How to Vecna?
Answers
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This is coming from a cynicist, so disregard or take it with a grain of salt. There's no point in being a perfect manager of your spells' timers. You just use them when they're available and fit your situation. And you can't actually see your spell menu while you're blinded, just a tip. Wouldn't be surprised if selecting them slowed you down a bit either.
The orb is used to counter magic items' effects and to find survivors across the map, so either use it in chase or to find distant survivors. And there's a small learning curve to how the orb actually travels; in the beginning I often aimed too high or too low.
The skeletons usually never get hits unless you spawn them point-blank on survivors, or if you manipulate the elevation at which you launch them (because that will take away the "just crouch" counterplay)(there's also an add-on that does this). You could also try to snipe with them, but that's just as dice-rolly.
The fly is used mostly for mobility. It can also be used as anti-loop or to cut people off, but I wouldn't put too much stock into that. It insta-cancels when you vault a pallet/window with it, but the survivors will either get to go through your body for free, or just use the really long cooldown you're stuck in to get another go-around at the loop anyway. And to me, it's not as much distance gained as it "feels like," with the audio/visual effects.
The mage hand is probably the most overrated of all. It's best to use the Haste add-on with it, because otherwise you don't even catch back up to the survivor at the loop when you use it; it's like you simply broke even on distance to them. If the survivor has magic boots (which gives THEM Haste when you use mage hand), definitely use the orb first, or else there's no point in using the hand. You ideally want to use mage hand to pick the pallet back up as a survivor is dropping it, so that they're recovering from the animation rather than full running at the start. But even then, whether you get caught on the lingering pallet hitbox or not, you usually don't get the survivor, and if anything you just allowed them to re-use that pallet, literally just wasting your time.
You can try whatever add-ons or perks, but it really doesn't make much a difference, except the pink add-on that makes hand destroy pallets, or the fly add-ons which makes fly feel much less janky. Or his trapped chest (or mimic) add-ons, because occasionally someone will miss a skill check and take damage.
But genuinely I don't know how people catch survivors with Vecna. He's all style, no substance. I'd almost recommend not learning him, because for me, playing him has felt like a big waste of time.
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This answer was not ideal but within my expectations
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He's a fun gimmicky macro killer. He is powerful with various tools but he also has powerful and frustrating counters. I think he struggles in the top tier and can have consistency issues, but he still has a lot going for him. My best winstreak as killer was with him when he released.(42)At the very least he's got an interesting addon set. He's got neat things in all colours.
I'm biased though as somebody who mained old Legion just for the killer Instinct. I love information. I also love elevation on this killer for thr skeletons
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He was better then. Not by much, but at least all of his spells had the same timers.
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I'm biased though as somebody who mained old Legion
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Here is my take.
Mage hand - if you are close to survivior, it's amazing to fake using it. This gives vecna free hits, because surviviors will greed the pallet.
Never use mage's hand if you know that survivior will be able to drop the pallet before you use it, this will slow you down more and give survivior time. You need to preuse it, when you can feel that survivior won't be able to make another circle around the pallet.
Orbs block magic item's buffs. It only matters tho when you feel that survivior has mage's hand item. I mostly use that on surviviors that I am in chase with. 7% haste is too strong for survivor, you want to prevent that.
You can always use them for info on generators. That way you know where to go. It's the best to use them before hooking a survivor, after downing them. Good with pop goes the weasle.
Skeletons are mostly good on high loops where surviviors don't have LOS on you - high god rocks, walls. You can also preuse them when you feel like survivor is gonna vault the window or a pallet - they can't avoid them while on animation.
Another good use of skeletons is when survivior would be able to make distance to a pallet. By using spell you force them to crouch before they make it to the pallet, letting you have free m1 hit if done corectly.
additional tip: don't be too close to survivor - skulls have some distance from the killer on use.
Fly: I mostly use it to close the distance to survivior that I hit with m1/skeletons. I pair it with rapid brutality aswell for quicker catch-up.
Vaulting after a survivor is also a great idea - you need to get used to timing of turning off the fly. I kinda close it slighly before the vault. Using "Potion of speed" addon helps a lot - I use it every match.
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