Get ready for the MoM OP threads blasting in here like a double barrel shotgun!
You know who you are ;)
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Majority was already ######### posting about that perk after the (intentional) leak, so ofc the forum will be filled with that.
It's just sad that we all thought the devs understood why exactly DS is so broken (I mean they basically said it in detail with momentum loss etc in a blogpost) but there is immediately a DS-like perk coming. As if they forgot what the issue with DS was, as if they completely forgot how the killer gameplay works.
Post edited by DwightsLifeMatters on15 -
dude get your ######### thread out of here. there is no purpose for this.
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You’re like one week too late
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Yet imagine that you complaining killer mains whole the sky is falling fell apart as soon as someone tested it at Pax. It'll be a niche perk just like Deliverance and Diversion and just like both of those it has requirements.
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It only works once, and it can be countered by certain killers as well as perks. It's not going to be OP.
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There has already been "MoM is OP" threads and the perk isn't even out lol.
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it's a chase extender for survivors, who already dictate the pace of the game.
This perk would be absolutely fine if the game required survivors to find parts for the gens they need to fix first. But as it stands, with gen rushing very much in the game.
It's op unless you are just a bad survivor. Plain and simple. Fix how the gens work if you want to add chase extenders.
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It's only op if you as a killer SUCK, then yes it's op otherwise as has been stated it's fine since it was tested. Has requirements that must be met, can be easily countered by several killers.
It's almost as if you and the rest of those constantly complaining have to make up excuses about anything survivors get to cover up your own failings as killers.
Meanwhile most fo the rest of us who play killer shrug and realize it's going to be a niche perk that only the better players might try running.
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:)
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My body is ready 😋
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And you don't see the issue with this? The better players who crush killers anyways run this perk, nobody gives a ######### about the lowtier survivors extending a chase for another 20 seconds in a game that lasts 18 minutes. The issue lies with survivors who go out of their way to end the game in 4-5 minutes. Do they depip themselves? Absolutely. Was the game fun? No!
You have 2 parts of DBD right now, the completely fubar broken game that is lowranks where survivors breeze through pallets and get ######### by even the worst killers that don't even hit their pseudo-autoaim lunges (here, I admitted it yes there's autoaim) and hightier gameplay where by the end of the game not even half of the pallets will be used up and the killer will get maybe 4 hooks at best if they're completely running sweaty perks with toolboxes or medkits and voice.
Swear to god it's like you ppl wanna actually keep this game down, I can't imagine any other game functioning like this.
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Never mind.
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Oh good grief just stop, 1st you whine about good players running the meta, now it's good players will run this instead of the meta. So which is it going to be the meta or a nice perk that has counters?
It's almost as if the amount of swat team level players is extreme and in every match if were to use your biased and faulty logic. It's almost as if every survivor out there is like Marth and every potato swf group is a depip squad.
You'll make up any excuse, tell any lie, twist any facts, use every logical fallacy in the books, make up stuff etc. Anything to detract from the fact that you're just not that good at the game.
You'll say that swf is overpowered while ignoring the survival rate at red ranks before the change was below 50%. You ignore killers buffs and maps changes and say nothings been changed until confronted with the facts.
Then you say well this patch wah and try and cherry pick a patch, you'll try and blame a perk and say it's op. When it's proven to not be op well it could be or well there's this perks that's op.
You'll go onto the next troll response on and on again time after time then once they've all been destroyed you'll circle around to the start all over again. You know there's this thing called personal responsibility.
If you screw up you accept that you screwed up, no one made you screw up and the same is true for the game. When you path badly and lose it's because you pathed badly and lose, the survivors didn't magically control you and make you play bad.
What you want is a farming simulator not actual balance, you want the survivors handed to you, you don't want an actual challenge.
The simple fact of the matter is the only ones holding the game down are the people like you that have a sense of entitlement and given how long you've been here. The fact you're not as good as say Marth or Monto or anyone else with the same amount of time here.
Says you're the real problem not the game, not the imbalance not anything else. It's all on you. If you can't accept that simple fact then perhaps this isn't the community for you.
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no i seen the thread i just wanted to wrastle the certain killer players on here creating an uproar.
Been here since launch, i expect nothing but frustration from DBD for killers lmao i wouldnt have it any other way
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try and tell that one man and the killers who have a "crusade" towards MoM lul
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DS only worked once too, was DS balanced now?
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@Saint_Ukraine: Does it only work once in a trial, or is it every time you take 3-hits from an M1 attack?
If it only procs once per trial, then whatever, it's of no concern to me. Just adds a little more challenge is all.
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@Kilmeran Mettle of Man will only activate once per trial, and you will be able to see the survivors character model outlined in white when it activates. I believe this perk also allows the killer to see the aura of the survivor after it is used. On top of this, the aura does not go away unless you go down. Either that, or when you are hooked.
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@Saint_Ukraine: Thanks for the info. I'm on PC, so never got to test it when it leaked.
Yeah, okay then, it adds a minor (and I stress that) challenge to downing the survivor for one time. As a killer player, I don't see MoM being any more of an issue than DS was. Could they be annoying when facing more than one Survivor with the Perk in the same trial? Sure. Just like NOED is annoying for survivors.
But MoM isn't the end of the world, any more than DS was (despite what the forums liked to claim).
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@Saint_Ukraine The aura reading only activates if the surv decides to heal. Since a lot of players don't heal because of efficiency, especially in the later stages of a match, there isn't a real downside to this perk. It's surely not a perk for everybody but a powerful one for good loopers.
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Why are ppl on this forum so adamant about buffing the ppl that don't need buffs in the first place but leaving most survivors in the dust that get ######### anyways. Then ppl ask "why did so many players leave"
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The problems I have with such perks are:
- They reward Survivors for their failure
- They punish Killers for their success
- They have no counter
It's only the combination that makes it a problem to me. Let's take Dead Hard as a better example:
- Rewards Survivors for their good timing
- Punishes Killers for their impatience
- Has a counter, don't get baited
That's how a good perk should be designed like. Rewarding players for playing smart.
That's been said: I'm not going to cry about MoM as I won't be playing DbD anytime soon again. It's just sad that they keep implementing no-skill 2nd chance perks à la old DS, now with MoM. That's all.
Sidenote; This is also something that bothers me as Survivor btw. People want more interesting matches instead of a boring gen repair simulator but at the same time they celebrate passive perks that require no skill, timing or map awareness at all. Urban Evasion, Iron Will, Sprint Burst, Self Care, Unbreakable, MoM...
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If you never heal during a match then the Mettle Of Man effect is equivalent to healing exactly once during the match, your injured state that procs Mettle Of Man is comparable to the healthy state in that case. Except you are injured so you are easier to find (bleeding, noise) and you have anti-synergy with a lot of other perks (Self-Care, We'll Make It, Adrenaline, Autodidact, ...).
Using a perk slot to avoid healing once is a horrible trade-off. In the specific situation you describe Mettle Of Man is one of the worst perks in the game. Pretty much every other perk is more valuable than healing exactly once.
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Very good survivors don't need to heal. They just get adrenaline.
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@Madjura I didn't say "never heal". It depends on the situation. For MoM, you stop healing after you've used the effect of the perk, IF you even care about that aura reading part. Because that is another thing: Some players don't care about the aura reading aspect (think of Object of Obession).
And Self-Care isn't an efficient perk anymore. The perk slot should be used for other things. Autodidact always was a wasted perk slot. And there's not a big problem using Adrenaline with MoM since you are only getting healed after all the gens are done.
Really, it's a powerful perk for loopers. It's a terrible perk for people who get hit 8 seconds after being in a chase. It's the same with the old DS: It was super powerful for people who could use the effect to buy their teammates an additional minute. It wasn't that powerful for people who got downed again 8 seconds after they have used the perk.
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Very good survivors take the risk that they won't get 1 shot down while GOOD killers down said survivors and sacrifice them.
It's almost as if all the cleanse the NOED responses from you are just to troll because remove the totems remove NOED.
You complain about Adrenaline but there's a very easy solution, sacrifice the survivor and remove Adrenaline from the game.
It's almost as if you do your objective you remove the thing you complain about, imagine that.
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@MhhBurgers I hope you are not talking about me. I'm not a fan of MoM.
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Guess there's no good killers in this game then because everybody including the best streamers get ran like idiots currently if the survivors play perfect. I don't give a Crap about 4ks. Once I get my achievement ill give the hatch again anyways but it feels ######### to know that you won just because your opponent was trying to have fun while you played sweaty.
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I'll have you know that my mother is not in fact OP
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the best players run enduring/spirit fury on killers that deal with loops, bait survivors into unsafe positions, and quickly get rid of loops they can't mindgame (and they avoid broken structures such as the main building on disturbed ward), while winning most of the mindgames on loops they can. I can't remember the last time I saw Scott or zubat get "ran like idiots". also just because you play well, doesn't mean you're sweating. you can have fun while playing your best lol. just like how u don't care about 4ks I dont care about escaping, I just hope the match was enjoyable
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@NoShinyPony Well, I usually heal anyway, unless they have NOED.
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I tested it in kyf and it isn’t OP, DS was only OP when you had multiple users MoM will be the same, except this one has counters and requirements.
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I am almost positive that I will take a huge break from DBD in april
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Ds was broken due to it being able to deny killers first hook no? Am i missing something?
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Pre balanced DS also worked just once, just saying...
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Its strong yeah but killer is basically have a perk( CI) to start a chase while no progression is done .
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@PiiFree: I understand where you're coming from in your list of issues with MoM, and you aren't wrong on its design points. That said, though, it's extremely common in PvP games today to make such design choices. The name of the money-making game is to continuously appeal to the broadest playerbase, and that includes folks that simply aren't going to put a ton of time into the game like the hardcore fans will (but will still spend in the cash shop), and those that will play regularly, but simply will never rise in skill level (but will still spend in the cash shop).
So, the occasional perk like MoM is going to happen.
Even in other games like Overwatch, Paladins, Realm Royale, and a recent change to Apex Legends, certain design choices are going to be made for that segment of people that I mentioned. Why? Because in all honesty, there's more of them than people who play a single game all the time, or are able to truly get good at a game. But those guys still spend, because they love cosmetics. And to get them to spend, you need them playing the game at least on some level.
The thing is, though, for those players that make the mistakes that require MoM, it delays the inevitable by a single hit, then. It gives them a very minor chance to escape being downed and hooked, but against any Killer that knows what they're doing, it doesn't change the end result.
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Are you talking about old DS right now? Cuz that was exactly what people said to justify old DS as beeing fine and balanced lol
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In that theory the killer hit ALL of them 4 times and still had issues getting a single kill?
Come tf on.
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Come on. You're using the top end of killers as an example to try and illustrate balance? Scott Jund and Zubat have thousands of hours invested into this game. This always kills me. Marth, Zubat, Scott, Monto, etc., are the exception, not the rule.
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