts: 14,110

    I tested it in kyf and it isn’t OP, DS was only OP when you had multiple users MoM will be the same, except this one has counters and requirements.

  • Master
    Master Member Posts: 10,200

    I am almost positive that I will take a huge break from DBD in april

  • Slayer
    Slayer Member Posts: 1,148

    Ds was broken due to it being able to deny killers first hook no? Am i missing something?

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Pre balanced DS also worked just once, just saying...

  • Slayer
    Slayer Member Posts: 1,148

    Its strong yeah but killer is basically have a perk( CI) to start a chase while no progression is done .

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited March 2019

    @PiiFree: I understand where you're coming from in your list of issues with MoM, and you aren't wrong on its design points. That said, though, it's extremely common in PvP games today to make such design choices. The name of the money-making game is to continuously appeal to the broadest playerbase, and that includes folks that simply aren't going to put a ton of time into the game like the hardcore fans will (but will still spend in the cash shop), and those that will play regularly, but simply will never rise in skill level (but will still spend in the cash shop).

    So, the occasional perk like MoM is going to happen.

    Even in other games like Overwatch, Paladins, Realm Royale, and a recent change to Apex Legends, certain design choices are going to be made for that segment of people that I mentioned. Why? Because in all honesty, there's more of them than people who play a single game all the time, or are able to truly get good at a game. But those guys still spend, because they love cosmetics. And to get them to spend, you need them playing the game at least on some level.

    The thing is, though, for those players that make the mistakes that require MoM, it delays the inevitable by a single hit, then. It gives them a very minor chance to escape being downed and hooked, but against any Killer that knows what they're doing, it doesn't change the end result.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    Are you talking about old DS right now? Cuz that was exactly what people said to justify old DS as beeing fine and balanced lol

  • Carpemortum
    Carpemortum Member Posts: 4,506

    In that theory the killer hit ALL of them 4 times and still had issues getting a single kill?

    Come tf on.

  • edgarpoop
    edgarpoop Member Posts: 8,779

    Come on. You're using the top end of killers as an example to try and illustrate balance? Scott Jund and Zubat have thousands of hours invested into this game. This always kills me. Marth, Zubat, Scott, Monto, etc., are the exception, not the rule.